TheForeverDM
321 views14 months ago
Brawl
Size: 100Salt sum: 44.71
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Drain
Drain
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Draw
A-The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
, : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
, : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Legendary Creature - Demon

Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Draw
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Land
Forsaken Crossroads
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

Ramp
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Removal
Removal
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Tutor
Tutor
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Wheels
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Wheels
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Win Cons
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact - Book

Win Cons
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"When I first saw "},{"insert":{"card-link":"A-Queza, Augur of Agonies"}},{"insert":", I knew I had to build a deck around it. Triggering on each draw and draining the opponent is so easy to abuse.\n\nFor starters, we'll look at our wincons. This is pretty straight forward, requiring only Queza and one the one card. "},{"insert":{"card-link":"Drogskol Reaver"}},{"insert":", "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":", and "},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":" are all going to get us into the win the moment we draw a card with them. That's the key thing: "},{"attributes":{"bold":true},"insert":"we must draw a card for the combo to start. "},{"insert":"These cards are pretty hefty in cost at 6-7 mana, so we'll need to make sure we can get that draw with something like "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" already on the field, or even a cantrip like "},{"insert":{"card-link":"Brainstorm"}},{"insert":" or something else. If we have to wait a whole turn, we're hoping our opponents can't get at us, or we've got counter spells or even "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" in hand.\n\n"},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" is an excellent card for closing the game. It draws half our deck, causing our opponent to lose ~50 life, however, we need to be aware of their life total. In Arena, I've seen plenty of decks go wild with life gain, so use this combo only when you can lock in a win.\n\nTypically, I'm not even casting Queza until I've got the cards necessary to win. In a normal Commander game, I'll drop my commander early, get down some damage over a few turns, but in Arena, we don't have the luxury of sitting around and letting the deck cook. We go big all at once.\n\nWe've got plenty of removal to keep the board clear of threats and dangers, and a few cards in the mid-game to draw some fire. "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Seizan, Perverter of Truth"}},{"insert":", "},{"insert":{"card-link":"The Speed Demon"}},{"insert":", "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" are going to draw some ire early on and we'll gladly let them if it means those cards aren't going to be used against Queza. It's nice to get all of our pieces down in addition to our commander, but we're not so naive as to think these things will be down all at once.\n\nAlways looking for comments and suggestions!\n"}]}





















































































