240 views16 months ago
Commander
Size: 100Salt sum: 33.67
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Sweater_Cat

240 views16 months ago
Commander
Size: 100Salt sum: 33.67

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Commander

Qty: 1 Price: $1.99
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Legendary Creature - Human Knight
Rafiq of the Many (v11) 10

Commander

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Copy

Qty: 1 Price: $2.49
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (afc) 209

Copy

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Draw

Qty: 6 Price: $38.84
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Legendary Creature - Knight Elf
Galea, Kindler of Hope (afc) 1
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 1783
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (afc) 69
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (afc) 72
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 373

Draw

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Evasion

Qty: 4 Price: $7.32
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (afc) 180
Indomitable Might
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Enchantment - Aura
Indomitable Might (afc) 40
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (afc) 167
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (shm) 150

Evasion

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Finisher

Qty: 1 Price: $0.79
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment
Finest Hour (arb) 126

Finisher

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Land

Qty: 35 Price: $120.45
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (afc) 225
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Cathedral of War
This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
.
Land
Cathedral of War (m13) 221
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (afc) 230
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (m3c) 338
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (afr) 353
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (afc) 236
Forest
(
: Add
.)
Basic Land - Forest
Forest (cmm) 451
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (pmkm) 262s
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 442
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 398
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (afc) 251
Plains
(
: Add
.)
Basic Land - Plains
Plains (cmm) 439
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (afc) 256
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ncc) 422
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (afc) 258
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (afc) 261
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (m11) 228

Land

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Protection

Qty: 10 Price: $106.30
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (40k) 182
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (vis) 104
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (mkc) 67
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 563
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Mirri, Weatherlight Duelist
First strike
Whenever Mirri attacks, each opponent can't block with more than one creature this combat.
As long as Mirri is tapped, no more than one creature can attack you each combat.
Legendary Creature - Warrior Cat
Mirri, Weatherlight Duelist (spg) 15
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cns) 204
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (afc) 217
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92

Protection

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Pump

Qty: 12 Price: $23.28
Akrasan Squire
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Soldier
Akrasan Squire (ala) 1
Angelic Benediction
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Enchantment
Angelic Benediction (ala) 3
Ardent Plea
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Ardent Plea (arb) 1
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Soldier Bird
Aven Squire (m13) 6
Barrow-Blade
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Barrow-Blade (ltr) 237
Battlegrace Angel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Creature - Angel
Battlegrace Angel (ala) 6
Belt of Giant Strength
Equipped creature has base power and toughness 10/10.
Equip
. This ability costs
less to activate, where X is the power of the creature it targets.
Artifact - Equipment
Belt of Giant Strength (afc) 38
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (afc) 202
Sigil of Valor
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sigil of Valor (brr) 53
Sigiled Paladin
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Sigiled Paladin (ala) 27
Sublime Archangel
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Creature - Angel
Sublime Archangel (m13) 36
Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sword of Hours (afc) 61

Pump

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Ramp

Qty: 13 Price: $66.69
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (afc) 197
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (afc) 203
Evolution Charm
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Evolution Charm (c20) 171
Golden-Tail Trainer
Aura and Equipment spells you cast cost
less to cast, where X is this creature's power.
Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
Creature - Fox Samurai
Golden-Tail Trainer (mh3) 187
Inga and Esika
Creatures you control have vigilance and "
: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature - Human God
Inga and Esika (mom) 229
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (afc) 164
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (con) 87
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (cmm) 401
Sol Ring
: Add
.
Artifact
Sol Ring (afc) 215
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (afc) 218
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209

Ramp

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Recursion

Qty: 2 Price: $9.48
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (afc) 8
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (afc) 73

Recursion

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Removal

Qty: 11 Price: $21.11
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (ncc) 11
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (afc) 178
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cma) 9
Giltspire Avenger
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Destroy target creature that dealt damage to you this turn.
Creature - Human Soldier
Giltspire Avenger (con) 108
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (afc) 162
Nature's Chant
Destroy target artifact or enchantment.
Instant
Nature's Chant (mh1) 210
Qasali Pridemage
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Wizard Cat
Qasali Pridemage (arb) 75
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery
Starfall Invocation (blb) 34
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (c17) 76
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (pone) 11p
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Duty (mkc) 89

Removal

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Tutor

Qty: 4 Price: $21.26
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Sovereigns of Lost Alara
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature - Spirit
Sovereigns of Lost Alara (arb) 12
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59
Wargate
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Wargate (arb) 129

