doritosdust69
1.2k views29 days ago
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{"ops":[{"insert":"My own take on Forgetful Fish, which is a format where you and your opponent share the same deck and graveyard! This aggro control deck focuses on high player interaction with instant speed creatures and spells, along with burn effects and bouncing permanents.\n\nNew features and modifications are included for this game:\nPlayers start with 40 life, as opposed to the typical 20 life in a Forgetful Fish game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At the beginning of the game, each player gains an emblem consisting of the rules text for Bitterblossom and Faerie Tauntings."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is a shared command zone, where a player may cast one of the planeswalkers or creatures in this zone. Both players may only control one commander. However, a player may cast any other commander available in the command zone if that player first sacrifices their commander already in play. If your commander were to be moved to another zone, you may return that commander to the command zone. There is no limit on how many commanders in other zones (i.e. your hand or the graveyard)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you think I'm cute, you have to tell me!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith the inclusion of the starting emblems, this sets up a fun game of interaction where casting spells on your opponent's turn results in a burn-like effect thanks to the Faerie Tauntings emblem. To balance what would otherwise be a control-heavy theme that slows down the game, the Bitterblossom emblem spits out faerie tokens for each player while also causing you to lose life so that each player is made to take a more aggro stance in gameplay.\n\nHigh interaction in this deck is further supported by the inclusion of Glen Elandra Pranksters, which allows a player to bounce back their faeries to flash them in again as blockers, avoid combat damage when declared as a blocker, protect them from targeted removal, gain repeated value from your faeries with ETB effects, or hoard commanders in your hand to prevent your opponent from casting them.\n\nAny feedback is greatly appreciated!\n"}]}
Creature
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Creature - Wizard Faerie

Creature
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Commander
Commander
(CTRL to add secondary)
Emblem
Emblem
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My own take on Forgetful Fish, which is a format where you and your opponent share the same deck and graveyard! This aggro control deck focuses on high player interaction with instant speed creatures and spells, along with burn effects and bouncing permanents.\n\nNew features and modifications are included for this game:\nPlayers start with 40 life, as opposed to the typical 20 life in a Forgetful Fish game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At the beginning of the game, each player gains an emblem consisting of the rules text for Bitterblossom and Faerie Tauntings."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There is a shared command zone, where a player may cast one of the planeswalkers or creatures in this zone. Both players may only control one commander. However, a player may cast any other commander available in the command zone if that player first sacrifices their commander already in play. If your commander were to be moved to another zone, you may return that commander to the command zone. There is no limit on how many commanders in other zones (i.e. your hand or the graveyard)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you think I'm cute, you have to tell me!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith the inclusion of the starting emblems, this sets up a fun game of interaction where casting spells on your opponent's turn results in a burn-like effect thanks to the Faerie Tauntings emblem. To balance what would otherwise be a control-heavy theme that slows down the game, the Bitterblossom emblem spits out faerie tokens for each player while also causing you to lose life so that each player is made to take a more aggro stance in gameplay.\n\nHigh interaction in this deck is further supported by the inclusion of Glen Elandra Pranksters, which allows a player to bounce back their faeries to flash them in again as blockers, avoid combat damage when declared as a blocker, protect them from targeted removal, gain repeated value from your faeries with ETB effects, or hoard commanders in your hand to prevent your opponent from casting them.\n\nAny feedback is greatly appreciated!\n"}]}




























