Warsmith_Morgoth
201 views3 months ago
Commander
Size: 100Salt sum: 33.9
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{"ops":[{"insert":"The idea is to use Eligeth's powerful drawing abilities to become a true force at the table.\n\nBy drawing everytime you would normally scry you can start drawing many cards each turn. This will draw you into counterspells, removal both targeted and mass, and creatures that help you draw cards and creatures that help you beat down the opponents to win with combat damage,\n\nYou need to lay low early but make sure a threat doesnt pop up that could threaten your plan or your ultimate victory.\n\nChoose very carefully what you remove because of your limitations as a blue mage and be careful what things you target so as not to make enemies quickly.\n\nThe way to win with this deck is usually to copy Goliath Sphinx five times with Rite of Replication then kill an opponent with 6 8/7 flyers.\n\nYou can get an infinite turn combo going and if you do its game over because you will also be able to search your library at that point every time you draw to get exactly what you need.\nBeacon of Tomorrow's and Archmage Ascension. It is a difficult combo to setup but if you do its game over.\n"}]}
Copy
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery

Copy
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Draw
Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Enchantment

Draw
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Enchantment
Enchantment
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Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Ramp
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Removal
Removal
(CTRL to add secondary)
Tutor
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The idea is to use Eligeth's powerful drawing abilities to become a true force at the table.\n\nBy drawing everytime you would normally scry you can start drawing many cards each turn. This will draw you into counterspells, removal both targeted and mass, and creatures that help you draw cards and creatures that help you beat down the opponents to win with combat damage,\n\nYou need to lay low early but make sure a threat doesnt pop up that could threaten your plan or your ultimate victory.\n\nChoose very carefully what you remove because of your limitations as a blue mage and be careful what things you target so as not to make enemies quickly.\n\nThe way to win with this deck is usually to copy Goliath Sphinx five times with Rite of Replication then kill an opponent with 6 8/7 flyers.\n\nYou can get an infinite turn combo going and if you do its game over because you will also be able to search your library at that point every time you draw to get exactly what you need.\nBeacon of Tomorrow's and Archmage Ascension. It is a difficult combo to setup but if you do its game over.\n"}]}




































































