1k views2 days ago
Commander
Size: 100Salt sum: 27.35
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Varosch

1k views2 days ago
Commander
Size: 100Salt sum: 27.35

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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deckname:"},{"insert":" https://www.youtube.com/watch?v=hZMFIa7Pkdw\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction:"},{"insert":"\n\nThis is my mono-white human token deck, with"},{"insert":{"card-link":"Apothecary White"}},{"insert":" as commander and primary token producer. This commander allows for an easy recovery after a"},{"insert":{"card-link":"Wrath of God"}},{"insert":" -style creature wipe and has little issue with drawing the wrong half of your deck so long as you are not to mana screwed.\n\nGoing (almost) full human-only for both creatures and tokens is a restriction I have placed on myself for this deck for both fun and practical reasons. The way I have built this deck you primarily need a lot of cheap creatures, where their effect is only secondary at best. To not get overwhelmed by choice paralysis, a restriction is helpful to keep the cards under consideration manageable.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gameplan:"},{"insert":"\n\nUse the commander to make lots of tokens and use mass-buff / mass-evasion to kill your opponents. A sufficient number of tokens will also do in a pinch.\n\n\t"},{"attributes":{"underline":true},"insert":"Early game:"},{"insert":"\nHit your land drops and play cheap creatures. The goal is to have at least two, preferably three, creatures in play before turn four. This way you can start"},{"insert":{"card-link":"Apothecary White"}},{"insert":"’s token engine as soon as she comes down the next turn. Just don’t be afraid to toss some of your creatures into your graveyard at this point, the food tokens are far more important. After that, you should activate "},{"insert":{"card-link":"Apothecary White"}},{"insert":"’s ability each turn cycle if able. Keep in mind that you can do that at instant speed, preferably just before your turn starts so that you can attack with your tokens almost immediately.\n\n\t"},{"attributes":{"underline":true},"insert":"Mid Game:"},{"insert":"\nAfter"},{"insert":{"card-link":"Apothecary White"}},{"insert":" becomes a self-sustaining token engine, she will give you game-winning board state with enough time (and preferably a good anthem). So now it becomes a matter of buying yourself the needed time. This is mostly accomplished through removing key pieces from your opponents while protecting your own, though the life gain package is also helpful in buying you a few more turns. Additionally, board wipes which leaves your commander in play are very helpful in setting your opponents back while keeping your own pace intact as long as you can activate "},{"insert":{"card-link":"Apothecary White"}},{"insert":" afterwards.\n\n\t"},{"attributes":{"underline":true},"insert":"Late Game:"},{"insert":"\nIf selective removal doesn’t cut it, you can also start to consider player removal. The advantage of likely having the widest board is, that you can always push at least some damage through. By now your commander should give you 10+ human tokens each turn cycle, so losing most of them through blockers doesn’t really hurt. Especially the players who may have mass artefact removal should be removed quickly from the game. Of course, with a card like "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":"killing all your opponents at once also becomes an option.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Categories:"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Removal"},{"insert":": This deck is secretly somewhat of a control/tempo deck. With your commander being a one card value engine, you need to ensure that she gets the time to give you a massive board. As such most of the deck is dedicated to keep your opponents from getting to far ahead.\n\n"},{"attributes":{"underline":true},"insert":"Protection"},{"insert":": Of course, with almost everything hinging on your commander, protecting her becomes just as important. "},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" is in this category because she can keep an increasing commander tax affordable despite running no ramp.\n\n"},{"attributes":{"underline":true},"insert":"Lands"},{"insert":": As running ramp serves next to no purpose in a deck with almost 40 mana value 3 or less creatures, hitting your land drops becomes all the ramp you need. Thus, the high land count and presence of several cantrips. The bouncelands are especially helpful in this regard, being two land drops for the price of one, but their colourless pips restrain the amount of other colourless utility lands can be run before problems occur. Additionally, tap lands can be very painful when the early gameplan consists of curving out to the best of your ability.\n\n"},{"attributes":{"underline":true},"insert":"Finisher"},{"insert":": Thanks to "},{"insert":{"card-link":"Apothecary White"}},{"insert":"’s ability to repeatably flood your board with tokens, Valor in Akros-style cards are something of a budget Craterhoof in this deck. Note that the same happens with Brotherhood Scribe if Guide of Souls is in play.\n\n"},{"attributes":{"underline":true},"insert":"Draw"},{"insert":": While drawing cards is generally White’s weakness, this deck is at times more concerned with card selection. A frequent occurrence in the mid- to late-game is that you are digging through your deck for an anthem or removal piece. As such cards like"},{"insert":{"card-link":"Path of Ancestry"}},{"insert":" or "},{"insert":{"card-link":"Warden of the Inner Sky"}},{"insert":" can also be crucial to winning you the game. Do not be afraid to tutor for them with "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":"and "},{"insert":{"card-link":"Ranger of Eos"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"Politics"},{"insert":": Some cards greatly benefit from making deals with your opponent."},{"insert":{"card-link":"Farrel's Zealot"}},{"insert":", "},{"insert":{"card-link":"Savior of Ollenbock"}},{"insert":"and "},{"insert":{"card-link":"Hopeful Initiate"}},{"insert":"are great if your opponent agrees to not block them in exchange for (exclusively if necessary) targeting the other opponents with them. Activated removal like "},{"insert":{"card-link":"Cathar Commando"}},{"insert":"can help discourage an opponent by threatening a key piece of theirs. In the case of "},{"insert":{"card-link":"Argent Dais"}},{"insert":"especially you do not want to actually remove your opponents’ stuff if necessary. "},{"insert":{"card-link":"Argent Dais"}},{"insert":"should, whenever possible, target an unimportant token of yours to draw you cards. It may not be obvious but giving your opponent these cards can be more dangerous than the threat you are removing. But the potential of removal can allow you to squeeze some concessions out of your opponent.\n"}]}

