Lichling
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Commander
Size: 100Salt sum: 45.73
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{"ops":[{"insert":"You are free to set yourself upon the path of eternal knowledge but be warned, the toll is paid in health, sanity and ones dearest relationships. \nImagine yourself a powerful and dedicated spell caster, no stranger to study or sacrifice; practiced in all domains, with mastery over healing and resurrection. \n\nWinning Tech\n\nThis deck is themed around "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":". An engine that converts lifegain into draw, with a secondary effect to alter your loss condition.\nIt leverages the colors, life gain, reanimation and draw ability of "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":"; if you try drawing out your opponents, first draw yourself into a "},{"insert":{"card-link":"Silence"}},{"insert":".\nKenny can buff "},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" to reduce the cost to draw to U, targeting an opponent will trigger "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" allowing a loop. Two reducers each reducing activated abilities by 2 can supplement for Agatha.\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + 3 mana production from dorks or rocks, 1 of which is blue will win with kenrith.\nIsoscepeter + "},{"insert":{"card-link":"Final Fortune"}},{"insert":" can make infinite turns with lich out.\nIsocron + "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" can get back FF or DR or "},{"insert":{"card-link":"Last Chance"}},{"insert":", "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":" and "},{"insert":{"card-link":"Chance for Glory"}},{"insert":". \n"},{"insert":{"card-link":"Necropotence"}},{"insert":" is another engine that runs off of life and synergies with, flash enablers, extra turn spells, and rituals. I run stifle effects like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" to not lose to my own triggers.\n"},{"insert":{"card-link":"Necromancy"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" can target "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and if you have a U rock/dork you can make the mana to win with Kman. I run looting effects to help discard Abdel.\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" can find "},{"insert":{"card-link":"Asmodeus the Archfiend"}},{"insert":", "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" and "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" with a reanimation effect on NOoze and any combination of BBB or 3 cards you can draw your library and make the B required to cast your wincon.\nSkirge Familiar can be paired with a "},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":", LMastery, Necro or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" (given you have more than half the hp of the highest opponent) and a "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":" you can drain the table.\n"},{"insert":{"card-link":"Feast of Sanity"}},{"insert":" + "},{"insert":{"card-link":"Putrid Imp"}},{"insert":" can substitute the skirge and the necrodom but require a lich / grimoire effect in play. If your opponents still have alot of HP you will need to loop your library with "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":".\n\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" can be used to extend potential by blinking rocks on cast. Bonus points for the blinking the guilded lotus.\n"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is more expensive than regrowth but is a body that can be reanimated by kenrith and also can be blinked by displacer kitten.\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" can be used to extend our potential and help fix mana by acting as ritualesq ramp, it can also combo with displacer kitten and ewitness to make infinite mana, kenrith can use this to win.\nWe can pair this with a mana positive, or free spell to actually make infinite mana to win with kenrith.\n\nSupporting Tech\n\nOur returned king can use an ability reducer to gain 5 life for W, with "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" that becomes gain 10. With a lich effect you draw 20.\n"},{"insert":{"card-link":"Nature's Claim"}},{"insert":" can be used to destroy your own necro effects if you need to get back your discard pile.\nReminder the Necorpotence puts its exile triggers on the stack, so kenrith can reanimate creatures discarded before it gets exiled.\n"},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" is a ritual on a stick that can cast necro. It also produces the 3 mana required to win with Isorev.\n"},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" can put your necropotence into play.\n"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" can enable you to cast at instant speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":", or help you dodge a discard step with "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". \nA discard outlet can put a creature in the graveyard, kenrith can have his resurrection ability reduced from 4B to 2B -> B, this is a way to save mana on expensive creatures like Sfamiliar.\n"},{"insert":{"card-link":"Windfall"}},{"insert":" alone allows us to disrupt tutors, or people building towards a hand based combo, wheel to find the table interaction when threatened and draw a burst of cards without an engine developed; but if we pair it with Smothering Tithe it can make the mana to dump our hand or develop expensive pieces early.