385 views13 days ago
Commander
Size: 100Est cost: $908.47Salt sum: 39.58
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Arkonos

385 views13 days ago
Commander
Size: 100Est cost: $908.47Salt sum: 39.58

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{"ops":[{"insert":"Toggo Silas — Rocks, Lasers, and Industrialised Murder"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not really a Toggo meme deck, despite the commander literally making useless rocks.\nIt is also not really an artifact combat deck, despite containing ways to animate artifacts and turn them sideways.\nWhat this actually is, is a "},{"attributes":{"bold":true},"insert":"Grixis artifact aristocrats burn-combo deck disguised as goofy incremental value."},{"insert":"\nThe deck quietly converts lands into artifacts, artifacts into mana, mana into more artifacts, and eventually turns raw artifact volume into lethal damage. Sometimes that damage is clean and deterministic through combo lines. Sometimes it is death by a thousand triggers. Sometimes it is simply pointing an enormous laser at someone’s face and deleting them.\nToggo is not the payoff commander. Toggo is the engine. Silas is not really the main gameplan either. Silas is a recursion utility piece that helps recover sacrificed or destroyed artifacts, grind value, and occasionally turns deathtouch into creature removal via rock throws.\nThe real hidden commanders are cards like "},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks."},{"insert":"\nThe deck functions best when opponents underestimate it. A Toggo player making rocks rarely looks like the immediate problem. That illusion is useful, because the deck becomes exponentially more dangerous once artifact density reaches critical mass.\nThis deck does not care whether its artifacts survive. Artifacts are not board presence. They are ammunition.\nGame Plan & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The central philosophy of the deck is simple:\n"},{"attributes":{"bold":true},"insert":"Artifact count is both infrastructure and win condition."},{"insert":"\nA rock token is not just a bad equipment token.\nIt is:\nimprovise mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice fodder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fireweaver damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"KCI mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghirapur Aether Grid ammunition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tezzeret scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for affinity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for lethal laser spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck spends the early turns converting harmless-looking game actions into artifacts.\nPlaying lands makes rocks.\nCracking fetches makes more rocks.\nBounce lands double landfall.\nTreasure makers create additional artifact velocity.\nToken doublers and replacement effects make things spiral.\nAt some point the deck transitions from “artifact value pile” into “every object on this board is now actively trying to kill you.”\nUnlike dedicated combat artifact decks, this list does not need to attack to win. Combat is incidental. It exists when useful, but most games are won through triggered damage, life loss scaling, combo loops, or oversized direct damage effects.\nThe deck also pivots well depending on what the table gives you.\nIf the board is creature-heavy, the ping engines control it.\nIf the table is slow, Tezzerets become terrifying inevitability.\nIf someone taps low, Whir of Invention becomes a lethal instant-speed tutor.\nIf the board stalls, Marionette kills people.\nIf the game goes long, sheer artifact volume becomes mathematically impossible to ignore.\nThe deck rewards patience more than spectacle. The biggest mistake is looking threatening before your engines are actually online.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about infrastructure, not aggression.\nYou are trying to establish mana, artifact production, and velocity without drawing too much attention.\nThe best starts usually involve:\nearly Toggo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fetch lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bounce lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"low-cost artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo is one of the strongest cards in the deck, but he does not look threatening enough for most tables to prioritise removing him immediately. That is ideal.\nA fetch land with Toggo in play represents:\ntwo landfall triggers,\ntwo rocks,\nand all of the downstream synergy that comes with those artifacts.\nBounce lands are similarly excellent here. They are slower from a tempo perspective, but in this deck they effectively convert into repeated Toggo triggers while also helping future land sequencing.\nThis is also the stage where utility artifacts quietly matter.\nCards like:\nSkullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ichor Wellspring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relic of Sauron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ornithopter of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"do not look explosive, but they establish velocity and future scaling.\nSilas is usually less important early unless:\na key artifact was destroyed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have good combat access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you need deathtouch utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otherwise, Toggo is the priority engine.\nOne major principle here is avoiding premature payoff deployment.\nPlaying Reckless Fireweaver into an empty board without artifact velocity does very little except announce your intentions.\nLikewise, slamming Tezzeret early without meaningful artifact density often wastes a powerful payoff.\nThe deck’s early game is strongest when it appears to be doing mildly annoying value things rather than assembling imminent lethality.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes dangerous.\nBy now, artifact production should be established and your goal shifts from infrastructure into conversion.\nThe most common transition is into passive damage engines.\nCards like:\nReckless Fireweaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ingenious Artillerist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette Apprentice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mayhem Devil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn ordinary artifact activity into table pressure.\nA fetch land may no longer simply make rocks.\nNow it might:\ntrigger Toggo twice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger ETB pingers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create token artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"provide sacrifice fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where the deck starts multiplying value instead of adding it.\nAcademy Manufactor is one of the nastiest cards in the list.\nIf any token-producing engine is active, Manufactor dramatically accelerates board development and frequently forces immediate answers.\nForensic Gadgeteer also deserves special mention here.\nInvestigate attached to artifact casting quietly doubles artifact velocity, while reducing activation costs turns utility engines into real engines.\nThis is also where type-conversion effects fundamentally alter how the deck works.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" are not just synergy pieces.\nThey are functional deck rewrites.\nThey:\nmassively inflate artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"supercharge Tezzeret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improve improvise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"expand Silas recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"make Whir of Invention terrifying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Mycosynth is active, Whir is no longer just an artifact tutor.\nIt becomes instant-speed access to essentially any nonland permanent.\nThat changes threat assessment dramatically.\nMidgame is also where sequencing discipline matters most.\nThe deck often looks stronger than it actually is if you expose too many payoff pieces early.\nThe better approach is often to quietly continue scaling until your damage math becomes lethal in a single pivot turn.\nLate Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If this deck reaches a healthy late game, it becomes extremely threatening.\nArtifact density naturally scales upward over time, and nearly every payoff in the deck improves dramatically as that happens.\nAt this stage:\nrocks are no longer filler.\nThey are lethal infrastructure.\nTezzeret, Agent of Bolas becomes especially dangerous.\nHis ultimate can simply kill players outright based on artifact count, and reaching lethal numbers in this deck is not difficult.\nTezzeret, Master of the Bridge is arguably even scarier.\nHis passive affinity effect compresses mana dramatically, letting you dump massive board presence cheaply.\nHis +2 often becomes a direct finisher.\nMarionette Master is another hidden commander in late games.\nOnce she resolves, sacrificing artifacts becomes lethal arithmetic.\nA handful of rocks plus KCI can easily represent 20+ damage.\nThis is also where your “laser” kill cards stop being cute flavour inclusions and become legitimate win conditions.\nCards like:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can simply delete players.\nThe political dynamic also changes here.\nEarly, a Toggo player looks harmless.\nLate, the table realises your artifact count is effectively a life total conversion mechanism.\nOnce that happens, you are usually the archenemy.\nAt that point, either close decisively or expect concentrated resistance.\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Toggo + Fetch Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the cleanest engines in the deck.\nA fetch represents:\ntwo landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"two rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This scales aggressively with payoff pieces.\nToggo + Bounce Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Slow, but excellent.\nThey replay lands, retrigger Toggo, and help sustain artifact generation over longer games.\nToggo + Deathtouch"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Silas and Baleful Strix both make this funny and real.\nThrowing a rock from a deathtouch creature turns bad tokens into creature removal.\nAcademy Manufactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A genuine explosion piece.\nTurns token creation into absurd scaling.\nFood becomes:\nFood + Clue + Treasure.\nThis quickly becomes lethal with almost any damage engine.\nKrark-Clan Ironworks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most important cards in the deck.\nArtifacts become:\nmana\ndamage\ncard draw\ncombo infrastructure\nThis is often your strongest engine.\nMarionette Master"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Secret commander.\nArtifacts stop being value pieces and become lethal resources.\nTezzerets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both planeswalkers massively overperform here.\nThey are genuine primary win conditions.\nMycosynth Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Encroaching Mycosynth and Biotransference radically increase deck power.\nThese often turn medium board states into explosive ones.\nWhir of Invention + Mycosynth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Potentially the most dangerous interaction outside combo.\nInstant-speed tutor access to almost anything is absurd.\nBlood Money"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Looks like a reset.\nOften functions as a massive treasure conversion spell.