3.9k views8 hrs ago
Commander
Size: 100Salt sum: 41.73
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Reddington

3.9k views8 hrs ago
Commander
Size: 100Salt sum: 41.73

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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"POWER LEVEL:"},{"insert":" 7/10 or Bracket 3 (Consistently gets a Turn 6-8 win)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DECK TYPE:"},{"insert":" Midrange, +1/+1 Counters, Enchantments, Sagas, Tokens\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"PLAYSTYLE:"},{"insert":" This is a Token deck that focuses primarily on explosive mana production and card draw in order to turbo into a sizable enough board to overrun the table. It leverages Sigurd's ability to manipulate Saga counters and the incidental +1/+1 counter production in order to squeeze out every ounce of advantage you can from your individual cards to gain a foothold over your opponents. This deck is not dependent on the Commander: every facet of this deck contributes to the overall engine, and the Commander himself exists to bolster the engine further beyond their current means.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DESCRIPTION:"},{"insert":" This is primarily a midrange deck that focuses on hindering your opponents' ability to set up their board and engines while establishing your own to creep into a win. Lore counters can be manipulated to repeat powerful effects present on the Sagas while incrementally garnering value for yourself. In addition to their individually impacting abilities, the Sagas also serve as a producer of +1/+1 counters through Sigurd, Jarl of Ravensthorpe's ability which serve as another resource to be used in conjunction of cards like Sergeant John Benton, Generous Patron, Gyre Sage, and Kami of Whispered Hopes in order to catapult your gameplay through an injection of card draw and mana production. The end goal is to expand your creature count over time or to catapult it through cards like Summon: Knights of Round or Summon: Good King Mog XII in order to crash into a win with Craterhoof Behemoth or Moonshaker Cavalry.\n\nWhile the symmetrical card draw cards like Sergeant John Benton, Fall of the First Civilization, Love Song of Night and Day, Secret Rendezvous, and Cut a Deal may seem counter-intuitive to a midrange strategy, the repeated value and removal you get from your own Saga package will ensure that you stay ahead of the opponent and continue to be able to interact no matter what they put on board. You're not trying to lock your opponents out of the game: you're trying to buy yourself one or two more turns and keeping yourself alive long enough to get into the endgame, at which point victory becomes trivial. This deck can run more slowly than other Bracket 3 deck, and every repeatable piece of removal will buy you the time necessary to win. Not only that, these cards interact well with Smothering Tithe, and MVP cards like Sergeant John Benton will not only fill up your hand, it'll also garner you a fat chunk of mana to be used however you wish.\n\nThe ramp package is designed in a way that all the eggs are not placed in the same basket: the explosive mana production is evenly splint between about a dozen different cards in the deck so that you're not completely dependent on one card to produce the majority of your mana. Cards like Fanatic of Rhonas, Bloom Tender, Incubation Druid, Leyline Immersion, Sanctum Weaver, Bear Umbra, and Smothering Tithe all individually do a lot of heavy lifting.\n\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Keep in mind that Sagas entering the battlefield counts as a counter being placed on the card, so it will trigger Sigurd's ability to place a +1/+1 counter on a card, including the Summon that just entered. Also, don't be afraid of letting some Sagas run long or letting them die off: certain Sagas can afford to sit around for awhile, and certain Sagas don't matter in the long run when it comes to approaching your win condition, and only through playtesting can you determine the optimal time to play certain Sagas to maximize your efficiency."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.99
Sigurd, Jarl of Ravensthorpe
Vigilance, trample, lifelink
Boast —
: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Legendary Creature - Human Warrior
Sigurd, Jarl of Ravensthorpe (acr) 154

