IntrovertedLibido
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Commander
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Ghyrson Starn, Kelermorph
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid

Commander
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Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Rowan, Scholar of Sparks
Instant and sorcery spells you cast cost less to cast.
+1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
+1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
Legendary Planeswalker - Rowan


-In-
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Bullets
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Exalted Flamer of Tzeentch
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Demon

Burn Squad
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Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Counters
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Land
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Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian


Ramp
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
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Tutor
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Chandra's Incinerator
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental

Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

-Out-
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Burn Sideboard
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Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle - Siege


Tilonalli's Summoner
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Whenever this creature attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Creature - Human Shaman

You've Been Caught Stealing
Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Sorcery

Maybeboard
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Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Need to buy. . .
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Working on making this, my favorite deck, modular.\nStarted with over 250+ cards I wanted in, very hard to narrow down.\n\nWin Con is always going to be triggering Ghyrson on a \"1 damage to each opponent\" effect, a mere fourteen times.\n\nI took out the infinites, no more Niv-Mizzet, Parun. . . No more Storm-Kiln Artist + Haze of Rage. . . just good old fashioned pinging. Still including them in the sideboard, for higher-power tables. . . but I found it unsatisfying on many occasions to win like that. It never feels like, \"Yes! I played well and won a tight game!\" It always felt like, \"Oops. . . I guess I win!\"\nStill keeping in a couple of tutors for redundancy's sake. I like Long-Term Plans, since it's slow, but can find any card. . . and there are enough draw spells to dig into the library.\n\nPriorities:\nNeed lots of protection. . . especially on the second and third games with the same pod. This commander can draw a lot of attention. The ward works well for a while, but having several counterspells, bounces, hexproof effects, and phase out effects can keep him alive for longer. . . as well as enabling the \"burn squad\" to do their thing.\n\nHaving enough cards to play. It's easy to get ahead of myself, with the cheap cost of most spells in the deck, casting my spells early in the game--annoying my opponents, before I can really do any real meaningful damage. It's best to get a decent board state*, as well as letting opponents get decent board states before we start blasting them all down.\n\nDraw Spells--- Need to be able to move through the deck quickly, find lands, pingers, and spells to enable the pingers. Honestly, I could justify including closer to 15 draw spells. \n\nLands--- always such a hard call. I've played plenty of games with 31 lands, where I would need to mulligan to 5, and still not have 3 lands on turn three. Rocks are good to have, but not as good as getting 3 lands consistently. I've gone with the formula: 31.42 + 3.13*(Avg mana cost of spells) - 0.28*(#of Cheap Draw and Ramp). That's right around 34 lands.\n\n\nIt feels like the work on this deck could never be over, since there are so many swappable elements. More cheap burn spells are good, more protection spells are good, more lands are good, more finisher combos are good. . . \n\nAlas, I think I've decided that it's time to settle on a style of play for this. It's going to sit at the top end of Bracket 2, and be quite powerful, I think. Nothing too game breaking, but resilient and effective at executing its game plan. \nThat's where the \"Modular\" thing comes in. \nI want to have a preset list of cards that can be swapped in and out for each other, bringing the deck from Bracket 2 to 3, and 3 to 4. It's probably not well suited to CEDH, and I can't afford the cards that could make it barely squeeze in there anyway. I do have a few proxies of things to add in a pinch though. . .Volcanic Island, Cyclonic Rift, Fierce Guardianship, etc. . .\n\n*Decent Board State: Ghyrson out, one creature that can ping each opponent, at least four lands -- to cast a spell each turn, but still have mana open to protect the goods.\n\n\nModularity:\n\nPower-up Cards:\n\nMisc, Bracket 2:\nStaxy cards:\n"},{"insert":{"card-link":"Immolation Shaman"}},{"insert":" \n"},{"insert":{"card-link":"Scalding Viper // Steam Clean"}},{"insert":" \n"},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":" \n\n\nBracket 3:\n"},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":"\n "},{"insert":{"card-link":"Dizzy Spell"}},{"insert":" "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":"\n "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"\n "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" "},{"insert":{"card-link":"Personal Tutor"}},{"insert":" \n "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":"\nBracket 4:\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" +"},{"insert":{"card-link":"Haze of Rage"}},{"insert":"\n\n "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":"\n "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"\n "},{"insert":{"card-link":"Mana Drain"}},{"insert":"\n \n "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":" \n\n"}]}






















































































































































