Skadisson
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Commander
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Zethi, Arcane Blademaster
Multikicker
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Legendary Creature - Human Soldier

Commander
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Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Chun-Li: Cheat Codes
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Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Chun-Li: Combo Setup
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Chun-Li: Kikoken
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Chun-Li: Serenity Stream
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Chun-Li: Soten Ranka
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Chun-Li: Spinning Bird Kick
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Chun-Li: Stage Crowd
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Chun-Li: Wall-Jump
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
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Angelic Intervention
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Instant

Contractual Safeguard
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Instant

Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Suggestions (Comptetitive Counters)
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Madam Legs aka Chun-Li"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nChun-Li is a retired Interpol agent helping to defeat Shadaloo, a villainous corporation that seeks to upend law and order in the world.\nShe now is retired, raises her adopted daughter Li-Fen and teaches Martial Arts.\nThis Deck tries to take all these lore backgrounds and their vibe when picking mechanics and spells\nbut primarily focuses on her moves in the fighting game Street Fighter she is one of the stars in.\n\nWhen you have difficulty finding Chun-Li in Databases, she is from a Secret Lair drop and the original Magic Card she is based on is "},{"insert":{"card-link":"Zethi, Arcane Blademaster"}},{"insert":" \n\nI've now created an upgraded, more competitive version of this Deck, if you want to try that one it's called "},{"attributes":{"link":"https://archidekt.com/decks/12976207/stunlock_chunli_loran_madam_legs_upgrade"},"insert":"Stunlock"},{"insert":".\n\nMove List"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe moves listed here are the main techniques for Chun-Li to use in this Deck.\nThe techniques are represented by Cards that either exactly or vaguely resemble the technique in a Fighting Game.\n\nWall-Jump"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Flying, Vigilance and Protection"},{"insert":"\nOne of Chun-Li's ways to avoid opponent's attacks and turn the table on them is a wall jump.\n\nKikoken"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Targeted Removal"},{"insert":"\nAn iconic move of Chun-Li's is a blue fire ball she can change the intensity and reach of.\nIt can be used to get some zoning damage (damage in range) going, but since it's slower moving\nthan most other projectiles in the game, it's primary use is countering opponent's projectiles.\n\nSoten Ranka"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Finishing Move"},{"insert":"\nA newer move of Chun-Li's is a super move that does enormous damage and juggles an Opponent, in this Deck now it \"juggles\" and removes their creatures.\nIn this Deck it does not really work like a Finisher in the Magic the Gathering sense, but more like a Super Move, making her Attack even more powerful and scarier.\nI put "},{"insert":{"card-link":"Serpentine Ambush"}},{"insert":" in there because the base power and toughness boost is big, even for Magic standards, and it kinda has the flashy visual of a Street Fighter Super Move when you imagine Chun-Li during her attack turning into a giant Serpent, of course Serpents have nothing to do with Chun-Li or the concept of Kicking, but it's still a cool way to shapeshift in my humble opinion.\nIf you want something a bit more tasteful for Chun-Li there is also "},{"insert":{"card-link":"Majestic Metamorphosis"}},{"insert":" - i just don't own that card (yet) and think 5/5 for 2 Mana is better for a Finishing Move than 4/4 for 3 Mana even if it adds Flying and a Card Draw. And because a Finisher move should also bring great advantage over an opponent, there is also "},{"insert":{"card-link":"Succumb to the Cold"}},{"insert":" in there to diminish the Opponent's Blocker Options. Again, not a flavor win, because Chun-Li never did anything with Ice, but as a Finishing Move this is pretty potent.