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Commander
Size: 100Salt sum: 27.31
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{"ops":[{"insert":"Do not listen to Archidekt on its power scaling, it says this is a 2. [LIE]\n\nIts far from it, this puppy is optimized to begin bashing your oppontents by turns 4 or 5 at latest.\nIn your starting hand you want to have enough lands to get your commander out and a discard outlet (DISCARD)\nOnce you do follow the step below\n"},{"attributes":{"bold":true},"insert":"Step 1: Get mana out."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 2: Discard any high cost vehicles (trust)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 3: Commander bring back discarded vehicles"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 4: Sacrifice Vehicle for greater good (Life, Draw, tokens)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 5: Profit"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step ???: Do a Daytona USA Hornet body slam in Sega Fighter's Megamix on your oppontents"},{"insert":"\n\nNotes:\n"},{"attributes":{"bold":true},"insert":"Parhelion II"},{"insert":" Amazing for token generation, try to tutor for this immediately and discard if you can. \n\n"},{"attributes":{"bold":true},"insert":"Aerial Surveyor"},{"insert":" is a great ramp piece as long you got a green player ramping too. \n\n"},{"attributes":{"bold":true},"insert":"Demonic Junker"},{"insert":" is great for getting rid of the annoying road bumps that stand between our bumper and our oppontent's face. \n\nWhat we hate the most is graveyard hate, they cant take away our junkyard. This is our Garage, so if you see any graveyard removal. Run them over with a Toyota Camry, but seriously remove that crap.\n\nPart A and B can be interchanged.\n\n a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a \n"}]}
Commander
Commander
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DISCARD
Argentum Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
Creature Artifact - Masticore Phyrexian

Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem

DISCARD
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Draw
Draw
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Drivers
Imotekh the Stormlord
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Legendary Creature Artifact - Necron

Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot

Drivers
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Land
Land
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Part A
Born to Drive
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Enchantment - Aura

Part A
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Ramp
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Ramp
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Removal (Toyota Camry)
Removal (Toyota Camry)
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The Garage
Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

The Garage
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Tutor
Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tutor
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Maybeboard
Foreboding Steamboat
When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield.
Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.
Crew 2
Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.
Crew 2
Artifact - Vehicle

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Maybeboard
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Part B Claim Insurance Fraud.
Part B Claim Insurance Fraud.
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Do not listen to Archidekt on its power scaling, it says this is a 2. [LIE]\n\nIts far from it, this puppy is optimized to begin bashing your oppontents by turns 4 or 5 at latest.\nIn your starting hand you want to have enough lands to get your commander out and a discard outlet (DISCARD)\nOnce you do follow the step below\n"},{"attributes":{"bold":true},"insert":"Step 1: Get mana out."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 2: Discard any high cost vehicles (trust)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 3: Commander bring back discarded vehicles"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 4: Sacrifice Vehicle for greater good (Life, Draw, tokens)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 5: Profit"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Step ???: Do a Daytona USA Hornet body slam in Sega Fighter's Megamix on your oppontents"},{"insert":"\n\nNotes:\n"},{"attributes":{"bold":true},"insert":"Parhelion II"},{"insert":" Amazing for token generation, try to tutor for this immediately and discard if you can. \n\n"},{"attributes":{"bold":true},"insert":"Aerial Surveyor"},{"insert":" is a great ramp piece as long you got a green player ramping too. \n\n"},{"attributes":{"bold":true},"insert":"Demonic Junker"},{"insert":" is great for getting rid of the annoying road bumps that stand between our bumper and our oppontent's face. \n\nWhat we hate the most is graveyard hate, they cant take away our junkyard. This is our Garage, so if you see any graveyard removal. Run them over with a Toyota Camry, but seriously remove that crap.\n\nPart A and B can be interchanged.\n\n a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a \n"}]}

























































































