207 views12 months ago
Commander
Size: 100Salt sum: 43.3
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Slinking_Odin

207 views12 months ago
Commander
Size: 100Salt sum: 43.3

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Commander

Qty: 1 Price: $11.99
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit
Teval, the Balanced Scale (tdc) 8

Commander

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Copy

Qty: 1 Price: $0.69
Extravagant Replication
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Enchantment
Extravagant Replication (fdn) 154

Copy

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Drain

Qty: 1 Price: $1.79
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (m3c) 207

Drain

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Draw

Qty: 10 Price: $38.42
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (fdn) 220
Kishla Skimmer
Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Creature - Bird Scout
Kishla Skimmer (tdm) 201
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast
River Kelpie (tdc) 166
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (dmr) 203
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Up the Beanstalk
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Enchantment
Up the Beanstalk (woe) 195

Draw

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Evasion

Qty: 2 Price: $4.78
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (dsc) 111
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (mh2) 271

Evasion

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Land

Qty: 38 Price: $1518.22
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (ced) 279
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (tdc) 354
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (m3c) 333
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (woc) 158
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (who) 273
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (c19) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (tdc) 368
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Memorial to Folly
This land enters tapped.
: Add
.
,
, Sacrifice this land: Return target creature card from your graveyard to your hand.
Land
Memorial to Folly (tdc) 377
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ktk) 238
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rtr) 243
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 36
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (ltc) 325
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 267
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (mkc) 293
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (scd) 322
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (30a) 279
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (30a) 281
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 359
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (m15) 248
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mm3) 249
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Landfall

Qty: 1 Price: $1.29
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (m3c) 221

Landfall

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Mill

Qty: 5 Price: $8.91
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (plst) GK1-10
Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment
Crawling Sensation (dsc) 173
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (zen) 47
Sidisi, Brood Tyrant
Whenever Sidisi enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Legendary Creature - Shaman Snake
Sidisi, Brood Tyrant (cmm) 355
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287

Mill

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Ramp

Qty: 8 Price: $18.74
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 313
Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Renew —
, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon
Kheru Goldkeeper (tdm) 199
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (iko) 206
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery
Will of the Sultai (tdc) 89
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (ltc) 263

Ramp

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Recursion

Qty: 18 Price: $114.52
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 90
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (pone) 163p
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Glacierwood Siege
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
Enchantment
Glacierwood Siege (tdm) 189
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (drc) 43
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (ddj) 69
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble
Lost Monarch of Ifnir (drc) 27
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (tdc) 297
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (fdn) 243
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 309
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian
Sheoldred, Whispering One (pnph) 73★
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (sth) 74
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (scd) 118
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (woe) 281

Recursion

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Removal

Qty: 11 Price: $147.85
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (mkm) 187
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (pip) 213
Counterspell
Counter target spell.
Instant
Counterspell (dmr) 281
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 11
Necromantic Selection
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Sorcery
Necromantic Selection (scd) 94
Negate
Counter target noncreature spell.
Instant
Negate (ori) 65
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (tdc) 300
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (blc) 241

Removal

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Sac Outlet

Qty: 2 Price: $16.98
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (tdc) 293
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (cma) 152

Sac Outlet

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Tokens

Qty: 2 Price: $4.08
Desecrated Tomb
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Artifact
Desecrated Tomb (pm19) 230
Tormod, the Desecrator
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Zombie
Tormod, the Desecrator (cmr) 155

Tokens

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Maybeboard

Qty: 16 Price: $302.64
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (2xm) 235
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (10e) 319
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (clb) 81
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 2
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (wot) 35
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (m21) 76
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (uma) 7
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
26 pips - 20 cards
23 mana - 21 cards
39 pips - 30 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
39 pips - 32 cards
22 mana - 20 cards
0 pips - 0 cards
6 mana - 5 cards
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Description