\n\nSpinning-Bird-Kick"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","italic":true},"insert":"Unblockable, Double Strike, Trample and Pump"},{"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Beside \"Hundred Lightning Kicks\", simulated with Chun-Li's Multikicker ability, her second most prominent move is the Spinning-Bird-Kick,"},{"insert":"\nwhere she relentlessly attacks an opponent from the air. Hovering over the ground, making it very hard to hit her back.\n\nSerenity Stream"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Lifegain"},{"insert":"\nA recent Move of Chun-Li is Serenity Stream, it is a Combo Setup that allows her to attack crouched, from the ground,\nin a long string of attacks.\n\nCombo Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Draw, Discard, Cycle and Cost Reduction"},{"insert":"\nEverything that enables Chun-Li to punch harder and have her moves in the right order (meaning the right instants in the graveyard) before she enters (with a Multikick) and starts going.\n\nStage Crowd"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nChun-Li's Stages in her game generally feature a ton of onlookers in bustling cities.\nWhile Chun-Li is the single main fighter in this Deck, other creatures will serve as support and are not necessarily designed to attack together with her.\nThey are rather there to hold opponents off from committing a foul or fleeing the scene.\n\nLi-Fen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nChun-Li adopted and raises Li-Fen, Chun-Li rescued her in one of her operations for Interpol. Her story is sad, so i'm not going too much into it here, but she definately deserves a cameo as an apprentice of martial arts. She's represented by "},{"insert":{"card-link":"Acrobatic Cheerleader"}},{"insert":".\n\nCammy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCammy was Chun-Li's partner in a lot of her Operations fighting Shadaloo, they formed a tight bond and are both probably the most prominent female fighting game characters in video game history. She's represented by "},{"insert":{"card-link":"Stealer of Secrets"}},{"insert":" in this Deck. She would be able to stand for herself, but to have another \"main character\" in a Voltron Deck wouldn't make much sense.\n\nBonus Stage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAs an homage to the Bonus Stage where you have to destroy a car in a set amount of time to gain a higher score overall i put "},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":" into this Deck. Every \"kick\" (instant spell from her Multikicker) removes an ice counter and once the ice is gone every creature that is not a Horror gets propelled back to each player's hand. For Chun-Li that's not a big problem, especially when this happens very early, before she has a lot of Auras and Equipment attatched and only few or no +1/+1 Counters on her. But for everyone else, who isn't running a Voltron Deck will probably have this move destroy their plans.\n\nCheat Codes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSpells that aren't meant for Chun-Li herself to kick - Sorceries, general Enchantments, Non-Equipment Artifacts as well as Instants that would be too expensive for her to carry into combat or wouldn't make sense to be played by her during an Attack Phase only. See it like Cheat Codes you use on a console if you really want to win.\n\n\nHow to Play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Game with Chun-Li has 3 phases that have to be very well timed in order for the Commander to perform well against other decks.\nThe Deck is a Voltron Spellslinger Deck, where the attacking Commander takes over the Job of slinging Instant Spells. This is not a Control deck.\nEverything in this Deck is designed for Chun-Li to be out and attacking as soon as possible with as many Instant Spells as possible in the Graveyard.\nBut because she is not a Reanimation Commander, just Milling your own library does not work in her favor. So the main Options to get the right Spells into\nthe Graveyard and exiled by her ASAP are Cycle and Discard Spells or to straight up just play the Instant Spells so they resolve and go into the Graveyard.\n\n"},{"attributes":{"italic":true},"insert":"Voltron - a Deck type that centers around supporting their Commander as the main Attacker, spending a lot of card slots for protection and strengthening the Commander's attacks. When there are additional Creatures they only serve as support for the Commander with their Game Plan or to bridge gaps in resources or slower Game Plans."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Spellslinger - a Deck type that focuses on casting a lot of Instant and/or Sorcery spells. Spellslinger decks feature a lot of ramp to pay for the spells, often might have spell copy abilities and usually also have alternative ways to cast spells."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Control - a Deck type that seeks to control the board to gain maximum advantage against opponents. This is the main type for Decks in Azorius colors (Blue and White), but Chun-Li sacrifices this control in part by reducing the main spell window to her attacks. You can still opt to play your instant spells regularly and establish control that way but then Chun-Li will lack a lot of resources."