3k views3 days ago
Commander
Size: 100Salt sum: 63.15
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Tyondai

3k views3 days ago
Commander
Size: 100Salt sum: 63.15

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{"ops":[{"insert":"A bracket 4 mono blue control deck based on "},{"attributes":{"link":"https://moxfield.com/decks/yyT7nOHW-EObwuNvwvyCaA"},"insert":"The Wizards of Ozu"},{"insert":" cEDH Azami. Yes, i play those islands.\n\nThis deck is +/-80% the same as the cEDH version and "},{"attributes":{"link":"https://moxfield.com/decks/yyT7nOHW-EObwuNvwvyCaA/primer"},"insert":"the primer"},{"insert":" is definitly worth a read. It has lots of great info on control playpatterns and the deck's wincons. I would also like to thank "},{"attributes":{"link":"https://moxfield.com/users/ChkndevourerofgalaXIInae"},"insert":"Chicken"},{"insert":", one of the authors of the primer, for inspiring me to build azami, by beating me with it multiple times, on webcam and in our LGS.\n\nThe changes I have made, make the deck a bit slower but optimise it for casual play while maintaining the same deck philosophy as the wizards of ozu:\n\n* play more wizards to better make use of azami's draw ability\n* play draw-go and do almost everything at instant speed\n* no backups or alt-wincons\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What is good casual control?"},{"insert":"\n\nIn casual games, I want everyone to have some fun, even at bracket 4. I will almost never counter things \"just because i can\". I counter stuff when somebody is actually trying to win or land a very problematic card, problematic for me at least. I also want everyone's deck to do \"it's thing\" to some degree. Even at bracket 4, i will rarely counter their first commander cast. I will of course let them know i could have countered it. Or i will tell them in advance that i can counter it, but that i wont. Sometimes i'll add i'm saving my counters for value engine X or Y and i'll let their commander resolve. This is casual (blue) control. It's politics. It's gently bullying people into the plays you want them to make, without making actual threats. It's perfectly reasonable for me to counter rhystic study/anointed procession/[insert value engine] etc. And people know they can't be mad at \"the control player\" for countering those cards, so when i tell them i won't counter other cards, i've effectivly countered the problematic cards without spending any resources. \n\nI've had games with "},{"insert":{"card-link":"Patron Wizard"}},{"insert":" and 3 other wizards out and not counter anything in a turn cycle. Some people don't understand that, or dislike it. \"you could have stopped X or Y\". This complaining usually only comes when X or Y is swinging at them. What they fail to realise is that, in most cases, X or Y isn't swinging at me (yet) because i didn't counter it. People feel some \"debt\" to you for not messing with their stuff. It's the \"I like you, i kill you last\" joke. Which is of course a mistake, because i will combo before you can kill me.\n\nIf you're reading this and have similar good control players in your playgroup who use these non-threathening tactics: don't listen to them, don't take deals, don't feel indebted to them, kill them.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What is bad casual control?"},{"insert":"\n\nOr how not to play this deck.\n\nPeople think they dislike control decks, but what they actually dislike are bad control players taking away their "},{"attributes":{"link":"https://www.coolstuffinc.com/a/michaelflores-03132024-agency-in-magic-the-gathering"},"insert":"agency"},{"insert":". Counterspell tribal "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" -like decks come to mind. These decks promote bad gameplay paterns by rewarding the control player for countering something. It doesn't matter what, they better use that unspent mana or they'll just timewalk themselves. RiP the player in turn order before the talrand player with open mana, they'll have to use it, doesn't matter on what.\n\nAzami doesn't reward you for countering stuff just because you can. Not countering stuff, even if you could, and timely communication about what you wont and probably will counter, is key to becomming a good casual control player. \n\n"},{"attributes":{"italic":true},"insert":"Wise men counterspell because they have something to counter; Fools counterspell because they have to counter something"},{"insert":"\n\n-- Plato\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"cEDH Exclusions"},{"insert":"\n\nCards that are great in cEDH were cut because they're not needed at bracket 4. Unless your 'bracket 4' meta is just cEDH decks with a few pet cards thrown in, the listed cards just aren't as effective.\n\nFor example "},{"insert":{"card-link":"Mental Misstep"}},{"insert":" , "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" and "},{"insert":{"card-link":"Counterbalance"}},{"insert":" just aren't as effective when not everyone is playing the cards that make these counters great in cEDH. \n\nI've also removed some of the stax elements like "},{"insert":{"card-link":"Winter Moon"}},{"insert":" , "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" . There's just no way this deck can survive the hate you'll get for playing this at the average casual table, even bracket 4. There's room for stax in bracket 4 imo, but it has to fit into the deck's game plan.