TZForever
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Commander
Size: 100Salt sum: 57.17
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Commander
Bill Ferny, Bree Swindler
Whenever Bill Ferny becomes blocked, choose one —
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
Legendary Creature - Human Rogue

Commander
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"Horses"
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

"Horses"
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Anthem
Anthem
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Copy
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Copy
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Draw
Brass Herald
As this creature enters, choose a creature type.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Creature Artifact - Golem

Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

Draw
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Enumclaw Ranches
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Enumclaw Ranches
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Protection
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Ramp
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Ramp
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Recursion
Recursion
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Removal
Legacy's Allure
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Enchantment

Riptide Entrancer
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature - Human Wizard

Removal
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Theft
Cytoplast Manipulator
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Creature - Human Wizard Mutant

Theft
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Tutor
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment

Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Horses For Sale!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"A Wolf in Car-Dealer's Clothing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sometimes, the best way to jumpscare someone is to be the least intimidating person via the face commander alone. What better way to do that than with what most would consider to be an uncommon bulk legendary creature? "},{"insert":{"card-link":"Bill Ferny, Bree Swindler"}},{"insert":", or as I call him \"Bill, the Auctioneer\" is a commander that -on the face of it- wants you to run horse tribal or have your board somehow be turned into horses in order to sell of those horses for some lovely treasures. Sure, some of the horses may look a bit off, but hey! They're still horses.\n\nBut where does the scare factor come in? Sure, there are about a handful of horses that we can run in this deck that will allow us to sell them off; but won't that just give our opponents an incredibly advantage against us? And if we swing and no one blocks, what happens? We don't get the trigger and we just deal 2 commander damage to someone... So how do we get them to buy our horses?\n\nWell... He ain't called a 'swindler' for nothing~\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wait... That Horse looks Familiar..."},{"attributes":{"header":3},"insert":"\n"},{"insert":"We can "},{"attributes":{"italic":true},"insert":"procure"},{"insert":" hour lovely horses by simply borrowing them of course! You see, anything we "},{"attributes":{"underline":true},"insert":"control"},{"insert":" is a horse with "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", "},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":", and "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":"; so by using some sneaky tricks and getting some help from creatures from Magic's past, we can acquire some of our opponents' creatures and make them into horses! \n\n"},{"insert":{"card-link":"Callous Oppressor"}},{"insert":", "},{"insert":{"card-link":"Empress Galina"}},{"insert":", "},{"insert":{"card-link":"Riptide Entrancer"}},{"insert":", and even "},{"insert":{"card-link":"Dominating Licid"}},{"insert":" have emerged from retirement to bring some trickery to the battlefield! Of course, some of our newer employees like "},{"insert":{"card-link":"Agent of Treachery"}},{"insert":", "},{"insert":{"card-link":"Sower of Temptation"}},{"insert":", and "},{"insert":{"card-link":"Mind Flayer"}},{"insert":" are keeping our supplies coming in just as well. As people of business, we also have our own tricks up our sleeves! "},{"insert":{"card-link":"Invoke the Winds"}},{"insert":", "},{"insert":{"card-link":"Chamber of Manipulation"}},{"insert":", and "},{"insert":{"card-link":"Blatant Thievery"}},{"insert":" are a few of our ways to get some things that'll aid us in our journey kindly donated by our devoted patrons of opponents.\n\nWith us having these familiar looking horses on our battlefield, we now have an easy way of getting our opponents to block Bill: Politics. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"An Offer They Can't Refuse"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Giving our opponents their creatures back for the promise of blocking Bill is a good thing. An even better thing is giving that creature to someone else with the promise of their protection from the original owner of the creature. Of course, we can also try to play both sides of the exchange by using certain spells; such as "},{"insert":{"card-link":"Twisted Image"}},{"insert":", "},{"insert":{"card-link":"Trickery Charm"}},{"insert":", and "},{"insert":{"card-link":"Twiddle"}},{"insert":" with "},{"insert":{"card-link":"Orvar, the All-Form"}},{"insert":" on the field to give both players a copy of the creature they want! \n\nTo help our case more, we also have some cards that can be beneficial for everyone at the table. "},{"insert":{"card-link":"Howling Mine"}},{"insert":" and "},{"insert":{"card-link":"Will of the Temur"}},{"insert":" are our most obvious ones as we promise card draw to those who choose to make deals with us. "},{"insert":{"card-link":"Diamond Mare"}},{"insert":" can be a peace offering to someone if we choose a color that they are in. \n\nAlso, "},{"insert":{"card-link":"Propaganda"}},{"insert":" is a, uh... a very easy way to have them not attack us...\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Big Scare"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Two Words: "},{"insert":{"card-link":"Peer Pressure"}},{"insert":". You see... There's a big chance we've been giving out Changelings through "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" or "},{"insert":{"card-link":"Birthing Boughs"}},{"insert":" and, needless to we've probably obtained quite a few creatures dressed as horses ourselves. Casting that sorcery while we have the most \"horses\" on the board will give us back every single one of those Changelings back. And if we want to be even more devious, we can either selectively choose to add another creature to the pot with "},{"insert":{"card-link":"Imagecrafter"}},{"insert":" or; if we somehow have the most creatures on the board in general, we can use "},{"insert":{"card-link":"Standardize"}},{"insert":". \n\nWith that, we have a massive army of creatures while our opponents are left wide open... Swindled by the Auctioneer~\n"}]}





































































