DogmaMTG
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Commander
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Commander
Commander
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alt Wincon
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

alt Wincon
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Copy
Copy
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Counters
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Counters
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Doppler
Doppler
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Draw
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Legendary Creature - God

Draw
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Evasion
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Evasion
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Land
Land
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Protection
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
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Removal
Removal
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Untap
Untap
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Maybeboard
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Nyxborn Hydra
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra

Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Maybeboard
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SCHWABE
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

SCHWABE
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testing
Pawpatch Recruit
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Creature - Warrior Rabbit

testing
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Deck Info
Deck stats
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Description
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Can also double other counters."},{"insert":"\n\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Pro:"},{"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"strong ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"huge creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"exponential growth can get out of hand real fast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"lots of card interaction trough activated abilites"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Con:"},{"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"not a lot of removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"archtype weak to removal but has some protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"no graveyard hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\ncan win by turn 5 with \"Sol Ring\" hands but usually gets into one shot territory around turn 6 - 7\n\n"},{"attributes":{"bold":true},"insert":"Gameplan:"},{"insert":"\nget early evasive creatures and ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pump stuff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untap to double double stuff in your and your opponents turn to get some exponential growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How does it win?"},{"insert":"\nattacking with evasive high power creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"fights another creature\" with trample can one shot players"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"Giggling Skitterpike\" and \"Walking Ballista\" can one shot pretty fast and can get lifelink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"Darksteel Reactor\" if there is some damage prevention going on"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Starting hand:"},{"insert":"\n"},{"attributes":{"underline":true,"color":"#e60000","bold":true},"insert":"mulligan if not atleast 3 mana sources (i.e. 2 land + 1 ramp) with green and blue sources or you will be sad"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"other priorites:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"early pump target"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"additional ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"utility and card draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1-3"},{"insert":"\nramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"get one or max. two attackers with trample/flying as early +1 counter targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3/4 Zimone"},{"insert":"\nif you have "},{"attributes":{"italic":true},"insert":"cheap "},{"insert":"cards that will benefit from Zimone giving +1 counters like \"Arwen\", \"Master Biomancer\" or Ramp cast them the turn before her"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if you have +1 counter mana rampers cast Zimone before tapping them for mana, then goto combat and use the mana abilites after"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4+"},{"insert":"\nstart double tapping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fortify the boardstate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"General Stuff:"},{"insert":"\ncontroller chooses order of effects, always use flat +1 counter bonus before doubling (\"Hardend Scales\" before \"Branching Evolution\" -> +4 counters from one +1 counter instance)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"use card draw efficiently (not 6 mana for 2-3 cards) and try to keep a full grip in case of boardwipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"Darksteel Reactor\" can get out of hand real fast and there is not much common removal that destroys it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"try to get \"Arwen\" or \"Master Biomancer\" before \"Giggling Scitterspike\" and \"Walking Ballista\" so they start high, also \"Branching Evolution\" will double 1+ counters on ETB "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untappers can also serve as ramp or cause mischief turn opponents combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"try to use your activated abilites in response to stuff so you have priority"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"choose \"Isochron Sceptre\" spell depending on opponent and what you have in hand. the best targets are \"Counterspell\", \"Heroic Intervention\" or if undecisive \"Decisive Denial\" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"other possible Wincons not included:"},{"insert":"\n\"Simic Ascendency\" and \"Twenty Toed Toad\" also great, but removed because stupid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"Seedborn Muse\" and/or flash enablers could be added if opponents dont mind you taking over their turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"other direction one could go:"},{"insert":"\nmore \"Charge Counters\" and remove combat stuff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"add tutors go focus more on artifacts or creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"could also add \"Fog\" or \"Narset's Reversal\" and other bullshittery for \"Isochron Sceptre\", as well as add \"Phyrexian Metamorph\" and \"Sculpting Steel\" for more sceptres"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"more aggro with less ramp and high mana stuff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"more of something and less of something else"},{"attributes":{"list":"bullet"},"insert":"\n"}]}



















































