\n\nI have also cut some cards that could allow for an earlier azami, as in, fast mana. for example Lotus Petal, Chrome mox, Mox Diamond, Gemstone Caverns and Saprazzan Skerry. I feel no need to rush out azami and losing cards or lands for early ramp while also painting a huge target on my head.\n\n*"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" : Same as above, rhystic draws a lot of cards, but also a lot of hate and wizards don't block well... \n* "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" : It's just not that good in a most casual environments, especially if it's a combat heavy casual meta. While \"casual players\" often wont pay the 1 for rhystic, they were probably going to play a creature anyways. And if they weren't, they'll probably change their mind, play a creature.\n\nIt's not \"wrong\" to play both cards in a bracket 4 azami deck, but when azami does it's thing, you'll be drawing so many cards that rhystic and remora wont make a difference. If [[the one ring]] didn't give a form of reusable protection, i'd cut it too. People will (rightfully) attack you for playing those cards.\n\nCards added to the deck are primarily toolbox-like wizards and some instants that can solve problems you're more likely to encounter in casual\n\n* [[Portal Mage]] disrupts combat and has flash. It's a card very close to being cut, it's funny when it works tho.\n* [[Surgespanner]] (Currently not in list) It's a bit expensive, but when you tap it with azami and pay 1U you get to draw a card and bounce a permanent. yes, any permanent. not a non-land, any. also your own, so this can function as an oboro breezecaller in mystic sanctuary loops or bounce the board in sigil tracer loops. Bouncing a flash ETB wizard or The One Ring can be relevant to.\n* [[Razorfin Abolisher]] and [[Vodalian Illusionist]]: (Currently not in list) offer pseudo removal, while the latter can also function as protection for your own creatures. Razorfin abolisher is also going out as soon as something better get's printed or when i decide to include [[Valley Floodcaller]] . It's pretty niche but can be powerfull if you see a lot of counters matters decks.\n* [[Vedalken Mastermind]] can protect any of your permanents, so bounce wizards with a usefull ETB, bounce [[The One Ring]] for repeated protection, or it can function as an alternate [[oboro breezcaller]] in [[mystic sanctuary]] loops.\n* [[Reality Spasm]] has multiple uses. It can tap down potential attackers, untap some of your opponents land if they need some mana to remove something you can't. It can replace dramatic reversal in [[Sigil Tracer]] loops. As it can also untap lands, it makes sigil tracer loops less dependant on rocks. \n* [[Progenitor's Icon]] : a 3 cmc rock that can let us play a wizard at instant speed without any mana investment. Pretty good imo. Also produces U for sigil tracer loops.\n* [[Cryptic Command]]: (Currently not in list) main use is to tap all creatures to protect against combat, but can function as a win in [[sigil tracer]] loops (bounce permanent)\n* [[Reality Shift]] : It's more expensive than pongify/hybridization, but i really like manifesting everybody's library as an out in sigil tracer loops. Admittedly a pet card inclusion.\n* [[Arcane Denial]] : one of the best counterspells ever. Replaced with [[Lose Focus]] because i have a signed foil artist proof. (the card is a bit underrated, it's pretty good)\n* [[Vendilion Clique]] : (currently not in list) hand disruption at instant speed? yes please. End step tutor to top? Flash it in before they go to their main phase. Niche interaction: you can target yourself and bottom a card for later use. \n* [[Voidmage Husher]] : Not as good as tishana, but it's repeatable and i like countering abilities in casual. A lot of removal and nasty stuff is creature ability based instead of the spell-based interaction in cEDH.\n* [[Merfolk Trickster]] : Also not as good as tishana, but still a solid effect at instant speed on a wizard\n* [[Narset's Reversal]] (currently not in list) : a pet card, with more uses than most people realise. Copying someone else's tutor is pretty obvious. It's also a pseudo counterspell that can bounce and copy your spell that's targetted with a counterspell. The card can \"reset\" sigil tracer loops. cast it targetting dramatic/spasm, copy narset's reversal with sigil tracer targetting the original, bouncing it and creating a copy, which targets the original dramati/spasm. Copy dramatic/spasm with sigil tracer and let the stack resolve. You now have everything untapped, your untap spell and narset's reversal back in hand. This is pretty niche imo, but it allows you to do certain \"mana neutral\" loops that can draw your deck, then play additional rocks to start a mana positive loop. I love this card.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Casual Exclusions"},{"insert":"\n\naka \"Why aren't you runnig card X recomended by EDHREC?\" (most of these are also adressed in the cEDH primer)\n\n* [[Thassa's Oracle]]/ [[Laboratory Maniac]] /[[Jace, Wielder of Mysteries]] : winning with thassa's oracle should go like this: cast oracle, exile library: win. not, draw library, cast oracle: win. If you've already drawn your library, you really shouldn't need an oracle effect to win. \n* [[Isochron Scepter]] : sigil tracer is just better: it's a wizard, it can copy anything (not just your own spells!), doesn't exile dramatic reversal, doesn't have isochron's weakness of having to resolve, with an additional 1U and 2 untapped wizards, you can just copy reversal again in response.