10k views49 days ago
Commander
Size: 100Salt sum: 31.92
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danaroach

10k views49 days ago
Commander
Size: 100Salt sum: 31.92

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{"ops":[{"insert":"📖 Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is my to my "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" deck "},{"attributes":{"italic":true},"insert":"Oops All Orzhov"},{"insert":", my lone Bracket 1 deck themed around a couple of pretty strict restrictions: every single card has to be Orzhov, and every creature has to be legendary. This deck was built in part because I've always wanted a deck that could exploit "},{"insert":{"card-link":"Righteous War"}},{"insert":".\n\nDate of creation:\n2025 June"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTheme:\nEach and every card cast will trigger Ardbert, putting two counters on every creature and giving them vigilance and menace until the end of turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPower:\nBracket 1, though it plays strong if nobody has removal or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin conditions:\nCombat damage off increasingly buffed creatures that have menace while also being able to remain back as blockers thanks to the vigilance trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay patterns:\nVery straight forward; play Ardbert, then play legends and spells that buff every creature on my board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRules and notes:\nOnly Orzhov spells, i.e. they must be both black and white."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature in the list must be legendary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n​⚙️ Card notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNotes on specific cards broken down by custom categories.\n\nAdvantage & Draw:\n"},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" replaces itself and can recur cards from the graveyard to my hand. This card isn't particularly good, but there are perilously few ways to draw that are both black and white, so this makes the cut."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Kenriths' Royal Funeral"}},{"insert":" is also not very good, but as with "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" there aren't many options."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Treacherous Greed"}},{"insert":" is easily my best draw option not stapled to a creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLand:\n"},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":" and "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" are easy ways to combat a grave deck without using up a card slot. There's no "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" here because I need as many ways to make both colors of mana, and my utility slots are devoted to things that draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":", "},{"insert":{"card-link":"Minas Tirith"}},{"insert":", "},{"insert":{"card-link":"Monumental Henge"}},{"insert":"and "},{"insert":{"card-link":"War Room"}},{"insert":" are ways to draw cards on lands, and card advantage and draw are at a premium here."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Demolition Field"}},{"insert":" and "},{"insert":{"card-link":"Strip Mine"}},{"insert":" deal with must-remove lands like "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" , "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glasswing Grace // Glasswing Grace"}},{"insert":" is a MDFC that can be a dual, or be a buff that an put two counters on all my creatures, depending on what I need more"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" does everything; ramp, protect a creature of mine, or temporarily blank a problem creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" will fetch Talon Gates at instant speed, get a draw land if I'm desperate, get Nykthos if I need big mana, get an answer like Scavenger Grounds if there's a graveyard problem, or fix my mana. It's perfect in every deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOrzhov Creatures: \n"},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" has significant evasion that when coupled with vigilance and menace will make her virtually unblockable, and she can also remove a threat when she enters while also being efficiently costed. I can't imagine a situation where this card ever gets replaced in this list."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" is an evasive attacker whose prepared spell will put three counters on one creature and two on every other creature assuming Ardbert is in play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" has two keywords that aren't provided by Ardbert, while also buffing the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Athreos, God of Passage"}},{"insert":" has a recursive ability and this deck needs any card advantage it can get."