DipJD2016
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Commander
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{"ops":[{"insert":"Restricted to $25 budget at (Mana Pool) time of this update. In addition to the budget restriction, I wanted to avoid combos (simply because I often build decks with combos and want the variety). On the manabase point - I ran this through Salubrious Snail's calculator ("},{"attributes":{"link":"https://www.salubrioussnail.com/manabase-tool"},"insert":"Salubrious Snail - Manabase tool"},{"insert":") and the manabase is functional with an average cast delay of 0.317 turns. Most of the delay impacts cards that do not need to hit strictly on curve and Rigo's delay is limited to 0.214 average turn delay, which seems acceptable given our constraints with the manabase.\n\nGameplan is simple, within the first two turns, deploy at least one of the 17 evasive creatures (nearly all of the supporting creatures have flying, acting as additional evasive creatures, but for our purposes we're focused on strictly unblockable, shadow, etc.). An early draw engine (i.e. Military Intelligence and Vnwxt) is nice but not necessary. Then play Rigo on curve. Between the shield counter and the relatively limited impact he has on the board, I don't anticipate a lot of immediate attention on Rigo. In theory, this should allow for the board state to be developed through the incremental card advantage from Rigo. By the attack step on turn 5-6, the deck hopes to draw 4 cards. This card draw should fill any of the gaps we need (land drops, answers, and digging to win conditions). By turns 7-9, we have hopefully seen between 24-38 cards and found one of the 4 finishers in Biomass Mutation, Bess, Jolrael, or Mirror Entity. We also have 4 tutors, all capable of pulling from the toolbox (win condition, draw, recursion, protection, and removal) and some recursion options. Between consistent chip damage, power level, and the timing of the anticipated win, the thought is that swinging with 6/6s or so that are unblockable/evasive should be enough.\n\nWhile we stay low to the ground in the later half of the game, we will need to relay on Citywide Bust, Dusk, Fell the Mighty, and Austere Command (for additional artifact/enchantment removal) to remove the bombs that will be hitting the table. Notably, we have removed all creatures with power greater than 2, so all the board wipes we're running are one-sided. Therefore, we can aggressively use board wipes defensively as we continuously build out our board state and draw through the deck to a win condition. We have Protect the Negotiators, Negate, Selfless Spirit, and Unbreakable Formation to try and avoid our own board getting removed. Similarly, I am adding Archnogenesis to provide similar defense against large attacks, particularly after I eliminate a player or place a finisher on the board.\n\nv.2.3 to v.2.4 Changes: \nAdded Pia, Aether Ascetic to increase the consistency of hitting token generators. I also added Aang's Iceberg, Serenity, and Hypnotic Siren as tutorable silver bullets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Added The Seriema to allow for a toolbox effect to grab win conditions (Jolrael & Bess), draw (Vnwxt), and protection (Esior). With a legendary in many of the key categories of the deck, it is quite versatile, and the there are several creatures that will rarely be used in attacking (Rigo being the easiest example) - so there is a possibility of stationing it over time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Added Hourglass of the Lost and Raise the Past to ensure we have the gas to close the game. While I am prepared to bring one-sided removal to keep threats at bay, I fully expect to eat at least one or two in the average game that takes out my board of tiny creatures. Though there is a vulnerability to the plan, mass reanimate (even telegraphed on hourglass) ensures I can have the necessary number of creatures available for the finishers to have an impact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I added Momo, Friendly Flier as a quasi-ramp piece that pulls a bit better double duty than the other ramp creatures I had. Just need to be sure to play the flying creature after combat if we need Momo to trigger Rigo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similar to Momo, I added Geist of Saint Thalia as a solid way to trigger Rigo with a benefit of reducing the cost of all of my interaction. I cut Poison Dart Frog."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I also added Stormscape Familiar to replace Nightshade Dryad. With the changes, the deck is getting less green, which makes green-based ramp less effective. Stormscape effectively assist the largest single color (white) deploy faster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finally, as part of the ramp package, cut the remaining green one-drops in favor of Cloud of Faeries, Rescue Girl, and Falcon and Redwing. The curve feels low enough, and these all synergize well with Momo and Stormscape (Cloud of Faeries actually becomes mana positive). Falcoln is tutorable with The Seriema, and Rescue Girl can even bounce it to hand for repeated value. The other potential use case for Rescue Girl is simply to consistently protect key cards like Rigo, forcing opponents to have instant-speed removal (through the shield counter) as a way of dodging the commander tax in a particularly drawn out matchup. These changes result in dramatically reducing my green pip needs, particularly early on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I cut Coastal Piracy and Reconnaissance