\n* [[Triskaidekaphile]] : a backup wincon that has to survive a turn, we don't need it. It is hower an efficiently costed wizard with a relevant ability, i'd play it if i could make room for it, but there isn't anything i could justify cutting for it.\n* [[Baral, Chief of Compliance]] and other instant/sorcery cost reduction : this isn't a spellslinger deck. most of our instants are already pretty cheap. Play talrand for spellslinger control (don't). Also, for some reason, in my playgroup, baral draws hate.\n* [[High Tide]] : great card, but outside reality spasm and oboro, we don't run the tools to untap our islands like a jace high tide deck would. Yes it allows for explosive turns, but doesn't match the playstyle of this deck. IF you really want to run high tide in azami, you'll have to include [[snap]] and [[archaeomancer]] as a wincon. Two cards with little use outside the combo\n* [[archaeomancer]]: who needs sorcery speed recursion at 2UU when we draw so many cards? \n* [[Pongify]] / [[Rapid Hybridization]] : This deck runs 20+ counterspells, do we really also have to be the one destroying creatures? We have the stack interaction, let others bring the removal and graveyard hate.\n* [[Cursecatcher]] / [[Spellstutter Sprite]] : excluded for the same reasons as mental misstep. Yes they're 1 cmc wizard, but the way they counter stuff isn't that relevant in casual.\n* [[Archmage Emeritus]] : if you think you need more draw besides azami, you either haven't played with or against azami, or you're running not enough wizards! We really don't need this.\n* [[Teferi, Mage of Zhalfir]] : he's way to expensive and when you can cast him, you should cast azami. And if you do have the mana to spare after having already cast azami, what does this card contribute to your control plan? You're locking others out of instant speed interaction, are you sure you can keep 3 players in check all on your own?\n* [[Intruder Alarm]]: while it can draw you lot's of cards, the stax element will also draw you into a 3v1 you're probably not winning.\n* [[propaganda]]: hard to tutor and it wont save you. Play more politics instead.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Casual Considerations"},{"insert":"\n\nConsider Cutting:\n* [[Timestream Navigator]]: currently not in the deck as I've never been able to take infinite turns with this. I've used it to take an extra turn, which is very powerful. The requirements to \"win\" with this card is a gamestate where I'm probably already winning\n* [[Ancient Tomb]]: Early azami = early aggro and wizards don't block well. A turn 3 azami from an ancient tomb + mana rock is just asking for a 3v1.\n\nConsider Adding:\n* [[Faces of the Past]]: this card functions very similar to [[intruder alarm]] without the automatic stax element that card brings. This card however, can be far more staxy than most people realise. Use it's \"tap all\" ability wisely and remember the rulings for this card: \"You choose whether to tap or untap during resolution.\" I play this in my budget Azami and wizard/merfolk/human are very common creature types. This will occasionally draw you lots of cards.\n* [[Cavern of souls]]: Not being an [[island]] is the main issue with cavern. I do play [[path of ancestry]] which also isn't an island and enters tapped. One could argue that caverns is significantly better than path of ancestry and in non-control tribal deck, you'd be right! Azami is probably one of the only decks where the scry 1 will be more useful than an uncounterable wizard. Why? It is very unlikely that, **at a casual table,** i'm losing a counter war over a wizard i'm casting. Yes, casting a wizard with cavern of souls would save me a counterspell, but most people wont even try to counter one of my wizards. They either think they'll lose the counter war anyways, or, they know that they should actually save their counters to protect their own spells or use them on my non-creature spells like [[mind over matter]] and use removal on [[sigil tracer]], [[oboro breezecaller]] or [[azami, lady of scrolls]].\n* [[Minamo, School at water's edge]]: Besides azami, it can also untap [[nykthos, shrine to nix]] and [[the one ring]]. I will probably put it in if/when i cut ancient tomb.\n* [[urza's saga]]: if i ever feel like i really need to tutor a 1 cmc artifact, i'm probably going to play [[whir of invention]] first. There's only a few targets to get with saga, 2 rocks (sol ring, and [[springleaf drum]]) and 2 land tutors ([[expedition map]] and [[world map]]). \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The combo's"},{"insert":"\n\nunder construction. Most combo's are explained in the cEDH primer, but i will add them here too one day.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget options"},{"insert":"\n\nI maintain a 50$/€ "},{"attributes":{"link":"https://archidekt.com/decks/12975751/50_azami_control"},"insert":"budget version"},{"insert":" of this deck that i actually also play. So it's not just theory crafted with 1 to 1 budget substitutions. It's a great way to start playing azami. Check the primer for some key differences and potential upgrades for a 100$/€ version.\n\n"}]}

