Arkonos
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Commander
Size: 100Est cost: $908.47Salt sum: 39.58
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{"ops":[{"insert":"Toggo Silas — Rocks, Lasers, and Industrialised Murder"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not really a Toggo meme deck, despite the commander literally making useless rocks.\nIt is also not really an artifact combat deck, despite containing ways to animate artifacts and turn them sideways.\nWhat this actually is, is a "},{"attributes":{"bold":true},"insert":"Grixis artifact aristocrats burn-combo deck disguised as goofy incremental value."},{"insert":"\nThe deck quietly converts lands into artifacts, artifacts into mana, mana into more artifacts, and eventually turns raw artifact volume into lethal damage. Sometimes that damage is clean and deterministic through combo lines. Sometimes it is death by a thousand triggers. Sometimes it is simply pointing an enormous laser at someone’s face and deleting them.\nToggo is not the payoff commander. Toggo is the engine. Silas is not really the main gameplan either. Silas is a recursion utility piece that helps recover sacrificed or destroyed artifacts, grind value, and occasionally turns deathtouch into creature removal via rock throws.\nThe real hidden commanders are cards like "},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks."},{"insert":"\nThe deck functions best when opponents underestimate it. A Toggo player making rocks rarely looks like the immediate problem. That illusion is useful, because the deck becomes exponentially more dangerous once artifact density reaches critical mass.\nThis deck does not care whether its artifacts survive. Artifacts are not board presence. They are ammunition.\nGame Plan & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The central philosophy of the deck is simple:\n"},{"attributes":{"bold":true},"insert":"Artifact count is both infrastructure and win condition."},{"insert":"\nA rock token is not just a bad equipment token.\nIt is:\nimprovise mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice fodder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fireweaver damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"KCI mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghirapur Aether Grid ammunition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tezzeret scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for affinity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for lethal laser spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck spends the early turns converting harmless-looking game actions into artifacts.\nPlaying lands makes rocks.\nCracking fetches makes more rocks.\nBounce lands double landfall.\nTreasure makers create additional artifact velocity.\nToken doublers and replacement effects make things spiral.\nAt some point the deck transitions from “artifact value pile” into “every object on this board is now actively trying to kill you.”\nUnlike dedicated combat artifact decks, this list does not need to attack to win. Combat is incidental. It exists when useful, but most games are won through triggered damage, life loss scaling, combo loops, or oversized direct damage effects.\nThe deck also pivots well depending on what the table gives you.\nIf the board is creature-heavy, the ping engines control it.\nIf the table is slow, Tezzerets become terrifying inevitability.\nIf someone taps low, Whir of Invention becomes a lethal instant-speed tutor.\nIf the board stalls, Marionette kills people.\nIf the game goes long, sheer artifact volume becomes mathematically impossible to ignore.\nThe deck rewards patience more than spectacle. The biggest mistake is looking threatening before your engines are actually online.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about infrastructure, not aggression.\nYou are trying to establish mana, artifact production, and velocity without drawing too much attention.\nThe best starts usually involve:\nearly Toggo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fetch lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bounce lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"low-cost artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo is one of the strongest cards in the deck, but he does not look threatening enough for most tables to prioritise removing him immediately. That is ideal.\nA fetch land with Toggo in play represents:\ntwo landfall triggers,\ntwo rocks,\nand all of the downstream synergy that comes with those artifacts.\nBounce lands are similarly excellent here. They are slower from a tempo perspective, but in this deck they effectively convert into repeated Toggo triggers while also helping future land sequencing.\nThis is also the stage where utility artifacts quietly matter.\nCards like:\nSkullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ichor Wellspring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relic of Sauron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ornithopter of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"do not look explosive, but they establish velocity and future scaling.\nSilas is usually less important early unless:\na key artifact was destroyed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have good combat access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you need deathtouch utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otherwise, Toggo is the priority engine.\nOne major principle here is avoiding premature payoff deployment.\nPlaying Reckless Fireweaver into an empty board without artifact velocity does very little except announce your intentions.\nLikewise, slamming Tezzeret early without meaningful artifact density often wastes a powerful payoff.\nThe deck’s early game is strongest when it appears to be doing mildly annoying value things rather than assembling imminent lethality.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes dangerous.\nBy now, artifact production should be established and your goal shifts from infrastructure into conversion.\nThe most common transition is into passive damage engines.\nCards like:\nReckless Fireweaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ingenious Artillerist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette Apprentice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mayhem Devil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn ordinary artifact activity into table pressure.\nA fetch land may no longer simply make rocks.\nNow it might:\ntrigger Toggo twice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger ETB pingers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create token artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"provide sacrifice fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where the deck starts multiplying value instead of adding it.\nAcademy Manufactor is one of the nastiest cards in the list.\nIf any token-producing engine is active, Manufactor dramatically accelerates board development and frequently forces immediate answers.\nForensic Gadgeteer also deserves special mention here.\nInvestigate attached to artifact casting quietly doubles artifact velocity, while reducing activation costs turns utility engines into real engines.\nThis is also where type-conversion effects fundamentally alter how the deck works.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" are not just synergy pieces.\nThey are functional deck rewrites.\nThey:\nmassively inflate artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"supercharge Tezzeret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improve improvise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"expand Silas recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"make Whir of Invention terrifying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Mycosynth is active, Whir is no longer just an artifact tutor.\nIt becomes instant-speed access to essentially any nonland permanent.\nThat changes threat assessment dramatically.\nMidgame is also where sequencing discipline matters most.\nThe deck often looks stronger than it actually is if you expose too many payoff pieces early.\nThe better approach is often to quietly continue scaling until your damage math becomes lethal in a single pivot turn.\nLate Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If this deck reaches a healthy late game, it becomes extremely threatening.\nArtifact density naturally scales upward over time, and nearly every payoff in the deck improves dramatically as that happens.\nAt this stage:\nrocks are no longer filler.\nThey are lethal infrastructure.\nTezzeret, Agent of Bolas becomes especially dangerous.\nHis ultimate can simply kill players outright based on artifact count, and reaching lethal numbers in this deck is not difficult.\nTezzeret, Master of the Bridge is arguably even scarier.\nHis passive affinity effect compresses mana dramatically, letting you dump massive board presence cheaply.\nHis +2 often becomes a direct finisher.\nMarionette Master is another hidden commander in late games.