Mission. They are expensive, and ultimately win-more (as Rigo provides plenty of card advantage and it is unlikely I have a board state without Rigo). I added "},{"attributes":{"background":"#ffffff","color":"#16161d"},"insert":"Moogles' Valor as a protection spell that grows our board and can be used offensively (end step to double the board, then swing with additional lifelink creatures)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I added Stature, Size Shifter and removed Skyserpent Seeker. If we consistently curve out into Rigo, the value created with the card advantage outpaces the burse of ramp (at the cost of continuing to develop our board for a turn). I also removed Cold-Eyed Selkie as the least consistent evasive creature that competes with Rigo on curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nv.2.2 to v.2.3 Changes: Again coming back to address price swings and bring the deck back into budget:\nRemove The Battle of Bywater for Fell the Mighty - can provide similar one-sided wrath effect at about 1/10 the price. The 5 CMC is not ideal, but I do think moving from two white pips to one is significant and we're unlikely to need to wrath before turn 5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove On the Trail for Flitterstep Eidolon. This is unlikely to be cast for its Bestow, and merely acts as another evasive creature to trigger Rigo, but On the Trail is now prohibitively expensive and cannot be replaced at a competitive rate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Beastmaster Ascension for Muddle the Mixture. We are going to rely more on Jolrael to close out the game, so this provides a way to find her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Welcoming Vampire for Tocasia's Welcome. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Combat Research for Bygone Bishop. Ultimately, we do not want to give incremental power benefits to our creatures, we want them to stay at 1 power until we can alpha strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Curious Obsession for Reconnaissance Mission."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Negate for Biomass Mutation. We now have Muddle the Mixture which can replicate Negate in a pinch. Biomass also give Muddle a second target."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Fertile Ground for Saruli Caretaker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Benevolent Blessing for Selfless Spirit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removed Idyllic Beachfront and Tangled Islet for Sodden Verdure and Canopy Vista to reduce ETB tapped impacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Ash Barrens, Seaside Citadel and Brokers Hideout for the painlands (Yavimaya Coast, Adarkar Wastes, and Brushland). This improves the ETB tapped ratio and reduces the budget because Brokers is over a $1 for some reason. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nv2.1 to v.2.2 Changes: Coming back to the deck after a few months, updates needed to be made to address recent swings in card prices. The following changes were made to bring the deck back into budget:\nRemove Sigil of Sleep, add Return to Nature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Toski, Bearer of Secrets, add Welcoming Vampire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Yisan, the Wanderer Bard, add Gudul Lurker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Psychosis Crawler, add Kappa Tech-Wrecker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Grateful Apparition, add Beastmaster Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Mischievous Catgeist, add Invisible Stalker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Biomass Mutation, add Mischievous Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Muddle the Mixture, add Protect the Negotiators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Curse of the Swine, add Slaughter the Strong"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Fellwar Stone, add On the Trail"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Staggering Insight, add Military Intelligence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Edric, Spymaster of Trest add Emrakul's Messenger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Saryth, the Viper's Fang, add Mizzium Skin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Shalai, Voice of Plenty, add The Battle of Bywater"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Slaughter the Strong, add Homunculus Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Bident of Thassa, add Curious Obsession"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI will flag a few honorable mentions as well, there are a number of ways to go wide with the fact that we will consistently draw two or more cards or be constantly attacking:\nSoaring Lightbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Detective of the Month"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI have tried to avoid anything too salty, including poison, or anything too Staxy. There are a lot of good options here if you want to go that route.\n"}]}
Rigo, Streetwise Mentor
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Legendary Creature - Cat Citizen

Commander
(Ctrl to add secondary)
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Draw
(Ctrl to add secondary)
Evasion
(Ctrl to add secondary)
Bess, Soul Nourisher
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Legendary Creature - Human Citizen

Finishers
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Land
(Ctrl to add secondary)
Protection / Interaction
