580 views2 months ago
Historic
Size: 60
 avatar

Retro1988

580 views2 months ago
Historic
Size: 60

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"All the best that treasure has to offer in Gruul Historic!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck is built around Red's treasure suite and our eponymous card - "},{"insert":{"card-link":"Gold Rush"}},{"insert":", aiming to get lots of treasure out for a devastating combat-trick swing.\n\n"},{"insert":{"card-link":"Generous Plunderer"}},{"insert":" often gets the party started early, especially if followed up by a "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" on T3 as Plunderer's Menace makes for an easy early swing. "},{"insert":{"card-link":"Swashbuckler Extraordinaire"}},{"insert":" then trades our precious treasures for double-strike but again with Face-Breaker down you end up net positive on treasures. "},{"insert":{"card-link":"Captain Lannery Storm"}},{"insert":" also loves Swashbuckler's double strike, pairing nicely with her own pump effect as well as Gold Rush.\n\nFour copies of "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" might seem excessive but they have two functions in this deck; 1) play early and chump / eat kill spells for ramp and 2) play late and large for a massive hasted trample - which is also brutal with double-strike. "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" takes top spot though for synergy with Gold Rush. Comes in with haste, attacks and makes a treasure that can sac for 2, enough to cast Gold Rush which makes another treasure, and then Goldspan makes yet another treasure for being the target of a spell! With enough treasures out already, it can swing for lethal out of nowhere.\n\n"},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" is the splashy play in this deck. Even without haste itself, all the above creatures will start making treasures equal to player combat damage (often pumped and double-striking) but we're also running "},{"insert":{"card-link":"Arena of Glory"}},{"insert":" primarily for Gnawbone. We also have one copy of "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" for treasure splashing, not always reliable but does synergise with Plunderer's gifted treasures.\n\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" does a lot of work in this deck given how combat and double-strike focussed it is, easily refilling our hand. But Face-breaker's impulse draw is also very handy and you can dig through quite a lot of your deck with a decent amount of treasures down.\n\nAs for removal, "},{"insert":{"card-link":"Spiteful Banditry"}},{"insert":" is excellent at all stages. Whether T3 sweep of 1/1s, or a post Gnawbone X=6, and even just having it on board means any opponent creature kills will keep your treasury building. "},{"insert":{"card-link":"Scorching Shot"}},{"insert":" is my favourite targeted creature removal currently with its cheap cost and high damage more than making up for sorcery speed.\n\nOur burn suite includes the cheap and resilient "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":", which will accumulate plenty of pings over a match but is often a straight-up win con with Gnawbone, Dockside or a Hydra death flooding the board with treasures. Speaking of win cons, the single copy of "},{"insert":{"card-link":"Marionette Master"}},{"insert":" with no black mana sources other than treasure might seem odd - but if Fabricated with 3 +1/+1 counters, each treasure sacrificed thereafter causes 4 life loss! \n\nAnd that just leaves "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" as the no-brainer win-more in this deck, well worth casting early to snowball your treasure stack.\n\nThe deck has a very flexible pattern, switching between aggro and midrange easily. Sometimes the best play is to just keep building the treasury rather than spending it, waiting for the right moment to send a hasted pumped double striker in for the win. \n\nI have a lot of fun with this deck and oddly, so do my opponents! It's quite a unique build that often earns a \"Nice!\", so I do hope you consider building it yourself.\n"}]}

Burn & Drain

Qty: 4 Price: $7.46
Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer
Marionette Master (brc) 109
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106

Burn & Drain

(CTRL to add secondary)

Draw

Qty: 2 Price: $16.98
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 319

Draw

(CTRL to add secondary)

Land

Qty: 22 Price: $265.78
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (one) 371
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 291
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 290
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 284
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 299
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333

Land

(CTRL to add secondary)

Pump

Qty: 6 Price: $97.38
Gold Rush
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
Instant
Gold Rush (otj) 166
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (wot) 58

Pump

(CTRL to add secondary)

