510 views10 months ago
Commander
Size: 100Est cost: $112.30Salt sum: 50.97
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ninJitsu

510 views10 months ago
Commander
Size: 100Est cost: $112.30Salt sum: 50.97

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Commander

Qty: 1 Price: $0.69
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Legendary Creature - Cyclops
Borborygmos Enraged (rvr) 167

Commander

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Land

Qty: 93 Price: $45.57
Forest
(
: Add
.)
Basic Land - Forest
Forest (dft) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 288

Land

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Not lands

Qty: 6 Price: $66.04
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Summer Bloom
You may play up to three additional lands this turn.
Sorcery
Summer Bloom (2x2) 160

Not lands

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
2 pips - 1 card
45 mana - 45 cards
7 pips - 6 cards
48 mana - 48 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"It actually works! I playtested it!\n \nI think that was the default description, but it still works well in this case, because there's 93 lands in this deck. It's a seven mana commander, so it needs some ramp to actually work, but once you get them out It works great.\n"}]}
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