\nOnce she resolves, sacrificing artifacts becomes lethal arithmetic.\nA handful of rocks plus KCI can easily represent 20+ damage.\nThis is also where your “laser” kill cards stop being cute flavour inclusions and become legitimate win conditions.\nCards like:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can simply delete players.\nThe political dynamic also changes here.\nEarly, a Toggo player looks harmless.\nLate, the table realises your artifact count is effectively a life total conversion mechanism.\nOnce that happens, you are usually the archenemy.\nAt that point, either close decisively or expect concentrated resistance.\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Toggo + Fetch Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the cleanest engines in the deck.\nA fetch represents:\ntwo landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"two rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This scales aggressively with payoff pieces.\nToggo + Bounce Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Slow, but excellent.\nThey replay lands, retrigger Toggo, and help sustain artifact generation over longer games.\nToggo + Deathtouch"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Silas and Baleful Strix both make this funny and real.\nThrowing a rock from a deathtouch creature turns bad tokens into creature removal.\nAcademy Manufactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A genuine explosion piece.\nTurns token creation into absurd scaling.\nFood becomes:\nFood + Clue + Treasure.\nThis quickly becomes lethal with almost any damage engine.\nKrark-Clan Ironworks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most important cards in the deck.\nArtifacts become:\nmana\ndamage\ncard draw\ncombo infrastructure\nThis is often your strongest engine.\nMarionette Master"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Secret commander.\nArtifacts stop being value pieces and become lethal resources.\nTezzerets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both planeswalkers massively overperform here.\nThey are genuine primary win conditions.\nMycosynth Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Encroaching Mycosynth and Biotransference radically increase deck power.\nThese often turn medium board states into explosive ones.\nWhir of Invention + Mycosynth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Potentially the most dangerous interaction outside combo.\nInstant-speed tutor access to almost anything is absurd.\nBlood Money"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Looks like a reset.\nOften functions as a massive treasure conversion spell.\nCombos & Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nuka-Cola Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\nWith at least one Food:\nSacrifice Food to KCI.\nNuka-Cola triggers.\nManufactor replaces token creation.\nYou generate:\nFood"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat.\nResult:\ninfinite colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact LTBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deterministic kill with almost any payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cleanest combo in the deck.\nMarionette Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Marionette Master.\nChoose counters.\nSacrifice artifacts.\nEach artifact = 4 life loss.\nThis often kills players immediately without needing a formal combo.\nTezzeret Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Agent of Bolas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build artifact count.\nUltimate.\nSomeone dies.\nPossibly multiple someones.\nMaster of the Bridge"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Massive artifact count.\nRepeated +2 activations.\nDrain table.\nLaser Kills"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Artifact density makes:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"very real finishers.\nThese are especially strong because they require little board commitment beyond what you already want.\nAetherflux"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Less deterministic than the others.\nStill dangerous.\nEspecially with:\nBattle at the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master of the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"storm-style turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligans should prioritise functional progression.\nGood hands:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"land velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong keeps:\nearly Toggo + fetch\nartifact ramp + engine\ninteraction + setup\nTrap hands:\nexpensive payoffs with no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cute synergy with no mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"too many finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reactive hands with no engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A hand containing Marionette Master, Tezzeret, and payoff spells but no infrastructure is usually worse than a hand with Toggo, lands, and cheap artifact velocity.\nThe key mulligan question is simple:\n"},{"attributes":{"bold":true},"insert":"“Does this hand actually build artifact infrastructure fast enough to matter?”"},{"insert":"\nIf the answer is no, ship it.\nThis deck wins by turning meaningless junk into lethal mathematics.\nThat is exactly the kind of nonsense Toggo would be proud of.\n\n\nCard by Card"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nCommanders"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Silas"},{"insert":" – Allows recursion of artifacts. Really good for when I’m sacrificing cards to use them and bring them back, or if high-value cards get destroyed. Typeshifters like Encroaching Mycosynth and Biotransference make this even more potent. He is also an artifact. Has deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Toggo"},{"insert":" – He’s oddly a secret engine because rocks seem garbage, but the deck is geared to generate them comfortably and he doesn’t really pose a threat. He synergises well with all of the “ETB artifact” trigger cards.\nSorceries"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Battle at the Bridge"},{"insert":" – This is a core card for the overall concept of having the sheer number of artifacts on board be what kills the opponent. Whilst this will most often be used as 1-cost removal of a difficult or high-toughness creature, the lifegain can be abused with Aetherflux by pouring all my improvised mana into Battle, then using the lifegain to kill an opponent.\n"},{"attributes":{"bold":true},"insert":"Haunt the Network"},{"insert":" – A direct laser to the face and has the same synergy with Aetherflux Reservoir, except it also buffs itself by 2 artifacts, which are likely to trigger additional damage and/or artifact creation.\n"},{"attributes":{"bold":true},"insert":"Monumental Corruption"},{"insert":" – This can actually be a good one to get myself cards, but otherwise the intent is to kill an opponent with it.\n"},{"attributes":{"bold":true},"insert":"Blood Money"},{"insert":" – The only board wipe in the deck. Could be useful early if I can get a lead on mana and am behind on board state. Also propels my treasure count.\nArtifacts"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Expedition Map"},{"insert":" – Lets me find whatever land I want. Lands I will tutor for include: Archway of Innovation, Inventors’ Fair, Otawara, Takenuma, and Urza’s Saga. This is a good target for Silas and Urza’s Saga.\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" – There are times where I can make a lot of 1/1 thopters and constructs, which would allow me to fuel card draw. It also makes the Necron tokens easier to kill and more threatening. Urza’s Saga target.\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" – Nuff said. Urza target.\n"},{"attributes":{"bold":true},"insert":"Dragonspark Reactor"},{"insert":" – If I can get this out earlier, it can really rack up charges because it’s an ETB, not a cast trigger, so rocks and other triggered-created artifact tokens will make it build up and nobody will care about it until it gets big enough to swing the game. Ideally I’d 2-for-1 kill a player and another player’s scariest creature. Good Silas target.\n"},{"attributes":{"bold":true},"insert":"Ichor Wellspring"},{"insert":" – Egg. Good Silas target and really a good target for any of my sac outlets that generate value like KCI.\n"},{"attributes":{"bold":true},"insert":"Oni-Cult Anvil"},{"insert":" – It’s pretty mid because it’s fairly restricted, but it adds incremental value. Just another piece that should go largely ignored.\n"},{"attributes":{"bold":true},"insert":"Talisman of Dominance / Indulgence"},{"insert":" – Mana fixing.\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" – This is the only pure tutor in the deck. Artifact is good. With Krark-Clan Ironworks on the field, a player can activate Wishclaw Talisman and, holding priority, sacrifice it to KCI for mana. This allows them to search for a card and prevent the opponent from gaining control of the artifact, as it is already in the graveyard. Targets for tutoring are usually high-value pieces that lead to the end of the game, like a Tezzeret or something.