Skilez
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Zethi Battlemage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nGameplay:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play Zethi often to add to your special spellbook. Attack each turn if possible to unleash all the spells from this book. Keep her safe and keep adding to her spellbook. Win by controlling everything and beating opponents with your pumped up, unblockable Zethi.\n\nEarly Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Try to build an early board and get some instants in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Zethi with at least one kicker to enable her spellbook mechanic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can't safely attack, don't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMid Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start using your spellbook and attack if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spread your attacks, don't focus one opponent down, don't make yourself a target before you are ready"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build up your spell book and get some counters on your creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use generated tokens or cheap creatures to stay alive while ramping up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sometimes it might be beneficial to sacrifice Zethi in order to play her again if there are important utility spells in your graveyard and you lack a bounce effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As soon as you have a good arsenal in your spellbook go ham on dangerous players with your unblockable Zethi and knock them out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dont pump everything at once, graveyard hate or control effects can still be dangerous"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sentinel Tower or Spinx-Bone Wand can be absolutely lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that you are a control/voltron hybrid deck. Don't brute force it, play smart and control the board. You don't need to focus opponents down as normal voltron decks do."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nToDo / Findings:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"tbd"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpgrade:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"if you upgrade the manabase you can actually increase the amount of Islands types available (some better NSL have those tags) and then use High Tide for a nice mana boost each turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Merchant Scroll and Mystical Tutor make for a very potent combo here. Merchant Scroll is only there to increase chances to get Mystical Tutor. The tutor can be used every turn drawing you everything you will ever need"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChangelog:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n15.05.2026:\nWing It out, Final Showdown in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander's Sphere out, Bender's Waterskin in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decanter of Endless Water out, Stirring Hopesinger in(X) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rammas Echor, Ancient Shield out, Harmonized Trio in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Propaganda out, Curate in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thing in the Ice out, Dramatic Reversal in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection Magic Out, Weathered Wayfarer in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Angelic Intervention Out, Slip out the Back in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Steel Out, Hidden Strings in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dual Sun Technique Out, Metallurgic Summons in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"20.03.2026:\nAetheric Amplifier out, Astral Steel in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Cornucopia out, Decanter of Endless Water in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dreamtide Whale out, Desynchronization in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flux Channeler out, Talisman of Progress in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ripples of Potential out, Rammas Echor, Ancient Shield in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Séance Board out, Robe of Stars in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island out, Beyeen Veil in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn's Bastion out, Hall of Oracles in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mistrise Village out, Jwari Disruption in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plains out, Razorgrass Ambush in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island out, Suppression Ray in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reconnaissance out, Thing in the Ice in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boon of Safety out, Wing it in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"21.01.2026:\nremoved Case of the Ransacked Lab, added 1x Island"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Lae'Zel, Vlaakith's Champion, added Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Promise of Loyalty, added Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Sword of Truth and Justice, added Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Hullbreaker Horror, added Protection Magic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"20.01.2026:\nAdded new findings and todos. Deck will need a rework to tackle found issues."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"07.10.2025:\nIn: Coldsteel Heart, Suppressor Skyguard, Azorius Signet, Commander's Sphere, Sword of Truth and Justice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out: Scroll of the Masters, Sculpted Sunburst, Fumble, Fading Hope, Curate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"11.09.2025:\nremoved 'proliferate' tag because it is no longer an essential part of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10.09.2025:\nneeds more protection for Zethi to be able to attack regularly and safely -> deck will be reworked"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Divine Reckoning out, Promise of Loyalty in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sèance Board in, Ajani Steadfast out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reconnaisscance in, Experimental Augury out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots in, Gideon Blackblade out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brave the Elements in, Sword of Truth and Justice out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loran's Escape in, Mask of the Schemer out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get Lost in, Grand Abolisher out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stenn, Paranoid Partisan in, Disenchant out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fumble in, Serum Snare out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sokrates, Athenian Teacher in, Light the Way out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12.08.2025:\nexpanded upgrade section with High Tide and Mystical Tutor tech"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"added the hexproof issue to Findings section"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought Scour out, Curate in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ephara's Dispersal out, Angelic Intervention in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Etherspark out, Divine Reckoning in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"11.08.2025:\nConsider out, Sword of Truth and Justice in (probably not a big upgrade gameplay wise but fits thematically so i want to try it out)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"changed \"voltron\" tag to \"control\" - you win by dealing commander damage, but you are doing so by playing control not hard hitting voltron style commanders"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"08.08.2025:\ndid a full review on all cards, exchanged quite a bit (~15 cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"less proliferation, more flexible instant spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a bit less ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removed some low synergy spells added more control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"06.08.2025:\nremoved Grand Arbiter Augustin for full bracket 2 compliance, added Primal Amulet // Primal Wellspring to fill the void"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"17.07.2025:\ncompletely reworked the deck because the initial idea of using blink effects with Zethi does not work. She needs to be cast for you to be able to pay the kicker costs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removed some proliferation effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"added lots of bounce spells to be able to bounce Zethi back to your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"streamlined card efficiency and reduced mana curve to ~2.8 while also adding more ramp (again, who could have thought she would be so expensive!?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increased the amount of creatures to increase her early board presence and removed some pump spells without counters or additional card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reduced mass disruption slightly to make room for the reworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"changed bracket from 3 to 2, the one gamechanger card is not enough to increase its power level to be able to compete in bracket 3. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removed Grand Abolisher, Teferi, who slows the sunset and one other card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"added three planeswalkers for the proliferate synergy: Teferi, Time Raveler, Gideon Blackblade and Kaito, Cunning Infiltrator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"11.07.2025:\nChanged ~10 cards. More early presence, more creatures overall, a little more ramp "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reduced Mana curve to <3.0"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"07.07.2025:\nCreated initial Description"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added some ToDos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Zethi, Arcane Blademaster
Multikicker
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Legendary Creature - Human Soldier