\nCombos & Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nuka-Cola Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\nWith at least one Food:\nSacrifice Food to KCI.\nNuka-Cola triggers.\nManufactor replaces token creation.\nYou generate:\nFood"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat.\nResult:\ninfinite colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact LTBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deterministic kill with almost any payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cleanest combo in the deck.\nMarionette Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Marionette Master.\nChoose counters.\nSacrifice artifacts.\nEach artifact = 4 life loss.\nThis often kills players immediately without needing a formal combo.\nTezzeret Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Agent of Bolas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build artifact count.\nUltimate.\nSomeone dies.\nPossibly multiple someones.\nMaster of the Bridge"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Massive artifact count.\nRepeated +2 activations.\nDrain table.\nLaser Kills"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Artifact density makes:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"very real finishers.\nThese are especially strong because they require little board commitment beyond what you already want.\nAetherflux"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Less deterministic than the others.\nStill dangerous.\nEspecially with:\nBattle at the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master of the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"storm-style turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligans should prioritise functional progression.\nGood hands:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"land velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong keeps:\nearly Toggo + fetch\nartifact ramp + engine\ninteraction + setup\nTrap hands:\nexpensive payoffs with no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cute synergy with no mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"too many finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reactive hands with no engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A hand containing Marionette Master, Tezzeret, and payoff spells but no infrastructure is usually worse than a hand with Toggo, lands, and cheap artifact velocity.\nThe key mulligan question is simple:\n"},{"attributes":{"bold":true},"insert":"“Does this hand actually build artifact infrastructure fast enough to matter?”"},{"insert":"\nIf the answer is no, ship it.\nThis deck wins by turning meaningless junk into lethal mathematics.\nThat is exactly the kind of nonsense Toggo would be proud of.\n\n\nCard by Card"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nCommanders"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Silas"},{"insert":" – Allows recursion of artifacts. Really good for when I’m sacrificing cards to use them and bring them back, or if high-value cards get destroyed. Typeshifters like Encroaching Mycosynth and Biotransference make this even more potent. He is also an artifact. Has deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Toggo"},{"insert":" – He’s oddly a secret engine because rocks seem garbage, but the deck is geared to generate them comfortably and he doesn’t really pose a threat. He synergises well with all of the “ETB artifact” trigger cards.\nSorceries"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Battle at the Bridge"},{"insert":" – This is a core card for the overall concept of having the sheer number of artifacts on board be what kills the opponent. Whilst this will most often be used as 1-cost removal of a difficult or high-toughness creature, the lifegain can be abused with Aetherflux by pouring all my improvised mana into Battle, then using the lifegain to kill an opponent.\n"},{"attributes":{"bold":true},"insert":"Haunt the Network"},{"insert":" – A direct laser to the face and has the same synergy with Aetherflux Reservoir, except it also buffs itself by 2 artifacts, which are likely to trigger additional damage and/or artifact creation.\n"},{"attributes":{"bold":true},"insert":"Monumental Corruption"},{"insert":" – This can actually be a good one to get myself cards, but otherwise the intent is to kill an opponent with it.\n"},{"attributes":{"bold":true},"insert":"Blood Money"},{"insert":" – The only board wipe in the deck. Could be useful early if I can get a lead on mana and am behind on board state. Also propels my treasure count.\nArtifacts"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Expedition Map"},{"insert":" – Lets me find whatever land I want. Lands I will tutor for include: Archway of Innovation, Inventors’ Fair, Otawara, Takenuma, and Urza’s Saga. This is a good target for Silas and Urza’s Saga.\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" – There are times where I can make a lot of 1/1 thopters and constructs, which would allow me to fuel card draw. It also makes the Necron tokens easier to kill and more threatening. Urza’s Saga target.\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" – Nuff said. Urza target.\n"},{"attributes":{"bold":true},"insert":"Dragonspark Reactor"},{"insert":" – If I can get this out earlier, it can really rack up charges because it’s an ETB, not a cast trigger, so rocks and other triggered-created artifact tokens will make it build up and nobody will care about it until it gets big enough to swing the game. Ideally I’d 2-for-1 kill a player and another player’s scariest creature. Good Silas target.\n"},{"attributes":{"bold":true},"insert":"Ichor Wellspring"},{"insert":" – Egg. Good Silas target and really a good target for any of my sac outlets that generate value like KCI.\n"},{"attributes":{"bold":true},"insert":"Oni-Cult Anvil"},{"insert":" – It’s pretty mid because it’s fairly restricted, but it adds incremental value. Just another piece that should go largely ignored.\n"},{"attributes":{"bold":true},"insert":"Talisman of Dominance / Indulgence"},{"insert":" – Mana fixing.\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" – This is the only pure tutor in the deck. Artifact is good. With Krark-Clan Ironworks on the field, a player can activate Wishclaw Talisman and, holding priority, sacrifice it to KCI for mana. This allows them to search for a card and prevent the opponent from gaining control of the artifact, as it is already in the graveyard. Targets for tutoring are usually high-value pieces that lead to the end of the game, like a Tezzeret or something.\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine"},{"insert":" – Creates food tokens and then can make treasures when I sac a food. I would try to sac the food to KCI or something lower cost than the 2 it costs to use a food. This combos well with Academy Manufactor to get out of control. It is part of only 2 combos that exist in the deck, which will be explained below.\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" – Removal bait to an extent, and I don’t have a lot of ways to gain life, but this is overall a good value piece and could keep me alive long enough to find wins. Used in one of the two combos in the deck.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" – Typeshifter that can make my entire board almost into an artifact and therefore boosts my triggers and improvise count etc.\n"},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks"},{"insert":" – Extremely potent card. It’s definitely high value in the deck and used in one of the combos. It’s the best sac outlet I have and is critical to trigger my pingers that use LTB as a trigger. Also a great way to dump mana into Ballista or Hangarback Walker, then sack Hangarback Walker ahah.\n"},{"attributes":{"bold":true},"insert":"Lithoform Engine"},{"insert":" – Could be a little slow, but I like that I can pay 3 to copy an instant and kill 2 players, or copy a permanent that could break the game open. Most of all, the first ability allows me to accelerate my triggered abilities and activated abilities, so double Wishclaw or double Sauron card draw for example, or a Tezzeret ability.\n"},{"attributes":{"bold":true},"insert":"Panharmonicon"},{"insert":" – Double ETB for artifacts and creatures.\n"},{"attributes":{"bold":true},"insert":"Relic of Sauron"},{"insert":" – High-value card that I can play turn 2 if I start with 2 lands and a Sol Ring. Lets me sift through my deck and fill my hand again. Very good card.\n\nEnchantments"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" – Create treasures, draw cards, or create 3/2 shapeshifters, which aren’t considered artifacts I believe. It’s a little bit of an anti-synergy to Aetherflux, but it’s aligned with my overall strategy, which is to maximise artifacts, so I’d basically just make treasures each time only.\n"},{"attributes":{"bold":true},"insert":"Ghirapur Aether Grid"},{"insert":" – Early game use of my rocks for targeted removal, could be used later to machine gun players down or clear their boards.\n"},{"attributes":{"bold":true},"insert":"Mirrodin Besieged"},{"insert":" – Both abilities are good depending on where the game is. Late game I can kill players, and early game I can use it to passively build my board state for artifacts and also gives me Skullclamp targets.\n"},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" – Great typeshifter that also provides token benefit and board state to further the gameplan. Anti-synergy to Aetherflux strategy, but is at least outpaced by Aetherflux, which is good.\n"},{"attributes":{"bold":true},"insert":"The Brothers’ War"},{"insert":" – Creates powerstones, goad gives me some longevity and political swing, has a laser in the 3rd act that targets 2 targets, likely 2 players to kill them or hurt significantly.\nInstants"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" – This is actually a crazy card if I can get Silas out early because I can Entomb any card and then use Silas to cast it if it’s an artifact. If I already have Encroaching Mycosynth in play, that means Silas can let me cast any nonland permanent, meaning a dead or Entombed Tezzeret.\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" – Counter magic.\n"},{"attributes":{"bold":true},"insert":"Costly Plunder"},{"insert":" – Sacrifice a rock for 2 cards at instant speed. Yes please.\n"},{"attributes":{"bold":true},"insert":"Deadly Dispute"},{"insert":" – Sacrifice a rock for 2 cards "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a treasure? Yes please, even more.\n"},{"attributes":{"bold":true},"insert":"Unlicensed Disintegration"},{"insert":" – Frankly this isn’t a good card for its class. It costs 3 for a destroy ability and has a conditional Lightning Bolt to the face if you have an artifact, but I like it. It fits the theme and yeah, the picture is an obvious laser for disintegrating.\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":" – Improvise is easy in this deck, so I can use it to tutor for any artifact I want. If Mycosynth is in play I can tutor for any nonland permanent. A strong line is to use a laser kill spell like Feedback Bolt or something, Whir of Invention into Torrential Gearhulk, and then cast Feedback Bolt again to kill a second person or finish off the initial target. Same idea to Whir of Invention into Gearhulk into Access Denied or Spell Swindle. Obviously Whir hits other pieces too, just depends on what’s happening since 3 blue open isn’t nothing, and if it gets counterspelled that hurts.\n"},{"attributes":{"bold":true},"insert":"Big Score"},{"insert":" – Card draw and treasures, yes please.\n"},{"attributes":{"bold":true},"insert":"Unexpected Windfall"},{"insert":" – Same as Big Score but harder to cast.