\n"},{"insert":{"card-link":"Accomplished Alchemist"}},{"insert":" can be a mana engine off of a kenrith, W2 mana nets 5 mana of any color. With a reducer this is a single W. WW4 or WW if reduced can be converted into 10U which can be converted into 5 draws.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" I'm trying as a necro extender or something that can buffer as a fog when a Lich effect is in play. It's also recurable with Kenrith. It can also recover damage from my painful landbases to enable the alchemist.\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and "},{"insert":{"card-link":"Careful Study"}},{"insert":" can all discard Asmodeus if drawn inopportunely.\nRituals help me color fix and get out early necro's\nInstant Speed and Extra turn effects really help bolster your ability to win off a necro. Helps set up lichs mastery and allows for value extra turn spells when developed.\n\nGame plan\n\nTurbo potential\nTry to get out flash enablers, a necro effect and dig for instant mana. Find extra turn spells to go again. Save protection for your win.\n\nTempo potential\nTry to get out rocks and cost reducers for an early kenrith and use his activated ability to bolster your life total buying the time to scale. Counter the opponents win attempts and engine.\n\nMidrange potential\nSet up mana and instant speed enablers then ritual / extra turn effect to play lich before our opponents can use it to kill us. Interact with your opponents oppressive pieces.\n\nCombo potential\nYou can develop rocks and win with iso rev or through Reanimating your abdel this can be done without rocks from buried alive or you use your engine pieces to either make you mana or draw you cards to fuel the ability to find the 3rd piece.\n\nNotes:\nThis landbase is overkill, This was my first 5c deck so i went alittle hard. In the future the land base will be tuned down to be mostly back sources stapled to a secondary color.\nI am considering a less blingy land base with the verges, given im running necro its not great losing life to cast spells and play lands.\n\nCards i hate include "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" and "},{"insert":{"card-link":"Manamorphose"}},{"insert":". Im considering manamorpose again due to its combo potential with displacer kitten, ewitness.\n\nCards i am considering include "},{"insert":{"card-link":"Weather the Storm"}},{"insert":", fog effects and another way to destroy / bounce my necro effects. I would probably trade out solitary confinement or "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" as with solitary I cant use the life gain from kenrith and toxic uses up my life, which i need for necro or cost me too much material if a lich effect is in play.\n\nIf someone wanted to turn this deck into a control variant you could run cards like "},{"insert":{"card-link":"Fleshbag Marauder"}},{"insert":" this can be reanimated from kenrith at a reduced cost from 4B to 2B->B.\n\nGiven the lifegain theme of the deck, you could run entomb or a discard outlet to get felladar sovergign in the bin and use kenrith the reanimate it at an opponants endstep right before your turn. I thought you could do this on untap but apparently that is an illegal move.\nIf i ran entomb id probably also run goblin welder to cheat out the grimoire.\nIf i ran gwelder id probably run bolas citidel to combo with necropotance.\nI actually like trash for treasure also.\n\nYou can also run neoform and eldrich evolution and paragrin drake, birthingpod your kenrith for dead eye soulbodning your drake. \n\nThe Alchemist addition makes me consider more life gain effects.\n\nAfter swapping out Abdel I could also take out my necromancy or animate dead but those still overlap with the nooze combo. They also allow me to reanimate opponents creatures.\n\nI plan on swapping out my birds of paradise and valley floodcaller for my hypothetical glarb list. Maybe even my necropotence...\n\nUpdates:\nI have removed manamorphose for "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":", i find i'm really bad at figuring out what colors to name.\nI have not done enough testing with all the lose the game spells, i probably need to take one or two out until i find a stifle or trickbind.\nFaerie Mastermind has be replaced with Accomplished Alchemist.\nI have changed "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" with "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" this can be used with isocron.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" has replaced "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":".\nI took out "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" for a basic swamp and added "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" to bump the the land count to 34.\nAbdel Adrian, valley floodcaller, birds of paradise has been swapped out for displacer, lotus petal and otawara.\nI changed back Ewitness but swapped out regrowth.\n"},{"insert":{"card-link":"Defabricate"}},{"insert":" has been upgraded to "},{"insert":{"card-link":"Trickbind"}},{"insert":".\nDisclaimers:\nThis deck is apart of a gauntlet project where it will run no overlapping cards between any other gauntlet decks.\nThis deck is limited to the cards I own.\n"}]}
Commander
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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Buried Alive Combo
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Buried Alive Combo
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Counters
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Counters
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Extending potential
Extending potential