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(Ctrl to add secondary)
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Removal Suite
(Ctrl to add secondary)
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Tokens
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The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

Tutor
(Ctrl to add secondary)
Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit

Skyserpent Seeker
Flying, deathtouch
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature - Snake

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Restricted to $25 budget at (Mana Pool) time of this update. In addition to the budget restriction, I wanted to avoid combos (simply because I often build decks with combos and want the variety). On the manabase point - I ran this through Salubrious Snail's calculator ("},{"attributes":{"link":"https://www.salubrioussnail.com/manabase-tool"},"insert":"Salubrious Snail - Manabase tool"},{"insert":") and the manabase is functional with an average cast delay of 0.317 turns. Most of the delay impacts cards that do not need to hit strictly on curve and Rigo's delay is limited to 0.214 average turn delay, which seems acceptable given our constraints with the manabase.\n\nGameplan is simple, within the first two turns, deploy at least one of the 17 evasive creatures (nearly all of the supporting creatures have flying, acting as additional evasive creatures, but for our purposes we're focused on strictly unblockable, shadow, etc.). An early draw engine (i.e. Military Intelligence and Vnwxt) is nice but not necessary. Then play Rigo on curve. Between the shield counter and the relatively limited impact he has on the board, I don't anticipate a lot of immediate attention on Rigo. In theory, this should allow for the board state to be developed through the incremental card advantage from Rigo. By the attack step on turn 5-6, the deck hopes to draw 4 cards. This card draw should fill any of the gaps we need (land drops, answers, and digging to win conditions). By turns 7-9, we have hopefully seen between 24-38 cards and found one of the 4 finishers in Biomass Mutation, Bess, Jolrael, or Mirror Entity. We also have 4 tutors, all capable of pulling from the toolbox (win condition, draw, recursion, protection, and removal) and some recursion options. Between consistent chip damage, power level, and the timing of the anticipated win, the thought is that swinging with 6/6s or so that are unblockable/evasive should be enough.\n\nWhile we stay low to the ground in the later half of the game, we will need to relay on Citywide Bust, Dusk, Fell the Mighty, and Austere Command (for additional artifact/enchantment removal) to remove the bombs that will be hitting the table. Notably, we have removed all creatures with power greater than 2, so all the board wipes we're running are one-sided. Therefore, we can aggressively use board wipes defensively as we continuously build out our board state and draw through the deck to a win condition. We have Protect the Negotiators, Negate, Selfless Spirit, and Unbreakable Formation to try and avoid our own board getting removed. Similarly, I am adding Archnogenesis to provide similar defense against large attacks, particularly after I eliminate a player or place a finisher on the board.\n\nv.2.3 to v.2.4 Changes: \nAdded Pia, Aether Ascetic to increase the consistency of hitting token generators. I also added Aang's Iceberg, Serenity, and Hypnotic Siren as tutorable silver bullets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Added The Seriema to allow for a toolbox effect to grab win conditions (Jolrael & Bess), draw (Vnwxt), and protection (Esior). With a legendary in many of the key categories of the deck, it is quite versatile, and the there are several creatures that will rarely be used in attacking (Rigo being the easiest example) - so there is a possibility of stationing it over time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Added Hourglass of the Lost and Raise the Past to ensure we have the gas to close the game. While I am prepared to bring one-sided removal to keep threats at bay, I fully expect to eat at least one or two in the average game that takes out my board of tiny creatures. Though there is a vulnerability to the plan, mass reanimate (even telegraphed on hourglass) ensures I can have the necessary number of creatures available for the finishers to have an impact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I added Momo, Friendly Flier as a quasi-ramp piece that pulls a bit better double duty than the other ramp creatures I had. Just need to be sure to play the flying creature after combat if we need Momo to trigger Rigo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similar to Momo, I added Geist of Saint Thalia as a solid way to trigger Rigo with a benefit of reducing the cost of all of my interaction. I cut Poison Dart Frog."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I also added Stormscape Familiar to replace Nightshade Dryad. With the changes, the deck is getting less green, which makes green-based ramp less effective. Stormscape effectively assist the largest single color (white) deploy faster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finally, as part of the ramp package, cut the remaining green one-drops in favor of Cloud of Faeries, Rescue Girl, and Falcon and Redwing. The curve feels low enough, and these all synergize well with Momo and Stormscape (Cloud of Faeries actually becomes mana positive). Falcoln is tutorable with The Seriema, and Rescue Girl can even bounce it to hand for repeated value. The other potential use case for Rescue Girl is simply to consistently protect key cards like Rigo, forcing opponents to have instant-speed removal (through the shield counter) as a way of dodging the commander tax in a particularly drawn out matchup. These changes result in dramatically reducing my green pip needs, particularly early on."