Commander

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Card Advantage/Tutors

Qty: 25 Price: $4260.06
Burning Curiosity
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Sorcery
Burning Curiosity (ecl) 129
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (sld) 2376
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (sld) 1770
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2680
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 366
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (spg) 127
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 314
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Enchantment - Saga
Love Song of Night and Day (dmu) 25
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349
Origin of Thor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may discard a card. If you do, draw two cards.
II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III — Target creature you control deals damage equal to its power to each opponent.
Enchantment - Saga
Origin of Thor (msc) 701
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (fic) 219
Sergeant John Benton
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Human Soldier
Sergeant John Benton (who) 441
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Enchantment - Saga
Showdown of the Skalds (khm) 229
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (spg) 59
Test of Conviction
Choose one —
• Battle Stations — Put a +1/+1 counter on each creature you control.
• Begin Negotiations — Target opponent draws a card. You draw two cards.
Sorcery
Test of Conviction (trk) 39
The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Roku // Avatar Roku (tla) 357The Legend of Roku // Avatar Roku (tla) 357
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 748z
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (g10) 7
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Card Advantage/Tutors

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Interaction

Qty: 13 Price: $334.68
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 310
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 321
Join the Collective
Destroy all creatures. Create X 1/1 colorless Borg artifact creature tokens, where X is the number of nonartifact creatures destroyed this way.
Sorcery
Join the Collective (trc) 226
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (otp) 30
Season of the Burrow
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery
Season of the Burrow (blb) 282
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 74
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 360
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Unwanted Remake (dsk) 306
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 57
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (soa) 77

Interaction

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Land

Qty: 35 Price: $2253.75
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (fic) 375
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 501
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (zne) 20
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (sch) 41
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (exp) 39
Grove of the Burnwillows
: Add
.
: Add
or
. Each opponent gains 1 life.
Land
Grove of the Burnwillows (eos) 107
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (ltc) 366
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 291
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 379
Llanowar Reborn
This land enters tapped.
: Add
.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Land
Llanowar Reborn (fut) 171
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 70
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (who) 1097
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 168
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (who) 510
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (clu) 279
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (zne) 19
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (clu) 281
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (acr) 111
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 305
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (clu) 282
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (sch) 29
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (sld) 2655Witch Enchanter // Witch-Blessed Meadow (sld) 2655
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (exp) 30

Land

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Ramp

Qty: 18 Price: $577.35
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (soa) 114
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 326
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87★
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 324
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 381
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (eld) 380
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 458
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Jadzia Dax, Living Legacy
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of
equal to the number of counters on her.
Transfer Symbiont —
, Discard this card: Put two +1/+1 counters on target creature.
Legendary Creature - Scientist Trill
Jadzia Dax, Living Legacy (trk) 352
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (mh2) 462
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (sld) 1914
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (p22) 5
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 39
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Ramp

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Win Conditions/Misc.

Qty: 8 Price: $527.93
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (sld) 158
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 404
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 401
Excalbian Gamemaster
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Creature - Excalbian
Excalbian Gamemaster (trk) 527
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (sch) 17
Royal Talon Fighter Jet
Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
Artifact - Vehicle
Royal Talon Fighter Jet (msc) 321
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 359
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (sld) 1902

Win Conditions/Misc.

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Qty: 5 Price: $38.26
Calamity of Cinders
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
Sorcery
Calamity of Cinders (blc) 57
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (ltc) 171
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (sld) 2249
Summon: Good King Mog XII
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Creature Enchantment - Saga Moogle
Summon: Good King Mog XII (fic) 194
Torgal, A Fine Hound
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
: Add one mana of any color.
Legendary Creature - Wolf
Torgal, A Fine Hound (fin) 474

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Tokens & Extras

Qty: 10 Price: $20.92
Bird
Flying
Creature Token - Bird
Bird (tmsc) 21
Dragon
Flying, firebending 4 (Whenever this token attacks, add
to your mana pool. This mana lasts until end of combat.)
Creature Token - Dragon
Dragon (ttla) 9
Forest Dryad
(This creature is affected by summoning sickness, and it has "
: Add
.")
Creature Land Token - Dryad Forest
Forest Dryad (tm3c) 19
Human
Creature Token - Human
Human (wwoe) 1
Knight
Creature Token - Knight
Knight (tfin) 10
Plant
Creature Token - Plant
Plant (tmkm) 9
Saproling
Creature Token - Saproling
Saproling (tsoc) 18
Shapeshifter
Changeling
Creature Token - Shapeshifter
Shapeshifter (t2xm) 2
Soldier
Creature Token - Soldier
Soldier (tfic) 2
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (wfin) 3