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kenrith wincons
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

kenrith wincons
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Land
Land
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Lich combo
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact - Book

Lich combo
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Looters and
Looters and
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Ramp
Ramp
(CTRL to add secondary)
Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"You are free to set yourself upon the path of eternal knowledge but be warned, the toll is paid in health, sanity and ones dearest relationships. \nImagine yourself a powerful and dedicated spell caster, no stranger to study or sacrifice; practiced in all domains, with mastery over healing and resurrection. \n\nWinning Tech\n\nThis deck is themed around "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":". An engine that converts lifegain into draw, with a secondary effect to alter your loss condition.\nIt leverages the colors, life gain, reanimation and draw ability of "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":"; if you try drawing out your opponents, first draw yourself into a "},{"insert":{"card-link":"Silence"}},{"insert":".\nKenny can buff "},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" to reduce the cost to draw to U, targeting an opponent will trigger "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" allowing a loop. Two reducers each reducing activated abilities by 2 can supplement for Agatha.\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + 3 mana production from dorks or rocks, 1 of which is blue will win with kenrith.\nIsoscepeter + "},{"insert":{"card-link":"Final Fortune"}},{"insert":" can make infinite turns with lich out.\nIsocron + "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" can get back FF or DR or "},{"insert":{"card-link":"Last Chance"}},{"insert":", "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":" and "},{"insert":{"card-link":"Chance for Glory"}},{"insert":". \n"},{"insert":{"card-link":"Necropotence"}},{"insert":" is another engine that runs off of life and synergies with, flash enablers, extra turn spells, and rituals. I run stifle effects like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" to not lose to my own triggers.\n"},{"insert":{"card-link":"Necromancy"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" can target "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and if you have a U rock/dork you can make the mana to win with Kman. I run looting effects to help discard Abdel.\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" can find "},{"insert":{"card-link":"Asmodeus the Archfiend"}},{"insert":", "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" and "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" with a reanimation effect on NOoze and any combination of BBB or 3 cards you can draw your library and make the B required to cast your wincon.\nSkirge Familiar can be paired with a "},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":", LMastery, Necro or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" (given you have more than half the hp of the highest opponent) and a "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":" you can drain the table.\n"},{"insert":{"card-link":"Feast of Sanity"}},{"insert":" + "},{"insert":{"card-link":"Putrid Imp"}},{"insert":" can substitute the skirge and the necrodom but require a lich / grimoire effect in play. If your opponents still have alot of HP you will need to loop your library with "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":".\n\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" can be used to extend potential by blinking rocks on cast. Bonus points for the blinking the guilded lotus.\n"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is more expensive than regrowth but is a body that can be reanimated by kenrith and also can be blinked by displacer kitten.\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" can be used to extend our potential and help fix mana by acting as ritualesq ramp, it can also combo with displacer kitten and ewitness to make infinite mana, kenrith can use this to win.\nWe can pair this with a mana positive, or free spell to actually make infinite mana to win with kenrith.\n\nSupporting Tech\n\nOur returned king can use an ability reducer to gain 5 life for W, with "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" that becomes gain 10. With a lich effect you draw 20.\n"},{"insert":{"card-link":"Nature's Claim"}},{"insert":" can be used to destroy your own necro effects if you need to get back your discard pile.\nReminder the Necorpotence puts its exile triggers on the stack, so kenrith can reanimate creatures discarded before it gets exiled.\n"},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" is a ritual on a stick that can cast necro. It also produces the 3 mana required to win with Isorev.\n"},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" can put your necropotence into play.\n"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" can enable you to cast at instant speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":", or help you dodge a discard step with "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". \nA discard outlet can put a creature in the graveyard, kenrith can have his resurrection ability reduced from 4B to 2B -> B, this is a way to save mana on expensive creatures like Sfamiliar.