1021 views42 days ago
Commander
Size: 100Est cost: $136.80Salt sum: 48.87
Tyondai
1021 views42 days ago
Commander
Size: 100Est cost: $136.80Salt sum: 48.87
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{"ops":[{"insert":"This is a budget version of "},{"attributes":{"link":"https://archidekt.com/decks/11578761/mono_blue_control"},"insert":"my bracket 4 azami control deck"},{"insert":". That primer goes into detail on the play patterns, specific cards and how the deck differs from the cEDH version, while this primer will only highlight key budget differences, potential upgrades and an important bracket consideration.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Is this a bracket 3 or 4 deck?"},{"insert":"\n\nThis deck plays as a budget bracket 4 deck and I'm confident playing this at bracket 4 tables. However, I also play this at bracket 3 tables, especially when i feel not everyone being honest about the powerlevel of their deck. \n\nHow can you play this at bracket 3? The key word is restraint. This doesn't mean you have to let people win while you have counters in hand, most people don't like that. It's about not being opressive with your counters. Not combo-ing to early, even if you probably could. If you don't understand this, just don't play this deck at bracket 3. You (and your azami deck) will get a pubstomping reputation rather quickly, even if you don't win. \n\nHow to honestly introduce this deck in a bracket 3 pregame discussion:\n\n\"This is a 50€ budget bracket 3 no gamechangers and no free spells azami control deck. It is light on tutors but does try to win with a 3 card combo*, usually no earlier than turn 6, but often later.\"\n\n*: some people will consider [[sigil tracer]] + [[dramatic reversal]] a two card combo. And for the [[isochron scepter]] variants, i'd agree as having non-lands tap for 2 or more is trivial. Having non-lands that tap for at least 1U while also having at least another wizard is no longer a two card combo in my book. "},{"attributes":{"link":"https://edhrec.com/combos/mono-blue/3236-4821"},"insert":"EDHREC agrees, but with a warning"},{"insert":".\n\nHere are 3 general tips for playing at bracket 3:\n\n1. Don't counter each player's first commander cast. \n2. Don't sandbag combo pieces. They're wizards, play them\n3. Tutor for interaction, not combo's. You'll draw your combo eventually.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget Changes"},{"insert":"\n\nmissing key cards:\n* [[mind over matter]]: the OG azami combo, part of the reserved list but not that expensive. I miss this card 'the least' in the budget deck, and would probably not even run it in a 100$ version\n* [[nykthos, shrine to nix]]: this card is insane ramp and pseudo-combo's with [[oboro breezecaller]]. It's also a great target for [[reality spasm]] in sigil tracer loops. You could run [[three tree city]] as a budget replacement.\n* fetchlands: they get [[mystic sanctuary]] and are replaced with a [[lorien revealed]] and two non-basic tapped fetchlands [[bad river]] and [[flood plain]] (plz finish this cycle wotc!)\n* [[spellseeker]] and [[mystical tutor]]: they usually tutor for [[dramatic reversal]] or [[reality spasm]] for use in [[sigil tracer]] loops.\n* [[cyclonic rift]]: replaced with [[filter out]]\n\nbudget specific cards:\n* [[walk the aeons]]: the cheapest extra turn spell. Use [[oboro breezecaller]] or [[vedalken mastermind]] to bounce [[mystic sanctuary]] to take extra turns. With azami in pay, you'll draw your deck and either find another combo (usually [[sigil tracer]]) or kill the table with flying wizards\n* obviously all the counterspells have been optimised for the budget. \n"}]}
Combo
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate

Combo
(CTRL to add secondary)
Counter - Ability
Counter - Ability
(CTRL to add secondary)
Counter - Spell
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Counter - Spell
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
dork
dork
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Removal
(CTRL to add secondary)
Tutor
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
(CTRL to add secondary)
Maybeboard
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment

Cytoplast Manipulator
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Creature - Human Wizard Mutant

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a budget version of "},{"attributes":{"link":"https://archidekt.com/decks/11578761/mono_blue_control"},"insert":"my bracket 4 azami control deck"},{"insert":". That primer goes into detail on the play patterns, specific cards and how the deck differs from the cEDH version, while this primer will only highlight key budget differences, potential upgrades and an important bracket consideration.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Is this a bracket 3 or 4 deck?"},{"insert":"\n\nThis deck plays as a budget bracket 4 deck and I'm confident playing this at bracket 4 tables. However, I also play this at bracket 3 tables, especially when i feel not everyone being honest about the powerlevel of their deck. \n\nHow can you play this at bracket 3? The key word is restraint. This doesn't mean you have to let people win while you have counters in hand, most people don't like that. It's about not being opressive with your counters. Not combo-ing to early, even if you probably could. If you don't understand this, just don't play this deck at bracket 3. You (and your azami deck) will get a pubstomping reputation rather quickly, even if you don't win. \n\nHow to honestly introduce this deck in a bracket 3 pregame discussion:\n\n\"This is a 50€ budget bracket 3 no gamechangers and no free spells azami control deck. It is light on tutors but does try to win with a 3 card combo*, usually no earlier than turn 6, but often later.\"\n\n*: some people will consider [[sigil tracer]] + [[dramatic reversal]] a two card combo. And for the [[isochron scepter]] variants, i'd agree as having non-lands tap for 2 or more is trivial. Having non-lands that tap for at least 1U while also having at least another wizard is no longer a two card combo in my book. "},{"attributes":{"link":"https://edhrec.com/combos/mono-blue/3236-4821"},"insert":"EDHREC agrees, but with a warning"},{"insert":".\n\nHere are 3 general tips for playing at bracket 3:\n\n1. Don't counter each player's first commander cast. \n2. Don't sandbag combo pieces. They're wizards, play them\n3. Tutor for interaction, not combo's. You'll draw your combo eventually.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget Changes"},{"insert":"\n\nmissing key cards:\n* [[mind over matter]]: the OG azami combo, part of the reserved list but not that expensive. I miss this card 'the least' in the budget deck, and would probably not even run it in a 100$ version\n* [[nykthos, shrine to nix]]: this card is insane ramp and pseudo-combo's with [[oboro breezecaller]]. It's also a great target for [[reality spasm]] in sigil tracer loops. You could run [[three tree city]] as a budget replacement.\n* fetchlands: they get [[mystic sanctuary]] and are replaced with a [[lorien revealed]] and two non-basic tapped fetchlands [[bad river]] and [[flood plain]] (plz finish this cycle wotc!)\n* [[spellseeker]] and [[mystical tutor]]: they usually tutor for [[dramatic reversal]] or [[reality spasm]] for use in [[sigil tracer]] loops.\n* [[cyclonic rift]]: replaced with [[filter out]]\n\nbudget specific cards:\n* [[walk the aeons]]: the cheapest extra turn spell. Use [[oboro breezecaller]] or [[vedalken mastermind]] to bounce [[mystic sanctuary]] to take extra turns. With azami in pay, you'll draw your deck and either find another combo (usually [[sigil tracer]]) or kill the table with flying wizards\n* obviously all the counterspells have been optimised for the budget. \n"}]}



















































