Commander

Qty: 1 Price: $4.99
Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Legendary Creature - Human Cleric
Apothecary White (clu) 1

Commander

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Anthem

Qty: 5 Price: $3.51
Brotherhood Scribe
Metalcraft —
: You get
(an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more
during your turn, creatures you control get +1/+1 until end of turn.
Creature - Human Artificer
Brotherhood Scribe (pip) 13
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Intrepid Adversary
Lifelink
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
Creature - Human Scout
Intrepid Adversary (mid) 25
Lumen-Class Frigate
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
2+ | Other creatures you control get +1/+1.
12+ | Flying, lifelink
Artifact - Spacecraft
Lumen-Class Frigate (eoe) 25
Makindi Stampede
Creatures you control get +2/+2 until end of turn.
Sorcery
Makindi Stampede // Makindi Mesas (znr) 26Makindi Stampede // Makindi Mesas (znr) 26

Anthem

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Draw - Advantage

Qty: 10 Price: $32.16
Argent Dais
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
,
, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Artifact
Argent Dais (mh3) 447
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 19
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (onc) 81
Slate of Ancestry
,
, Discard your hand: Draw a card for each creature you control.
Artifact
Slate of Ancestry (scd) 275
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Water Tribe Rallier
Waterbend
: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Soldier Ally
Water Tribe Rallier (tla) 42
Weatherlight Compleated
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Legendary Artifact - Vehicle
Weatherlight Compleated (dmu) 242
Wedding Announcement
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Enchantment
Wedding Announcement // Wedding Festivity (vow) 45Wedding Announcement // Wedding Festivity (vow) 45

Draw - Advantage

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Draw - Filter

Qty: 3 Price: $2.97
Guardian of New Benalia
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Creature - Human Soldier
Guardian of New Benalia (dmu) 386
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (khm) 241
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature - Human Soldier
Warden of the Inner Sky (lci) 43

Draw - Filter

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Finisher

Qty: 5 Price: $1.89
Beregond of the Guard
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature - Human Soldier
Beregond of the Guard (ltc) 9
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (ddo) 5
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (tdc) 117
Starry-Eyed Skyrider
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Creature - Human Scout
Starry-Eyed Skyrider (tdm) 25
Valor in Akros
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Enchantment
Valor in Akros (scd) 39

Finisher

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Land

Qty: 39 (43 w/ MDFC)Price: $52.79
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (inr) 8Ambitious Farmhand // Seasoned Cathar (inr) 8
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Target creature gains haste until end of turn.
Land
Amonkhet Raceway (dft) 248
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Blighted Steppe
: Add
.
,
, Sacrifice this land: You gain 2 life for each creature you control.
Land
Blighted Steppe (bfz) 232
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Diamond City (pip) 147
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (afc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh3) 310
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout
Sand Scout (otc) 11
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (mkc) 287
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 257
Shefet Dunes
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land - Desert
Shefet Dunes (otc) 318
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183

Land

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Lifegain

Qty: 4 Price: $18.26
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (pmh3) 29s
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 200
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (inr) 32Lunarch Veteran // Luminous Phantom (inr) 32
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24