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" draws cards and there's nothing more important in this deck that finding any way to get card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" has a pretty mid draw ability, but it's good enough as a response to a board wipe, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Estinien Varlineau"}},{"insert":" draws cards and that will eternally ensure them a slot in this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firja, Judge of Valor"}},{"insert":" has evasion and card draw and I wish every creature here had that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":" is one of the few ways to protect the humans on my my board from a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Killian, Ink Duelist"}},{"insert":" is mostly here because he's efficient to cast and has lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Liesa, Forgotten Archangel"}},{"insert":" provides some card advantage and does so on an evasive body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moira and Teshar"}},{"insert":" is a similar situation as Liesa; card advantage and evasion on a body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ravos, Soultender"}},{"insert":" is the same as Liesa and Moira/Teshar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadrix Silverquill"}},{"insert":" wins me games when he lands just for the card draw alone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shay Cormac"}},{"insert":" is one of my few ways to deal with things like Heroic Intervention, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teysa, Opulent Oligarch"}},{"insert":" is the only Teysa in the list, and that's because she generates card advantage off clues. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tomik, Wielder of Law"}},{"insert":" has evasion and could potentially draw me a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" is unsurprisingly the best card in the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" can potentially generate card advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoraline, Cosmos Caller"}},{"insert":" can potentially generate card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlaneswalkers:\n"},{"insert":{"card-link":"Kaya, Ghost Assassin"}},{"insert":" is here almost exclusively for the card draw on her -2 ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" like Kaya before him is here for the draw on his +1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtection:\n"},{"insert":{"card-link":"Batwing Brume"}},{"insert":" and"},{"insert":{"card-link":"Inkshield"}},{"insert":" are two fogs with pretty decent bonuses attached."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Beckon Apparition"}},{"insert":" can remove a problem while putting counters on all my creatures for a single mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" can recur my entire board and the persist counters will go away at the first spell I cast with Ardbert out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Righteous War"}},{"insert":" is the entire reason I wanted to brew this deck. It gives every creature in the deck protection from white and black, which frankly is a whole lot of stuff in the game. It will however occasionally cause issues with things like Glassing Grace, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n"},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" can change the game after a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Primevals' Glorious Rebirth"}},{"insert":" also is game-altering card after a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemoval:\n"},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" through "},{"insert":{"card-link":"Vanishing Verse"}},{"insert":" are easily the strong parts of this deck. There's just so many combined black/white removal options. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n​⚠️ Changelog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n2026 06-17 \nAdd "},{"insert":{"card-link":"Cloak and Dagger, Entwined"}},{"insert":" remove "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":": C&D have two keywords that don't overlap with Ardbert and are removal as well. All JMG had going for him was costing WB."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" remove "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" : Any way to draw cards in this deck is needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 04-22\nAdd "},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" remove "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":": Abigale has evasion and a repeated way to generate counters with her reusable prepared ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" remove "},{"insert":{"card-link":"Obzedat's Aid"}},{"insert":": Fix What's Broken can only be used once but it goes a lot wider."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" remove "},{"insert":{"card-link":"Barrensteppe Siege"}},{"insert":": KC is cheaper and has potential card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Scriv, the Obligator"}},{"insert":" remove "},{"insert":{"card-link":"Mister Negative"}},{"insert":": Scriv just does more at a better cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" remove "},{"insert":{"card-link":"The Spot, Living Portal"}},{"insert":": Silverquill has way more upside."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 01-26\nAdd "},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" rmv "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":": There's just not enough Lurrus targets here for a body with no evasion at three mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.49
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit
Ardbert, Warrior of Darkness (fic) 77