Removal

Qty: 5 Price: $43.15
Scorching Shot
Scorching Shot deals 5 damage to target creature.
Sorcery
Scorching Shot (otj) 145
Spiteful Banditry
When this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Enchantment
Spiteful Banditry (ltr) 149

Removal

(CTRL to add secondary)

Treasure All-Stars

Qty: 21 Price: $517.99
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (mul) 20
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (tle) 28
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 41
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (j22) 550
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (otj) 167
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 296
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (j22) 581
Swashbuckler Extraordinaire
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Creature - Warrior Dragon Rogue
Swashbuckler Extraordinaire (clb) 198

Treasure All-Stars

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
12 mana - 9 cards
0 pips - 0 cards
12 mana - 9 cards
2 pips - 1 card
12 mana - 9 cards
31 pips - 23 cards
36 mana - 29 cards
16 pips - 14 cards
30 mana - 27 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"All the best that treasure has to offer in Gruul Historic!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck is built around Red's treasure suite and our eponymous card - "},{"insert":{"card-link":"Gold Rush"}},{"insert":", aiming to get lots of treasure out for a devastating combat-trick swing.\n\n"},{"insert":{"card-link":"Generous Plunderer"}},{"insert":" often gets the party started early, especially if followed up by a "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" on T3 as Plunderer's Menace makes for an easy early swing. "},{"insert":{"card-link":"Swashbuckler Extraordinaire"}},{"insert":" then trades our precious treasures for double-strike but again with Face-Breaker down you end up net positive on treasures. "},{"insert":{"card-link":"Captain Lannery Storm"}},{"insert":" also loves Swashbuckler's double strike, pairing nicely with her own pump effect as well as Gold Rush.\n\nFour copies of "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" might seem excessive but they have two functions in this deck; 1) play early and chump / eat kill spells for ramp and 2) play late and large for a massive hasted trample - which is also brutal with double-strike. "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" takes top spot though for synergy with Gold Rush. Comes in with haste, attacks and makes a treasure that can sac for 2, enough to cast Gold Rush which makes another treasure, and then Goldspan makes yet another treasure for being the target of a spell! With enough treasures out already, it can swing for lethal out of nowhere.\n\n"},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" is the splashy play in this deck. Even without haste itself, all the above creatures will start making treasures equal to player combat damage (often pumped and double-striking) but we're also running "},{"insert":{"card-link":"Arena of Glory"}},{"insert":" primarily for Gnawbone. We also have one copy of "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" for treasure splashing, not always reliable but does synergise with Plunderer's gifted treasures.\n\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" does a lot of work in this deck given how combat and double-strike focussed it is, easily refilling our hand. But Face-breaker's impulse draw is also very handy and you can dig through quite a lot of your deck with a decent amount of treasures down.\n\nAs for removal, "},{"insert":{"card-link":"Spiteful Banditry"}},{"insert":" is excellent at all stages. Whether T3 sweep of 1/1s, or a post Gnawbone X=6, and even just having it on board means any opponent creature kills will keep your treasury building. "},{"insert":{"card-link":"Scorching Shot"}},{"insert":" is my favourite targeted creature removal currently with its cheap cost and high damage more than making up for sorcery speed.\n\nOur burn suite includes the cheap and resilient "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":", which will accumulate plenty of pings over a match but is often a straight-up win con with Gnawbone, Dockside or a Hydra death flooding the board with treasures. Speaking of win cons, the single copy of "},{"insert":{"card-link":"Marionette Master"}},{"insert":" with no black mana sources other than treasure might seem odd - but if Fabricated with 3 +1/+1 counters, each treasure sacrificed thereafter causes 4 life loss! \n\nAnd that just leaves "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" as the no-brainer win-more in this deck, well worth casting early to snowball your treasure stack.\n\nThe deck has a very flexible pattern, switching between aggro and midrange easily. Sometimes the best play is to just keep building the treasury rather than spending it, waiting for the right moment to send a hasted pumped double striker in for the win. \n\nI have a lot of fun with this deck and oddly, so do my opponents! It's quite a unique build that often earns a \"Nice!\", so I do hope you consider building it yourself.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards