danaroach
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Commander
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{"ops":[{"insert":"📖 Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is my to my "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" deck "},{"attributes":{"italic":true},"insert":"Oops All Orzhov"},{"insert":", my lone Bracket 1 deck themed around a couple of pretty strict restrictions: every single card has to be Orzhov, and every creature has to be legendary. This deck was built in part because I've always wanted a deck that could exploit "},{"insert":{"card-link":"Righteous War"}},{"insert":".\n\nDate of creation:\n2025 June"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTheme:\nEach and every card cast will trigger Ardbert, putting two counters on every creature and giving them vigilance and menace until the end of turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPower:\nBracket 1, though it plays strong if nobody has removal or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin conditions:\nCombat damage off increasingly buffed creatures that have menace while also being able to remain back as blockers thanks to the vigilance trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay patterns:\nVery straight forward; play Ardbert, then play legends and spells that buff every creature on my board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRules and notes:\nOnly Orzhov spells, i.e. they must be both black and white."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature in the list must be legendary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚙️ Card notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNotes on specific cards broken down by custom categories.\n\nAdvantage & Draw:\n"},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" replaces itself and can recur cards from the graveyard to my hand. This card isn't particularly good, but there are perilously few ways to draw that are both black and white, so this makes the cut."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Kenriths' Royal Funeral"}},{"insert":" is also not very good, but as with "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" there aren't many options."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Treacherous Greed"}},{"insert":" is easily my best draw option not stapled to a creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLand:\n"},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":" and "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" are easy ways to combat a grave deck without using up a card slot. There's no "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" here because I need as many ways to make both colors of mana, and my utility slots are devoted to things that draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":", "},{"insert":{"card-link":"Minas Tirith"}},{"insert":", "},{"insert":{"card-link":"Monumental Henge"}},{"insert":"and "},{"insert":{"card-link":"War Room"}},{"insert":" are ways to draw cards on lands, and card advantage and draw are at a premium here."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Demolition Field"}},{"insert":" and "},{"insert":{"card-link":"Strip Mine"}},{"insert":" deal with must-remove lands like "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" , "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glasswing Grace // Glasswing Grace"}},{"insert":" is a MDFC that can be a dual, or be a buff that an put two counters on all my creatures, depending on what I need more"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" does everything; ramp, protect a creature of mine, or temporarily blank a problem creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" will fetch Talon Gates at instant speed, get a draw land if I'm desperate, get Nykthos if I need big mana, get an answer like Scavenger Grounds if there's a graveyard problem, or fix my mana. It's perfect in every deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOrzhov Creatures: \n"},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" has significant evasion that when coupled with vigilance and menace will make her virtually unblockable, and she can also remove a threat when she enters while also being efficiently costed. I can't imagine a situation where this card ever gets replaced in this list."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" is an evasive attacker whose prepared spell will put three counters on one creature and two on every other creature assuming Ardbert is in play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" has two keywords that aren't provided by Ardbert, while also buffing the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Athreos, God of Passage"}},{"insert":" has a recursive ability and this deck needs any card advantage it can get."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" draws cards and there's nothing more important in this deck that finding any way to get card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" has a pretty mid draw ability, but it's good enough as a response to a board wipe, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Estinien Varlineau"}},{"insert":" draws cards and that will eternally ensure them a slot in this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firja, Judge of Valor"}},{"insert":" has evasion and card draw and I wish every creature here had that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":" is one of the few ways to protect the humans on my my board from a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Killian, Ink Duelist"}},{"insert":" is mostly here because he's efficient to cast and has lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Liesa, Forgotten Archangel"}},{"insert":" provides some card advantage and does so on an evasive body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moira and Teshar"}},{"insert":" is a similar situation as Liesa; card advantage and evasion on a body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ravos, Soultender"}},{"insert":" is the same as Liesa and Moira/Teshar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadrix Silverquill"}},{"insert":" wins me games when he lands just for the card draw alone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shay Cormac"}},{"insert":" is one of my few ways to deal with things like Heroic Intervention, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teysa, Opulent Oligarch"}},{"insert":" is the only Teysa in the list, and that's because she generates card advantage off clues. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tomik, Wielder of Law"}},{"insert":" has evasion and could potentially draw me a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" is unsurprisingly the best card in the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" can potentially generate card advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoraline, Cosmos Caller"}},{"insert":" can potentially generate card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlaneswalkers:\n"},{"insert":{"card-link":"Kaya, Ghost Assassin"}},{"insert":" is here almost exclusively for the card draw on her -2 ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" like Kaya before him is here for the draw on his +1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtection:\n"},{"insert":{"card-link":"Batwing Brume"}},{"insert":" and"},{"insert":{"card-link":"Inkshield"}},{"insert":" are two fogs with pretty decent bonuses attached."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Beckon Apparition"}},{"insert":" can remove a problem while putting counters on all my creatures for a single mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" can recur my entire board and the persist counters will go away at the first spell I cast with Ardbert out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Righteous War"}},{"insert":" is the entire reason I wanted to brew this deck. It gives every creature in the deck protection from white and black, which frankly is a whole lot of stuff in the game. It will however occasionally cause issues with things like Glassing Grace, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n"},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" can change the game after a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Primevals' Glorious Rebirth"}},{"insert":" also is game-altering card after a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemoval:\n"},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" through "},{"insert":{"card-link":"Vanishing Verse"}},{"insert":" are easily the strong parts of this deck. There's just so many combined black/white removal options. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n⚠️ Changelog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n2026 06-17 \nAdd "},{"insert":{"card-link":"Cloak and Dagger, Entwined"}},{"insert":" remove "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":": C&D have two keywords that don't overlap with Ardbert and are removal as well. All JMG had going for him was costing WB."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" remove "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" : Any way to draw cards in this deck is needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 04-22\nAdd "},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" remove "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":": Abigale has evasion and a repeated way to generate counters with her reusable prepared ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" remove "},{"insert":{"card-link":"Obzedat's Aid"}},{"insert":": Fix What's Broken can only be used once but it goes a lot wider."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" remove "},{"insert":{"card-link":"Barrensteppe Siege"}},{"insert":": KC is cheaper and has potential card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Scriv, the Obligator"}},{"insert":" remove "},{"insert":{"card-link":"Mister Negative"}},{"insert":": Scriv just does more at a better cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" remove "},{"insert":{"card-link":"The Spot, Living Portal"}},{"insert":": Silverquill has way more upside."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 01-26\nAdd "},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" rmv "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":": There's just not enough Lurrus targets here for a body with no evasion at three mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
Commander
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit

Commander
(CTRL to add secondary)
Advantage & Draw
The Kenriths' Royal Funeral
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.
Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.
Legendary Enchantment

Advantage & Draw
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Land
(CTRL to add secondary)
Orzhov Creatures
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

Astarion, the Decadent
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Legendary Creature - Vampire Elf Rogue

Cloak and Dagger, Entwined
Deathtouch, lifelink
When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
Legendary Creature - Human Hero

Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Estinien Varlineau
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.
At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
Legendary Creature - Warrior Elf

Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor

Moira and Teshar
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Bird Spirit Phyrexian

Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue

Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon

Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight

Teysa, Opulent Oligarch
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Legendary Creature - Human Advisor

Tomik, Wielder of Law
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
Legendary Creature - Human Advisor

Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Vish Kal, Blood Arbiter
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature - Vampire

Wernog, Rider's Chaplain
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Partner—Friends forever (You can have two commanders if both have this ability.)
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human

Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat

Orzhov Creatures
(CTRL to add secondary)
Planeswalker
Kaya, Ghost Assassin
0: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.
Legendary Planeswalker - Kaya

Sorin, Grim Nemesis
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Legendary Planeswalker - Sorin

Planeswalker
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Utility
Utility
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"📖 Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is my to my "},{"insert":{"card-link":"Ardbert, Warrior of Darkness"}},{"insert":" deck "},{"attributes":{"italic":true},"insert":"Oops All Orzhov"},{"insert":", my lone Bracket 1 deck themed around a couple of pretty strict restrictions: every single card has to be Orzhov, and every creature has to be legendary. This deck was built in part because I've always wanted a deck that could exploit "},{"insert":{"card-link":"Righteous War"}},{"insert":".\n\nDate of creation:\n2025 June"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTheme:\nEach and every card cast will trigger Ardbert, putting two counters on every creature and giving them vigilance and menace until the end of turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPower:\nBracket 1, though it plays strong if nobody has removal or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin conditions:\nCombat damage off increasingly buffed creatures that have menace while also being able to remain back as blockers thanks to the vigilance trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay patterns:\nVery straight forward; play Ardbert, then play legends and spells that buff every creature on my board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRules and notes:\nOnly Orzhov spells, i.e. they must be both black and white."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature in the list must be legendary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚙️ Card notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nNotes on specific cards broken down by custom categories.\n\nAdvantage & Draw:\n"},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" replaces itself and can recur cards from the graveyard to my hand. This card isn't particularly good, but there are perilously few ways to draw that are both black and white, so this makes the cut."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Kenriths' Royal Funeral"}},{"insert":" is also not very good, but as with "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" there aren't many options."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Treacherous Greed"}},{"insert":" is easily my best draw option not stapled to a creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLand:\n"},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":" and "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" are easy ways to combat a grave deck without using up a card slot. There's no "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" here because I need as many ways to make both colors of mana, and my utility slots are devoted to things that draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":", "},{"insert":{"card-link":"Minas Tirith"}},{"insert":", "},{"insert":{"card-link":"Monumental Henge"}},{"insert":"and "},{"insert":{"card-link":"War Room"}},{"insert":" are ways to draw cards on lands, and card advantage and draw are at a premium here."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Demolition Field"}},{"insert":" and "},{"insert":{"card-link":"Strip Mine"}},{"insert":" deal with must-remove lands like "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" , "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glasswing Grace // Glasswing Grace"}},{"insert":" is a MDFC that can be a dual, or be a buff that an put two counters on all my creatures, depending on what I need more"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" does everything; ramp, protect a creature of mine, or temporarily blank a problem creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" will fetch Talon Gates at instant speed, get a draw land if I'm desperate, get Nykthos if I need big mana, get an answer like Scavenger Grounds if there's a graveyard problem, or fix my mana. It's perfect in every deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOrzhov Creatures: \n"},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" has significant evasion that when coupled with vigilance and menace will make her virtually unblockable, and she can also remove a threat when she enters while also being efficiently costed. I can't imagine a situation where this card ever gets replaced in this list."