},{"insert":"\n\nAdressing the Hullbreaker Horror in the Room"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" is vital to Chun-Li's Game Plan as a regular Card, outside of any infinite Combo, he helps her by removing further opponent obstacles from the board and can rescue her when ever you play a multikicked instant spell copy from the exile. But in any modern Commander Deck, like this one here, which will always feature a "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" turns into an Infinite Combo Piece. This then makes him technically a Game Changer for Commander and would put this Deck into Bracket 3 through the Infinite Combo anyway. But this Deck is slow and not yet tuned for true competitive play, that is the main reason i kept the Deck at Bracket 2. Once i upgraded and optimized it well, i will consider upgrading to Bracket 3. Just remember - if you are agreeing to a Bracket 2 game, make sure that everyone knows that you have an Infinite Combo, but won't use it in a Bracket 2 game, so you can use "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" to help Chun-Li in Combat. Replacing him to 100% play by the Bracket Rules is hard, i couldn't find anything as potent for Chun-Li's Game Plan to replace him with yet.\n\nHere is the Infinite Combo in Detail: "},{"attributes":{"link":"https://commanderspellbook.com/combo/513-5034--46/"},"insert":"https://commanderspellbook.com/combo/513-5034--46/"},{"insert":"\n\nPhase 1: Setup"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Duration of max. 4-5 Turns"},{"insert":"\n\nThe Deck features 36 Lands, one Flippable Instant/Land Card with "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":", and 10 Ramp Options, in order to be able to get the Mana you need to cast as many of the Multikicked Exiled Spells during one of Chun-Li's Attacks as possible in Phase 3. Within the Land Base there is also "},{"insert":{"card-link":"Mistrise Village"}},{"insert":" to use when ever you really want a certain Spell played by yourself or Chun-Li to resolve and not be countered. Probably the wisest use are Instant Spells and/or any other flashed Spell that protects Chun-Li from Removal.\n\nBut in order to build a good Instant Selection during Phase 1 you have to bring Instant Spells into the graveyard and have enough Mana ready to cast Chun-Li the first time for 3 Mana plus how many Instant Spells you want to Exile from the Graveyard in Phase 2. And additionally try to get enchantments into your hand and equipment on the battlefield for Chun-Li to pick up in Phase 2. To get Instant Spells into the Graveyard you can just play them before Chun-Li arrives, for example on some smaller creatures that then get to become more dangerous for a turn and do some first damage to an opponent. Or just cycle them if they have that Ability or discard them with the discard Spell selections in this Deck. The best example for such a Discard Spell is probably "},{"insert":{"card-link":"Winternight Stories"}},{"insert":", because you won't be discarding Creatures you get to discard 2 Instant Spells at the same time.\n\nI'd suggest to not go below 4 Instant Spells already waiting in your Graveyard when Chun-Li arrives. Meaning you should at least have 7 Mana ready, with 6 of it being in Azorius Colors, when you choose to play Chun-Li, which is usually Mid-Game. This means ultimately that the Setup Phase consists of Casting, Discarding and Cycling Instant Spells while getting Creatures and other Spells in preparation for Chun-Li's arrival, some first little pokes at opponents and general protection of Chun-Li and your own board ready. Phase 1 is where Lifegain is the most crucial in this Deck, because without Chun-Li out, the entire Early Game you might be very open to Attacks and direct damage. Small Creatures, Protection and Lifegain in this Deck will try to mitigate that.\n\nAn generally optimal Instant Spell Setup in the Graveyard would be to have one Instant Spell of each of her 5 techniques, described above, in the Graveyard:\n"},{"attributes":{"bold":true},"insert":"Kikoken"},{"insert":" - for Chun-Li to be able to do damage to an Opponent you often have to remove/damage other Creatures or Spells while you are attacking, some Opponents might even flash in Creatures during your attack, so at least one counterspell or removal/damage Spell should be part of your Setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spinning-Bird-Kick"},{"insert":" - one Instant Spell that pumps Chun-Li and gives her either Unblockable or any other Effect that benefits her during her Attack of an Opponent or potentially a Blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Serenity Stream"},{"insert":" - one Instant Spell with several effects or options should be in there, too, serving as the Spell that helps in most unforseen situations or just enables you to do an actual Card combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Soten Ranka"},{"insert":" - optional unless you go against Go-Wide Decks with a ton of Creatures - one Instant Spell that removes several Creatures or all Opponent Creatures from the Game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wall Jump"},{"insert":" - semi optional - if you didn't get an Aura that gives Chun-Li Vigilance and/or Flying yet, have an Instant Spell in the Graveyard that does just that, or one that bounces her back, out of dire situations during an Attack, back to your hand for example."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInstants > Enchantments > Equipment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAll 5 techniques have also Cards that aren't Instant Spells, like Enchantments or Equipment, in this Deck, as emergency alternatives, so you don't rely on Instant Card luck only in order to get the Game Plan going. Still, Instant Spells, logically, take over most of this Deck's Card Slots. Enchantments have the benefit for Chun-Li that they only have to be payed for once and stay until Chun-Li bounces, is destroyed or gets exiled into the Command Zone, which is their biggest downside. Equipment has to be payed for twice, for playing and then equipping it, but other than Equipments it won't vanish if Chun-Li gets bounced, exiled or destroyed, unless the removal Spell played on her specifically says so. All of that said, Instant Spells are still the best, most reliable and most powerful options Chun-Li has - there is a good mechanical and balancing reason for Instant spells being Instants and normally not staying in the game like they kinda do with Chun-Li. \n\nAll three Spell types can of course be used on other Creatures, too, but only Enchantments then are locked in and can not be swapped out, Instant Spells Chun-Li gets to still pick up and \"reuse\" from the Graveyard if they were played on other Creatures first, so this \"locked in\" limitation really only applies to Enchantments.\n\nPhase 2: Arrival"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Duration of max. 2 Turns"},{"insert":"\n\nYou have 7 Mana ready, and at least 4 potent Instant Spells in your Graveyard, a few Equipment and/or Enchantment pieces ready. Now you can cast Chun-Li for the first time from her Command Zone.\nYou pay 3 Mana for her, and 4 additional Mana (all in White or Blue) for the Spells to become Exiled from the Graveyard and put one Kick-Counter on them each.\nShe has summoning Sickness and because there is no Haste in this Deck she won't get to attack right away, but without a lot of Mana left during the Turn she arrives in, it doesn't make much sense anyway to have her attack right away.\nYou can use the Turn Chun-Li comes in, and maybe one Turn after, to equip and enchant her for protection and to activate what ever abilities you want to activate from other creatures in order to pump Chun-Li for the next Phase.\n\nPhase 3: Combat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Should optimally be starting from Turn 6-8"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Duration: To Victory!"},{"insert":"\n\nAfter Chun-Li was first set up, is enchanted, fully equipped, and out of her Summoning Sickness, you can go into Combat with her.\nAlways remember that this is a Voltron Deck, so hold most of your Mana back for Chun-Li's attacks and only pay Mana for Creatures or other Spells if you really need to or if you feel like you are still lacking protection, ramp or other basic Spell Types.\nNow, during Attacks, it is highly situational which Instant Spells with a Kick Counter on them you want to cast from Exile and in what order.\nThis is where the Game Plan opens up and you can get super creative, the Voltron turns into a Spellslinger during Chun-Li's attack.\nHaving Counterspells kicked might be counter intuitive at first, because you will only be able to play them during your Attack Phase once they are in the Graveyard and Exiled by Chun-Li, but what Chun-Li mechanically uses to do her work is the one Stack she gets during her Attack, so having Counterspells ready within her Exiled Kick Spells, will help you keep her Attack Stack clear of any Opponent's Interaction.\n\nPhase 3+: Go Again"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Against all Odds"},{"insert":"\n\nIf you didn't manage to get Chun-Li protected properly in time and didn't have a Bounce spell to rescue her into your hand, she will get targeted by opponent's removal spells pretty relentlessly.\nBut her relatively low Mana Cost of 3 Mana makes recasting her from the Command Zone cost only 5 Mana and if you have to recast her for a second time in a game 7 Mana.