Zemletrus
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Commander
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{"ops":[{"insert":"Merry Christmas! You are now the happy owner of this custom built Commander deck: Ballroom Blitz. The deck focuses around "},{"insert":{"card-link":"Ash, Party Crasher"}},{"insert":"'s Celebration ability to generate +1/+1 counters and apply pressure through combat with a bevy of creatures and tokens. Several cards in the deck trigger Celebration through a single cast/activation ("},{"insert":{"card-link":"Glimmer Lens"}},{"insert":", "},{"insert":{"card-link":"Sokenzan, Crucible of Defiance"}},{"insert":", "},{"insert":{"card-link":"Battle Screech"}},{"insert":", etc.) while others will subsidize your efforts every turn ("},{"insert":{"card-link":"Legion Warboss"}},{"insert":", "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":", "},{"insert":{"card-link":"Court of Grace"}},{"insert":", etc.) to ensure your Commander will continue to grow and become more fearsome. Cards like "},{"insert":{"card-link":"Bespoke Battlegarb"}},{"insert":", "},{"insert":{"card-link":"Angelfire Ignition"}},{"insert":" and "},{"insert":{"card-link":"Tenza, Godo's Maul"}},{"insert":" will further enhance Ash and with additional power and keywords that will transform her into the belle of the ball. Once you have a small retinue of goblins, spirits, knights and angels, you'll want to embiggen your allies with a thundering of +1/+1 counters from spells like "},{"insert":{"card-link":"Basri's Solidarity"}},{"insert":", "},{"insert":{"card-link":"Gleam of Battle"}},{"insert":" and "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":". Once you get the party started, cards like "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" and "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" will stop your opponents from bringing this party to an end. You will want to mulligan for starting hands that will allow you to trigger "},{"insert":{"card-link":"Ash, Party Crasher"}},{"insert":" starting on Turn 3, as you will almost always want to cast Ash on Turn 2.\n\nAs with every deck, there is always avenue for change and improvement. Better/different protection spells like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" are always worth consideration. As for the deck's mana package, there are several changes that can be made. "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" and "},{"insert":{"card-link":"Discerning Financier"}},{"insert":" both help trigger Celebration while ramping up your available mana each turn. "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" allows you to potentially play "},{"insert":{"card-link":"Ash, Party Crasher"}},{"insert":" on Turn 1 but it also allows you to trigger Celebration on Turn 2 with Ash if you don't miss a land on either of your first turns. Onslaught/Zendikar Fetchlands ("},{"insert":{"card-link":"Wooded Foothills"}},{"insert":", "},{"insert":{"card-link":"Arid Mesa"}},{"insert":", etc.) are worthy of consideration as for the small price of 1 Life, you'll be able to fix your colors and that new land will likely be untapped. "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":" rewards you for the many creature tokens the deck creates by allowing you to manipulate the top of your deck. "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":" is just a phenomenal token generator that will guarantee you are able to trigger Celebration every turn. After turn 4 or so, you will most likely be casting two spells a turn to help trigger Celebration, so you may want to consider cards that have the 'Flurry' ability such as "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":", "},{"insert":{"card-link":"Devoted Duelist"}},{"insert":" and "},{"insert":{"card-link":"Clarion Spirit"}},{"insert":". \n\nGood luck and have fun!\n"}]}
+1/+1 Counters
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery

+1/+1 Counters
(CTRL to add secondary)
Card Selection
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Card Selection
(CTRL to add secondary)
Commander Buffs
Bespoke Battlegarb
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Commander Buffs
(CTRL to add secondary)
Extra Combats
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Extra Combats
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Land
(CTRL to add secondary)
Mana Ramp
Mana Ramp
(CTRL to add secondary)
Mass Removal
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

Mass Removal
(CTRL to add secondary)
Pingers
Pingers
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Targeted Removal
Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment

Targeted Removal
(CTRL to add secondary)
Token Generators
Citizen's Crowbar
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Token Generators
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Merry Christmas! You are now the happy owner of this custom built Commander deck: Ballroom Blitz. The deck focuses around "},{"insert":{"card-link":"Ash, Party Crasher"}},{"insert":"'s Celebration ability to generate +1/+1 counters and apply pressure through combat with a bevy of creatures and tokens. Several cards in the deck trigger Celebration through a single cast/activation ("},{"insert":{"card-link":"Glimmer Lens"}},{"insert":", "},{"insert":{"card-link":"Sokenzan, Crucible of Defiance"}},{"insert":", "},{"insert":{"card-link":"Battle Screech"}},{"insert":", etc.) while others will subsidize your efforts every turn ("},{"insert":{"card-link":"Legion Warboss"}},{"insert":", "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":", "},{"insert":{"card-link":"Court of Grace"}},{"insert":", etc.) to ensure your Commander will continue to grow and become more fearsome. Cards like "},{"insert":{"card-link":"Bespoke Battlegarb"}},{"insert":", "},{"insert":{"card-link":"Angelfire Ignition"}},{"insert":" and "},{"insert":{"card-link":"Tenza, Godo's Maul"}},{"insert":" will further enhance Ash and with additional power and keywords that will transform her into the belle of the ball. Once you have a small retinue of goblins, spirits, knights and angels, you'll want to embiggen your allies with a thundering of +1/+1 counters from spells like "},{"insert":{"card-link":"Basri's Solidarity"}},{"insert":", "},{"insert":{"card-link":"Gleam of Battle"}},{"insert":" and "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":". Once you get the party started, cards like "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" and "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" will stop your opponents from bringing this party to an end. You will want to mulligan for starting hands that will allow you to trigger "},{"insert":{"card-link":"Ash, Party Crasher"}},{"insert":" starting on Turn 3, as you will almost always want to cast Ash on Turn 2.\n\nAs with every deck, there is always avenue for change and improvement. Better/different protection spells like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" are always worth consideration. As for the deck's mana package, there are several changes that can be made. "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" and "},{"insert":{"card-link":"Discerning Financier"}},{"insert":" both help trigger Celebration while ramping up your available mana each turn. "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" allows you to potentially play "},{"insert":{"card-link":"Ash, Party Crasher"}},{"insert":" on Turn 1 but it also allows you to trigger Celebration on Turn 2 with Ash if you don't miss a land on either of your first turns. Onslaught/Zendikar Fetchlands ("},{"insert":{"card-link":"Wooded Foothills"}},{"insert":", "},{"insert":{"card-link":"Arid Mesa"}},{"insert":", etc.) are worthy of consideration as for the small price of 1 Life, you'll be able to fix your colors and that new land will likely be untapped. "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":" rewards you for the many creature tokens the deck creates by allowing you to manipulate the top of your deck. "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":" is just a phenomenal token generator that will guarantee you are able to trigger Celebration every turn. After turn 4 or so, you will most likely be casting two spells a turn to help trigger Celebration, so you may want to consider cards that have the 'Flurry' ability such as "},{"insert":{"card-link":"Cosmogrand Zenith"}},{"insert":", "},{"insert":{"card-link":"Devoted Duelist"}},{"insert":" and "},{"insert":{"card-link":"Clarion Spirit"}},{"insert":". \n\nGood luck and have fun!\n"}]}






































































































