721 views2 months ago
Commander
Size: 100Salt sum: 45.73
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Lichling

721 views2 months ago
Commander
Size: 100Salt sum: 45.73

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{"ops":[{"insert":"You are free to set yourself upon the path of eternal knowledge but be warned, the toll is paid in health, sanity and ones dearest relationships. \nImagine yourself a powerful and dedicated spell caster, no stranger to study or sacrifice; practiced in all domains, with mastery over healing and resurrection. \n\nWinning Tech\n\nThis deck is themed around "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":". An engine that converts lifegain into draw, with a secondary effect to alter your loss condition.\nIt leverages the colors, life gain, reanimation and draw ability of "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":"; if you try drawing out your opponents, first draw yourself into a "},{"insert":{"card-link":"Silence"}},{"insert":".\nKenny can buff "},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" to reduce the cost to draw to U, targeting an opponent will trigger "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" allowing a loop. Two reducers each reducing activated abilities by 2 can supplement for Agatha.\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + 3 mana production from dorks or rocks, 1 of which is blue will win with kenrith.\nIsoscepeter + "},{"insert":{"card-link":"Final Fortune"}},{"insert":" can make infinite turns with lich out.\nIsocron + "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" can get back FF or DR or "},{"insert":{"card-link":"Last Chance"}},{"insert":", "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":" and "},{"insert":{"card-link":"Chance for Glory"}},{"insert":". \n"},{"insert":{"card-link":"Necropotence"}},{"insert":" is another engine that runs off of life and synergies with, flash enablers, extra turn spells, and rituals. I run stifle effects like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" to not lose to my own triggers.\n"},{"insert":{"card-link":"Necromancy"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" can target "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and if you have a U rock/dork you can make the mana to win with Kman. I run looting effects to help discard Abdel.\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" can find "},{"insert":{"card-link":"Asmodeus the Archfiend"}},{"insert":", "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" and "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" with a reanimation effect on NOoze and any combination of BBB or 3 cards you can draw your library and make the B required to cast your wincon.\nSkirge Familiar can be paired with a "},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":", LMastery, Necro or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" (given you have more than half the hp of the highest opponent) and a "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":" you can drain the table.\n"},{"insert":{"card-link":"Feast of Sanity"}},{"insert":" + "},{"insert":{"card-link":"Putrid Imp"}},{"insert":" can substitute the skirge and the necrodom but require a lich / grimoire effect in play. If your opponents still have alot of HP you will need to loop your library with "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":".\n\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" can be used to extend potential by blinking rocks on cast. Bonus points for the blinking the guilded lotus.\n"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is more expensive than regrowth but is a body that can be reanimated by kenrith and also can be blinked by displacer kitten.\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" can be used to extend our potential and help fix mana by acting as ritualesq ramp, it can also combo with displacer kitten and ewitness to make infinite mana, kenrith can use this to win.\nWe can pair this with a mana positive, or free spell to actually make infinite mana to win with kenrith.\n\nSupporting Tech\n\nOur returned king can use an ability reducer to gain 5 life for W, with "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" that becomes gain 10. With a lich effect you draw 20.\n"},{"insert":{"card-link":"Nature's Claim"}},{"insert":" can be used to destroy your own necro effects if you need to get back your discard pile.\nReminder the Necorpotence puts its exile triggers on the stack, so kenrith can reanimate creatures discarded before it gets exiled.\n"},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" is a ritual on a stick that can cast necro. It also produces the 3 mana required to win with Isorev.\n"},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" can put your necropotence into play.\n"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" can enable you to cast at instant speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":", or help you dodge a discard step with "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". \nA discard outlet can put a creature in the graveyard, kenrith can have his resurrection ability reduced from 4B to 2B -> B, this is a way to save mana on expensive creatures like Sfamiliar.