\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine"},{"insert":" – Creates food tokens and then can make treasures when I sac a food. I would try to sac the food to KCI or something lower cost than the 2 it costs to use a food. This combos well with Academy Manufactor to get out of control. It is part of only 2 combos that exist in the deck, which will be explained below.\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" – Removal bait to an extent, and I don’t have a lot of ways to gain life, but this is overall a good value piece and could keep me alive long enough to find wins. Used in one of the two combos in the deck.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" – Typeshifter that can make my entire board almost into an artifact and therefore boosts my triggers and improvise count etc.\n"},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks"},{"insert":" – Extremely potent card. It’s definitely high value in the deck and used in one of the combos. It’s the best sac outlet I have and is critical to trigger my pingers that use LTB as a trigger. Also a great way to dump mana into Ballista or Hangarback Walker, then sack Hangarback Walker ahah.\n"},{"attributes":{"bold":true},"insert":"Lithoform Engine"},{"insert":" – Could be a little slow, but I like that I can pay 3 to copy an instant and kill 2 players, or copy a permanent that could break the game open. Most of all, the first ability allows me to accelerate my triggered abilities and activated abilities, so double Wishclaw or double Sauron card draw for example, or a Tezzeret ability.\n"},{"attributes":{"bold":true},"insert":"Panharmonicon"},{"insert":" – Double ETB for artifacts and creatures.\n"},{"attributes":{"bold":true},"insert":"Relic of Sauron"},{"insert":" – High-value card that I can play turn 2 if I start with 2 lands and a Sol Ring. Lets me sift through my deck and fill my hand again. Very good card.\n\nEnchantments"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" – Create treasures, draw cards, or create 3/2 shapeshifters, which aren’t considered artifacts I believe. It’s a little bit of an anti-synergy to Aetherflux, but it’s aligned with my overall strategy, which is to maximise artifacts, so I’d basically just make treasures each time only.\n"},{"attributes":{"bold":true},"insert":"Ghirapur Aether Grid"},{"insert":" – Early game use of my rocks for targeted removal, could be used later to machine gun players down or clear their boards.\n"},{"attributes":{"bold":true},"insert":"Mirrodin Besieged"},{"insert":" – Both abilities are good depending on where the game is. Late game I can kill players, and early game I can use it to passively build my board state for artifacts and also gives me Skullclamp targets.\n"},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" – Great typeshifter that also provides token benefit and board state to further the gameplan. Anti-synergy to Aetherflux strategy, but is at least outpaced by Aetherflux, which is good.\n"},{"attributes":{"bold":true},"insert":"The Brothers’ War"},{"insert":" – Creates powerstones, goad gives me some longevity and political swing, has a laser in the 3rd act that targets 2 targets, likely 2 players to kill them or hurt significantly.\nInstants"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" – This is actually a crazy card if I can get Silas out early because I can Entomb any card and then use Silas to cast it if it’s an artifact. If I already have Encroaching Mycosynth in play, that means Silas can let me cast any nonland permanent, meaning a dead or Entombed Tezzeret.\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" – Counter magic.\n"},{"attributes":{"bold":true},"insert":"Costly Plunder"},{"insert":" – Sacrifice a rock for 2 cards at instant speed. Yes please.\n"},{"attributes":{"bold":true},"insert":"Deadly Dispute"},{"insert":" – Sacrifice a rock for 2 cards "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a treasure? Yes please, even more.\n"},{"attributes":{"bold":true},"insert":"Unlicensed Disintegration"},{"insert":" – Frankly this isn’t a good card for its class. It costs 3 for a destroy ability and has a conditional Lightning Bolt to the face if you have an artifact, but I like it. It fits the theme and yeah, the picture is an obvious laser for disintegrating.\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":" – Improvise is easy in this deck, so I can use it to tutor for any artifact I want. If Mycosynth is in play I can tutor for any nonland permanent. A strong line is to use a laser kill spell like Feedback Bolt or something, Whir of Invention into Torrential Gearhulk, and then cast Feedback Bolt again to kill a second person or finish off the initial target. Same idea to Whir of Invention into Gearhulk into Access Denied or Spell Swindle. Obviously Whir hits other pieces too, just depends on what’s happening since 3 blue open isn’t nothing, and if it gets counterspelled that hurts.\n"},{"attributes":{"bold":true},"insert":"Big Score"},{"insert":" – Card draw and treasures, yes please.\n"},{"attributes":{"bold":true},"insert":"Unexpected Windfall"},{"insert":" – Same as Big Score but harder to cast.\n"},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" – Funnily enough this actually lets me search for Torrential Gearhulk, which can later cast to recast Waterlogged Teachings and find something else. I’d likely use this to find a kill spell, or if it’s in my hand early or I really need to, I’d play it as a land I guess.\n"},{"attributes":{"bold":true},"insert":"Access Denied"},{"insert":" – Counter magic and makes 1/1 thopters based on CMC of countered spell.\n"},{"attributes":{"bold":true},"insert":"Feedback Bolt"},{"insert":" – Big laser kill spell at instant speed.\n"},{"attributes":{"bold":true},"insert":"Spell Swindle"},{"insert":" – Counter magic but gets treasures instead. Could be better on average, but just good in general for this deck, especially if Archway is out and I can improvise with 2 blue open, or better yet 0 open mana, sac 2 treasure for blue then improvise.\nPlaneswalkers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards are secret commanders.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Agent of Bolas"},{"insert":" – The fact that it can ult the turn after you play it is bonkers. Its +1 is fine, good in the deck generally. Its -1 to make 5/5s is likely what I’ll use the least, but it could come in handy, especially with Lithoform copying it to make 2 treasures into 2 5/5s. I’m always trying to find this card when I want to use its -4 to kill a player. I’m always looking for this when I have Aetherflux because it could allow me to win on the spot. I don’t have a way to give lifelink, so the combo to make Aetherflux a 5/5 artifact and then have it deal 50 damage and lifelink it back won’t work naturally in my deck.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":" – A bit more expensive to play, but the passive effect is nuts, giving affinity which lets me play things very, very cheaply and really boosts Hangarback and Walking Ballista. His +2 is sick and hits all opponents. He helps achieve the Aetherflux kill also. Unlikely to ever use his other 2 abilities because of how strong his +2 is for this deck.\nLands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archway of Innovation"},{"insert":" – Maybe the best land in the deck. High priority to play and fetch where possible.\n"},{"attributes":{"bold":true},"insert":"Fetch Lands"},{"insert":" – Double trigger for rocks and also mana fixing.\n"},{"attributes":{"bold":true},"insert":"Bounce Lands"},{"insert":" – Double rock triggers and slower mana advantage.\n"},{"attributes":{"bold":true},"insert":"Artifact Lands"},{"insert":" – Contributes to artifact count and replaces basics.\n"},{"attributes":{"bold":true},"insert":"Inventors’ Fair"},{"insert":" – Incidental lifegain and lets me tutor for a key artifact. Could be KCI to combo, could be Aetherflux or Hangarback or Mycosynth or Relic or Lithoform, who knows. Could just be Gearhulk to bring back a kill spell or chain into another tutor.\n"},{"attributes":{"bold":true},"insert":"Otawara"},{"insert":" – Just a great land and can deal with pesky opponent cards or save my own. Having 2 commanders lowers the cost as well.\n"},{"attributes":{"bold":true},"insert":"Takenuma"},{"insert":" – Milling is fine with Silas, and bringing back my high-value planeswalkers is nice, especially if I don’t have Silas out. I can Entomb a Tezzeret into the graveyard, then Takenuma to bring it back to hand.\n"},{"attributes":{"bold":true},"insert":"Urza’s Saga"},{"insert":" – The second phase is actually quite handy for getting a strong early blocker and can be useful late game to turn the tide. The 3rd phase I will use to go find Expedition Map or Sol Ring in the early game, potentially Skullclamp but unlikely. It can also get Hangarback and Walking Ballista, though they’d die instantly. I could use Silas to cast them from the grave if needed.