385
12/2/2023
Crackdown
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1163.00
Salt Sum: 50.83
385
12/2/2023
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Commander

Quantity: 1Price: $0.49
Lavinia of the Tenth

Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Lavinia of the Tenth (dgm) 80
1

Artifact

Quantity: 5Price: $36.75
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (gk2) 24
1
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (avr) 214
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (ema) 223
1
Pithing Needle

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Pithing Needle (rtr) 231
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c14) 270
1

Creature

Quantity: 32Price: $107.70
Angel of Glory's Rise

Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Creature
Angel of Glory's Rise (pres) A9
1
Angel of Serenity

Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Creature
Angel of Serenity (rtr) 1
1
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (m13) 41
1
Azor, the Lawbringer

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Creature
Azor, the Lawbringer (rix) 154
1
Azorius Guildmage

{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

Creature
Azorius Guildmage (pdis) 141★
1
Brago, King Eternal

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (cns) 41
1
Cataclysmic Gearhulk

Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Creature Artifact
Cataclysmic Gearhulk (mps) 1
1
Cavalier of Dawn

Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Creature
Cavalier of Dawn (pm20) 10s
1
Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Creature
Deadeye Navigator (avr) 47
1
Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Creature
Deputy of Detention (rna) 165
1
Duplicant

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Creature Artifact
Duplicant (ema) 220
1
Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (isd) 15
1
Flickerwisp

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Flickerwisp (eve) 6
1
Frost Titan

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

Creature
Frost Titan (pdp12) 1
1
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (dis) 112
1
Iridescent Angel

Flying, protection from all colors

Creature
Iridescent Angel (v15) 10
1
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (prna) 189
1
Linvala, Shield of Sea Gate

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Creature
Linvala, Shield of Sea Gate (znr) 368
1
Linvala, the Preserver

Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

Creature
Linvala, the Preserver (pogw) 25s
1
Luminate Primordial

Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Creature
Luminate Primordial (gtc) 20
1
Meddling Mage

As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

Creature
Meddling Mage (2xm) 355
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (cn2) 116
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (lrw) 76
1
Niambi, Esteemed Speaker

Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards.

Creature
Niambi, Esteemed Speaker (pm21) 222s
1
Ojer Pakpatiq, Deepest Epoch

Creature
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 315Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time (lci) 315
1
Reflector Mage

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

Creature
Reflector Mage (ogw) 157
1
Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (avr) 32
1
Soratami Savant

Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.

Creature
Soratami Savant (chk) 90
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (pm11) 35★
1
Sunblast Angel

Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Creature
Sunblast Angel (pres) A8
1
Suncleanser

When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Creature
Suncleanser (m19) 39
1
Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Creature
Wall of Omens (roe) 53
1

Enchantment

Quantity: 3Price: $1.33
Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Enchantment
Banishing Light (jou) 5
1
Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
Detention Sphere (rtr) 155
1
Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (m13) 22
1

Instant

Quantity: 16Price: $179.16
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (rna) 151
1
Counterspell

Counter target spell.

Instant
Counterspell (mmq) 69
1
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (ima) 48
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
1
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
1
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (all) 28
1
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (avr) 57
1
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (mm3) 16
1
Orim's Chant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Instant
Orim's Chant (pls) 11
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (md1) 3
1
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (pdgm) 96★
1
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c17) 70
1
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
1
Sphinx's Revelation

You gain X life and draw X cards.

Instant
Sphinx's Revelation (rtr) 200
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (bbd) 110
1
Tale's End

Counter target activated ability, triggered ability, or legendary spell.

Instant
Tale's End (m20) 77
1

Land

Quantity: 36Price: $728.94
Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (wwk) 133
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ons) 316
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m13) 225
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (dis) 174
1
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 293Hengegate Pathway // Mistgate Pathway (khm) 293
1
Island

({T}: Add {U}.)

Land
Island (gk2) 27
11
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (exp) 26
1
Plains

({T}: Add {W}.)

Land
Plains (gk2) 26
13
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
1
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pm19) 254
1
Seachrome Coast

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Land
Seachrome Coast (som) 229
1
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
1

Planeswalker

Quantity: 2Price: $72.98
Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. −2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) −9: You get an emblem with "Your opponents can't cast noncreature spells."

Planeswalker
Narset Transcendent (dtk) 225
1
Venser, the Sojourner

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Planeswalker
Venser, the Sojourner (som) 135
1

Sorcery

Quantity: 5Price: $35.65
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (ima) 10
1
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (m12) 12
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 436
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (rtr) 201
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (ema) 38
1

Deck Stats

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Description

{"ops":[{"insert":"Azorius doing what the Azorius do best. If saying yes and no is your thing, Lavinia will be your huckleberry. Just don't expect to have the most fun experience.\n\nPros: No attacks, no spells. Opponents will need to spend lots of resources or have great timing to deal with you\nCons: The deck can spend so much resources on policing the game, it could be hard to actually make progress and advance your board state.\n"}]}
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