KornelCool
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Commander
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{"ops":[{"insert":"Bat Company – Game Plan\n\nBat Company is a play on Battlefield: Bad Company — one of my favorite shooters, mostly for how much I loved its story. That's part of why this deck means a bit more to me than just another brew.\n\nOverview\n\nBat Company is an aggressive vampire tribal deck led by [[Clavileño, First of the Blessed]]. It leans fully into classic vampire synergies: aggressive creatures, lifelink/life drain, and graveyard recursion to reuse threats after they trade or die. Instead of traditional ramp, the deck runs a high, resilient land count with a land drop every turn — trading explosive starts for resilience against artifact and mass removal, and freeing up slots for synergy pieces instead of ramp spells. The only \"ramp\" included is land-fixing like [[Wayfarer's Bauble]] or sacrifice-triggered ramp like [[Pitiless Plunderer]], keeping the plan tight and synergistic.\n\nEarly Game (Turns 1–5)\n\nDeploy aggressive vampires such as [[Knight of the Ebon Legion]], [[Gifted Aetherborn]], and [[Vampire of the Dire Moon]] as early as possible and start attacking. [[Clavileño, First of the Blessed]] turns every attack into value: if opponents let creatures through, lifelink cards like [[Vampire of the Dire Moon]], [[Nullpriest of Oblivion]], and [[Scheming Silvertongue]] gain life; if they block or remove attackers, Clavileño's ability converts that into card draw instead — either outcome is good. Anthems like [[Legion Lieutenant]] and [[Captivating Vampire]] push extra damage, while draw pieces like [[Welcoming Vampire]] and [[Night's Whisper]] keep the aggression fueled.\n\nMid-to-Late Game (Turn 6+)\n\nAround turn 5–6, the plan shifts from raw aggression to the drain/lifegain/recursion engine. Sacrifice outlets like [[Viscera Seer]] and [[Ashnod's Altar]] combine with death triggers such as [[Blood Artist]] and [[Cruel Celebrant]] to grind out incremental drain, while recursive threats like [[Bloodghast]] and [[Oathsworn Vampire]] die and return to be sacrificed again. [[Victimize]] and [[Smile at Death]] pull back bigger threats for another round of value. The game closes with big drain effects like [[Vein Ripper]] and [[Bloodletter of Aclazotz]], converting accumulated board/graveyard advantage into a final burst that drains opponents while gaining life.\n\nDeck Identity Summary\n\nAggro vampire tribal, not control or combo"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Low ramp by design — land drops over acceleration"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Wins via repeated lifelink/drain triggers, closed out by big finisher "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Resilient to removal thanks to graveyard recursion"},{"attributes":{"list":"true"},"insert":"\n"}]}
Commander
Clavileño, First of the Blessed
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
Legendary Creature - Vampire Cleric

Commander
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Aggro
Nullpriest of Oblivion
Kicker (You may pay an additional as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric

Aggro
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Anthem and Buff
Anthem and Buff
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Card Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Preacher of the Schism
Deathtouch
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Creature - Vampire Cleric

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Card Draw
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Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Finisher
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Land
Voldaren Estate
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Land

Land
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Lifelink & Drain
Lifelink & Drain
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Ramp
Ramp
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Recursion / Reanimation
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier

Recursion / Reanimation
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Sacrifice Outlets
Sacrifice Outlets
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Single Target Removal
Single Target Removal
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Token Generation
Sorin, Lord of Innistrad
+1: Create a 1/1 black Vampire creature token with lifelink.
−2: You get an emblem with "Creatures you control get +1/+0."
−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
−2: You get an emblem with "Creatures you control get +1/+0."
−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Legendary Planeswalker - Sorin

Token Generation
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Utility / Portection / Other Value
Dusk Legion Sergeant
Menace
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Vampire Soldier

Utility / Portection / Other Value
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Maybeboard
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Sorin, Imperious Bloodlord
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.
Legendary Planeswalker - Sorin

Sorin, Solemn Visitor
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Legendary Planeswalker - Sorin

Sorin, Vengeful Bloodlord
During your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Legendary Planeswalker - Sorin

Susurian Voidborn
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Vampire Soldier

Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Legendary Creature - Vampire Rogue

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Bat Company – Game Plan\n\nBat Company is a play on Battlefield: Bad Company — one of my favorite shooters, mostly for how much I loved its story. That's part of why this deck means a bit more to me than just another brew.\n\nOverview\n\nBat Company is an aggressive vampire tribal deck led by [[Clavileño, First of the Blessed]]. It leans fully into classic vampire synergies: aggressive creatures, lifelink/life drain, and graveyard recursion to reuse threats after they trade or die. Instead of traditional ramp, the deck runs a high, resilient land count with a land drop every turn — trading explosive starts for resilience against artifact and mass removal, and freeing up slots for synergy pieces instead of ramp spells. The only \"ramp\" included is land-fixing like [[Wayfarer's Bauble]] or sacrifice-triggered ramp like [[Pitiless Plunderer]], keeping the plan tight and synergistic.\n\nEarly Game (Turns 1–5)\n\nDeploy aggressive vampires such as [[Knight of the Ebon Legion]], [[Gifted Aetherborn]], and [[Vampire of the Dire Moon]] as early as possible and start attacking. [[Clavileño, First of the Blessed]] turns every attack into value: if opponents let creatures through, lifelink cards like [[Vampire of the Dire Moon]], [[Nullpriest of Oblivion]], and [[Scheming Silvertongue]] gain life; if they block or remove attackers, Clavileño's ability converts that into card draw instead — either outcome is good. Anthems like [[Legion Lieutenant]] and [[Captivating Vampire]] push extra damage, while draw pieces like [[Welcoming Vampire]] and [[Night's Whisper]] keep the aggression fueled.\n\nMid-to-Late Game (Turn 6+)\n\nAround turn 5–6, the plan shifts from raw aggression to the drain/lifegain/recursion engine. Sacrifice outlets like [[Viscera Seer]] and [[Ashnod's Altar]] combine with death triggers such as [[Blood Artist]] and [[Cruel Celebrant]] to grind out incremental drain, while recursive threats like [[Bloodghast]] and [[Oathsworn Vampire]] die and return to be sacrificed again. [[Victimize]] and [[Smile at Death]] pull back bigger threats for another round of value. The game closes with big drain effects like [[Vein Ripper]] and [[Bloodletter of Aclazotz]], converting accumulated board/graveyard advantage into a final burst that drains opponents while gaining life.\n\nDeck Identity Summary\n\nAggro vampire tribal, not control or combo"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Low ramp by design — land drops over acceleration"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Wins via repeated lifelink/drain triggers, closed out by big finisher "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Resilient to removal thanks to graveyard recursion"},{"attributes":{"list":"true"},"insert":"\n"}]}
















































































