Commander

Qty: 1 Price: $2.49
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (cmm) 672

Commander

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Combo

Qty: 7 Price: $721.23
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (p30a) 24
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (tsr) 408
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Reality Spasm
Choose one —
• Tap X target permanents.
• Untap X target permanents.
Instant
Reality Spasm (roe) 81
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (spg) 82

Combo

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Counter - Ability

Qty: 3 Price: $12.97
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (xln) 79
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 335
Voidmage Husher
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return this creature to its owner's hand.
Creature - Human Wizard
Voidmage Husher (tsp) 92

Counter - Ability

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Counter - Spell

Qty: 16 Price: $1420.64
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Counterspell
Counter target spell.
Instant
Counterspell (dmr) 45
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (j14) 4
Lose Focus
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays
.
Instant
Lose Focus (mh2) 49
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (j16) 2
Martyr of Frost
, Reveal X blue cards from your hand, Sacrifice this creature: Counter target spell unless its controller pays
.
Creature - Human Wizard
Martyr of Frost (csp) 40
Miscast
Counter target instant or sorcery spell unless its controller pays
.
Instant
Miscast (m21) 57
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (sld) 1272
Patron Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays
.
Creature - Human Wizard
Patron Wizard (sld) 1002
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Voidmage Prodigy
, Sacrifice a Wizard: Counter target spell.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Voidmage Prodigy (ons) 120

Counter - Spell

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Creature

Qty: 3 Price: $16.47
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54
Overwhelmed Apprentice
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Wizard
Overwhelmed Apprentice (eld) 60
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Creature

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dork

Qty: 6 Price: $82.30
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (ons) 64
Deranged Assistant
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (2x2) 45
Hydro-Channeler
: Add
. Spend this mana only to cast an instant or sorcery spell.
,
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Creature - Wizard Merfolk
Hydro-Channeler (sos) 54
Karfell Harbinger
: Add
. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature - Wizard Zombie
Karfell Harbinger (khm) 65
Sea Scryer
: Add
.
,
: Add
.
Creature - Wizard Merfolk
Sea Scryer (mir) 90
Volshe Tideturner
: Add
. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Creature - Wizard Merfolk
Volshe Tideturner (dmu) 77

dork

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Land

Qty: 6 (7 w/ MDFC)Price: $586.44
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (pgpx) 2018
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254

Land

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Protection

Qty: 4 Price: $373.76
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (sld) 324
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Protection

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Ramp

Qty: 15 Price: $448.35
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 7062
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (m3c) 358
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Progenitor's Icon
As this artifact enters, choose a creature type.
: Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Progenitor's Icon (msc) 208
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 359
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (brr) 55
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (mor) 51
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (eos) 88
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (5dn) 165

Ramp

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Recursion

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Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (ppro) 2016

Recursion

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Removal

Qty: 10 Price: $301.70
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Merfolk Trickster
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature - Wizard Merfolk
Merfolk Trickster (dom) 56
Mistcaller
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Wizard Merfolk
Mistcaller (pm19) 62s
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (cmm) 113
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (v13) 15

Removal

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Tutor

Qty: 10 Price: $340.40
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (sld) 1254
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (v09) 8
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 392
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (v16) 13
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61