\n"},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" – Funnily enough this actually lets me search for Torrential Gearhulk, which can later cast to recast Waterlogged Teachings and find something else. I’d likely use this to find a kill spell, or if it’s in my hand early or I really need to, I’d play it as a land I guess.\n"},{"attributes":{"bold":true},"insert":"Access Denied"},{"insert":" – Counter magic and makes 1/1 thopters based on CMC of countered spell.\n"},{"attributes":{"bold":true},"insert":"Feedback Bolt"},{"insert":" – Big laser kill spell at instant speed.\n"},{"attributes":{"bold":true},"insert":"Spell Swindle"},{"insert":" – Counter magic but gets treasures instead. Could be better on average, but just good in general for this deck, especially if Archway is out and I can improvise with 2 blue open, or better yet 0 open mana, sac 2 treasure for blue then improvise.\nPlaneswalkers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards are secret commanders.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Agent of Bolas"},{"insert":" – The fact that it can ult the turn after you play it is bonkers. Its +1 is fine, good in the deck generally. Its -1 to make 5/5s is likely what I’ll use the least, but it could come in handy, especially with Lithoform copying it to make 2 treasures into 2 5/5s. I’m always trying to find this card when I want to use its -4 to kill a player. I’m always looking for this when I have Aetherflux because it could allow me to win on the spot. I don’t have a way to give lifelink, so the combo to make Aetherflux a 5/5 artifact and then have it deal 50 damage and lifelink it back won’t work naturally in my deck.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":" – A bit more expensive to play, but the passive effect is nuts, giving affinity which lets me play things very, very cheaply and really boosts Hangarback and Walking Ballista. His +2 is sick and hits all opponents. He helps achieve the Aetherflux kill also. Unlikely to ever use his other 2 abilities because of how strong his +2 is for this deck.\nLands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archway of Innovation"},{"insert":" – Maybe the best land in the deck. High priority to play and fetch where possible.\n"},{"attributes":{"bold":true},"insert":"Fetch Lands"},{"insert":" – Double trigger for rocks and also mana fixing.\n"},{"attributes":{"bold":true},"insert":"Bounce Lands"},{"insert":" – Double rock triggers and slower mana advantage.\n"},{"attributes":{"bold":true},"insert":"Artifact Lands"},{"insert":" – Contributes to artifact count and replaces basics.\n"},{"attributes":{"bold":true},"insert":"Inventors’ Fair"},{"insert":" – Incidental lifegain and lets me tutor for a key artifact. Could be KCI to combo, could be Aetherflux or Hangarback or Mycosynth or Relic or Lithoform, who knows. Could just be Gearhulk to bring back a kill spell or chain into another tutor.\n"},{"attributes":{"bold":true},"insert":"Otawara"},{"insert":" – Just a great land and can deal with pesky opponent cards or save my own. Having 2 commanders lowers the cost as well.\n"},{"attributes":{"bold":true},"insert":"Takenuma"},{"insert":" – Milling is fine with Silas, and bringing back my high-value planeswalkers is nice, especially if I don’t have Silas out. I can Entomb a Tezzeret into the graveyard, then Takenuma to bring it back to hand.\n"},{"attributes":{"bold":true},"insert":"Urza’s Saga"},{"insert":" – The second phase is actually quite handy for getting a strong early blocker and can be useful late game to turn the tide. The 3rd phase I will use to go find Expedition Map or Sol Ring in the early game, potentially Skullclamp but unlikely. It can also get Hangarback and Walking Ballista, though they’d die instantly. I could use Silas to cast them from the grave if needed.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hangarback Walker"},{"insert":" – Cheap to play early and just tick up as I go, then becomes a great sac target to increase the artifact count. Can also get quite big, which could lead to a situation where I attack with it dealing damage, then sacrifice it to get the thopters and use a laser spell to kill, recur with Silas, and start again.\n"},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":" – Good source for dumping infinite mana into, and largely acts like a little machine gun really.\n"},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" – Just a really good value creature. Has the added bonus of deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Chronomancer"},{"insert":" – This is a decent card in the deck. Artifact, flyer for clutch blocks, can turn rocks into card draw, and has unearth for a second go at the engine without needing Silas.\n"},{"attributes":{"bold":true},"insert":"Loyal Apprentice"},{"insert":" – Haste is fine, but the real value is in the lieutenant ability to generate me thopters. I’ll always have Toggo or Silas out if possible.\n"},{"attributes":{"bold":true},"insert":"Marionette Apprentice"},{"insert":" – Fabricate is fine, but the passive ping to each opponent is what I like because it hurts them on board wipes as well as when I sacrifice clues and treasure and even rocks and food.\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"insert":" – Mana dork that can block flyers and is an artifact.\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" – Another pinger to each opponent.\n"},{"attributes":{"bold":true},"insert":"Academy Manufactor"},{"insert":" – This is a key engine piece in the right board state and can really accelerate me. Sometimes it’s just a 1/3 artifact, so it has a low floor and high ceiling.\n"},{"attributes":{"bold":true},"insert":"Forensic Gadgeteer"},{"insert":" – Investigate on artifact spell cast is great, often will double my artifact generation and with a typeshifter out this gets nutty. Also, lowering the cost of my artifact abilities is very nice and is also helpful for non-artifacts that get typeshifted.\n"},{"attributes":{"bold":true},"insert":"Hedron Detonator"},{"insert":" – Pinger that turns rocks into damage and can also turn rocks into cards off the top of the deck.\n"},{"attributes":{"bold":true},"insert":"Imperial Recruiter"},{"insert":" – Hits 11 other creatures in the deck, but is best for Marionette Master in the late game to close things out. Can also find Hangarback and Walking Ballista. If I bring it back into the deck it finds Phyrexian Metamorph too.\n"},{"attributes":{"bold":true},"insert":"Ingenious Artillerist"},{"insert":" – Another pinger.\n"},{"attributes":{"bold":true},"insert":"Lobelia Sackville-Baggins"},{"insert":" – Flash is nice since it can be tutored for with Waterlogged and also Imperial Recruiter. The ETB can be a massive accelerant in the right circumstances, but I suspect I’ll likely get it to yield 3+ treasures each play. It’s got nice synergy with my deathtouch creatures throwing rocks at big creatures, so I can flash her in and get a lot of treasures.\n"},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" – This is actually kinda crazy both in this deck and in EDH as a whole because it triggers off all sacrificed permanents. So if I have it out with Toggo and KCI, I can play a fetch land which triggers the sacrifice and creates 2 rocks, which I can sack with KCI and make 4 colourless mana whilst pinging 2 more times. So for the price of a fetch land I get 3 sacrifice triggers and now have 4 colourless mana floating by turning the rocks into mana.\n"},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":" – Another thopter engine for casts, benefits from typecasters in play. Good card draw to use on rocks, ability doesn’t tap him, and with Gadgeteer it only costs 1 blue which is good.\n"},{"attributes":{"bold":true},"insert":"Stridehangar Automaton"},{"insert":" – Buffs my thopters, which I have a number of ways to generate, so it could be a good way to win with 2/2 fliers. Also makes a thopter whenever any artifact token would be created, so a fetch land with Toggo and Stridehangar makes 2 rocks and 2 thopters off a single land play. Fetchable with Recruiter.\n"},{"attributes":{"bold":true},"insert":"Transit Mage"},{"insert":" – Artifact tutor that can be tutored for with Imperial Recruiter. Fetches me KCI, Lithoform, Panharmonicon, Relic of Sauron, Solemn Simulacrum, Torrential Gearhulk, Thought Monitor, and Metalwork Colossus. Fetches more if a typeshifter is in play.\n"},{"attributes":{"bold":true},"insert":"Trophy Mage"},{"insert":" – Tutor for 3-cost artifacts, tutorable from Imperial Recruiter. Fetches Stridehangar, Nuka-Cola, Academy Manufactor. This may seem like a small list, but being able to see any of those 3 cards in each game is handy.\n"},{"attributes":{"bold":true},"insert":"Mirkwood Bats"},{"insert":" – Pings on creation and sacrifice of tokens and has flying. Tutorable from Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Solemn Simulacrum"},{"insert":" – Gets a land which triggers rocks, draws a card when sacrificed, and is tutorable from Imperial Recruiter. Can also kill it with a rock if I need to draw a card or trigger an LTB trigger.\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" – This is a secret commander. Toggo is actually an engine piece in the command zone and Silas is just an enabler and potentially a removal piece as well with rocks. I would always fabricate to give her +1 counters. Then sacrificing an artifact causes an opponent to lose 4 life for each artifact sacrificed.\n"},{"attributes":{"bold":true},"insert":"Torrential Gearhulk"},{"insert":" – This card can be very clutch, not really something I want to draw into in many cases, but can be good in the late game.\n"},{"attributes":{"bold":true},"insert":"Thought Monitor"},{"insert":" – This basically says pay 1 blue for a flying 2/2 body and draw 2 cards. I can tutor for it with Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Metalwork Colossus"},{"insert":" – This card is kinda funny in the deck. It’s a great Entomb target so you have a sac outlet available in the graveyard that opponents typically won't target. You use its sac ability and theb hold priority and continue to do it over and over again until youre finished and then the latest ability will trigger while the rest will whiff, but the point is that you have the outlet accessible. This way if you can land "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" , "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" or the real killer in "},{"insert":{"card-link":"Marionette Master"}},{"insert":" , you dont really telegraph having the outlet until its too late.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo 1"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Krark-Clan Ironworks by sacrificing a Food, adding colourless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token, and a tapped Food artifact token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite colourless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Treasure tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Food tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Clue tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou control at least one Food"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo 2"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir + Tezzeret, Agent of Bolas"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Tezzeret’s second loyalty ability by removing a loyalty counter from it, causing Aetherflux Reservoir to become an artifact creature until end of turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Give Aetherflux Reservoir lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite lifegain triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou have a way to give Aetherflux Reservoir lifelink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your life total is at least 51"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}