\n"},{"insert":{"card-link":"Windfall"}},{"insert":" alone allows us to disrupt tutors, or people building towards a hand based combo, wheel to find the table interaction when threatened and draw a burst of cards without an engine developed; but if we pair it with Smothering Tithe it can make the mana to dump our hand or develop expensive pieces early.\n"},{"insert":{"card-link":"Accomplished Alchemist"}},{"insert":" can be a mana engine off of a kenrith, W2 mana nets 5 mana of any color. With a reducer this is a single W. WW4 or WW if reduced can be converted into 10U which can be converted into 5 draws.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" I'm trying as a necro extender or something that can buffer as a fog when a Lich effect is in play. It's also recurable with Kenrith. It can also recover damage from my painful landbases to enable the alchemist.\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and "},{"insert":{"card-link":"Careful Study"}},{"insert":" can all discard Asmodeus if drawn inopportunely.\nRituals help me color fix and get out early necro's\nInstant Speed and Extra turn effects really help bolster your ability to win off a necro. Helps set up lichs mastery and allows for value extra turn spells when developed.\n\nGame plan\n\nTurbo potential\nTry to get out flash enablers, a necro effect and dig for instant mana. Find extra turn spells to go again. Save protection for your win.\n\nTempo potential\nTry to get out rocks and cost reducers for an early kenrith and use his activated ability to bolster your life total buying the time to scale. Counter the opponents win attempts and engine.\n\nMidrange potential\nSet up mana and instant speed enablers then ritual / extra turn effect to play lich before our opponents can use it to kill us. Interact with your opponents oppressive pieces.\n\nCombo potential\nYou can develop rocks and win with iso rev or through Reanimating your abdel this can be done without rocks from buried alive or you use your engine pieces to either make you mana or draw you cards to fuel the ability to find the 3rd piece.\n\nNotes:\nThis landbase is overkill, This was my first 5c deck so i went alittle hard. In the future the land base will be tuned down to be mostly back sources stapled to a secondary color.\nI am considering a less blingy land base with the verges, given im running necro its not great losing life to cast spells and play lands.\n\nCards i hate include "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" and "},{"insert":{"card-link":"Manamorphose"}},{"insert":". Im considering manamorpose again due to its combo potential with displacer kitten, ewitness.\n\nCards i am considering include "},{"insert":{"card-link":"Weather the Storm"}},{"insert":", fog effects and another way to destroy / bounce my necro effects. I would probably trade out solitary confinement or "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" as with solitary I cant use the life gain from kenrith and toxic uses up my life, which i need for necro or cost me too much material if a lich effect is in play.\n\nIf someone wanted to turn this deck into a control variant you could run cards like "},{"insert":{"card-link":"Fleshbag Marauder"}},{"insert":" this can be reanimated from kenrith at a reduced cost from 4B to 2B->B.\n\nGiven the lifegain theme of the deck, you could run entomb or a discard outlet to get felladar sovergign in the bin and use kenrith the reanimate it at an opponants endstep right before your turn. I thought you could do this on untap but apparently that is an illegal move.\nIf i ran entomb id probably also run goblin welder to cheat out the grimoire.\nIf i ran gwelder id probably run bolas citidel to combo with necropotance.\nI actually like trash for treasure also.\n\nYou can also run neoform and eldrich evolution and paragrin drake, birthingpod your kenrith for dead eye soulbodning your drake. \n\nThe Alchemist addition makes me consider more life gain effects.\n\nAfter swapping out Abdel I could also take out my necromancy or animate dead but those still overlap with the nooze combo. They also allow me to reanimate opponents creatures.\n\nI plan on swapping out my birds of paradise and valley floodcaller for my hypothetical glarb list. Maybe even my necropotence...\n\nUpdates:\nI have removed manamorphose for "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":", i find i'm really bad at figuring out what colors to name.\nI have not done enough testing with all the lose the game spells, i probably need to take one or two out until i find a stifle or trickbind.\nFaerie Mastermind has be replaced with Accomplished Alchemist.\nI have changed "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" with "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" this can be used with isocron.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" has replaced "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":".\nI took out "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" for a basic swamp and added "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" to bump the the land count to 34.\nAbdel Adrian, valley floodcaller, birds of paradise has been swapped out for displacer, lotus petal and otawara.\nI changed back Ewitness but swapped out regrowth.\n"},{"insert":{"card-link":"Defabricate"}},{"insert":" has been upgraded to "},{"insert":{"card-link":"Trickbind"}},{"insert":".\nDisclaimers:\nThis deck is apart of a gauntlet project where it will run no overlapping cards between any other gauntlet decks.\nThis deck is limited to the cards I own.\n"}]}



























































