Lifegain

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Protection

Qty: 10 Price: $24.30
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (ltc) 162
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (jud) 5
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (nem) 8
Gilraen, Dúnedain Protector
,
: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Legendary Creature - Human Noble
Gilraen, Dúnedain Protector (ltc) 13
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (mkc) 230
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Swift Reconfiguration
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Enchantment - Aura
Swift Reconfiguration (nec) 45
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 35
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Legendary Creature - Human Samurai Noble
The Wandering Rescuer (dsk) 41
Vigilant Martyr
Sacrifice this creature: Regenerate target creature.
,
, Sacrifice this creature: Counter target spell that targets an enchantment.
Creature - Human Cleric
Vigilant Martyr (mir) 45

Protection

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Recursion

Qty: 1 Price: $0.35
Custodi Soulcaller
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature - Human Cleric
Custodi Soulcaller (cn2) 15

Recursion

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Removal

Qty: 18 Price: $14.68
Abu Ja'far
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature - Human
Abu Ja'far (chr) 1
Bounty Agent
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Creature - Human Soldier
Bounty Agent (c20) 78
By Invitation Only
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Sorcery
By Invitation Only (vow) 5
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Devout Chaplain
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric
Devout Chaplain (c20) 87
Farrel's Zealot
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
Creature - Human
Farrel's Zealot (fem) 3a
Fraying Line
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay
. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Artifact
Fraying Line (clb) 597
Giant Killer
,
: Tap target creature.
Creature - Human Peasant
Giant Killer // Chop Down (eld) 14
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (inr) 27
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (m13) 20
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Nova Cleric
,
, Sacrifice this creature: Destroy all enchantments.
Creature - Human Cleric
Nova Cleric (plst) ONS-45
Prowl, Stoic Strategist
More Than Meets the Eye
(You may cast this card converted for
.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Legendary Creature Artifact - Robot
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (bot) 1Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (bot) 1
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Savior of Ollenbock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature - Human Soldier
Savior of Ollenbock (vow) 352
Sculpted Sunburst
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sorcery
Sculpted Sunburst (clb) 557
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (tdc) 131
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32

Removal

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Stax

Qty: 2 Price: $5.98
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (mma) 14
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (mul) 7

Stax

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Tokens

Qty: 2 Price: $3.78
Hanweir Militia Captain
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
Creature - Human Soldier
Hanweir Militia Captain // Westvale Cult Leader (soi) 21Hanweir Militia Captain // Westvale Cult Leader (soi) 21
Horn of Gondor
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
,
: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Horn of Gondor (ltr) 240

Tokens

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Sideboard

Qty: 32 Price: $114.79
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (j25) 57
Astrid Peth
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human
Astrid Peth (who) 11
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Cho-Arrim Alchemist
,
, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Creature - Human Spellshaper
Cho-Arrim Alchemist (mmq) 8
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (exo) 131
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 21
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Distinguished Conjurer
Whenever another creature you control enters, you gain 1 life.
,
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Creature - Human Wizard
Distinguished Conjurer (mh3) 264
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (cma) 216
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (hoc) 167
Frontline Strategist
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Creature - Human Soldier
Frontline Strategist (scg) 15
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (c14) 73
Helitrooper
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost
less to activate.
Creature - Human Soldier
Helitrooper (fic) 106
Honored Knight-Captain
When this creature enters, create a 1/1 white Human Soldier creature token.
, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Creature - Human Knight Advisor
Honored Knight-Captain (eoe) 22
Karoo
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add
.
Land
Karoo (plst) C14-303
Keen-Eared Sentry
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
Creature - Human Soldier
Keen-Eared Sentry (afr) 22
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (ala) 16
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (dsc) 93
Linden, the Steadfast Queen
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
Legendary Creature - Human Noble
Linden, the Steadfast Queen (fdn) 737
Lossarnach Captain
First strike
Whenever this creature or another Human you control enters, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Lossarnach Captain (ltc) 16
Mangara of Corondor
: Exile Mangara and target permanent.
Legendary Creature - Human Wizard
Mangara of Corondor (tsr) 27
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Peach Garden Oath
You gain 2 life for each creature you control.
Sorcery
Peach Garden Oath (8ed) 34
Ranger of Eos
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier Ranger
Ranger of Eos (plst) ALA-21
Reluctant Role Model
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature - Human Survivor
Reluctant Role Model (dsk) 26
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 7
Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Enchantment - Saga
Roads Go Ever, Ever On (hob) 25
Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout
Scholar of New Horizons (brc) 53
Sunstrike Legionnaire
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
: Tap target creature with mana value 3 or less.
Creature - Human Soldier
Sunstrike Legionnaire (lgn) 22
Warrior's Resolve
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Enchantment
Warrior's Resolve (fic) 465