\n"},{"insert":{"card-link":"Windfall"}},{"insert":" alone allows us to disrupt tutors, or people building towards a hand based combo, wheel to find the table interaction when threatened and draw a burst of cards without an engine developed; but if we pair it with Smothering Tithe it can make the mana to dump our hand or develop expensive pieces early.\n"},{"insert":{"card-link":"Accomplished Alchemist"}},{"insert":" can be a mana engine off of a kenrith, W2 mana nets 5 mana of any color. With a reducer this is a single W. WW4 or WW if reduced can be converted into 10U which can be converted into 5 draws.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" I'm trying as a necro extender or something that can buffer as a fog when a Lich effect is in play. It's also recurable with Kenrith. It can also recover damage from my painful landbases to enable the alchemist.\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and "},{"insert":{"card-link":"Careful Study"}},{"insert":" can all discard Asmodeus if drawn inopportunely.\nRituals help me color fix and get out early necro's\nInstant Speed and Extra turn effects really help bolster your ability to win off a necro. Helps set up lichs mastery and allows for value extra turn spells when developed.\n\nGame plan\n\nTurbo potential\nTry to get out flash enablers, a necro effect and dig for instant mana. Find extra turn spells to go again. Save protection for your win.\n\nTempo potential\nTry to get out rocks and cost reducers for an early kenrith and use his activated ability to bolster your life total buying the time to scale. Counter the opponents win attempts and engine.\n\nMidrange potential\nSet up mana and instant speed enablers then ritual / extra turn effect to play lich before our opponents can use it to kill us. Interact with your opponents oppressive pieces.\n\nCombo potential\nYou can develop rocks and win with iso rev or through Reanimating your abdel this can be done without rocks from buried alive or you use your engine pieces to either make you mana or draw you cards to fuel the ability to find the 3rd piece.\n\nNotes:\nThis landbase is overkill, This was my first 5c deck so i went alittle hard. In the future the land base will be tuned down to be mostly back sources stapled to a secondary color.\nI am considering a less blingy land base with the verges, given im running necro its not great losing life to cast spells and play lands.\n\nCards i hate include "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" and "},{"insert":{"card-link":"Manamorphose"}},{"insert":". Im considering manamorpose again due to its combo potential with displacer kitten, ewitness.\n\nCards i am considering include "},{"insert":{"card-link":"Weather the Storm"}},{"insert":", fog effects and another way to destroy / bounce my necro effects. I would probably trade out solitary confinement or "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" as with solitary I cant use the life gain from kenrith and toxic uses up my life, which i need for necro or cost me too much material if a lich effect is in play.\n\nIf someone wanted to turn this deck into a control variant you could run cards like "},{"insert":{"card-link":"Fleshbag Marauder"}},{"insert":" this can be reanimated from kenrith at a reduced cost from 4B to 2B->B.\n\nGiven the lifegain theme of the deck, you could run entomb or a discard outlet to get felladar sovergign in the bin and use kenrith the reanimate it at an opponants endstep right before your turn. I thought you could do this on untap but apparently that is an illegal move.\nIf i ran entomb id probably also run goblin welder to cheat out the grimoire.\nIf i ran gwelder id probably run bolas citidel to combo with necropotance.\nI actually like trash for treasure also.\n\nYou can also run neoform and eldrich evolution and paragrin drake, birthingpod your kenrith for dead eye soulbodning your drake. \n\nThe Alchemist addition makes me consider more life gain effects.\n\nAfter swapping out Abdel I could also take out my necromancy or animate dead but those still overlap with the nooze combo. They also allow me to reanimate opponents creatures.\n\nI plan on swapping out my birds of paradise and valley floodcaller for my hypothetical glarb list. Maybe even my necropotence...\n\nUpdates:\nI have removed manamorphose for "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":", i find i'm really bad at figuring out what colors to name.\nI have not done enough testing with all the lose the game spells, i probably need to take one or two out until i find a stifle or trickbind.\nFaerie Mastermind has be replaced with Accomplished Alchemist.\nI have changed "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" with "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" this can be used with isocron.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" has replaced "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":".\nI took out "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" for a basic swamp and added "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" to bump the the land count to 34.\nAbdel Adrian, valley floodcaller, birds of paradise has been swapped out for displacer, lotus petal and otawara.\nI changed back Ewitness but swapped out regrowth.\n"},{"insert":{"card-link":"Defabricate"}},{"insert":" has been upgraded to "},{"insert":{"card-link":"Trickbind"}},{"insert":".\nDisclaimers:\nThis deck is apart of a gauntlet project where it will run no overlapping cards between any other gauntlet decks.\nThis deck is limited to the cards I own.\n"}]}