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hangarback Walker"},{"insert":" – Cheap to play early and just tick up as I go, then becomes a great sac target to increase the artifact count. Can also get quite big, which could lead to a situation where I attack with it dealing damage, then sacrifice it to get the thopters and use a laser spell to kill, recur with Silas, and start again.\n"},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":" – Good source for dumping infinite mana into, and largely acts like a little machine gun really.\n"},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" – Just a really good value creature. Has the added bonus of deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Chronomancer"},{"insert":" – This is a decent card in the deck. Artifact, flyer for clutch blocks, can turn rocks into card draw, and has unearth for a second go at the engine without needing Silas.\n"},{"attributes":{"bold":true},"insert":"Loyal Apprentice"},{"insert":" – Haste is fine, but the real value is in the lieutenant ability to generate me thopters. I’ll always have Toggo or Silas out if possible.\n"},{"attributes":{"bold":true},"insert":"Marionette Apprentice"},{"insert":" – Fabricate is fine, but the passive ping to each opponent is what I like because it hurts them on board wipes as well as when I sacrifice clues and treasure and even rocks and food.\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"insert":" – Mana dork that can block flyers and is an artifact.\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" – Another pinger to each opponent.\n"},{"attributes":{"bold":true},"insert":"Academy Manufactor"},{"insert":" – This is a key engine piece in the right board state and can really accelerate me. Sometimes it’s just a 1/3 artifact, so it has a low floor and high ceiling.\n"},{"attributes":{"bold":true},"insert":"Forensic Gadgeteer"},{"insert":" – Investigate on artifact spell cast is great, often will double my artifact generation and with a typeshifter out this gets nutty. Also, lowering the cost of my artifact abilities is very nice and is also helpful for non-artifacts that get typeshifted.\n"},{"attributes":{"bold":true},"insert":"Hedron Detonator"},{"insert":" – Pinger that turns rocks into damage and can also turn rocks into cards off the top of the deck.\n"},{"attributes":{"bold":true},"insert":"Imperial Recruiter"},{"insert":" – Hits 11 other creatures in the deck, but is best for Marionette Master in the late game to close things out. Can also find Hangarback and Walking Ballista. If I bring it back into the deck it finds Phyrexian Metamorph too.\n"},{"attributes":{"bold":true},"insert":"Ingenious Artillerist"},{"insert":" – Another pinger.\n"},{"attributes":{"bold":true},"insert":"Lobelia Sackville-Baggins"},{"insert":" – Flash is nice since it can be tutored for with Waterlogged and also Imperial Recruiter. The ETB can be a massive accelerant in the right circumstances, but I suspect I’ll likely get it to yield 3+ treasures each play. It’s got nice synergy with my deathtouch creatures throwing rocks at big creatures, so I can flash her in and get a lot of treasures.\n"},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" – This is actually kinda crazy both in this deck and in EDH as a whole because it triggers off all sacrificed permanents. So if I have it out with Toggo and KCI, I can play a fetch land which triggers the sacrifice and creates 2 rocks, which I can sack with KCI and make 4 colourless mana whilst pinging 2 more times. So for the price of a fetch land I get 3 sacrifice triggers and now have 4 colourless mana floating by turning the rocks into mana.\n"},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":" – Another thopter engine for casts, benefits from typecasters in play. Good card draw to use on rocks, ability doesn’t tap him, and with Gadgeteer it only costs 1 blue which is good.\n"},{"attributes":{"bold":true},"insert":"Stridehangar Automaton"},{"insert":" – Buffs my thopters, which I have a number of ways to generate, so it could be a good way to win with 2/2 fliers. Also makes a thopter whenever any artifact token would be created, so a fetch land with Toggo and Stridehangar makes 2 rocks and 2 thopters off a single land play. Fetchable with Recruiter.\n"},{"attributes":{"bold":true},"insert":"Transit Mage"},{"insert":" – Artifact tutor that can be tutored for with Imperial Recruiter. Fetches me KCI, Lithoform, Panharmonicon, Relic of Sauron, Solemn Simulacrum, Torrential Gearhulk, Thought Monitor, and Metalwork Colossus. Fetches more if a typeshifter is in play.\n"},{"attributes":{"bold":true},"insert":"Trophy Mage"},{"insert":" – Tutor for 3-cost artifacts, tutorable from Imperial Recruiter. Fetches Stridehangar, Nuka-Cola, Academy Manufactor. This may seem like a small list, but being able to see any of those 3 cards in each game is handy.\n"},{"attributes":{"bold":true},"insert":"Mirkwood Bats"},{"insert":" – Pings on creation and sacrifice of tokens and has flying. Tutorable from Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Solemn Simulacrum"},{"insert":" – Gets a land which triggers rocks, draws a card when sacrificed, and is tutorable from Imperial Recruiter. Can also kill it with a rock if I need to draw a card or trigger an LTB trigger.\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" – This is a secret commander. Toggo is actually an engine piece in the command zone and Silas is just an enabler and potentially a removal piece as well with rocks. I would always fabricate to give her +1 counters. Then sacrificing an artifact causes an opponent to lose 4 life for each artifact sacrificed.\n"},{"attributes":{"bold":true},"insert":"Torrential Gearhulk"},{"insert":" – This card can be very clutch, not really something I want to draw into in many cases, but can be good in the late game.\n"},{"attributes":{"bold":true},"insert":"Thought Monitor"},{"insert":" – This basically says pay 1 blue for a flying 2/2 body and draw 2 cards. I can tutor for it with Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Metalwork Colossus"},{"insert":" – This card is kinda funny in the deck. It’s a great Entomb target so you have a sac outlet available in the graveyard that opponents typically won't target. You use its sac ability and theb hold priority and continue to do it over and over again until youre finished and then the latest ability will trigger while the rest will whiff, but the point is that you have the outlet accessible. This way if you can land "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" , "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" or the real killer in "},{"insert":{"card-link":"Marionette Master"}},{"insert":" , you dont really telegraph having the outlet until its too late.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo 1"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Krark-Clan Ironworks by sacrificing a Food, adding colourless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token, and a tapped Food artifact token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite colourless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Treasure tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Food tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Clue tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou control at least one Food"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo 2"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir + Tezzeret, Agent of Bolas"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Tezzeret’s second loyalty ability by removing a loyalty counter from it, causing Aetherflux Reservoir to become an artifact creature until end of turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Give Aetherflux Reservoir lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite lifegain triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou have a way to give Aetherflux Reservoir lifelink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your life total is at least 51"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
Commander
Toggo, Goblin Weaponsmith
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Artificer

Commander
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Burn
Burn
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Copy
Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Copy
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Counterspell
Counterspell
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Chronomancer
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Wizard Necron

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Draw
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Laser
Tezzeret, Agent of Bolas
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
−1: Target artifact becomes an artifact creature with base power and toughness 5/5.
−4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
−1: Target artifact becomes an artifact creature with base power and toughness 5/5.