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" is an evasive attacker whose prepared spell will put three counters on one creature and two on every other creature assuming Ardbert is in play. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Arvad the Cursed"}},{"insert":" has two keywords that aren't provided by Ardbert, while also buffing the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Athreos, God of Passage"}},{"insert":" has a recursive ability and this deck needs any card advantage it can get."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" draws cards and there's nothing more important in this deck that finding any way to get card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Commissar Severina Raine"}},{"insert":" has a pretty mid draw ability, but it's good enough as a response to a board wipe, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Estinien Varlineau"}},{"insert":" draws cards and that will eternally ensure them a slot in this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Firja, Judge of Valor"}},{"insert":" has evasion and card draw and I wish every creature here had that."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jirina, Dauntless General"}},{"insert":" is one of the few ways to protect the humans on my my board from a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Killian, Ink Duelist"}},{"insert":" is mostly here because he's efficient to cast and has lifelink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Liesa, Forgotten Archangel"}},{"insert":" provides some card advantage and does so on an evasive body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Moira and Teshar"}},{"insert":" is a similar situation as Liesa; card advantage and evasion on a body."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ravos, Soultender"}},{"insert":" is the same as Liesa and Moira/Teshar."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadrix Silverquill"}},{"insert":" wins me games when he lands just for the card draw alone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shay Cormac"}},{"insert":" is one of my few ways to deal with things like Heroic Intervention, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teysa, Opulent Oligarch"}},{"insert":" is the only Teysa in the list, and that's because she generates card advantage off clues. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tomik, Wielder of Law"}},{"insert":" has evasion and could potentially draw me a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" is unsurprisingly the best card in the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" can potentially generate card advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoraline, Cosmos Caller"}},{"insert":" can potentially generate card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlaneswalkers:\n"},{"insert":{"card-link":"Kaya, Ghost Assassin"}},{"insert":" is here almost exclusively for the card draw on her -2 ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" like Kaya before him is here for the draw on his +1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtection:\n"},{"insert":{"card-link":"Batwing Brume"}},{"insert":" and"},{"insert":{"card-link":"Inkshield"}},{"insert":" are two fogs with pretty decent bonuses attached."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Beckon Apparition"}},{"insert":" can remove a problem while putting counters on all my creatures for a single mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cauldron Haze"}},{"insert":" can recur my entire board and the persist counters will go away at the first spell I cast with Ardbert out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Righteous War"}},{"insert":" is the entire reason I wanted to brew this deck. It gives every creature in the deck protection from white and black, which frankly is a whole lot of stuff in the game. It will however occasionally cause issues with things like Glassing Grace, etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRecursion:\n"},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" can change the game after a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Primevals' Glorious Rebirth"}},{"insert":" also is game-altering card after a wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nRemoval:\n"},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" through "},{"insert":{"card-link":"Vanishing Verse"}},{"insert":" are easily the strong parts of this deck. There's just so many combined black/white removal options. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n⚠️ Changelog"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n2026 06-17 \nAdd "},{"insert":{"card-link":"Cloak and Dagger, Entwined"}},{"insert":" remove "},{"insert":{"card-link":"Judge Magister Gabranth"}},{"insert":": C&D have two keywords that don't overlap with Ardbert and are removal as well. All JMG had going for him was costing WB."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" remove "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" : Any way to draw cards in this deck is needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 04-22\nAdd "},{"insert":{"card-link":"Abigale, Poet Laureate // Heroic Stanza"}},{"insert":" remove "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":": Abigale has evasion and a repeated way to generate counters with her reusable prepared ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" remove "},{"insert":{"card-link":"Obzedat's Aid"}},{"insert":": Fix What's Broken can only be used once but it goes a lot wider."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Killian's Confidence"}},{"insert":" remove "},{"insert":{"card-link":"Barrensteppe Siege"}},{"insert":": KC is cheaper and has potential card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Scriv, the Obligator"}},{"insert":" remove "},{"insert":{"card-link":"Mister Negative"}},{"insert":": Scriv just does more at a better cost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add "},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" remove "},{"insert":{"card-link":"The Spot, Living Portal"}},{"insert":": Silverquill has way more upside."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2026 01-26\nAdd "},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":" rmv "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":": There's just not enough Lurrus targets here for a body with no evasion at three mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}




































