Commander

Qty: 1 Price: $1.49
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (mb2) 13

Commander

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Buried Alive Combo

Qty: 6 Price: $38.74
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (cei) 93
Asmodeus the Archfiend
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Legendary Creature - Devil God
Asmodeus the Archfiend (afr) 88
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Necrotic Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature - Ooze
Necrotic Ooze (2x2) 83
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (mh2) 276

Buried Alive Combo

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Counters

Qty: 8 Price: $73.62
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Dispel
Counter target instant spell.
Instant
Dispel (rtr) 36
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh1) 255
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (xln) 81
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Trickbind (tsp) 88

Counters

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Extending potential

Qty: 12 Price: $199.28
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Chance for Glory
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Chance for Glory (grn) 159
Children of Korlis
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Creature - Human Cleric Rebel
Children of Korlis (tsr) 14
Dark Ritual
Add
.
Instant
Dark Ritual (dde) 18
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (mb2) 190
Last Chance
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Last Chance (dmr) 127
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (mh3) 102
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 31
Warrior's Oath
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Warrior's Oath (2x2) 130

Extending potential

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kenrith wincons

Qty: 6 Price: $42.44
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost
less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock
Agatha of the Vile Cauldron (woe) 199
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (plst) ORI-221
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (mb2) 96
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

kenrith wincons

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Land

Qty: 31 (32 w/ MDFC)Price: $385.99
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rna) 245
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (drc) 148
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 485
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (dsc) 287
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (dsc) 295
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Land

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Lich combo

Qty: 6 Price: $5.64
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m13) 204
Faith of the Devoted
Whenever you cycle or discard a card, you may pay
. If you do, each opponent loses 2 life and you gain 2 life.
Enchantment
Faith of the Devoted (c19) 112
Feast of Sanity
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Enchantment
Feast of Sanity (mh2) 84
Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment
Lich's Mastery (dom) 98
Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact - Book
Marina Vendrell's Grimoire (dsk) 64
Putrid Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Creature - Zombie Imp
Putrid Imp (tor) 77

Lich combo

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Looters and

Qty: 4 Price: $14.26
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (m3c) 211
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 51
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (khc) 46

Looters and

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Ramp

Qty: 12 Price: $127.98
Accomplished Alchemist
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
Creature - Elf Druid
Accomplished Alchemist (stx) 119
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (dsc) 240
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (m3c) 285
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (clu) 221
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (mb2) 27
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (dsc) 245
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (cmm) 387
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (prna) 22p
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Talisman of Progress
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.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333

Ramp

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Recursion

Qty: 2 Price: $3.58
Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286

Recursion

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Removal

Qty: 8 Price: $85.42
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Otawara, Soaring City
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.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (m3c) 190
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (lcc) 166
Silence
Your opponents can't cast spells this turn.
Instant
Silence (tsr) 302
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mkc) 142

Removal

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Tutor

Qty: 4 Price: $150.96
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (plst) DDR-7
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (30a) 101
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263