{"ops":[{"insert":"I've marked this as a bracket three, but honestly you can probably flex it up to a bracket 4 table, and with good communication and honesty could possibly be brought down to a bracket 2, though I'm less confident of that than I am the other way. deck is just Sultai doing Sultai things. As is, you have three win-cons, all working together in synergy. The first is the win con "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" lends itself to most obviously, milling for ramp and getting tokens from it. There is a lot of graveyard synergy, as you might expect from a Sultai deck, and a land count of 39. This is admittedly a little low for a land focused deck, but this leads us into the next synergistic win con: Sacrifice Synergy. \n\nThere is a small package of sacrifice outlets that are primarily focused on sacking lands to be brought back later for more benefit. Notably the only included game changer: "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" lets you make zombies whenever a land with a unique name ETBs, doubling the number of tokens that Teval is making (IF you want to focus on these tokens, you can make a couple swaps for cards like "},{"insert":{"card-link":"Doubling Season"}},{"insert":" that double your token generation, but that is not where I want this to go, the tokens are a nice bonus, not a focus.) Then, there are a few other Landfall cards to get benefits from this too. "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" can force your opponents to sacrifice lands or give you card draw, or if there is a particularly threatening artifact/enchantment, it can be used for that also. Now, yes, you are creating value with sacrifices, including helping you go wide, but the go wide sacrifice synergy also lends itself to the next win-con.\n\nExtreme recursion. This deck was built to grind and grind opponents to dust. Cards like "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" let you keep pulling creatures from your graveyard, and cards like "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" make them more threatening by giving those threats trample. And of course, "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" lets you then recur any card type while it is on the field, including other recursion engines like "},{"insert":{"card-link":"Virtue of Persistence // Locthwain Scorn"}},{"insert":". When this deck is doing what it wants to do, you should be totally out-valuing your opponents turn after turn. That said, there is very little available instant or sorcery recursion here so if you would like to add a package for this, consider adding a few cards like "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Archaeomancer"}},{"insert":", "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" or "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" . To do this though, you need to actually get cards into your graveyard, and yes, combat and sacrifice is one way to do that, but much more efficient is Mill.\n\nPrimarily, you are trying to mill yourself, though there are a few splashed options that will also mill your opponents. This is not a win con though, just your primary value engine to support the final win con: Draw. "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" and "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" are included to give you benefits from the speed you can churn through your deck. Your primary win con is LabMan, as with how fast you should be churning through cards and all the ways you should be able to get him out of the graveyard, you should be able to get him on the field in the late game when your deck is nearly empty. Twenty-toed toad is less intuitive, but with cards like "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" and "},{"insert":{"card-link":"Up the Beanstalk"}},{"insert":" you should be able to get a good amount of draw in over the course of only a few turns. \n\nFor the interaction suite, I was primarily focused on protection like "},{"insert":{"card-link":"Counterspell"}},{"insert":" and focused removal like "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", as you should be able to break through most creatures with combat and sacrifice package, but there is a single board wipe included in "},{"insert":{"card-link":"Necromantic Selection"}},{"insert":" in case someone has built overwhelming creature advantage. My main playgroup use plenty of board wipes, so it felt extraneous to include more. That said, if you are playing with a group of people who do not play enough removal, consider swapping in a few extra pieces of mass removal like "},{"insert":{"card-link":"Damnation"}},{"insert":" or "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":". \n\nFinally, I have included a selection of cards in the maybeboard, if you would like to change the game plan of the deck up a bit. It should be pretty evident which cards should come as package deals, but just as an example: If you wanted to not run the draw engine as a win con, you can remove TTT and LabMan to replace them with "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" and "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":", turning your grind game essentially infinitely long. Inversely if you wanted to lean heavier on draw as a win con, you can add in "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" and some combination of "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":", "},{"insert":{"card-link":"Baleful Strix"}},{"insert":", and/or "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":". I would not recommend swapping in all of the maybeboard pieces at once, as many of them have counter synergy, but if you feel that the deck is too unfocused or you would like to lean into one of the game plans I have included, you can swap in a package or two. \n\nSide note: if you can, PROXY! This deck wants as many different named lands as possible, many of the most desirable lands are expensive. That said, this deck functions fine without that, though the fewer different lands you run, and the more basic lands you run, the less valuable Field of the Dead will be, so consider swapping that out for either mana fixing via something like "},{"insert":{"card-link":"Chromatic Lantern"}},{"insert":", or just for something else I mentioned here, perhaps Mystic Sanctuary (since you should have more islands) to let you recur non-permanent spells.\n"}]}
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