Commander

Qty: 2 Price: $2.78
Silas Renn, Seeker Adept
Deathtouch
Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Human
Silas Renn, Seeker Adept (brc) 129
Toggo, Goblin Weaponsmith
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '
,
, Sacrifice Rock: This creature deals 2 damage to any target'" and equip
.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Artificer
Toggo, Goblin Weaponsmith (cmr) 204

Commander

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Burn

Qty: 2 Price: $3.78
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106

Burn

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Copy

Qty: 1 Price: $8.49
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (brc) 146

Copy

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Counterspell

Qty: 3 Price: $9.27
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 47
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (otc) 89
Spell Swindle
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Spell Swindle (moc) 237

Counterspell

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Draw

Qty: 11 Price: $55.65
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (snc) 102
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Chronomancer
Flying
Atomic Transmutation —
,
, Sacrifice another artifact: Draw a card.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Wizard Necron
Chronomancer (40k) 32
Costly Plunder
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Instant
Costly Plunder (plst) XLN-96
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective
Forensic Gadgeteer (mkm) 57
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (brr) 21
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (j25) 373
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (pip) 193

Draw

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Land

Qty: 34 (35 w/ MDFC)Price: $563.59
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (me4) 241
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (voc) 172
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (mb2) 107
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (slu) 1
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (j22) 820
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (pecl) 267p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 88
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (me4) 256
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (j25) 780
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (me4) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Laser

Qty: 7 Price: $45.95
Feedback Bolt
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
Instant
Feedback Bolt (5dn) 64
Haunt the Network
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
Sorcery
Haunt the Network (dft) 207
Monumental Corruption
Target player draws X cards and loses X life, where X is the number of artifacts you control.
Sorcery
Monumental Corruption (onc) 24
Tezzeret, Agent of Bolas
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
−1: Target artifact becomes an artifact creature with base power and toughness 5/5.
−4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
Legendary Planeswalker - Tezzeret
Tezzeret, Agent of Bolas (mbs) 97
Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret
Tezzeret, Master of the Bridge (war) 275
The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga
The Brothers' War (brc) 22
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Laser

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Lifegain

Qty: 1 Price: $29.99
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192

Lifegain

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Nuke

Qty: 1 Price: $0.35
Dragonspark Reactor
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Artifact
Dragonspark Reactor (neo) 137

Nuke

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Protection

Qty: 1 Price: $0.59
Encroaching Mycosynth
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Artifact
Encroaching Mycosynth (one) 47

Protection

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Ramp

Qty: 9 Price: $39.41
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Krark-Clan Ironworks
Sacrifice an artifact: Add
.
Artifact
Krark-Clan Ironworks (slc) 11
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Legendary Creature - Citizen Halfling
Lobelia Sackville-Baggins (ltr) 93
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (blc) 281
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 79
Sol Ring
: Add
.
Artifact
Sol Ring (znc) 120
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fic) 360
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (fic) 366

Ramp

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Recursion

Qty: 2 Price: $3.08
Metalwork Colossus
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Metalwork Colossus (brc) 147
Torrential Gearhulk
Flash
When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature Artifact - Construct
Torrential Gearhulk (fic) 272

Recursion

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Removal

Qty: 5 Price: $4.11
Battle at the Bridge
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Target creature gets -X/-X until end of turn. You gain X life.
Sorcery
Battle at the Bridge (aer) 53
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Sorcery
Blood Money (lcc) 183
Ghirapur Aether Grid
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
Enchantment
Ghirapur Aether Grid (moc) 281
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Creature - Devil
Mayhem Devil (rvr) 199
Unlicensed Disintegration
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Instant
Unlicensed Disintegration (scd) 255