Tutor

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Deck Info

Deck stats

6 pips - 6 cards
25 mana - 21 cards
22 pips - 21 cards
28 mana - 24 cards
27 pips - 17 cards
47 mana - 34 cards
9 pips - 6 cards
19 mana - 15 cards
8 pips - 7 cards
20 mana - 16 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"You are free to set yourself upon the path of eternal knowledge but be warned, the toll is paid in health, sanity and ones dearest relationships. \nImagine yourself a powerful and dedicated spell caster, no stranger to study or sacrifice; practiced in all domains, with mastery over healing and resurrection. \n\nWinning Tech\n\nThis deck is themed around "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":". An engine that converts lifegain into draw, with a secondary effect to alter your loss condition.\nIt leverages the colors, life gain, reanimation and draw ability of "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":"; if you try drawing out your opponents, first draw yourself into a "},{"insert":{"card-link":"Silence"}},{"insert":".\nKenny can buff "},{"insert":{"card-link":"Agatha of the Vile Cauldron"}},{"insert":" to reduce the cost to draw to U, targeting an opponent will trigger "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" allowing a loop. Two reducers each reducing activated abilities by 2 can supplement for Agatha.\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + 3 mana production from dorks or rocks, 1 of which is blue will win with kenrith.\nIsoscepeter + "},{"insert":{"card-link":"Final Fortune"}},{"insert":" can make infinite turns with lich out.\nIsocron + "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" can get back FF or DR or "},{"insert":{"card-link":"Last Chance"}},{"insert":", "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":" and "},{"insert":{"card-link":"Chance for Glory"}},{"insert":". \n"},{"insert":{"card-link":"Necropotence"}},{"insert":" is another engine that runs off of life and synergies with, flash enablers, extra turn spells, and rituals. I run stifle effects like "},{"insert":{"card-link":"Consign to Memory"}},{"insert":" to not lose to my own triggers.\n"},{"insert":{"card-link":"Necromancy"}},{"insert":" or "},{"insert":{"card-link":"Animate Dead"}},{"insert":" can target "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and if you have a U rock/dork you can make the mana to win with Kman. I run looting effects to help discard Abdel.\n"},{"insert":{"card-link":"Buried Alive"}},{"insert":" can find "},{"insert":{"card-link":"Asmodeus the Archfiend"}},{"insert":", "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" and "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" with a reanimation effect on NOoze and any combination of BBB or 3 cards you can draw your library and make the B required to cast your wincon.\nSkirge Familiar can be paired with a "},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":", LMastery, Necro or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" (given you have more than half the hp of the highest opponent) and a "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":" you can drain the table.\n"},{"insert":{"card-link":"Feast of Sanity"}},{"insert":" + "},{"insert":{"card-link":"Putrid Imp"}},{"insert":" can substitute the skirge and the necrodom but require a lich / grimoire effect in play. If your opponents still have alot of HP you will need to loop your library with "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":".\n\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" can be used to extend potential by blinking rocks on cast. Bonus points for the blinking the guilded lotus.\n"},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is more expensive than regrowth but is a body that can be reanimated by kenrith and also can be blinked by displacer kitten.\n"},{"insert":{"card-link":"Lotus Petal"}},{"insert":" can be used to extend our potential and help fix mana by acting as ritualesq ramp, it can also combo with displacer kitten and ewitness to make infinite mana, kenrith can use this to win.\nWe can pair this with a mana positive, or free spell to actually make infinite mana to win with kenrith.\n\nSupporting Tech\n\nOur returned king can use an ability reducer to gain 5 life for W, with "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" that becomes gain 10. With a lich effect you draw 20.\n"},{"insert":{"card-link":"Nature's Claim"}},{"insert":" can be used to destroy your own necro effects if you need to get back your discard pile.\nReminder the Necorpotence puts its exile triggers on the stack, so kenrith can reanimate creatures discarded before it gets exiled.\n"},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" is a ritual on a stick that can cast necro. It also produces the 3 mana required to win with Isorev.\n"},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" can put your necropotence into play.\n"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" can enable you to cast at instant speed with "},{"insert":{"card-link":"Emergence Zone"}},{"insert":", or help you dodge a discard step with "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". \nA discard outlet can put a creature in the graveyard, kenrith can have his resurrection ability reduced from 4B to 2B -> B, this is a way to save mana on expensive creatures like Sfamiliar.