Commander

(CTRL to add secondary)

Advantage & Draw

Qty: 3 Price: $1.33
Killian's Confidence
Target creature gets +1/+1 until end of turn. Draw a card.
Whenever one or more creatures you control deal combat damage to a player, you may pay
. If you do, return this card from your graveyard to your hand.
Sorcery
Killian's Confidence (sos) 197
The Kenriths' Royal Funeral
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost
less to cast for each card exiled with The Kenriths' Royal Funeral.
Legendary Enchantment
The Kenriths' Royal Funeral (mat) 34
Treacherous Greed
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.
Instant
Treacherous Greed (mkm) 237

Advantage & Draw

(CTRL to add secondary)

Land

Qty: 36 Price: $342.84
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Glasswing Grace
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Enchantment - Aura
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (fic) 422
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 300
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

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Orzhov Creatures

Qty: 38 Price: $170.08
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
Legendary Creature - Bird Bard
Abigale, Eloquent First-Year (ecl) 204
Abigale, Poet Laureate
Flying
Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Bird Bard
Abigale, Poet Laureate // Heroic Stanza (sos) 170
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout
Amalia Benavides Aguirre (lci) 221
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature - Knight Vampire
Arvad the Cursed (moc) 317
Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue
Astarion, the Decadent (clb) 265
Athreos, God of Passage
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Legendary Creature Enchantment - God
Athreos, God of Passage (plst) JOU-146
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature - Bird Warlock
Breena, the Demagogue (otc) 217
Cloak and Dagger, Entwined
Deathtouch, lifelink
When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
Legendary Creature - Human Hero
Cloak and Dagger, Entwined (msh) 211
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier
Commissar Severina Raine (40k) 112
Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel
Drana and Linvala (mom) 222
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Estinien Varlineau
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.
At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
Legendary Creature - Warrior Elf
Estinien Varlineau (fic) 82
Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire
Felisa, Fang of Silverquill (clb) 845
Firja, Judge of Valor
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Legendary Creature - Cleric Angel
Firja, Judge of Valor (khm) 209
Jirina, Dauntless General
When Jirina enters, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Soldier
Jirina, Dauntless General (mat) 32
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (2x2) 237
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov.
, Remove six +1/+1 counters from Karlov: Exile target creature.
Legendary Creature - Spirit Advisor
Karlov of the Ghost Council (rvr) 193
Killian, Ink Duelist
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost
less to cast.
Legendary Creature - Human Warlock
Killian, Ink Duelist (stx) 197
Liesa, Forgotten Archangel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Legendary Creature - Angel
Liesa, Forgotten Archangel (inr) 243
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
MacCready, Lamplight Mayor (pip) 108
Moira and Teshar
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Bird Spirit Phyrexian
Moira and Teshar (moc) 7
Ravos, Soultender
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Ravos, Soultender (c16) 39
Rufus Shinra
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
Legendary Creature - Human Noble
Rufus Shinra (fin) 238
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9
Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon
Shadrix Silverquill (tdc) 302
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue
Shay Cormac (acr) 65
Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon
Silverquill, the Disputant (sos) 226
Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight
Syr Vondam, Sunstar Exemplar (eoe) 231
Syr Vondam, the Lucent
Deathtouch, lifelink
Whenever Syr Vondam enters or attacks, other creatures you control get +1/+0 and gain deathtouch until end of turn.
Legendary Creature - Human Knight
Syr Vondam, the Lucent (eoe) 232
Teysa, Opulent Oligarch
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Legendary Creature - Human Advisor
Teysa, Opulent Oligarch (mkm) 234
Tomik, Wielder of Law
Affinity for planeswalkers (This spell costs
less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
Legendary Creature - Human Advisor
Tomik, Wielder of Law (mkm) 431
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Tymna the Weaver (c16) 48
Verrak, Warped Sengir
Flying, deathtouch, lifelink
Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
Legendary Creature - Vampire
Verrak, Warped Sengir (dmc) 16
Vish Kal, Blood Arbiter
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature - Vampire
Vish Kal, Blood Arbiter (2xm) 226
Wernog, Rider's Chaplain
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human
Wernog, Rider's Chaplain (slx) 8
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay
and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat
Zoraline, Cosmos Caller (blb) 242

Orzhov Creatures

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Planeswalker

Qty: 2 Price: $5.98
Kaya, Ghost Assassin
0: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.
Legendary Planeswalker - Kaya
Kaya, Ghost Assassin (plst) CN2-75
Sorin, Grim Nemesis
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Legendary Planeswalker - Sorin
Sorin, Grim Nemesis (soi) 251

Planeswalker

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Protection

Qty: 5 Price: $23.11
Batwing Brume
Prevent all combat damage that would be dealt this turn if
was spent to cast this spell. Each player loses 1 life for each attacking creature they control if
was spent to cast this spell. (Do both if
was spent.)
Instant
Batwing Brume (plst) EVE-81
Beckon Apparition
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Instant
Beckon Apparition (uma) 211
Cauldron Haze
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Cauldron Haze (eve) 84
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
Righteous War
White creatures you control have protection from black.
Black creatures you control have protection from white.
Enchantment
Righteous War (vis) 134