Removal

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Small Laser

Qty: 4 Price: $17.86
Hedron Detonator
Whenever an artifact you control enters, this creature deals 1 damage to target opponent.
, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Creature - Goblin Artificer
Hedron Detonator (moc) 31
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer
Marionette Master (afc) 102
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95

Small Laser

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Tokens

Qty: 9 Price: $57.51
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Enchantment
Biotransference (40k) 30
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (j22) 772
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (pip) 190
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment
Mirrodin Besieged (plst) MH1-57
Nuka-Cola Vending Machine
,
: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Nuka-Cola Vending Machine (pip) 137
Oni-Cult Anvil
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Artifact
Oni-Cult Anvil (brc) 127
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Legendary Creature - Human Artificer
Sai, Master Thopterist (drc) 82
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Creature Artifact - Construct
Stridehangar Automaton (drc) 19

Tokens

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Tutor

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Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Transit Mage (dft) 70
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (aer) 48
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

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Sideboard

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Ravenous Robots
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
,
: Creature tokens you control gain haste until end of turn.
Creature Artifact - Robot
Ravenous Robots (tmt) 106
Sewer-veillance Cam
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
, Sacrifice this artifact: Draw two cards.
Artifact
Sewer-veillance Cam (tmt) 53

Sideboard

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Maybeboard

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Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class
Alchemist's Talent (blc) 22
Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Beast
Arcbound Ravager (pl23) 6
Blasting Station
, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Artifact
Blasting Station (plst) 5DN-107
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (moc) 272
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 375
Crosis's Catacombs
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Crosis's Catacombs (dmr) 242
Disciple of the Vault
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Creature - Human Cleric
Disciple of the Vault (2xm) 86
Experimental Synthesizer
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Artifact
Experimental Synthesizer (plst) NEO-138
Glimmervoid
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
Land
Glimmervoid (2xm) 319
Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn
Karn, Living Legacy (dmu) 1
Keskit, the Flesh Sculptor
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer Phyrexian
Keskit, the Flesh Sculptor (moc) 254
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (2xm) 266
Machine God's Effigy
You may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has "
: Add
." (It's not a creature.)
: Add
.
Artifact
Machine God's Effigy (brc) 16
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Molten Psyche
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
Molten Psyche (plst) SOM-98
Necron Overlord
Relentless March —
,
, Tap X untapped artifacts you control: Target opponent loses X life.
Creature Artifact - Noble Necron
Necron Overlord (40k) 43
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (mkc) 116
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 19
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (j25) 484
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 486
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend
.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson
Secret of Bloodbending (tla) 69
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery
Spirit Water Revival (tla) 73
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pip) 296
The Antiquities War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment - Saga
The Antiquities War (plst) DOM-42
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (fic) 372
Yue, the Moon Spirit
Flying, vigilance
Waterbend
,
: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Legendary Creature - Spirit Ally
Yue, the Moon Spirit (tla) 83