−4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
Legendary Planeswalker - Tezzeret

Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret

The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga

Laser
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Nuke
Nuke
(CTRL to add secondary)
Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
(CTRL to add secondary)
Small Laser
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Small Laser
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Tokens
Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Enchantment

Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Oni-Cult Anvil
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Artifact

Tokens
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Tutor
Tutor
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Sideboard
Sideboard
(CTRL to add secondary)
Maybeboard
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class

Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn

Keskit, the Flesh Sculptor
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer Phyrexian

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend .
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson

Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment - Saga

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Toggo Silas — Rocks, Lasers, and Industrialised Murder"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not really a Toggo meme deck, despite the commander literally making useless rocks.\nIt is also not really an artifact combat deck, despite containing ways to animate artifacts and turn them sideways.\nWhat this actually is, is a "},{"attributes":{"bold":true},"insert":"Grixis artifact aristocrats burn-combo deck disguised as goofy incremental value."},{"insert":"\nThe deck quietly converts lands into artifacts, artifacts into mana, mana into more artifacts, and eventually turns raw artifact volume into lethal damage. Sometimes that damage is clean and deterministic through combo lines. Sometimes it is death by a thousand triggers. Sometimes it is simply pointing an enormous laser at someone’s face and deleting them.\nToggo is not the payoff commander. Toggo is the engine. Silas is not really the main gameplan either. Silas is a recursion utility piece that helps recover sacrificed or destroyed artifacts, grind value, and occasionally turns deathtouch into creature removal via rock throws.\nThe real hidden commanders are cards like "},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks."},{"insert":"\nThe deck functions best when opponents underestimate it. A Toggo player making rocks rarely looks like the immediate problem. That illusion is useful, because the deck becomes exponentially more dangerous once artifact density reaches critical mass.\nThis deck does not care whether its artifacts survive. Artifacts are not board presence. They are ammunition.\nGame Plan & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The central philosophy of the deck is simple:\n"},{"attributes":{"bold":true},"insert":"Artifact count is both infrastructure and win condition."},{"insert":"\nA rock token is not just a bad equipment token.\nIt is:\nimprovise mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice fodder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fireweaver damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"KCI mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghirapur Aether Grid ammunition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tezzeret scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for affinity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for lethal laser spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck spends the early turns converting harmless-looking game actions into artifacts.\nPlaying lands makes rocks.\nCracking fetches makes more rocks.\nBounce lands double landfall.\nTreasure makers create additional artifact velocity.\nToken doublers and replacement effects make things spiral.\nAt some point the deck transitions from “artifact value pile” into “every object on this board is now actively trying to kill you.”\nUnlike dedicated combat artifact decks, this list does not need to attack to win. Combat is incidental. It exists when useful, but most games are won through triggered damage, life loss scaling, combo loops, or oversized direct damage effects.\nThe deck also pivots well depending on what the table gives you.\nIf the board is creature-heavy, the ping engines control it.\nIf the table is slow, Tezzerets become terrifying inevitability.\nIf someone taps low, Whir of Invention becomes a lethal instant-speed tutor.\nIf the board stalls, Marionette kills people.\nIf the game goes long, sheer artifact volume becomes mathematically impossible to ignore.\nThe deck rewards patience more than spectacle. The biggest mistake is looking threatening before your engines are actually online.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about infrastructure, not aggression.\nYou are trying to establish mana, artifact production, and velocity without drawing too much attention.\nThe best starts usually involve:\nearly Toggo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fetch lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bounce lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"low-cost artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo is one of the strongest cards in the deck, but he does not look threatening enough for most tables to prioritise removing him immediately. That is ideal.\nA fetch land with Toggo in play represents:\ntwo landfall triggers,\ntwo rocks,\nand all of the downstream synergy that comes with those artifacts.\nBounce lands are similarly excellent here. They are slower from a tempo perspective, but in this deck they effectively convert into repeated Toggo triggers while also helping future land sequencing.\nThis is also the stage where utility artifacts quietly matter.\nCards like:\nSkullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ichor Wellspring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relic of Sauron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ornithopter of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"do not look explosive, but they establish velocity and future scaling.\nSilas is usually less important early unless:\na key artifact was destroyed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have good combat access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you need deathtouch utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otherwise, Toggo is the priority engine.\nOne major principle here is avoiding premature payoff deployment.\nPlaying Reckless Fireweaver into an empty board without artifact velocity does very little except announce your intentions.\nLikewise, slamming Tezzeret early without meaningful artifact density often wastes a powerful payoff.\nThe deck’s early game is strongest when it appears to be doing mildly annoying value things rather than assembling imminent lethality.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes dangerous.\nBy now, artifact production should be established and your goal shifts from infrastructure into conversion.\nThe most common transition is into passive damage engines.\nCards like:\nReckless Fireweaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ingenious Artillerist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette Apprentice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mayhem Devil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn ordinary artifact activity into table pressure.\nA fetch land may no longer simply make rocks.\nNow it might:\ntrigger Toggo twice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger ETB pingers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create token artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"provide sacrifice fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where the deck starts multiplying value instead of adding it.\nAcademy Manufactor is one of the nastiest cards in the list.\nIf any token-producing engine is active, Manufactor dramatically accelerates board development and frequently forces immediate answers.\nForensic Gadgeteer also deserves special mention here.\nInvestigate attached to artifact casting quietly doubles artifact velocity, while reducing activation costs turns utility engines into real engines.\nThis is also where type-conversion effects fundamentally alter how the deck works.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" are not just synergy pieces.\nThey are functional deck rewrites.\nThey:\nmassively inflate artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"supercharge Tezzeret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improve improvise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"expand Silas recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"make Whir of Invention terrifying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Mycosynth is active, Whir is no longer just an artifact tutor.\nIt becomes instant-speed access to essentially any nonland permanent.\nThat changes threat assessment dramatically.