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Rally for the Throne
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Rally for the Throne (eld) 25
Repurposed Enforcer
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Human Soldier
Repurposed Enforcer (fra) 19
Tower of the Magistrate
: Add
.
,
: Target creature gains protection from artifacts until end of turn.
Land
Tower of the Magistrate (mb2) 242

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Aradesh, the Founder
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Legendary Creature - Human Soldier
Aradesh, the Founder (pip) 9
Candy Trail
When this artifact enters, scry 2.
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Clue Food
Candy Trail (woe) 243
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment
Dawn of a New Age (ltr) 5
Ellyn Harbreeze, Busybody
: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Peasant
Ellyn Harbreeze, Busybody (clb) 16
Harper Recruiter
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Harper Recruiter (clb) 609
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Instant Ramen
Flash
When this artifact enters, draw a card.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Instant Ramen (fin) 259
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Knight-Errant of Eos
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Creature - Human Knight
Knight-Errant of Eos (mom) 346
Lembas
When this artifact enters, scry 1, then draw a card.
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact - Food
Lembas (ltr) 243
Mighty Servant of Leuk-o
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Artifact - Vehicle
Mighty Servant of Leuk-o (clb) 598
Norn's Wellspring
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact.
,
, Remove two oil counters from this artifact: Draw a card.
Artifact
Norn's Wellspring (one) 375
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (cn2) 18
Resistance Squad
When this creature enters, if you control another Human, draw a card.
Creature - Human Soldier
Resistance Squad (vow) 32
Search Party Captain
This spell costs
less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
Creature - Human Soldier
Search Party Captain (mid) 32
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c15) 267
Verge Rangers
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Creature - Human Scout Ranger
Verge Rangers (dsc) 108

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Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (zen) 4
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Devoted Caretaker
,
: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature - Human Cleric
Devoted Caretaker (ody) 18
Earthshape
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
Instant
Earthshape (tle) 67
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Ephemeral Shields (moc) 184
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (soc) 147
Haystack
,
: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Artifact
Haystack (acr) 5
Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs
more to cast.
Battle - Siege
Invasion of Gobakhan // Lightshield Array (mom) 22Invasion of Gobakhan // Lightshield Array (mom) 22
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Paladin Danse, Steel Maverick
Vigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Legendary Creature Artifact - Knight Synth
Paladin Danse, Steel Maverick (pip) 20
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Tenth District Hero
, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature - Human
Tenth District Hero (mkm) 34
Teyo, Lightshield Expert
Flash
When Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Cleric
Teyo, Lightshield Expert (fra) 204

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Avenger en-Dal
,
, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Creature - Human Spellshaper
Avenger en-Dal (nem) 2
Celebrate the Mountain-king
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Enchantment
Celebrate the Mountain-king (hob) 7
Devout Witness
,
, Discard a card: Destroy target artifact or enchantment.
Creature - Human Spellshaper
Devout Witness (mmq) 17
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Gallows at Willow Hill
,
, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Artifact
Gallows at Willow Hill (avr) 215
Gideon Blackblade
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.
Legendary Planeswalker - Gideon
Gideon Blackblade (rvr) 20
Inspired Insurgent
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Ally Peasant
Inspired Insurgent (tle) 77
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (blc) 148
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Stick Together
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Stick Together (clb) 611
Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Unexplained Absence (mkc) 17