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
23 pips - 18 cards
22 mana - 22 cards
27 pips - 23 cards
23 mana - 23 cards
16 pips - 15 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Toggo Silas — Rocks, Lasers, and Industrialised Murder"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not really a Toggo meme deck, despite the commander literally making useless rocks.\nIt is also not really an artifact combat deck, despite containing ways to animate artifacts and turn them sideways.\nWhat this actually is, is a "},{"attributes":{"bold":true},"insert":"Grixis artifact aristocrats burn-combo deck disguised as goofy incremental value."},{"insert":"\nThe deck quietly converts lands into artifacts, artifacts into mana, mana into more artifacts, and eventually turns raw artifact volume into lethal damage. Sometimes that damage is clean and deterministic through combo lines. Sometimes it is death by a thousand triggers. Sometimes it is simply pointing an enormous laser at someone’s face and deleting them.\nToggo is not the payoff commander. Toggo is the engine. Silas is not really the main gameplan either. Silas is a recursion utility piece that helps recover sacrificed or destroyed artifacts, grind value, and occasionally turns deathtouch into creature removal via rock throws.\nThe real hidden commanders are cards like "},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks."},{"insert":"\nThe deck functions best when opponents underestimate it. A Toggo player making rocks rarely looks like the immediate problem. That illusion is useful, because the deck becomes exponentially more dangerous once artifact density reaches critical mass.\nThis deck does not care whether its artifacts survive. Artifacts are not board presence. They are ammunition.\nGame Plan & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The central philosophy of the deck is simple:\n"},{"attributes":{"bold":true},"insert":"Artifact count is both infrastructure and win condition."},{"insert":"\nA rock token is not just a bad equipment token.\nIt is:\nimprovise mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice fodder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fireweaver damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"KCI mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghirapur Aether Grid ammunition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tezzeret scaling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for affinity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact count for lethal laser spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck spends the early turns converting harmless-looking game actions into artifacts.\nPlaying lands makes rocks.\nCracking fetches makes more rocks.\nBounce lands double landfall.\nTreasure makers create additional artifact velocity.\nToken doublers and replacement effects make things spiral.\nAt some point the deck transitions from “artifact value pile” into “every object on this board is now actively trying to kill you.”\nUnlike dedicated combat artifact decks, this list does not need to attack to win. Combat is incidental. It exists when useful, but most games are won through triggered damage, life loss scaling, combo loops, or oversized direct damage effects.\nThe deck also pivots well depending on what the table gives you.\nIf the board is creature-heavy, the ping engines control it.\nIf the table is slow, Tezzerets become terrifying inevitability.\nIf someone taps low, Whir of Invention becomes a lethal instant-speed tutor.\nIf the board stalls, Marionette kills people.\nIf the game goes long, sheer artifact volume becomes mathematically impossible to ignore.\nThe deck rewards patience more than spectacle. The biggest mistake is looking threatening before your engines are actually online.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about infrastructure, not aggression.\nYou are trying to establish mana, artifact production, and velocity without drawing too much attention.\nThe best starts usually involve:\nearly Toggo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fetch lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bounce lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"low-cost artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo is one of the strongest cards in the deck, but he does not look threatening enough for most tables to prioritise removing him immediately. That is ideal.\nA fetch land with Toggo in play represents:\ntwo landfall triggers,\ntwo rocks,\nand all of the downstream synergy that comes with those artifacts.\nBounce lands are similarly excellent here. They are slower from a tempo perspective, but in this deck they effectively convert into repeated Toggo triggers while also helping future land sequencing.\nThis is also the stage where utility artifacts quietly matter.\nCards like:\nSkullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ichor Wellspring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relic of Sauron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ornithopter of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"do not look explosive, but they establish velocity and future scaling.\nSilas is usually less important early unless:\na key artifact was destroyed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have good combat access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you need deathtouch utility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otherwise, Toggo is the priority engine.\nOne major principle here is avoiding premature payoff deployment.\nPlaying Reckless Fireweaver into an empty board without artifact velocity does very little except announce your intentions.\nLikewise, slamming Tezzeret early without meaningful artifact density often wastes a powerful payoff.\nThe deck’s early game is strongest when it appears to be doing mildly annoying value things rather than assembling imminent lethality.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is where the deck becomes dangerous.\nBy now, artifact production should be established and your goal shifts from infrastructure into conversion.\nThe most common transition is into passive damage engines.\nCards like:\nReckless Fireweaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ingenious Artillerist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marionette Apprentice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Detonator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirkwood Bats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mayhem Devil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn ordinary artifact activity into table pressure.\nA fetch land may no longer simply make rocks.\nNow it might:\ntrigger Toggo twice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger ETB pingers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create token artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"provide sacrifice fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where the deck starts multiplying value instead of adding it.\nAcademy Manufactor is one of the nastiest cards in the list.\nIf any token-producing engine is active, Manufactor dramatically accelerates board development and frequently forces immediate answers.\nForensic Gadgeteer also deserves special mention here.\nInvestigate attached to artifact casting quietly doubles artifact velocity, while reducing activation costs turns utility engines into real engines.\nThis is also where type-conversion effects fundamentally alter how the deck works.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" are not just synergy pieces.\nThey are functional deck rewrites.\nThey:\nmassively inflate artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"supercharge Tezzeret"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improve improvise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"expand Silas recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"make Whir of Invention terrifying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Mycosynth is active, Whir is no longer just an artifact tutor.\nIt becomes instant-speed access to essentially any nonland permanent.\nThat changes threat assessment dramatically.\nMidgame is also where sequencing discipline matters most.\nThe deck often looks stronger than it actually is if you expose too many payoff pieces early.\nThe better approach is often to quietly continue scaling until your damage math becomes lethal in a single pivot turn.\nLate Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If this deck reaches a healthy late game, it becomes extremely threatening.\nArtifact density naturally scales upward over time, and nearly every payoff in the deck improves dramatically as that happens.\nAt this stage:\nrocks are no longer filler.\nThey are lethal infrastructure.\nTezzeret, Agent of Bolas becomes especially dangerous.\nHis ultimate can simply kill players outright based on artifact count, and reaching lethal numbers in this deck is not difficult.\nTezzeret, Master of the Bridge is arguably even scarier.\nHis passive affinity effect compresses mana dramatically, letting you dump massive board presence cheaply.\nHis +2 often becomes a direct finisher.\nMarionette Master is another hidden commander in late games.\nOnce she resolves, sacrificing artifacts becomes lethal arithmetic.\nA handful of rocks plus KCI can easily represent 20+ damage.\nThis is also where your “laser” kill cards stop being cute flavour inclusions and become legitimate win conditions.\nCards like:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"can simply delete players.\nThe political dynamic also changes here.\nEarly, a Toggo player looks harmless.\nLate, the table realises your artifact count is effectively a life total conversion mechanism.\nOnce that happens, you are usually the archenemy.\nAt that point, either close decisively or expect concentrated resistance.\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Toggo + Fetch Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the cleanest engines in the deck.\nA fetch represents:\ntwo landfall triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"two rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This scales aggressively with payoff pieces.\nToggo + Bounce Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Slow, but excellent.\nThey replay lands, retrigger Toggo, and help sustain artifact generation over longer games.\nToggo + Deathtouch"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Silas and Baleful Strix both make this funny and real.\nThrowing a rock from a deathtouch creature turns bad tokens into creature removal.\nAcademy Manufactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A genuine explosion piece.\nTurns token creation into absurd scaling.\nFood becomes:\nFood + Clue + Treasure.\nThis quickly becomes lethal with almost any damage engine.\nKrark-Clan Ironworks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the most important cards in the deck.\nArtifacts become:\nmana\ndamage\ncard draw\ncombo infrastructure\nThis is often your strongest engine.\nMarionette Master"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Secret commander.\nArtifacts stop being value pieces and become lethal resources.\nTezzerets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both planeswalkers massively overperform here.\nThey are genuine primary win conditions.\nMycosynth Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Encroaching Mycosynth and Biotransference radically increase deck power.\nThese often turn medium board states into explosive ones.\nWhir of Invention + Mycosynth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Potentially the most dangerous interaction outside combo.\nInstant-speed tutor access to almost anything is absurd.\nBlood Money"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Looks like a reset.\nOften functions as a massive treasure conversion spell.\nCombos & Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nuka-Cola Combo"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\nWith at least one Food:\nSacrifice Food to KCI.