\nMidgame is also where sequencing discipline matters most.\nThe deck often looks stronger than it actually is if you expose too many payoff pieces early.\nThe better approach is often to quietly continue scaling until your damage math becomes lethal in a single pivot turn.\nLate Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If this deck reaches a healthy late game, it becomes extremely threatening.\nArtifact density naturally scales upward over time, and nearly every payoff in the deck improves dramatically as that happens.\nAt this stage:\nrocks are no longer filler.\nThey are lethal infrastructure.\nTezzeret, Agent of Bolas becomes especially dangerous.\nHis ultimate can simply kill players outright based on artifact count, and reaching lethal numbers in this deck is not difficult.\nTezzeret, Master of the Bridge is arguably even scarier.\nHis passive affinity effect compresses mana dramatically, letting you dump massive board presence cheaply.\nHis +2 often becomes a direct finisher.\nMarionette Master is another hidden commander in late games.\nOnce she resolves, sacrificing artifacts becomes lethal arithmetic.\nA handful of rocks plus KCI can easily represent 20+ damage.\nThis is also where your “laser” kill cards stop being cute flavour inclusions and become legitimate win conditions.\nCards like:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can simply delete players.\nThe political dynamic also changes here.\nEarly, a Toggo player looks harmless.\nLate, the table realises your artifact count is effectively a life total conversion mechanism.\nOnce that happens, you are usually the archenemy.\nAt that point, either close decisively or expect concentrated resistance.\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Toggo + Fetch Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the cleanest engines in the deck.\nA fetch represents:\ntwo landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"two rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This scales aggressively with payoff pieces.\nToggo + Bounce Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Slow, but excellent.\nThey replay lands, retrigger Toggo, and help sustain artifact generation over longer games.\nToggo + Deathtouch"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Silas and Baleful Strix both make this funny and real.\nThrowing a rock from a deathtouch creature turns bad tokens into creature removal.\nAcademy Manufactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A genuine explosion piece.\nTurns token creation into absurd scaling.\nFood becomes:\nFood + Clue + Treasure.\nThis quickly becomes lethal with almost any damage engine.\nKrark-Clan Ironworks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most important cards in the deck.\nArtifacts become:\nmana\ndamage\ncard draw\ncombo infrastructure\nThis is often your strongest engine.\nMarionette Master"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Secret commander.\nArtifacts stop being value pieces and become lethal resources.\nTezzerets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both planeswalkers massively overperform here.\nThey are genuine primary win conditions.\nMycosynth Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Encroaching Mycosynth and Biotransference radically increase deck power.\nThese often turn medium board states into explosive ones.\nWhir of Invention + Mycosynth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Potentially the most dangerous interaction outside combo.\nInstant-speed tutor access to almost anything is absurd.\nBlood Money"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Looks like a reset.\nOften functions as a massive treasure conversion spell.\nCombos & Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nuka-Cola Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\nWith at least one Food:\nSacrifice Food to KCI.\nNuka-Cola triggers.\nManufactor replaces token creation.\nYou generate:\nFood"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat.\nResult:\ninfinite colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact LTBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deterministic kill with almost any payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cleanest combo in the deck.\nMarionette Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Marionette Master.\nChoose counters.\nSacrifice artifacts.\nEach artifact = 4 life loss.\nThis often kills players immediately without needing a formal combo.\nTezzeret Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Agent of Bolas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build artifact count.\nUltimate.\nSomeone dies.\nPossibly multiple someones.\nMaster of the Bridge"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Massive artifact count.\nRepeated +2 activations.\nDrain table.\nLaser Kills"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Artifact density makes:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"very real finishers.\nThese are especially strong because they require little board commitment beyond what you already want.\nAetherflux"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Less deterministic than the others.\nStill dangerous.\nEspecially with:\nBattle at the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master of the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"storm-style turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligans should prioritise functional progression.\nGood hands:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"land velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong keeps:\nearly Toggo + fetch\nartifact ramp + engine\ninteraction + setup\nTrap hands:\nexpensive payoffs with no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cute synergy with no mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"too many finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reactive hands with no engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A hand containing Marionette Master, Tezzeret, and payoff spells but no infrastructure is usually worse than a hand with Toggo, lands, and cheap artifact velocity.\nThe key mulligan question is simple:\n"},{"attributes":{"bold":true},"insert":"“Does this hand actually build artifact infrastructure fast enough to matter?”"},{"insert":"\nIf the answer is no, ship it.\nThis deck wins by turning meaningless junk into lethal mathematics.\nThat is exactly the kind of nonsense Toggo would be proud of.\n\n\nCard by Card"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nCommanders"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Silas"},{"insert":" – Allows recursion of artifacts. Really good for when I’m sacrificing cards to use them and bring them back, or if high-value cards get destroyed. Typeshifters like Encroaching Mycosynth and Biotransference make this even more potent. He is also an artifact. Has deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Toggo"},{"insert":" – He’s oddly a secret engine because rocks seem garbage, but the deck is geared to generate them comfortably and he doesn’t really pose a threat. He synergises well with all of the “ETB artifact” trigger cards.\nSorceries"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Battle at the Bridge"},{"insert":" – This is a core card for the overall concept of having the sheer number of artifacts on board be what kills the opponent. Whilst this will most often be used as 1-cost removal of a difficult or high-toughness creature, the lifegain can be abused with Aetherflux by pouring all my improvised mana into Battle, then using the lifegain to kill an opponent.\n"},{"attributes":{"bold":true},"insert":"Haunt the Network"},{"insert":" – A direct laser to the face and has the same synergy with Aetherflux Reservoir, except it also buffs itself by 2 artifacts, which are likely to trigger additional damage and/or artifact creation.\n"},{"attributes":{"bold":true},"insert":"Monumental Corruption"},{"insert":" – This can actually be a good one to get myself cards, but otherwise the intent is to kill an opponent with it.\n"},{"attributes":{"bold":true},"insert":"Blood Money"},{"insert":" – The only board wipe in the deck. Could be useful early if I can get a lead on mana and am behind on board state. Also propels my treasure count.\nArtifacts"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Expedition Map"},{"insert":" – Lets me find whatever land I want. Lands I will tutor for include: Archway of Innovation, Inventors’ Fair, Otawara, Takenuma, and Urza’s Saga. This is a good target for Silas and Urza’s Saga.\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" – There are times where I can make a lot of 1/1 thopters and constructs, which would allow me to fuel card draw. It also makes the Necron tokens easier to kill and more threatening. Urza’s Saga target.\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" – Nuff said. Urza target.\n"},{"attributes":{"bold":true},"insert":"Dragonspark Reactor"},{"insert":" – If I can get this out earlier, it can really rack up charges because it’s an ETB, not a cast trigger, so rocks and other triggered-created artifact tokens will make it build up and nobody will care about it until it gets big enough to swing the game. Ideally I’d 2-for-1 kill a player and another player’s scariest creature. Good Silas target.