\nThe Spells she kicked into Exile keep their Kick Counters even if she's removed, so when she comes back she has the originally kicked Spells still at her disposal and can kick additional ones - this is the point where you can really benefit from Chun-Li getting removed once or twice or if you feel like you have powerful spells in the Graveyard that need to be kicked aswell now, you can just bounce her into your hand and cast her next Turn with additional Multikicks. So never stop filling your Graveyard with additional Instants for new Multikicks, later down the line, by Chun-Li.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCharge Counters"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTwo Artifacts in this Deck use Charge Counters:\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" \n"},{"insert":{"card-link":"Lost Jitte"}},{"insert":" \n\nTo help with those Artifacts to do more and faster work, I added "},{"insert":{"card-link":"Surge Node"}},{"insert":" - just pay one mana each round to move one Charge Counter from the Node onto the Jitte or Chalice. This also means it's potentially enough to use 4 mana to play the Chalice at first and later boost it further with the Node.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kicks don't Survive the Graveyard!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nReferring to the Keyword on a Spell and not to Chun-Li's Multikicker ability.\nYou can not have a kicked spell keep their kicked mode/value when it goes into the Graveyard after being kicked.\nSo if you kick an Instant Spell, have it resolve and go to the Graveyard, it looses it's active kicked mode and/or value.\nIf you then exile it with Chun-Li's multikick and play it's copy on one of her attacks, you will have to pay the Spell's own, separate Kick costs aswell, if you want it's own Kick Mode and/or Value to take effect!\nTLDR: While Chun-Li is a Multikicker, having Instant Spells with Kick as her Kicked Spells doesn't really bring any benefit to her Game Plan specifically and might just add some additional options to the spell slot.\n\n\nJust a Copy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nChun-Li's kicked spells stay in Exile, with a kick counter on them. And even when she attacks she does not interact with those spells directly but generates a separate copy of them. So, just like spells loosing played kicks or values on themselves in the graveyard, a fresh copy of a spell will not remember anything of it's past plays. You cast the copy with Chun-Li attacking like a completely new instant spell every time. And only once per attack unless you add something that can generate further copies of instant spells as Chun-Li attacks.\n\n\nAdditional Ideas"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nHere is a good video for Chun-Li by YouTube channel \"Uncommon Ramen\" using a different approach (milling, a bit more go-wide, more expensive instants, proliferate) but giving you a well informed and much more competitive take on building for Chun-Li and what to look out for when playing her: "},{"attributes":{"link":"https://www.youtube.com/watch?v=N_ottqp7kbM"},"insert":"https://www.youtube.com/watch?v=N_ottqp7kbM"},{"insert":" \n\nThe few similarities in card picks in the video are purely coincidental, i only watched the video after finalizing the first version of this deck. "},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" for example is a remnant of my initial idea to \"go wide\" with tokens and copying creatures, like Chun-Li is copying spells, but it took way too many slots and diminished Chun-Li's own options, so i don't have a lot of \"go wide\" mechanics in this deck anymore. But Prowess is definately the first pick for synergy, and this is missing in my deck a lot, probably because my "},{"attributes":{"link":"https://archidekt.com/decks/12626415/jeskai_otten_strm_shiko_and_narset_narset_elsha_bria_ral_alania_veyran_jhoira_nivmizzet_jeskai_striker"},"insert":"Narset's Jeskai Storm Upgrade"},{"insert":" ate all my best prowess cards. \"Go wide\" will never return to this Chun-Li deck, i designed it specifically for Chun-Li to attack alone and might even swap Prowess with Exalted like in "},{"insert":{"card-link":"Angelic Benediction"}},{"insert":" for later Updates.\n\nBlink or Phase Out would be a great alternative for bouncing Chun-Li in order to protect her during Attacks, but it would deny you the ability to let her Multikick again, like a bounce to the Hand would allow for, because she just comes back from the Blink's Exile and doesn't get cast, so you don't get to play her Multikick again that way.\n\n\nUpdate 05/06/2025: Replaced Out Cold with Serpentine Ambush\n"}]}





























































