Protection

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Recursion

Qty: 2 Price: $2.98
Fix What's Broken
As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Sorcery
Fix What's Broken (sos) 188
Primevals' Glorious Rebirth
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Legendary Sorcery
Primevals' Glorious Rebirth (dmc) 165

Recursion

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Removal

Qty: 10 Price: $15.86
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Dire Tactics
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Dire Tactics (iko) 183
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (stx) 188
Kaya's Guile
Choose two —
• Each opponent sacrifices a creature of their choice.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine
(Choose all if you pay the entwine cost.)
Instant
Kaya's Guile (mh1) 205
Merciless Eviction
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Sorcery
Merciless Eviction (onc) 120
Mortify
Destroy target creature or enchantment.
Instant
Mortify (fic) 327
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Pest Control (big) 22
Utter End
Exile target nonland permanent.
Instant
Utter End (dsc) 91
Vanishing Verse
Exile target monocolored permanent.
Instant
Vanishing Verse (stx) 244

Removal

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Utility

Qty: 3 Price: $3.33
Edge of the Divinity
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Enchantment - Aura
Edge of the Divinity (eve) 87
Feast of the Victorious Dead
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.
Enchantment
Feast of the Victorious Dead (mat) 30
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223

Utility

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Deck Info

Deck stats

70 pips - 65 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
71 pips - 65 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
12 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"📖 Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is my to my "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" deck "},{"attributes":{"italic":true},"insert":"Oops All Orzhov"},{"insert":", my lone Bracket 1 deck themed around a couple of pretty strict restrictions: every single card has to be Orzhov, and every creature has to be legendary. This deck was built in part because I've always wanted a deck that could exploit "},{"insert":{"card-link":"Righteous War"}},{"insert":".\n\nDate of creation:\n2025 June"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTheme:\nEach and every card cast will trigger Ardbert, putting two counters on every creature and giving them vigilance and menace until the end of turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPower:\nBracket 1, though it plays strong if nobody has removal or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin conditions:\nCombat damage off increasingly buffed creatures that have menace while also being able to remain back as blockers thanks to the vigilance trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay patterns:\nVery straight forward; play Ardbert, then play legends and spells that buff every creature on my board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRules and notes:\nOnly Orzhov spells, i.e. they must be both black and white."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature in the list must be legendary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n​⚙️ Card notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNotes on specific cards broken down by custom categories.\n\nAdvantage & Draw:\n"},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" replaces itself and can recur cards from the graveyard to my hand. This card isn't particularly good, but there are perilously few ways to draw that are both black and white, so this makes the cut."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Kenriths' Royal Funeral"}},{"insert":" is also not very good, but as with "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" there aren't many options."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Treacherous Greed"}},{"insert":" is easily my best draw option not stapled to a creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLand:\n"},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":" and "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" are easy ways to combat a grave deck without using up a card slot. There's no "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" here because I need as many ways to make both colors of mana, and my utility slots are devoted to things that draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":", "},{"insert":{"card-link":"Minas Tirith"}},{"insert":", "},{"insert":{"card-link":"Monumental Henge"}},{"insert":"and "},{"insert":{"card-link":"War Room"}},{"insert":" are ways to draw cards on lands, and card advantage and draw are at a premium here."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Demolition Field"}},{"insert":" and "},{"insert":{"card-link":"Strip Mine"}},{"insert":" deal with must-remove lands like "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" , "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glasswing Grace // Glasswing Grace"}},{"insert":" is a MDFC that can be a dual, or be a buff that an put two counters on all my creatures, depending on what I need more"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" does everything; ramp, protect a creature of mine, or temporarily blank a problem creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" will fetch Talon Gates at instant speed, get a draw land if I'm desperate, get Nykthos if I need big mana, get an answer like Scavenger Grounds if there's a graveyard problem, or fix my mana. It's perfect in every deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOrzhov Creatures: \n"},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" has significant evasion that when coupled with vigilance and menace will make her virtually unblockable, and she can also remove a threat when she enters while also being efficiently costed. I can't imagine a situation where this card ever gets replaced in this list."