Tokens & Extras

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Deck Info

Deck stats

39 pips - 29 cards
41 mana - 33 cards
0 pips - 0 cards
0 mana - 19 cards
0 pips - 0 cards
0 mana - 19 cards
15 pips - 13 cards
46 mana - 34 cards
44 pips - 33 cards
55 mana - 43 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"POWER LEVEL:"},{"insert":" 7/10 or Bracket 3 (Consistently gets a Turn 6-8 win)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DECK TYPE:"},{"insert":" Midrange, +1/+1 Counters, Enchantments, Sagas, Tokens\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"PLAYSTYLE:"},{"insert":" This is a Token deck that focuses primarily on explosive mana production and card draw in order to turbo into a sizable enough board to overrun the table. It leverages Sigurd's ability to manipulate Saga counters and the incidental +1/+1 counter production in order to squeeze out every ounce of advantage you can from your individual cards to gain a foothold over your opponents. This deck is not dependent on the Commander: every facet of this deck contributes to the overall engine, and the Commander himself exists to bolster the engine further beyond their current means.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DESCRIPTION:"},{"insert":" This is primarily a midrange deck that focuses on hindering your opponents' ability to set up their board and engines while establishing your own to creep into a win. Lore counters can be manipulated to repeat powerful effects present on the Sagas while incrementally garnering value for yourself. In addition to their individually impacting abilities, the Sagas also serve as a producer of +1/+1 counters through Sigurd, Jarl of Ravensthorpe's ability which serve as another resource to be used in conjunction of cards like Sergeant John Benton, Generous Patron, Gyre Sage, and Kami of Whispered Hopes in order to catapult your gameplay through an injection of card draw and mana production. The end goal is to expand your creature count over time or to catapult it through cards like Summon: Knights of Round or Summon: Good King Mog XII in order to crash into a win with Craterhoof Behemoth or Moonshaker Cavalry.\n\nWhile the symmetrical card draw cards like Sergeant John Benton, Fall of the First Civilization, Love Song of Night and Day, Secret Rendezvous, and Cut a Deal may seem counter-intuitive to a midrange strategy, the repeated value and removal you get from your own Saga package will ensure that you stay ahead of the opponent and continue to be able to interact no matter what they put on board. You're not trying to lock your opponents out of the game: you're trying to buy yourself one or two more turns and keeping yourself alive long enough to get into the endgame, at which point victory becomes trivial. This deck can run more slowly than other Bracket 3 deck, and every repeatable piece of removal will buy you the time necessary to win. Not only that, these cards interact well with Smothering Tithe, and MVP cards like Sergeant John Benton will not only fill up your hand, it'll also garner you a fat chunk of mana to be used however you wish.\n\nThe ramp package is designed in a way that all the eggs are not placed in the same basket: the explosive mana production is evenly splint between about a dozen different cards in the deck so that you're not completely dependent on one card to produce the majority of your mana. Cards like Fanatic of Rhonas, Bloom Tender, Incubation Druid, Leyline Immersion, Sanctum Weaver, Bear Umbra, and Smothering Tithe all individually do a lot of heavy lifting.\n\n"},{"attributes":{"background":"#222222","color":"#dddddd"},"insert":"Keep in mind that Sagas entering the battlefield counts as a counter being placed on the card, so it will trigger Sigurd's ability to place a +1/+1 counter on a card, including the Summon that just entered. Also, don't be afraid of letting some Sagas run long or letting them die off: certain Sagas can afford to sit around for awhile, and certain Sagas don't matter in the long run when it comes to approaching your win condition, and only through playtesting can you determine the optimal time to play certain Sagas to maximize your efficiency."},{"insert":"\n"}]}
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