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Deck Info

Deck stats

70 pips - 58 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Deckname:"},{"insert":" https://www.youtube.com/watch?v=hZMFIa7Pkdw\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction:"},{"insert":"\n\nThis is my mono-white human token deck, with"},{"insert":{"card-link":"Apothecary White"}},{"insert":" as commander and primary token producer. This commander allows for an easy recovery after a"},{"insert":{"card-link":"Wrath of God"}},{"insert":" -style creature wipe and has little issue with drawing the wrong half of your deck so long as you are not to mana screwed.\n\nGoing (almost) full human-only for both creatures and tokens is a restriction I have placed on myself for this deck for both fun and practical reasons. The way I have built this deck you primarily need a lot of cheap creatures, where their effect is only secondary at best. To not get overwhelmed by choice paralysis, a restriction is helpful to keep the cards under consideration manageable.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gameplan:"},{"insert":"\n\nUse the commander to make lots of tokens and use mass-buff / mass-evasion to kill your opponents. A sufficient number of tokens will also do in a pinch.\n\n\t"},{"attributes":{"underline":true},"insert":"Early game:"},{"insert":"\nHit your land drops and play cheap creatures. The goal is to have at least two, preferably three, creatures in play before turn four. This way you can start"},{"insert":{"card-link":"Apothecary White"}},{"insert":"’s token engine as soon as she comes down the next turn. Just don’t be afraid to toss some of your creatures into your graveyard at this point, the food tokens are far more important. After that, you should activate "},{"insert":{"card-link":"Apothecary White"}},{"insert":"’s ability each turn cycle if able. Keep in mind that you can do that at instant speed, preferably just before your turn starts so that you can attack with your tokens almost immediately.\n\n\t"},{"attributes":{"underline":true},"insert":"Mid Game:"},{"insert":"\nAfter"},{"insert":{"card-link":"Apothecary White"}},{"insert":" becomes a self-sustaining token engine, she will give you game-winning board state with enough time (and preferably a good anthem). So now it becomes a matter of buying yourself the needed time. This is mostly accomplished through removing key pieces from your opponents while protecting your own, though the life gain package is also helpful in buying you a few more turns. Additionally, board wipes which leaves your commander in play are very helpful in setting your opponents back while keeping your own pace intact as long as you can activate "},{"insert":{"card-link":"Apothecary White"}},{"insert":" afterwards.\n\n\t"},{"attributes":{"underline":true},"insert":"Late Game:"},{"insert":"\nIf selective removal doesn’t cut it, you can also start to consider player removal. The advantage of likely having the widest board is, that you can always push at least some damage through. By now your commander should give you 10+ human tokens each turn cycle, so losing most of them through blockers doesn’t really hurt. Especially the players who may have mass artefact removal should be removed quickly from the game. Of course, with a card like "},{"insert":{"card-link":"Goldnight Commander"}},{"insert":"killing all your opponents at once also becomes an option.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Categories:"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Removal"},{"insert":": This deck is secretly somewhat of a control/tempo deck. With your commander being a one card value engine, you need to ensure that she gets the time to give you a massive board. As such most of the deck is dedicated to keep your opponents from getting to far ahead.\n\n"},{"attributes":{"underline":true},"insert":"Protection"},{"insert":": Of course, with almost everything hinging on your commander, protecting her becomes just as important. "},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" is in this category because she can keep an increasing commander tax affordable despite running no ramp.\n\n"},{"attributes":{"underline":true},"insert":"Lands"},{"insert":": As running ramp serves next to no purpose in a deck with almost 40 mana value 3 or less creatures, hitting your land drops becomes all the ramp you need. Thus, the high land count and presence of several cantrips. The bouncelands are especially helpful in this regard, being two land drops for the price of one, but their colourless pips restrain the amount of other colourless utility lands can be run before problems occur. Additionally, tap lands can be very painful when the early gameplan consists of curving out to the best of your ability.\n\n"},{"attributes":{"underline":true},"insert":"Finisher"},{"insert":": Thanks to "},{"insert":{"card-link":"Apothecary White"}},{"insert":"’s ability to repeatably flood your board with tokens, Valor in Akros-style cards are something of a budget Craterhoof in this deck. Note that the same happens with Brotherhood Scribe if Guide of Souls is in play.\n\n"},{"attributes":{"underline":true},"insert":"Draw"},{"insert":": While drawing cards is generally White’s weakness, this deck is at times more concerned with card selection. A frequent occurrence in the mid- to late-game is that you are digging through your deck for an anthem or removal piece. As such cards like"},{"insert":{"card-link":"Path of Ancestry"}},{"insert":" or "},{"insert":{"card-link":"Warden of the Inner Sky"}},{"insert":" can also be crucial to winning you the game. Do not be afraid to tutor for them with "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":"and "},{"insert":{"card-link":"Ranger of Eos"}},{"insert":" .\n\n"},{"attributes":{"underline":true},"insert":"Politics"},{"insert":": Some cards greatly benefit from making deals with your opponent."},{"insert":{"card-link":"Farrel's Zealot"}},{"insert":", "},{"insert":{"card-link":"Savior of Ollenbock"}},{"insert":"and "},{"insert":{"card-link":"Hopeful Initiate"}},{"insert":"are great if your opponent agrees to not block them in exchange for (exclusively if necessary) targeting the other opponents with them. Activated removal like "},{"insert":{"card-link":"Cathar Commando"}},{"insert":"can help discourage an opponent by threatening a key piece of theirs. In the case of "},{"insert":{"card-link":"Argent Dais"}},{"insert":"especially you do not want to actually remove your opponents’ stuff if necessary. "},{"insert":{"card-link":"Argent Dais"}},{"insert":"should, whenever possible, target an unimportant token of yours to draw you cards. It may not be obvious but giving your opponent these cards can be more dangerous than the threat you are removing. But the potential of removal can allow you to squeeze some concessions out of your opponent.\n"}]}
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