Commander
(CTRL to add secondary)
Card Advantage
Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor

Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Legendary Creature - Elf Advisor

Card Advantage
(CTRL to add secondary)
Gameplan
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Gameplan
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mass Disruption
Mass Disruption
(CTRL to add secondary)
Ramp
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Ramp
(CTRL to add secondary)
Targeted Disruption
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Niblis of Frost
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Spirit

Targeted Disruption
(CTRL to add secondary)
Wincon
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Wincon
(CTRL to add secondary)
Maybeboard
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Angelic Intervention
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Instant

Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit

Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird

Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Mask of the Schemer
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip
Equip
Artifact - Equipment

Poppet Stitcher
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
Creature - Human Wizard


Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Maybeboard
(CTRL to add secondary)
Potential Upgrades
Potential Upgrades
(CTRL to add secondary)
Secrets of Strixhaven
Secrets of Strixhaven
(CTRL to add secondary)
Upgrades
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Upgrades
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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Win by controlling everything and beating opponents with your pumped up, unblockable Zethi.\n\nEarly Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Try to build an early board and get some instants in your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Zethi with at least one kicker to enable her spellbook mechanic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can't safely attack, don't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMid Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start using your spellbook and attack if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spread your attacks, don't focus one opponent down, don't make yourself a target before you are ready"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Build up your spell book and get some counters on your creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use generated tokens or cheap creatures to stay alive while ramping up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sometimes it might be beneficial to sacrifice Zethi in order to play her again if there are important utility spells in your graveyard and you lack a bounce effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As soon as you have a good arsenal in your spellbook go ham on dangerous players with your unblockable Zethi and knock them out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dont pump everything at once, graveyard hate or control effects can still be dangerous"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sentinel Tower or Spinx-Bone Wand can be absolutely lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that you are a control/voltron hybrid deck. Don't brute force it, play smart and control the board. You don't need to focus opponents down as normal voltron decks do."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nToDo / Findings:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"tbd"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpgrade:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"if you upgrade the manabase you can actually increase the amount of Islands types available (some better NSL have those tags) and then use High Tide for a nice mana boost each turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Merchant Scroll and Mystical Tutor make for a very potent combo here. Merchant Scroll is only there to increase chances to get Mystical Tutor. The tutor can be used every turn drawing you everything you will ever need"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChangelog:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n15.05.2026:\nWing It out, Final Showdown in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander's Sphere out, Bender's Waterskin in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decanter of Endless Water out, Stirring Hopesinger in(X) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rammas Echor, Ancient Shield out, Harmonized Trio in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Propaganda out, Curate in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thing in the Ice out, Dramatic Reversal in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection Magic Out, Weathered Wayfarer in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Angelic Intervention Out, Slip out the Back in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Steel Out, Hidden Strings in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dual Sun Technique Out, Metallurgic Summons in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"20.03.2026:\nAetheric Amplifier out, Astral Steel in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Cornucopia out, Decanter of Endless Water in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dreamtide Whale out, Desynchronization in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flux Channeler out, Talisman of Progress in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ripples of Potential out, Rammas Echor, Ancient Shield in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Séance Board out, Robe of Stars in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island out, Beyeen Veil in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn's Bastion out, Hall of Oracles in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mistrise Village out, Jwari Disruption in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plains out, Razorgrass Ambush in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Island out, Suppression Ray in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reconnaissance out, Thing in the Ice in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boon of Safety out, Wing it in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"21.01.2026:\nremoved Case of the Ransacked Lab, added 1x Island"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Lae'Zel, Vlaakith's Champion, added Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Promise of Loyalty, added Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Sword of Truth and Justice, added Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removed Hullbreaker Horror, added Protection Magic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"20.01.2026:\nAdded new findings and todos. Deck will need a rework to tackle found issues."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"07.10.2025:\nIn: Coldsteel Heart, Suppressor Skyguard, Azorius Signet, Commander's Sphere, Sword of Truth and Justice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out: Scroll of the Masters, Sculpted Sunburst, Fumble, Fading Hope, Curate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"11.09.2025:\nremoved 'proliferate' tag because it is no longer an essential part of the deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10.09.2025:\nneeds more protection for Zethi to be able to attack regularly and safely -> deck will be reworked"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Divine Reckoning out, Promise of Loyalty in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sèance Board in, Ajani Steadfast out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reconnaisscance in, Experimental Augury out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots in, Gideon Blackblade out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brave the Elements in, Sword of Truth and Justice out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loran's Escape in, Mask of the Schemer out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get Lost in, Grand Abolisher out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stenn, Paranoid Partisan in, Disenchant out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fumble in, Serum Snare out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sokrates, Athenian Teacher in, Light the Way out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12.08.2025:\nexpanded upgrade section with High Tide and Mystical Tutor tech"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"added the hexproof issue to Findings section"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought Scour out, Curate in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ephara's Dispersal out, Angelic Intervention in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Etherspark out, Divine Reckoning in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"11.08.2025:\nConsider out, Sword of Truth and Justice in (probably not a big upgrade gameplay wise but fits thematically so i want to try it out)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"changed \"voltron\" tag to \"control\" - you win by dealing commander damage, but you are doing so by playing control not hard hitting voltron style commanders"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"08.08.2025:\ndid a full review on all cards, exchanged quite a bit (~15 cards)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"less proliferation, more flexible instant spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a bit less ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removed some low synergy spells added more control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"06.08.2025:\nremoved Grand Arbiter Augustin for full bracket 2 compliance, added Primal Amulet // Primal Wellspring to fill the void"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"17.07.2025:\ncompletely reworked the deck because the initial idea of using blink effects with Zethi does not work. She needs to be cast for you to be able to pay the kicker costs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removed some proliferation effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"added lots of bounce spells to be able to bounce Zethi back to your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"streamlined card efficiency and reduced mana curve to ~2.8 while also adding more ramp (again, who could have thought she would be so expensive!?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increased the amount of creatures to increase her early board presence and removed some pump spells without counters or additional card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reduced mass disruption slightly to make room for the reworks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"changed bracket from 3 to 2, the one gamechanger card is not enough to increase its power level to be able to compete in bracket 3. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removed Grand Abolisher, Teferi, who slows the sunset and one other card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"added three planeswalkers for the proliferate synergy: Teferi, Time Raveler, Gideon Blackblade and Kaito, Cunning Infiltrator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"11.07.2025:\nChanged ~10 cards. More early presence, more creatures overall, a little more ramp "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reduced Mana curve to <3.0"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"07.07.2025:\nCreated initial Description"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added some ToDos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





































































































































