\nNuka-Cola triggers.\nManufactor replaces token creation.\nYou generate:\nFood"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat.\nResult:\ninfinite colorless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact ETBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite artifact LTBs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deterministic kill with almost any payoff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cleanest combo in the deck.\nMarionette Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Resolve Marionette Master.\nChoose counters.\nSacrifice artifacts.\nEach artifact = 4 life loss.\nThis often kills players immediately without needing a formal combo.\nTezzeret Kill"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Agent of Bolas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Build artifact count.\nUltimate.\nSomeone dies.\nPossibly multiple someones.\nMaster of the Bridge"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Massive artifact count.\nRepeated +2 activations.\nDrain table.\nLaser Kills"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Artifact density makes:\nFeedback Bolt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Haunt the Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monumental Corruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"very real finishers.\nThese are especially strong because they require little board commitment beyond what you already want.\nAetherflux"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Less deterministic than the others.\nStill dangerous.\nEspecially with:\nBattle at the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master of the Bridge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"storm-style turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligans should prioritise functional progression.\nGood hands:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toggo access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"land velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong keeps:\nearly Toggo + fetch\nartifact ramp + engine\ninteraction + setup\nTrap hands:\nexpensive payoffs with no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cute synergy with no mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"too many finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reactive hands with no engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A hand containing Marionette Master, Tezzeret, and payoff spells but no infrastructure is usually worse than a hand with Toggo, lands, and cheap artifact velocity.\nThe key mulligan question is simple:\n"},{"attributes":{"bold":true},"insert":"“Does this hand actually build artifact infrastructure fast enough to matter?”"},{"insert":"\nIf the answer is no, ship it.\nThis deck wins by turning meaningless junk into lethal mathematics.\nThat is exactly the kind of nonsense Toggo would be proud of.\n\n\nCard by Card"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nCommanders"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Silas"},{"insert":" – Allows recursion of artifacts. Really good for when I’m sacrificing cards to use them and bring them back, or if high-value cards get destroyed. Typeshifters like Encroaching Mycosynth and Biotransference make this even more potent. He is also an artifact. Has deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Toggo"},{"insert":" – He’s oddly a secret engine because rocks seem garbage, but the deck is geared to generate them comfortably and he doesn’t really pose a threat. He synergises well with all of the “ETB artifact” trigger cards.\nSorceries"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Battle at the Bridge"},{"insert":" – This is a core card for the overall concept of having the sheer number of artifacts on board be what kills the opponent. Whilst this will most often be used as 1-cost removal of a difficult or high-toughness creature, the lifegain can be abused with Aetherflux by pouring all my improvised mana into Battle, then using the lifegain to kill an opponent.\n"},{"attributes":{"bold":true},"insert":"Haunt the Network"},{"insert":" – A direct laser to the face and has the same synergy with Aetherflux Reservoir, except it also buffs itself by 2 artifacts, which are likely to trigger additional damage and/or artifact creation.\n"},{"attributes":{"bold":true},"insert":"Monumental Corruption"},{"insert":" – This can actually be a good one to get myself cards, but otherwise the intent is to kill an opponent with it.\n"},{"attributes":{"bold":true},"insert":"Blood Money"},{"insert":" – The only board wipe in the deck. Could be useful early if I can get a lead on mana and am behind on board state. Also propels my treasure count.\nArtifacts"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Expedition Map"},{"insert":" – Lets me find whatever land I want. Lands I will tutor for include: Archway of Innovation, Inventors’ Fair, Otawara, Takenuma, and Urza’s Saga. This is a good target for Silas and Urza’s Saga.\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" – There are times where I can make a lot of 1/1 thopters and constructs, which would allow me to fuel card draw. It also makes the Necron tokens easier to kill and more threatening. Urza’s Saga target.\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" – Nuff said. Urza target.\n"},{"attributes":{"bold":true},"insert":"Dragonspark Reactor"},{"insert":" – If I can get this out earlier, it can really rack up charges because it’s an ETB, not a cast trigger, so rocks and other triggered-created artifact tokens will make it build up and nobody will care about it until it gets big enough to swing the game. Ideally I’d 2-for-1 kill a player and another player’s scariest creature. Good Silas target.\n"},{"attributes":{"bold":true},"insert":"Ichor Wellspring"},{"insert":" – Egg. Good Silas target and really a good target for any of my sac outlets that generate value like KCI.\n"},{"attributes":{"bold":true},"insert":"Oni-Cult Anvil"},{"insert":" – It’s pretty mid because it’s fairly restricted, but it adds incremental value. Just another piece that should go largely ignored.\n"},{"attributes":{"bold":true},"insert":"Talisman of Dominance / Indulgence"},{"insert":" – Mana fixing.\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" – This is the only pure tutor in the deck. Artifact is good. With Krark-Clan Ironworks on the field, a player can activate Wishclaw Talisman and, holding priority, sacrifice it to KCI for mana. This allows them to search for a card and prevent the opponent from gaining control of the artifact, as it is already in the graveyard. Targets for tutoring are usually high-value pieces that lead to the end of the game, like a Tezzeret or something.\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine"},{"insert":" – Creates food tokens and then can make treasures when I sac a food. I would try to sac the food to KCI or something lower cost than the 2 it costs to use a food. This combos well with Academy Manufactor to get out of control. It is part of only 2 combos that exist in the deck, which will be explained below.\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":" – Removal bait to an extent, and I don’t have a lot of ways to gain life, but this is overall a good value piece and could keep me alive long enough to find wins. Used in one of the two combos in the deck.\n"},{"attributes":{"bold":true},"insert":"Encroaching Mycosynth"},{"insert":" – Typeshifter that can make my entire board almost into an artifact and therefore boosts my triggers and improvise count etc.\n"},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks"},{"insert":" – Extremely potent card. It’s definitely high value in the deck and used in one of the combos. It’s the best sac outlet I have and is critical to trigger my pingers that use LTB as a trigger. Also a great way to dump mana into Ballista or Hangarback Walker, then sack Hangarback Walker ahah.\n"},{"attributes":{"bold":true},"insert":"Lithoform Engine"},{"insert":" – Could be a little slow, but I like that I can pay 3 to copy an instant and kill 2 players, or copy a permanent that could break the game open. Most of all, the first ability allows me to accelerate my triggered abilities and activated abilities, so double Wishclaw or double Sauron card draw for example, or a Tezzeret ability.\n"},{"attributes":{"bold":true},"insert":"Panharmonicon"},{"insert":" – Double ETB for artifacts and creatures.\n"},{"attributes":{"bold":true},"insert":"Relic of Sauron"},{"insert":" – High-value card that I can play turn 2 if I start with 2 lands and a Sol Ring. Lets me sift through my deck and fill my hand again. Very good card.\n\nEnchantments"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" – Create treasures, draw cards, or create 3/2 shapeshifters, which aren’t considered artifacts I believe. It’s a little bit of an anti-synergy to Aetherflux, but it’s aligned with my overall strategy, which is to maximise artifacts, so I’d basically just make treasures each time only.\n"},{"attributes":{"bold":true},"insert":"Ghirapur Aether Grid"},{"insert":" – Early game use of my rocks for targeted removal, could be used later to machine gun players down or clear their boards.\n"},{"attributes":{"bold":true},"insert":"Mirrodin Besieged"},{"insert":" – Both abilities are good depending on where the game is. Late game I can kill players, and early game I can use it to passively build my board state for artifacts and also gives me Skullclamp targets.\n"},{"attributes":{"bold":true},"insert":"Biotransference"},{"insert":" – Great typeshifter that also provides token benefit and board state to further the gameplan. Anti-synergy to Aetherflux strategy, but is at least outpaced by Aetherflux, which is good.\n"},{"attributes":{"bold":true},"insert":"The Brothers’ War"},{"insert":" – Creates powerstones, goad gives me some longevity and political swing, has a laser in the 3rd act that targets 2 targets, likely 2 players to kill them or hurt significantly.\nInstants"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":" – This is actually a crazy card if I can get Silas out early because I can Entomb any card and then use Silas to cast it if it’s an artifact. If I already have Encroaching Mycosynth in play, that means Silas can let me cast any nonland permanent, meaning a dead or Entombed Tezzeret.\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" – Counter magic.\n"},{"attributes":{"bold":true},"insert":"Costly Plunder"},{"insert":" – Sacrifice a rock for 2 cards at instant speed. Yes please.\n"},{"attributes":{"bold":true},"insert":"Deadly Dispute"},{"insert":" – Sacrifice a rock for 2 cards "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a treasure? Yes please, even more.\n"},{"attributes":{"bold":true},"insert":"Unlicensed Disintegration"},{"insert":" – Frankly this isn’t a good card for its class. It costs 3 for a destroy ability and has a conditional Lightning Bolt to the face if you have an artifact, but I like it. It fits the theme and yeah, the picture is an obvious laser for disintegrating.\n"},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":" – Improvise is easy in this deck, so I can use it to tutor for any artifact I want. If Mycosynth is in play I can tutor for any nonland permanent. A strong line is to use a laser kill spell like Feedback Bolt or something, Whir of Invention into Torrential Gearhulk, and then cast Feedback Bolt again to kill a second person or finish off the initial target. Same idea to Whir of Invention into Gearhulk into Access Denied or Spell Swindle. Obviously Whir hits other pieces too, just depends on what’s happening since 3 blue open isn’t nothing, and if it gets counterspelled that hurts.\n"},{"attributes":{"bold":true},"insert":"Big Score"},{"insert":" – Card draw and treasures, yes please.\n"},{"attributes":{"bold":true},"insert":"Unexpected Windfall"},{"insert":" – Same as Big Score but harder to cast.