manflesh
1.4k views2 days ago
Commander
Size: 100Salt sum: 37.45
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{"ops":[{"attributes":{"italic":true},"insert":"Life is a mystery, and everyone must go."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"I hear you call my name, and I'm coming for your life... total."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"When you call my name, it's like a little prayer."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You're down on your knees, and I put you there."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"By end of turn five, one of you will die."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Adamantium dreams, and a murder ."},{"insert":"\n\nYou've been playing commander with your pod all night. It's been great. People start packing up getting ready to leave until the one hopeful voice pipes up, \"anyone up for one last game? We'll make it quick?\" You smile and set down your stuff. You grab this deck, because one way or another, it will be. \n\nOur lord and slasher, Wolverine, Best There Is, is a simple card with simple needs. Equipment is our religion. Combat tricks are our daily bread. Power doublers are our divine intervention.\n\nThe game plan is straightforward. Get Wolverine onto the battlefield, strap every sharp object in the vicinity to his body, and start swinging. With his ability to double the damage he deals, even a modest boost becomes an unholy amount of violence. Add a power doubler, and suddenly we're not playing Commander anymore. We're reenacting Genosha.\n\nIdeally, by turn five, one unfortunate soul has been selected for ascension. Their sins are irrelevant. Their blockers are irrelevant. Their protests fall upon deaf ears. Wolverine has heard the calling, and somebody is going to meet their maker. And then comes the reckoning.\n\nBecause while Wolverine may be the best there is at what he does, what he does is not particularly conducive to maintaining positive relationships at the Commander table.\n\nThe remaining players will look upon the carnage, exchange knowing glances, and discover the beautiful power of cooperation. Removal will be drawn. Alliances will be forged. Every combat step will become a referendum on whether Wolverine deserves to continue existing.\n\nAnd we accept this.\n\nWe did not come here seeking forgiveness. We came here seeking one spectacularly unnecessary act of violence, preferably before anyone else has finished setting up their engine.\n\nIf Wolverine survives the retaliation, praise be. We shall continue the holy work. If he dies, we accept our martyrdom, secure in the knowledge that one player is already packing up.\n\n"},{"attributes":{"italic":true},"insert":"When you call my name, it's like a little prayer."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"One player's dead, and the whole pod's in despair."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"By turn five, I'll take you there."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The other two can kill me, but I really don't care."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Amen. Bub."},{"insert":"\n"}]}
Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero

Commander
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Artifact
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Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Creature
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Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment


Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Enchantment
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Instant
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Sorcery
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Longstalk Brawl
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Life is a mystery, and everyone must go."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"I hear you call my name, and I'm coming for your life... total."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"When you call my name, it's like a little prayer."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You're down on your knees, and I put you there."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"By end of turn five, one of you will die."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Adamantium dreams, and a murder ."},{"insert":"\n\nYou've been playing commander with your pod all night. It's been great. People start packing up getting ready to leave until the one hopeful voice pipes up, \"anyone up for one last game? We'll make it quick?\" You smile and set down your stuff. You grab this deck, because one way or another, it will be. \n\nOur lord and slasher, Wolverine, Best There Is, is a simple card with simple needs. Equipment is our religion. Combat tricks are our daily bread. Power doublers are our divine intervention.\n\nThe game plan is straightforward. Get Wolverine onto the battlefield, strap every sharp object in the vicinity to his body, and start swinging. With his ability to double the damage he deals, even a modest boost becomes an unholy amount of violence. Add a power doubler, and suddenly we're not playing Commander anymore. We're reenacting Genosha.\n\nIdeally, by turn five, one unfortunate soul has been selected for ascension. Their sins are irrelevant. Their blockers are irrelevant. Their protests fall upon deaf ears. Wolverine has heard the calling, and somebody is going to meet their maker. And then comes the reckoning.\n\nBecause while Wolverine may be the best there is at what he does, what he does is not particularly conducive to maintaining positive relationships at the Commander table.\n\nThe remaining players will look upon the carnage, exchange knowing glances, and discover the beautiful power of cooperation. Removal will be drawn. Alliances will be forged. Every combat step will become a referendum on whether Wolverine deserves to continue existing.\n\nAnd we accept this.\n\nWe did not come here seeking forgiveness. We came here seeking one spectacularly unnecessary act of violence, preferably before anyone else has finished setting up their engine.\n\nIf Wolverine survives the retaliation, praise be. We shall continue the holy work. If he dies, we accept our martyrdom, secure in the knowledge that one player is already packing up.\n\n"},{"attributes":{"italic":true},"insert":"When you call my name, it's like a little prayer."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"One player's dead, and the whole pod's in despair."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"By turn five, I'll take you there."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The other two can kill me, but I really don't care."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Amen. Bub."},{"insert":"\n"}]}














































