\n"},{"attributes":{"bold":true},"insert":"Ichor Wellspring"},{"insert":" – Egg. Good Silas target and really a good target for any of my sac outlets that generate value like KCI.\n"},{"attributes":{"bold":true},"insert":"Oni-Cult Anvil"},{"insert":" – It’s pretty mid because it’s fairly restricted, but it adds incremental value. Just another piece that should go largely ignored.\n"},{"attributes":{"bold":true},"insert":"Talisman of Dominance / Indulgence"},{"insert":" – Mana fixing.\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" – This is the only pure tutor in the deck. Artifact is good. With Krark-Clan Ironworks on the field, a player can activate Wishclaw Talisman and, holding priority, sacrifice it to KCI for mana. This allows them to search for a card and prevent the opponent from gaining control of the artifact, as it is already in the graveyard. Targets for tutoring are usually high-value pieces that lead to the end of the game, like a Tezzeret or something.\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine"},{"insert":" – Creates food tokens and then can make treasures when I sac a food. I would try to sac the food to KCI or something lower cost than the 2 it costs to use a food. This combos well with Academy Manufactor to get out of control. It is part of only 2 combos that exist in the deck, which will be explained below.\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" – Removal bait to an extent, and I don’t have a lot of ways to gain life, but this is overall a good value piece and could keep me alive long enough to find wins. Used in one of the two combos in the deck.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" – Typeshifter that can make my entire board almost into an artifact and therefore boosts my triggers and improvise count etc.\n"},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks"},{"insert":" – Extremely potent card. It’s definitely high value in the deck and used in one of the combos. It’s the best sac outlet I have and is critical to trigger my pingers that use LTB as a trigger. Also a great way to dump mana into Ballista or Hangarback Walker, then sack Hangarback Walker ahah.\n"},{"attributes":{"bold":true},"insert":"Lithoform Engine"},{"insert":" – Could be a little slow, but I like that I can pay 3 to copy an instant and kill 2 players, or copy a permanent that could break the game open. Most of all, the first ability allows me to accelerate my triggered abilities and activated abilities, so double Wishclaw or double Sauron card draw for example, or a Tezzeret ability.\n"},{"attributes":{"bold":true},"insert":"Panharmonicon"},{"insert":" – Double ETB for artifacts and creatures.\n"},{"attributes":{"bold":true},"insert":"Relic of Sauron"},{"insert":" – High-value card that I can play turn 2 if I start with 2 lands and a Sol Ring. Lets me sift through my deck and fill my hand again. Very good card.\n\nEnchantments"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" – Create treasures, draw cards, or create 3/2 shapeshifters, which aren’t considered artifacts I believe. It’s a little bit of an anti-synergy to Aetherflux, but it’s aligned with my overall strategy, which is to maximise artifacts, so I’d basically just make treasures each time only.\n"},{"attributes":{"bold":true},"insert":"Ghirapur Aether Grid"},{"insert":" – Early game use of my rocks for targeted removal, could be used later to machine gun players down or clear their boards.\n"},{"attributes":{"bold":true},"insert":"Mirrodin Besieged"},{"insert":" – Both abilities are good depending on where the game is. Late game I can kill players, and early game I can use it to passively build my board state for artifacts and also gives me Skullclamp targets.\n"},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" – Great typeshifter that also provides token benefit and board state to further the gameplan. Anti-synergy to Aetherflux strategy, but is at least outpaced by Aetherflux, which is good.\n"},{"attributes":{"bold":true},"insert":"The Brothers’ War"},{"insert":" – Creates powerstones, goad gives me some longevity and political swing, has a laser in the 3rd act that targets 2 targets, likely 2 players to kill them or hurt significantly.\nInstants"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" – This is actually a crazy card if I can get Silas out early because I can Entomb any card and then use Silas to cast it if it’s an artifact. If I already have Encroaching Mycosynth in play, that means Silas can let me cast any nonland permanent, meaning a dead or Entombed Tezzeret.\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" – Counter magic.\n"},{"attributes":{"bold":true},"insert":"Costly Plunder"},{"insert":" – Sacrifice a rock for 2 cards at instant speed. Yes please.\n"},{"attributes":{"bold":true},"insert":"Deadly Dispute"},{"insert":" – Sacrifice a rock for 2 cards "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a treasure? Yes please, even more.\n"},{"attributes":{"bold":true},"insert":"Unlicensed Disintegration"},{"insert":" – Frankly this isn’t a good card for its class. It costs 3 for a destroy ability and has a conditional Lightning Bolt to the face if you have an artifact, but I like it. It fits the theme and yeah, the picture is an obvious laser for disintegrating.\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":" – Improvise is easy in this deck, so I can use it to tutor for any artifact I want. If Mycosynth is in play I can tutor for any nonland permanent. A strong line is to use a laser kill spell like Feedback Bolt or something, Whir of Invention into Torrential Gearhulk, and then cast Feedback Bolt again to kill a second person or finish off the initial target. Same idea to Whir of Invention into Gearhulk into Access Denied or Spell Swindle. Obviously Whir hits other pieces too, just depends on what’s happening since 3 blue open isn’t nothing, and if it gets counterspelled that hurts.\n"},{"attributes":{"bold":true},"insert":"Big Score"},{"insert":" – Card draw and treasures, yes please.\n"},{"attributes":{"bold":true},"insert":"Unexpected Windfall"},{"insert":" – Same as Big Score but harder to cast.\n"},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" – Funnily enough this actually lets me search for Torrential Gearhulk, which can later cast to recast Waterlogged Teachings and find something else. I’d likely use this to find a kill spell, or if it’s in my hand early or I really need to, I’d play it as a land I guess.\n"},{"attributes":{"bold":true},"insert":"Access Denied"},{"insert":" – Counter magic and makes 1/1 thopters based on CMC of countered spell.\n"},{"attributes":{"bold":true},"insert":"Feedback Bolt"},{"insert":" – Big laser kill spell at instant speed.\n"},{"attributes":{"bold":true},"insert":"Spell Swindle"},{"insert":" – Counter magic but gets treasures instead. Could be better on average, but just good in general for this deck, especially if Archway is out and I can improvise with 2 blue open, or better yet 0 open mana, sac 2 treasure for blue then improvise.\nPlaneswalkers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards are secret commanders.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Agent of Bolas"},{"insert":" – The fact that it can ult the turn after you play it is bonkers. Its +1 is fine, good in the deck generally. Its -1 to make 5/5s is likely what I’ll use the least, but it could come in handy, especially with Lithoform copying it to make 2 treasures into 2 5/5s. I’m always trying to find this card when I want to use its -4 to kill a player. I’m always looking for this when I have Aetherflux because it could allow me to win on the spot. I don’t have a way to give lifelink, so the combo to make Aetherflux a 5/5 artifact and then have it deal 50 damage and lifelink it back won’t work naturally in my deck.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":" – A bit more expensive to play, but the passive effect is nuts, giving affinity which lets me play things very, very cheaply and really boosts Hangarback and Walking Ballista. His +2 is sick and hits all opponents. He helps achieve the Aetherflux kill also. Unlikely to ever use his other 2 abilities because of how strong his +2 is for this deck.\nLands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archway of Innovation"},{"insert":" – Maybe the best land in the deck. High priority to play and fetch where possible.\n"},{"attributes":{"bold":true},"insert":"Fetch Lands"},{"insert":" – Double trigger for rocks and also mana fixing.\n"},{"attributes":{"bold":true},"insert":"Bounce Lands"},{"insert":" – Double rock triggers and slower mana advantage.\n"},{"attributes":{"bold":true},"insert":"Artifact Lands"},{"insert":" – Contributes to artifact count and replaces basics.\n"},{"attributes":{"bold":true},"insert":"Inventors’ Fair"},{"insert":" – Incidental lifegain and lets me tutor for a key artifact. Could be KCI to combo, could be Aetherflux or Hangarback or Mycosynth or Relic or Lithoform, who knows. Could just be Gearhulk to bring back a kill spell or chain into another tutor.