\n"},{"insert":{"card-link":"Windfall"}},{"insert":" alone allows us to disrupt tutors, or people building towards a hand based combo, wheel to find the table interaction when threatened and draw a burst of cards without an engine developed; but if we pair it with Smothering Tithe it can make the mana to dump our hand or develop expensive pieces early.\n"},{"insert":{"card-link":"Accomplished Alchemist"}},{"insert":" can be a mana engine off of a kenrith, W2 mana nets 5 mana of any color. With a reducer this is a single W. WW4 or WW if reduced can be converted into 10U which can be converted into 5 draws.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" I'm trying as a necro extender or something that can buffer as a fog when a Lich effect is in play. It's also recurable with Kenrith. It can also recover damage from my painful landbases to enable the alchemist.\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and "},{"insert":{"card-link":"Careful Study"}},{"insert":" can all discard Asmodeus if drawn inopportunely.\nRituals help me color fix and get out early necro's\nInstant Speed and Extra turn effects really help bolster your ability to win off a necro. Helps set up lichs mastery and allows for value extra turn spells when developed.\n\nGame plan\n\nTurbo potential\nTry to get out flash enablers, a necro effect and dig for instant mana. Find extra turn spells to go again. Save protection for your win.\n\nTempo potential\nTry to get out rocks and cost reducers for an early kenrith and use his activated ability to bolster your life total buying the time to scale. Counter the opponents win attempts and engine.\n\nMidrange potential\nSet up mana and instant speed enablers then ritual / extra turn effect to play lich before our opponents can use it to kill us. Interact with your opponents oppressive pieces.\n\nCombo potential\nYou can develop rocks and win with iso rev or through Reanimating your abdel this can be done without rocks from buried alive or you use your engine pieces to either make you mana or draw you cards to fuel the ability to find the 3rd piece.\n\nNotes:\nThis landbase is overkill, This was my first 5c deck so i went alittle hard. In the future the land base will be tuned down to be mostly back sources stapled to a secondary color.\nI am considering a less blingy land base with the verges, given im running necro its not great losing life to cast spells and play lands.\n\nCards i hate include "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" and "},{"insert":{"card-link":"Manamorphose"}},{"insert":". Im considering manamorpose again due to its combo potential with displacer kitten, ewitness.\n\nCards i am considering include "},{"insert":{"card-link":"Weather the Storm"}},{"insert":", fog effects and another way to destroy / bounce my necro effects. I would probably trade out solitary confinement or "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" as with solitary I cant use the life gain from kenrith and toxic uses up my life, which i need for necro or cost me too much material if a lich effect is in play.\n\nIf someone wanted to turn this deck into a control variant you could run cards like "},{"insert":{"card-link":"Fleshbag Marauder"}},{"insert":" this can be reanimated from kenrith at a reduced cost from 4B to 2B->B.\n\nGiven the lifegain theme of the deck, you could run entomb or a discard outlet to get felladar sovergign in the bin and use kenrith the reanimate it at an opponants endstep right before your turn. I thought you could do this on untap but apparently that is an illegal move.\nIf i ran entomb id probably also run goblin welder to cheat out the grimoire.\nIf i ran gwelder id probably run bolas citidel to combo with necropotance.\nI actually like trash for treasure also.\n\nYou can also run neoform and eldrich evolution and paragrin drake, birthingpod your kenrith for dead eye soulbodning your drake. \n\nThe Alchemist addition makes me consider more life gain effects.\n\nAfter swapping out Abdel I could also take out my necromancy or animate dead but those still overlap with the nooze combo. They also allow me to reanimate opponents creatures.\n\nI plan on swapping out my birds of paradise and valley floodcaller for my hypothetical glarb list. Maybe even my necropotence...\n\nUpdates:\nI have removed manamorphose for "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":", i find i'm really bad at figuring out what colors to name.\nI have not done enough testing with all the lose the game spells, i probably need to take one or two out until i find a stifle or trickbind.\nFaerie Mastermind has be replaced with Accomplished Alchemist.\nI have changed "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" with "},{"insert":{"card-link":"Auroral Procession"}},{"insert":" this can be used with isocron.\n"},{"insert":{"card-link":"Children of Korlis"}},{"insert":" has replaced "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":".\nI took out "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" for a basic swamp and added "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" to bump the the land count to 34.\nAbdel Adrian, valley floodcaller, birds of paradise has been swapped out for displacer, lotus petal and otawara.\nI changed back Ewitness but swapped out regrowth.\n"},{"insert":{"card-link":"Defabricate"}},{"insert":" has been upgraded to "},{"insert":{"card-link":"Trickbind"}},{"insert":".\nDisclaimers:\nThis deck is apart of a gauntlet project where it will run no overlapping cards between any other gauntlet decks.\nThis deck is limited to the cards I own.\n"}]}
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