Tutor

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Deck Info

Deck stats

47 pips - 38 cards
21 mana - 21 cards
12 pips - 12 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
26 pips - 25 cards
19 mana - 19 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Single Combat is a "},{"insert":{"card-link":"Rafiq of the Many"}},{"insert":" deck focused on powering up a single creature with auras and equipment to swing for big damage with exalted and \"attacks alone\" triggers. Look for "},{"insert":{"card-link":"Steelshaper's Gift"}},{"insert":", "},{"insert":{"card-link":"Open the Armory"}},{"insert":", "},{"insert":{"card-link":"Wargate"}},{"insert":", and "},{"insert":{"card-link":"The Key to the Vault"}},{"insert":" to get the tools you need on the battlefield. The deck is noticeably low on boardwipes, only carrying "},{"insert":{"card-link":"Starfall Invocation"}},{"insert":" and "},{"insert":{"card-link":"The Eternal Wanderer"}},{"insert":". This is because most of the deck's exalted cards are creatures. Instead of boardwipes, "},{"insert":{"card-link":"Mirri, Weatherlight Duelist"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":", "},{"insert":{"card-link":"Elephant Grass"}},{"insert":", and "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" stand in to help against go-wide strategies. This deck is largely an upgraded "},{"insert":{"card-link":"Galea, Kindler of Hope"}},{"insert":" precon, and most of the auras and equipment come from it.\n\n"},{"insert":{"card-link":"Rafiq of the Many"}},{"insert":", "},{"insert":{"card-link":"Mirri, Weatherlight Duelist"}},{"insert":", "},{"insert":{"card-link":"Sun Titan"}},{"insert":", and "},{"insert":{"card-link":"Aerial Extortionist"}},{"insert":" provide a lot of value as attackers. You'll probably be swinging one of them once you have a decent board state. Ideally, Rafiq will be swinging with the intent of a commander damage win. In fact, with just "},{"insert":{"card-link":"Finest Hour"}},{"insert":" on the battlefield to support him, you can swing Rafiq for lethal commander damage. With two exalted triggers from each attack, an unblocked Finest Hour Rafiq will deal 24 damage.\n\nOf course, as long as Rafiq or even just some exalted creatures are buffing your attacker, you'll be able to hit pretty hard with any creature you decide to invest in.\n\nAn ideal opening hand and perfect game would look like:\n"},{"insert":{"card-link":"Plains"}},{"insert":", "},{"insert":{"card-link":"Forest"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"attributes":{"background":"#ffca84"},"insert":"Open the Armory"},{"insert":", "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":", "},{"insert":{"card-link":"Finest Hour"}},{"insert":".\nTurns:\nForest => Sol Ring => Arcane Signet => Noble Heirarch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Plains => Rafiq => Open the Armory (Usually finding The Key to the Vault. Find Rancor if you haven't drawn a third land yet)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally a land for turn => Finest Hour => Rancor/TKttV => Swing Rafiq twice for lethal commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equip TKttV to Rafiq => Swing with Rafiq twice, making sure at least one hit connects to trigger TKttV. If all four hits connect, you'll cheat out 4 cards and deal lethal commander damage. Try to find something to protect your board and something to make Rafiq unblockable. Hitting a ramp piece isn't too bad either, since if you can't secure a turn 5 win you'll likely want to recast Rafiq at some point. Additionally, a beater like Sun Titan or Aerial Extortionist is a nice addition to keep pressure on opponents if Rafiq dies. "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" is also a good option since she'll protect you from spells during your turn, and Mirri, Weatherlight Duelist can provide some protection from wide boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Based on the remaining opponent(s), you should have something to either push past their board or protect yours. You will be an obvious target at this point, and it will be necessary to have Rafiq out, even if he can't attack, since he grants your solo attackers double strike. Make sure to have a creature ready to apply pressure. Recast Rafiq if it's safe to do so. You should easily have enough mana to afford the commander tax. emember, while Rafiq can kill with just 21 damage, if everything goes according to plan, Mirri or Kutzil can swing for 24+ across both combats (The same as Rafiq), Aerial Extortionist can swing for 28+ and Sun Titan can swing for a whopping 36+"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIf everything goes according to plan, a turn 5 win is possible. That being said, a big advantage of this deck is being able to go slow. If you're only swinging with one creature each combat, you opponents likely won't see you as the biggest threat at the table in the early game. Taxes from Ghostly Prison and Elephant Grass are very good at redirecting small bits of damage, and when you're capable of dealing so much damage yourself, it's best to kill in one hit to avoid crack-back. As soon as you kill one player, it's obvious how easily you can kill the others. Letting the board wear itself into lethal range while you build your board is an excellent strategy, and is often safer than going for a hyper-aggressive quick win.\n\nThis deck is very fun to play, and as long as you can quickly resolve your TKttV triggers, it's shouldn't cause any serious upset at a moderately powered table. \n\nEnjoy!\n\n"}]}
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