\n"},{"attributes":{"bold":true},"insert":"Otawara"},{"insert":" – Just a great land and can deal with pesky opponent cards or save my own. Having 2 commanders lowers the cost as well.\n"},{"attributes":{"bold":true},"insert":"Takenuma"},{"insert":" – Milling is fine with Silas, and bringing back my high-value planeswalkers is nice, especially if I don’t have Silas out. I can Entomb a Tezzeret into the graveyard, then Takenuma to bring it back to hand.\n"},{"attributes":{"bold":true},"insert":"Urza’s Saga"},{"insert":" – The second phase is actually quite handy for getting a strong early blocker and can be useful late game to turn the tide. The 3rd phase I will use to go find Expedition Map or Sol Ring in the early game, potentially Skullclamp but unlikely. It can also get Hangarback and Walking Ballista, though they’d die instantly. I could use Silas to cast them from the grave if needed.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hangarback Walker"},{"insert":" – Cheap to play early and just tick up as I go, then becomes a great sac target to increase the artifact count. Can also get quite big, which could lead to a situation where I attack with it dealing damage, then sacrifice it to get the thopters and use a laser spell to kill, recur with Silas, and start again.\n"},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":" – Good source for dumping infinite mana into, and largely acts like a little machine gun really.\n"},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" – Just a really good value creature. Has the added bonus of deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Chronomancer"},{"insert":" – This is a decent card in the deck. Artifact, flyer for clutch blocks, can turn rocks into card draw, and has unearth for a second go at the engine without needing Silas.\n"},{"attributes":{"bold":true},"insert":"Loyal Apprentice"},{"insert":" – Haste is fine, but the real value is in the lieutenant ability to generate me thopters. I’ll always have Toggo or Silas out if possible.\n"},{"attributes":{"bold":true},"insert":"Marionette Apprentice"},{"insert":" – Fabricate is fine, but the passive ping to each opponent is what I like because it hurts them on board wipes as well as when I sacrifice clues and treasure and even rocks and food.\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"insert":" – Mana dork that can block flyers and is an artifact.\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" – Another pinger to each opponent.\n"},{"attributes":{"bold":true},"insert":"Academy Manufactor"},{"insert":" – This is a key engine piece in the right board state and can really accelerate me. Sometimes it’s just a 1/3 artifact, so it has a low floor and high ceiling.\n"},{"attributes":{"bold":true},"insert":"Forensic Gadgeteer"},{"insert":" – Investigate on artifact spell cast is great, often will double my artifact generation and with a typeshifter out this gets nutty. Also, lowering the cost of my artifact abilities is very nice and is also helpful for non-artifacts that get typeshifted.\n"},{"attributes":{"bold":true},"insert":"Hedron Detonator"},{"insert":" – Pinger that turns rocks into damage and can also turn rocks into cards off the top of the deck.\n"},{"attributes":{"bold":true},"insert":"Imperial Recruiter"},{"insert":" – Hits 11 other creatures in the deck, but is best for Marionette Master in the late game to close things out. Can also find Hangarback and Walking Ballista. If I bring it back into the deck it finds Phyrexian Metamorph too.\n"},{"attributes":{"bold":true},"insert":"Ingenious Artillerist"},{"insert":" – Another pinger.\n"},{"attributes":{"bold":true},"insert":"Lobelia Sackville-Baggins"},{"insert":" – Flash is nice since it can be tutored for with Waterlogged and also Imperial Recruiter. The ETB can be a massive accelerant in the right circumstances, but I suspect I’ll likely get it to yield 3+ treasures each play. It’s got nice synergy with my deathtouch creatures throwing rocks at big creatures, so I can flash her in and get a lot of treasures.\n"},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" – This is actually kinda crazy both in this deck and in EDH as a whole because it triggers off all sacrificed permanents. So if I have it out with Toggo and KCI, I can play a fetch land which triggers the sacrifice and creates 2 rocks, which I can sack with KCI and make 4 colourless mana whilst pinging 2 more times. So for the price of a fetch land I get 3 sacrifice triggers and now have 4 colourless mana floating by turning the rocks into mana.\n"},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":" – Another thopter engine for casts, benefits from typecasters in play. Good card draw to use on rocks, ability doesn’t tap him, and with Gadgeteer it only costs 1 blue which is good.\n"},{"attributes":{"bold":true},"insert":"Stridehangar Automaton"},{"insert":" – Buffs my thopters, which I have a number of ways to generate, so it could be a good way to win with 2/2 fliers. Also makes a thopter whenever any artifact token would be created, so a fetch land with Toggo and Stridehangar makes 2 rocks and 2 thopters off a single land play. Fetchable with Recruiter.\n"},{"attributes":{"bold":true},"insert":"Transit Mage"},{"insert":" – Artifact tutor that can be tutored for with Imperial Recruiter. Fetches me KCI, Lithoform, Panharmonicon, Relic of Sauron, Solemn Simulacrum, Torrential Gearhulk, Thought Monitor, and Metalwork Colossus. Fetches more if a typeshifter is in play.\n"},{"attributes":{"bold":true},"insert":"Trophy Mage"},{"insert":" – Tutor for 3-cost artifacts, tutorable from Imperial Recruiter. Fetches Stridehangar, Nuka-Cola, Academy Manufactor. This may seem like a small list, but being able to see any of those 3 cards in each game is handy.\n"},{"attributes":{"bold":true},"insert":"Mirkwood Bats"},{"insert":" – Pings on creation and sacrifice of tokens and has flying. Tutorable from Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Solemn Simulacrum"},{"insert":" – Gets a land which triggers rocks, draws a card when sacrificed, and is tutorable from Imperial Recruiter. Can also kill it with a rock if I need to draw a card or trigger an LTB trigger.\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" – This is a secret commander. Toggo is actually an engine piece in the command zone and Silas is just an enabler and potentially a removal piece as well with rocks. I would always fabricate to give her +1 counters. Then sacrificing an artifact causes an opponent to lose 4 life for each artifact sacrificed.\n"},{"attributes":{"bold":true},"insert":"Torrential Gearhulk"},{"insert":" – This card can be very clutch, not really something I want to draw into in many cases, but can be good in the late game.\n"},{"attributes":{"bold":true},"insert":"Thought Monitor"},{"insert":" – This basically says pay 1 blue for a flying 2/2 body and draw 2 cards. I can tutor for it with Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Metalwork Colossus"},{"insert":" – This card is kinda funny in the deck. It’s a great Entomb target so you have a sac outlet available in the graveyard that opponents typically won't target. You use its sac ability and theb hold priority and continue to do it over and over again until youre finished and then the latest ability will trigger while the rest will whiff, but the point is that you have the outlet accessible. This way if you can land "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" , "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" or the real killer in "},{"insert":{"card-link":"Marionette Master"}},{"insert":" , you dont really telegraph having the outlet until its too late.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo 1"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Krark-Clan Ironworks by sacrificing a Food, adding colourless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token, and a tapped Food artifact token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite colourless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Treasure tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Food tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Clue tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou control at least one Food"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo 2"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir + Tezzeret, Agent of Bolas"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Tezzeret’s second loyalty ability by removing a loyalty counter from it, causing Aetherflux Reservoir to become an artifact creature until end of turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Give Aetherflux Reservoir lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite lifegain triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou have a way to give Aetherflux Reservoir lifelink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your life total is at least 51"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}











































































