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" is an evasive attacker whose prepared spell will put three counters on one creature and two on every other creature assuming Ardbert is in play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" has two keywords that aren't provided by Ardbert, while also buffing the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Athreos, God of Passage"}},{"insert":" has a recursive ability and this deck needs any card advantage it can get."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" draws cards and there's nothing more important in this deck that finding any way to get card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" has a pretty mid draw ability, but it's good enough as a response to a board wipe, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Estinien Varlineau"}},{"insert":" draws cards and that will eternally ensure them a slot in this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firja, Judge of Valor"}},{"insert":" has evasion and card draw and I wish every creature here had that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":" is one of the few ways to protect the humans on my my board from a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Killian, Ink Duelist"}},{"insert":" is mostly here because he's efficient to cast and has lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Liesa, Forgotten Archangel"}},{"insert":" provides some card advantage and does so on an evasive body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moira and Teshar"}},{"insert":" is a similar situation as Liesa; card advantage and evasion on a body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ravos, Soultender"}},{"insert":" is the same as Liesa and Moira/Teshar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadrix Silverquill"}},{"insert":" wins me games when he lands just for the card draw alone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shay Cormac"}},{"insert":" is one of my few ways to deal with things like Heroic Intervention, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teysa, Opulent Oligarch"}},{"insert":" is the only Teysa in the list, and that's because she generates card advantage off clues. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tomik, Wielder of Law"}},{"insert":" has evasion and could potentially draw me a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" is unsurprisingly the best card in the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" can potentially generate card advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoraline, Cosmos Caller"}},{"insert":" can potentially generate card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlaneswalkers:\n"},{"insert":{"card-link":"Kaya, Ghost Assassin"}},{"insert":" is here almost exclusively for the card draw on her -2 ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" like Kaya before him is here for the draw on his +1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtection:\n"},{"insert":{"card-link":"Batwing Brume"}},{"insert":" and"},{"insert":{"card-link":"Inkshield"}},{"insert":" are two fogs with pretty decent bonuses attached."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Beckon Apparition"}},{"insert":" can remove a problem while putting counters on all my creatures for a single mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" can recur my entire board and the persist counters will go away at the first spell I cast with Ardbert out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Righteous War"}},{"insert":" is the entire reason I wanted to brew this deck. It gives every creature in the deck protection from white and black, which frankly is a whole lot of stuff in the game. It will however occasionally cause issues with things like Glassing Grace, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n"},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" can change the game after a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Primevals' Glorious Rebirth"}},{"insert":" also is game-altering card after a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemoval:\n"},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" through "},{"insert":{"card-link":"Vanishing Verse"}},{"insert":" are easily the strong parts of this deck. There's just so many combined black/white removal options. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n​⚠️ Changelog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n2026 06-17 \nAdd "},{"insert":{"card-link":"Cloak and Dagger, Entwined"}},{"insert":" remove "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":": C&D have two keywords that don't overlap with Ardbert and are removal as well. All JMG had going for him was costing WB."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" remove "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" : Any way to draw cards in this deck is needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 04-22\nAdd "},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" remove "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":": Abigale has evasion and a repeated way to generate counters with her reusable prepared ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" remove "},{"insert":{"card-link":"Obzedat's Aid"}},{"insert":": Fix What's Broken can only be used once but it goes a lot wider."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" remove "},{"insert":{"card-link":"Barrensteppe Siege"}},{"insert":": KC is cheaper and has potential card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Scriv, the Obligator"}},{"insert":" remove "},{"insert":{"card-link":"Mister Negative"}},{"insert":": Scriv just does more at a better cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" remove "},{"insert":{"card-link":"The Spot, Living Portal"}},{"insert":": Silverquill has way more upside."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 01-26\nAdd "},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" rmv "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":": There's just not enough Lurrus targets here for a body with no evasion at three mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
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