Skadisson
1.8k views16 months ago
Standard
Size: 60
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Draw
Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery


Draw
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Evasion
Evasion
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Protection
Bard's Bow
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Sazh Katzroy
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Legendary Creature - Human Pilot

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Ramp
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Removal
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery

Removal
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Tokens
Sidequest: Raise a Chocobo
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Enchantment


Tokens
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Sideboard
Summon: Fat Chocobo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Creature Enchantment - Saga Bird

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Sideboard
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My first attempt at building a Deck for Standard. Since White, Blue, Black and Red, coming from my Prerelease and my Booster Display Boxes were already completely absorbed by my two first Final Fantasy Commander Decks i left Green completely untouched, to use for a Standard Deck, and it had to feature the only Crystal i pulled and the Diamond Weapon, since i'm a huge fan of Final Fantasy XV Kingsglaive, where the demonic form of the Diamond Weapon had a pretty thorough presence.\n\nBuild idea: Endless waves of Chocobos are fleeing from an emerging Diamond Weapon, overrunning the opponent with Landfall triggers. Together with the Earth Crystal the Landfall will help ramp the Diamond Weapon into existence ASAP to crush the opponent's defenses.\n\nSynergies:\n\n"},{"insert":{"card-link":"Sazh's Chocobo"}},{"insert":" is the Star of the early game - if you get to keep him on the board growing, feed into him with flashing back "},{"insert":{"card-link":"Esper Origins // Summon: Esper Maduin"}},{"insert":" and using "},{"insert":{"card-link":"Chocobo Kick"}},{"insert":" as removal to bounce and play back lands if there are none on hand. "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" will also boost "},{"insert":{"card-link":"Sazh's Chocobo"}},{"insert":" a ton.\n\nThe "},{"insert":{"card-link":"Diamond Weapon"}},{"insert":" and the "},{"insert":{"card-link":"Coliseum Behemoth"}},{"insert":"s are your end game creatures, once the Ramp was fully deployed.\n\nThe "},{"insert":{"card-link":"Bard's Bow"}},{"insert":"s are your protectors, protecting you from flying creatures until "},{"insert":{"card-link":"Diamond Weapon"}},{"insert":" is out.\n\nPlay "},{"insert":{"card-link":"Bard's Bow"}},{"insert":"s and "},{"insert":{"card-link":"Gysahl Greens"}},{"insert":" every time you get a chance to, just to have a solid board until "},{"insert":{"card-link":"Diamond Weapon"}},{"insert":" hits.\n(I'm using "},{"insert":{"card-link":"Gysahl Greens"}},{"insert":" as Art Card Theme Cover for this Deck.)\n\nUse "},{"insert":{"card-link":"Cactuar"}},{"insert":" for any Mana you have left at the second Main Phase, once everything else has been played. Try to have both circle per turn, otherwise keeping track of two Cacutar is quite the task. And don't bother adding a third, that will get out of hand really bad. xD\n\nThe Sideboard is massive, mainly because i'm a Beginner in Standard and the Mana Curve of the Deck itself is pretty Forward-Heavy. I just think that if i want to play a 9 Mana Creature like "},{"insert":{"card-link":"Diamond Weapon"}},{"insert":" even with it's Graveyard Affinity would force me to make the Deck focus on lower Mana for the rest of the Cards and only have a few other big, backup creatures for endgame like the "},{"insert":{"card-link":"Coliseum Behemoth"}},{"insert":"s. Critique is very welcome.\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=g_66q103iJY"},"insert":"https://www.youtube.com/watch?v=g_66q103iJY"},{"insert":"\n\nUpdate 06/28/2025: Removed one Forest, added one "},{"insert":{"card-link":"Sazh's Chocobo"}},{"insert":" \n"}]}

