\n"},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" – Funnily enough this actually lets me search for Torrential Gearhulk, which can later cast to recast Waterlogged Teachings and find something else. I’d likely use this to find a kill spell, or if it’s in my hand early or I really need to, I’d play it as a land I guess.\n"},{"attributes":{"bold":true},"insert":"Access Denied"},{"insert":" – Counter magic and makes 1/1 thopters based on CMC of countered spell.\n"},{"attributes":{"bold":true},"insert":"Feedback Bolt"},{"insert":" – Big laser kill spell at instant speed.\n"},{"attributes":{"bold":true},"insert":"Spell Swindle"},{"insert":" – Counter magic but gets treasures instead. Could be better on average, but just good in general for this deck, especially if Archway is out and I can improvise with 2 blue open, or better yet 0 open mana, sac 2 treasure for blue then improvise.\nPlaneswalkers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards are secret commanders.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Agent of Bolas"},{"insert":" – The fact that it can ult the turn after you play it is bonkers. Its +1 is fine, good in the deck generally. Its -1 to make 5/5s is likely what I’ll use the least, but it could come in handy, especially with Lithoform copying it to make 2 treasures into 2 5/5s. I’m always trying to find this card when I want to use its -4 to kill a player. I’m always looking for this when I have Aetherflux because it could allow me to win on the spot. I don’t have a way to give lifelink, so the combo to make Aetherflux a 5/5 artifact and then have it deal 50 damage and lifelink it back won’t work naturally in my deck.\n"},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":" – A bit more expensive to play, but the passive effect is nuts, giving affinity which lets me play things very, very cheaply and really boosts Hangarback and Walking Ballista. His +2 is sick and hits all opponents. He helps achieve the Aetherflux kill also. Unlikely to ever use his other 2 abilities because of how strong his +2 is for this deck.\nLands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archway of Innovation"},{"insert":" – Maybe the best land in the deck. High priority to play and fetch where possible.\n"},{"attributes":{"bold":true},"insert":"Fetch Lands"},{"insert":" – Double trigger for rocks and also mana fixing.\n"},{"attributes":{"bold":true},"insert":"Bounce Lands"},{"insert":" – Double rock triggers and slower mana advantage.\n"},{"attributes":{"bold":true},"insert":"Artifact Lands"},{"insert":" – Contributes to artifact count and replaces basics.\n"},{"attributes":{"bold":true},"insert":"Inventors’ Fair"},{"insert":" – Incidental lifegain and lets me tutor for a key artifact. Could be KCI to combo, could be Aetherflux or Hangarback or Mycosynth or Relic or Lithoform, who knows. Could just be Gearhulk to bring back a kill spell or chain into another tutor.\n"},{"attributes":{"bold":true},"insert":"Otawara"},{"insert":" – Just a great land and can deal with pesky opponent cards or save my own. Having 2 commanders lowers the cost as well.\n"},{"attributes":{"bold":true},"insert":"Takenuma"},{"insert":" – Milling is fine with Silas, and bringing back my high-value planeswalkers is nice, especially if I don’t have Silas out. I can Entomb a Tezzeret into the graveyard, then Takenuma to bring it back to hand.\n"},{"attributes":{"bold":true},"insert":"Urza’s Saga"},{"insert":" – The second phase is actually quite handy for getting a strong early blocker and can be useful late game to turn the tide. The 3rd phase I will use to go find Expedition Map or Sol Ring in the early game, potentially Skullclamp but unlikely. It can also get Hangarback and Walking Ballista, though they’d die instantly. I could use Silas to cast them from the grave if needed.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hangarback Walker"},{"insert":" – Cheap to play early and just tick up as I go, then becomes a great sac target to increase the artifact count. Can also get quite big, which could lead to a situation where I attack with it dealing damage, then sacrifice it to get the thopters and use a laser spell to kill, recur with Silas, and start again.\n"},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":" – Good source for dumping infinite mana into, and largely acts like a little machine gun really.\n"},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" – Just a really good value creature. Has the added bonus of deathtouch, so rock sacrifices instant-kill creatures.\n"},{"attributes":{"bold":true},"insert":"Chronomancer"},{"insert":" – This is a decent card in the deck. Artifact, flyer for clutch blocks, can turn rocks into card draw, and has unearth for a second go at the engine without needing Silas.\n"},{"attributes":{"bold":true},"insert":"Loyal Apprentice"},{"insert":" – Haste is fine, but the real value is in the lieutenant ability to generate me thopters. I’ll always have Toggo or Silas out if possible.\n"},{"attributes":{"bold":true},"insert":"Marionette Apprentice"},{"insert":" – Fabricate is fine, but the passive ping to each opponent is what I like because it hurts them on board wipes as well as when I sacrifice clues and treasure and even rocks and food.\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"insert":" – Mana dork that can block flyers and is an artifact.\n"},{"attributes":{"bold":true},"insert":"Reckless Fireweaver"},{"insert":" – Another pinger to each opponent.\n"},{"attributes":{"bold":true},"insert":"Academy Manufactor"},{"insert":" – This is a key engine piece in the right board state and can really accelerate me. Sometimes it’s just a 1/3 artifact, so it has a low floor and high ceiling.\n"},{"attributes":{"bold":true},"insert":"Forensic Gadgeteer"},{"insert":" – Investigate on artifact spell cast is great, often will double my artifact generation and with a typeshifter out this gets nutty. Also, lowering the cost of my artifact abilities is very nice and is also helpful for non-artifacts that get typeshifted.\n"},{"attributes":{"bold":true},"insert":"Hedron Detonator"},{"insert":" – Pinger that turns rocks into damage and can also turn rocks into cards off the top of the deck.\n"},{"attributes":{"bold":true},"insert":"Imperial Recruiter"},{"insert":" – Hits 11 other creatures in the deck, but is best for Marionette Master in the late game to close things out. Can also find Hangarback and Walking Ballista. If I bring it back into the deck it finds Phyrexian Metamorph too.\n"},{"attributes":{"bold":true},"insert":"Ingenious Artillerist"},{"insert":" – Another pinger.\n"},{"attributes":{"bold":true},"insert":"Lobelia Sackville-Baggins"},{"insert":" – Flash is nice since it can be tutored for with Waterlogged and also Imperial Recruiter. The ETB can be a massive accelerant in the right circumstances, but I suspect I’ll likely get it to yield 3+ treasures each play. It’s got nice synergy with my deathtouch creatures throwing rocks at big creatures, so I can flash her in and get a lot of treasures.\n"},{"attributes":{"bold":true},"insert":"Mayhem Devil"},{"insert":" – This is actually kinda crazy both in this deck and in EDH as a whole because it triggers off all sacrificed permanents. So if I have it out with Toggo and KCI, I can play a fetch land which triggers the sacrifice and creates 2 rocks, which I can sack with KCI and make 4 colourless mana whilst pinging 2 more times. So for the price of a fetch land I get 3 sacrifice triggers and now have 4 colourless mana floating by turning the rocks into mana.\n"},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":" – Another thopter engine for casts, benefits from typecasters in play. Good card draw to use on rocks, ability doesn’t tap him, and with Gadgeteer it only costs 1 blue which is good.\n"},{"attributes":{"bold":true},"insert":"Stridehangar Automaton"},{"insert":" – Buffs my thopters, which I have a number of ways to generate, so it could be a good way to win with 2/2 fliers. Also makes a thopter whenever any artifact token would be created, so a fetch land with Toggo and Stridehangar makes 2 rocks and 2 thopters off a single land play. Fetchable with Recruiter.\n"},{"attributes":{"bold":true},"insert":"Transit Mage"},{"insert":" – Artifact tutor that can be tutored for with Imperial Recruiter. Fetches me KCI, Lithoform, Panharmonicon, Relic of Sauron, Solemn Simulacrum, Torrential Gearhulk, Thought Monitor, and Metalwork Colossus. Fetches more if a typeshifter is in play.\n"},{"attributes":{"bold":true},"insert":"Trophy Mage"},{"insert":" – Tutor for 3-cost artifacts, tutorable from Imperial Recruiter. Fetches Stridehangar, Nuka-Cola, Academy Manufactor. This may seem like a small list, but being able to see any of those 3 cards in each game is handy.\n"},{"attributes":{"bold":true},"insert":"Mirkwood Bats"},{"insert":" – Pings on creation and sacrifice of tokens and has flying. Tutorable from Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Solemn Simulacrum"},{"insert":" – Gets a land which triggers rocks, draws a card when sacrificed, and is tutorable from Imperial Recruiter. Can also kill it with a rock if I need to draw a card or trigger an LTB trigger.\n"},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" – This is a secret commander. Toggo is actually an engine piece in the command zone and Silas is just an enabler and potentially a removal piece as well with rocks. I would always fabricate to give her +1 counters. Then sacrificing an artifact causes an opponent to lose 4 life for each artifact sacrificed.\n"},{"attributes":{"bold":true},"insert":"Torrential Gearhulk"},{"insert":" – This card can be very clutch, not really something I want to draw into in many cases, but can be good in the late game.\n"},{"attributes":{"bold":true},"insert":"Thought Monitor"},{"insert":" – This basically says pay 1 blue for a flying 2/2 body and draw 2 cards. I can tutor for it with Imperial Recruiter.\n"},{"attributes":{"bold":true},"insert":"Metalwork Colossus"},{"insert":" – This card is kinda funny in the deck. It’s a great Entomb target so you have a sac outlet available in the graveyard that opponents typically won't target. You use its sac ability and theb hold priority and continue to do it over and over again until youre finished and then the latest ability will trigger while the rest will whiff, but the point is that you have the outlet accessible. This way if you can land "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" , "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" or the real killer in "},{"insert":{"card-link":"Marionette Master"}},{"insert":" , you dont really telegraph having the outlet until its too late.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo 1"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Krark-Clan Ironworks by sacrificing a Food, adding colourless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token, and a tapped Food artifact token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite colourless mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Treasure tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Food tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite tapped Clue tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou control at least one Food"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo 2"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir + Tezzeret, Agent of Bolas"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Complete Combo on Commander Spellbook"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps"},{"insert":"\nActivate Tezzeret’s second loyalty ability by removing a loyalty counter from it, causing Aetherflux Reservoir to become an artifact creature until end of turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Give Aetherflux Reservoir lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Effects"},{"insert":"\nInfinite damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite lifegain triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prerequisites"},{"insert":"\nYou have a way to give Aetherflux Reservoir lifelink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your life total is at least 51"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
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