Skilez
1.3k views56 days ago
Commander
Size: 101Salt sum: 29.38
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"Armor (Precon - Upgraded) [2]"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nGameplay:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop a strong defensive perimeter early then turn those walls into enormous bodies to overwhelm your enemies. Dont worry about losses and use Abzan's incredible recursion power to just stay strong whatever happens.\n\nEarly Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop your board asap "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get Felothar out and start beating people "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its ok to keep Felothar in the command zone if the game is full of control players until you have redundancy - just wall up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMid Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Protect your stuff or revive them. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dont be hesitant to trade bodies...yours come back very easily "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use boardwipes to stop dangerous enemy boards from developing (recursion ftw)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You do have a small weakness vs flyers so try to focus your aggression on those players"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your walls can not keep up forever so keep being aggressive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tree of perdition to one shot enemies out of nowhere"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tree of Redemption can become crazy strong but be careful when to use it!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nToDo / Findings:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"tbd"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChangelog:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n09.05.2026:\nMeek Stone in, Wall of Omens out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turbulent Fen in, Temple of Plenty out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turbulent Moor in, Radiant Grove out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Catapult Fodder out, Weathered Wayfarer in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deathcap Glade in, Woodland Cemetary out "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Noetic Scales in, Isolated Chapel out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rammas Echor, Ancient Shield in, Fecund Greenshell out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shattered Sanctum in, Perimeter Captain out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"03.04.2026:\nAkroma's Will in, Jaddi Offshoot out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delney, Streetwise Lookout in, Wall of Blossoms out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Walls of Ba Sing Se in, Indomitable Ancients out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wave of Reckoning in, Damn out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doran, Besieged by Time in, Blight Pile out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"22.01.2026:\nremove Dragonlord Dramoka, add Tree of Perdition"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"18.01.2026:\nadded coming changes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12.08.2025:\nInitial description added\n\n"}]}
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Commander
(Ctrl to add secondary)
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Colfenor's Urn
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Artifact

Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Card Advantage
(Ctrl to add secondary)
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Gameplan
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Baldin, Century Herdmaster
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Human Warrior

Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Mass Disruption
(Ctrl to add secondary)
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk

Ramp
(Ctrl to add secondary)
Targeted Disruption
(Ctrl to add secondary)
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Sidar Kondo of Jamuraa
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Wingmantle Chaplain
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature - Human Cleric

Maybeboard
(Ctrl to add secondary)
Potential Upgrades
(Ctrl to add secondary)
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Upgrades
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Armor (Precon - Upgraded) [2]"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nGameplay:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop a strong defensive perimeter early then turn those walls into enormous bodies to overwhelm your enemies. Dont worry about losses and use Abzan's incredible recursion power to just stay strong whatever happens.\n\nEarly Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop your board asap "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get Felothar out and start beating people "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its ok to keep Felothar in the command zone if the game is full of control players until you have redundancy - just wall up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMid Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Protect your stuff or revive them. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dont be hesitant to trade bodies...yours come back very easily "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use boardwipes to stop dangerous enemy boards from developing (recursion ftw)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You do have a small weakness vs flyers so try to focus your aggression on those players"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your walls can not keep up forever so keep being aggressive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tree of perdition to one shot enemies out of nowhere"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tree of Redemption can become crazy strong but be careful when to use it!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nToDo / Findings:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"tbd"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nChangelog:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n09.05.2026:\nMeek Stone in, Wall of Omens out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turbulent Fen in, Temple of Plenty out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turbulent Moor in, Radiant Grove out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Catapult Fodder out, Weathered Wayfarer in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deathcap Glade in, Woodland Cemetary out "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Noetic Scales in, Isolated Chapel out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rammas Echor, Ancient Shield in, Fecund Greenshell out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shattered Sanctum in, Perimeter Captain out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"03.04.2026:\nAkroma's Will in, Jaddi Offshoot out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delney, Streetwise Lookout in, Wall of Blossoms out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Walls of Ba Sing Se in, Indomitable Ancients out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wave of Reckoning in, Damn out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doran, Besieged by Time in, Blight Pile out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"22.01.2026:\nremove Dragonlord Dramoka, add Tree of Perdition"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"18.01.2026:\nadded coming changes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12.08.2025:\nInitial description added\n\n"}]}




























































































































