Whitetiger4844
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Commander
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Commander
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Ennis, Debate Moderator
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Legendary Creature - Human Cleric

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Livio, Oathsworn Sentinel
: Choose another target creature. Its controller may exile it with an aegis counter on it.
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Blink
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Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Copy
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Lita, Little Orphan Amphibian
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
Legendary Creature - Mutant Ninja Turtle

Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Legendary Creature - Mutant Fish

Tromell, Seymour's Butler
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Advisor

Counters
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Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Legendary Creature - Human Avatar Ally


Ms. Marvel, Kamala Khan
Reach, vigilance
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Legendary Creature - Mutant Hero Inhuman

Draw
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Land
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Proliferate
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Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Teyo, Lightshield Expert
Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Cleric

Waterbender's Restoration
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant - Lesson

Protection
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Expand the Sphere
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery

Ramp
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Recursion
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The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Removal
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Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Magpie’s Court of Echoes — Deck Primer\nCommander: Lagrella, the Magpie\n\nIntroduction\nMagpie’s Court of Echoes is a Bant (WUG) flicker-control deck built around the value-focused abilities of Lagrella, the Magpie. The deck exploits enter-the-battlefield (ETB) effects through a suite of blink and exile effects, supported by proliferate mechanics and +1/+1 counter interactions. It rewards careful sequencing and precise value management, often winning through recursive advantage rather than brute force.\n\nCard Choices and Strategy\nThe heart of the deck lies in flicker effects and ETB synergies. Lagrella herself exiles creatures temporarily when she enters the battlefield, setting up opportunities to reuse powerful triggers. Cards like Restoration Angel, Cloudshift, Semester's End, and Lae’zel’s Acrobatics reset creatures for reuse or protect them in response to removal.\n\nDisplacer Kitten is a combo engine, enabling repeated flickers through noncreature spellcasting. Combined with strong ETB creatures like Eternal Witness, Circuit Mender, Meteor Golem, and Reclamation Sage, these loops can control the board or generate overwhelming value. Sun Titan plays a similar role, returning permanents and setting up recursive chains when combined with flicker or sacrifice effects.\n\nThe deck integrates a moderate +1/+1 counter theme with support from Vorel of the Hull Clade, Duskshell Crawler, and Winterthorn Blessing. These synergize with proliferate cards such as Thrummingbird and Experimental Augury to snowball advantage across the battlefield.\n\nCombo potential arises in several forms. A soft loop involving Reveillark and small ETB creatures like Knight of the White Orchid, Inquisitor Exarch, or Grateful Apparition can generate sustained board presence. When paired with Displacer Kitten or repeatable blink triggers, these effects grow stronger. Vorel and proliferate enable large-scale token and counter value that can overwhelm slower decks.\n\nControl elements are included in the form of Mana Leak, Ravenform, and spot protection like Adamant Will or Snakeskin Veil. They allow the deck to defend key pieces and slow opposing strategies while the board develops.\n\nGameplay Tips\nTime your flicker spells to maximize value—either by saving creatures from removal, triggering ETBs when needed, or resetting Lagrella. It’s often better to play slower and build incremental advantage rather than rush the board.\n\nDisplacer Kitten can enable powerful chains, so hold noncreature spells like Preordain or Simic Signet until it’s in play. Use proliferate carefully to push key thresholds—especially with Vorel or creatures with +1/+1 counters.\n\nPlay lands and mana rocks judiciously; this deck operates best with 5–7 mana to hold up interaction while deploying value pieces or combos. Don’t hesitate to flicker support creatures like Prosperous Innkeeper or Fertilid in longer games.\n\nCommon Matchups\nAgainst control, aim to resolve Displacer Kitten and Sun Titan—these generate sustained advantage even under removal pressure. Use protective instants proactively to dodge board wipes.\n\nAgainst aggro, lean on repeatable blockers, life gain, and removal like Smell Fear. Knight of Autumn and Knight of the White Orchid provide early battlefield stabilization.\n\nCombo decks may outpace you if you fall behind, but flicker tricks and counterspells can buy critical turns. Rely on Reveillark lines and proliferate pressure to create unexpected bursts of value.\n\nStrengths and Weaknesses\nThis deck excels in board-centric matchups where repeated ETB triggers can grind opponents down. It is resilient to most forms of removal, especially with proper flicker sequencing.\n\nHowever, it can stumble under stax effects that prevent blinking, or against fast combo decks that don’t interact through the battlefield. High mana requirements mean poor early draws may leave it vulnerable.\n\nConclusion\nMagpie’s Court of Echoes is a mid-to-high power value deck that combines blink, ETB recursion, and proliferate synergies to dominate slower matchups and frustrate opponents with resource loops. Its performance scales with pilot skill and board awareness.\n\nEstimated Power Level: 7.5/10\n\nLet me know if you'd like a sideboard plan, primer for a different meta, or cut suggestions to tune the list further.\n"}]}










































