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I cut Coastal Piracy and Reconnaissance Mission. They are expensive, and ultimately win-more (as Rigo provides plenty of card advantage and it is unlikely I have a board state without Rigo). I added "},{"attributes":{"background":"#ffffff","color":"#16161d"},"insert":"Moogles' Valor as a protection spell that grows our board and can be used offensively (end step to double the board, then swing with additional lifelink creatures)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I added Stature, Size Shifter and removed Skyserpent Seeker. If we consistently curve out into Rigo, the value created with the card advantage outpaces the burse of ramp (at the cost of continuing to develop our board for a turn). I also removed Cold-Eyed Selkie as the least consistent evasive creature that competes with Rigo on curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nv.2.2 to v.2.3 Changes: Again coming back to address price swings and bring the deck back into budget:\nRemove The Battle of Bywater for Fell the Mighty - can provide similar one-sided wrath effect at about 1/10 the price. The 5 CMC is not ideal, but I do think moving from two white pips to one is significant and we're unlikely to need to wrath before turn 5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove On the Trail for Flitterstep Eidolon. This is unlikely to be cast for its Bestow, and merely acts as another evasive creature to trigger Rigo, but On the Trail is now prohibitively expensive and cannot be replaced at a competitive rate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Beastmaster Ascension for Muddle the Mixture. We are going to rely more on Jolrael to close out the game, so this provides a way to find her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Welcoming Vampire for Tocasia's Welcome. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Combat Research for Bygone Bishop. Ultimately, we do not want to give incremental power benefits to our creatures, we want them to stay at 1 power until we can alpha strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Curious Obsession for Reconnaissance Mission."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Negate for Biomass Mutation. We now have Muddle the Mixture which can replicate Negate in a pinch. Biomass also give Muddle a second target."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Fertile Ground for Saruli Caretaker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Benevolent Blessing for Selfless Spirit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removed Idyllic Beachfront and Tangled Islet for Sodden Verdure and Canopy Vista to reduce ETB tapped impacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove Ash Barrens, Seaside Citadel and Brokers Hideout for the painlands (Yavimaya Coast, Adarkar Wastes, and Brushland). This improves the ETB tapped ratio and reduces the budget because Brokers is over a $1 for some reason. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nv2.1 to v.2.2 Changes: Coming back to the deck after a few months, updates needed to be made to address recent swings in card prices. The following changes were made to bring the deck back into budget:\nRemove Sigil of Sleep, add Return to Nature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Toski, Bearer of Secrets, add Welcoming Vampire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Yisan, the Wanderer Bard, add Gudul Lurker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Psychosis Crawler, add Kappa Tech-Wrecker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Grateful Apparition, add Beastmaster Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Mischievous Catgeist, add Invisible Stalker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Biomass Mutation, add Mischievous Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Muddle the Mixture, add Protect the Negotiators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Curse of the Swine, add Slaughter the Strong"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Fellwar Stone, add On the Trail"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Staggering Insight, add Military Intelligence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Edric, Spymaster of Trest add Emrakul's Messenger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Saryth, the Viper's Fang, add Mizzium Skin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Shalai, Voice of Plenty, add The Battle of Bywater"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Slaughter the Strong, add Homunculus Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove Bident of Thassa, add Curious Obsession"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI will flag a few honorable mentions as well, there are a number of ways to go wide with the fact that we will consistently draw two or more cards or be constantly attacking:\nSoaring Lightbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Detective of the Month"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI have tried to avoid anything too salty, including poison, or anything too Staxy. There are a lot of good options here if you want to go that route.\n"}]}



























































