Tutor

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Wincon

Qty: 18 Price: $146.33
Island
(
: Add
.)
Basic Land - Island
Island (pal99) 3
Island
(
: Add
.)
Basic Land - Island
Island (chk) 293
Island
(
: Add
.)
Basic Land - Island
Island (lrw) 287
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 255
Island
(
: Add
.)
Basic Land - Island
Island (hou) 186
Island
(
: Add
.)
Basic Land - Island
Island (sld) 889
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Island
(
: Add
.)
Basic Land - Island
Island (und) 90
Island
(
: Add
.)
Basic Land - Island
Island (mid) 270
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 278
Island
(
: Add
.)
Basic Land - Island
Island (one) 263
Island
(
: Add
.)
Basic Land - Island
Island (one) 268
Island
(
: Add
.)
Basic Land - Island
Island (one) 366
Island
(
: Add
.)
Basic Land - Island
Island (lci) 288
Island
(
: Add
.)
Basic Land - Island
Island (dft) 508
Island
(
: Add
.)
Basic Land - Island
Island (fic) 479
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 263
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 254

Wincon

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Maybeboard

Qty: 24 Price: $182.04
Aphetto Grifter
Tap two untapped Wizards you control: Tap target permanent.
Creature - Human Wizard
Aphetto Grifter (ons) 65
Armillary Sphere
,
, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact
Armillary Sphere (cmr) 298
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (p09) 1
Dispel
Counter target instant spell.
Instant
Dispel (rtr) 36
Faces of the Past
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Enchantment
Faces of the Past (scg) 35
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (8ed) 86
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 11
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Muse Seeker
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
Creature - Wizard Elf
Muse Seeker (sos) 60
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (pwar) 62p
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Portal Mage
Flash
When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Creature - Human Wizard
Portal Mage (cmm) 112
Sage of Epityr
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Human Wizard
Sage of Epityr (tsp) 74
Sage of the Unknowable
: Add
. Spend this mana only to cast a colorless spell or to activate an ability.
Creature - Human Wizard
Sage of the Unknowable (mh3) 68
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Surgespanner
Whenever this creature becomes tapped, you may pay
. If you do, return target permanent to its owner's hand.
Creature - Wizard Merfolk
Surgespanner (lcc) 174
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (rix) 59
Vedalken Mastermind
,
: Return target permanent you control to its owner's hand.
Creature - Wizard Vedalken
Vedalken Mastermind (5dn) 40
Vendilion Clique
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Legendary Creature - Wizard Faerie
Vendilion Clique (j22) 368
Vodalian Illusionist
,
: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Creature - Wizard Merfolk
Vodalian Illusionist (wth) 58
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
76 pips - 53 cards
39 mana - 37 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
13 mana - 12 cards
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Deck extras (0)

Description

{"ops":[{"insert":"A bracket 4 mono blue control deck based on "},{"attributes":{"link":"https://moxfield.com/decks/yyT7nOHW-EObwuNvwvyCaA"},"insert":"The Wizards of Ozu"},{"insert":" cEDH Azami. Yes, i play those islands.\n\nThis deck is +/-80% the same as the cEDH version and "},{"attributes":{"link":"https://moxfield.com/decks/yyT7nOHW-EObwuNvwvyCaA/primer"},"insert":"the primer"},{"insert":" is definitly worth a read. It has lots of great info on control playpatterns and the deck's wincons. I would also like to thank "},{"attributes":{"link":"https://moxfield.com/users/ChkndevourerofgalaXIInae"},"insert":"Chicken"},{"insert":", one of the authors of the primer, for inspiring me to build azami, by beating me with it multiple times, on webcam and in our LGS.\n\nThe changes I have made, make the deck a bit slower but optimise it for casual play while maintaining the same deck philosophy as the wizards of ozu:\n\n* play more wizards to better make use of azami's draw ability\n* play draw-go and do almost everything at instant speed\n* no backups or alt-wincons\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What is good casual control?"},{"insert":"\n\nIn casual games, I want everyone to have some fun, even at bracket 4. I will almost never counter things \"just because i can\". I counter stuff when somebody is actually trying to win or land a very problematic card, problematic for me at least. I also want everyone's deck to do \"it's thing\" to some degree. Even at bracket 4, i will rarely counter their first commander cast. I will of course let them know i could have countered it. Or i will tell them in advance that i can counter it, but that i wont. Sometimes i'll add i'm saving my counters for value engine X or Y and i'll let their commander resolve. This is casual (blue) control. It's politics. It's gently bullying people into the plays you want them to make, without making actual threats. It's perfectly reasonable for me to counter rhystic study/anointed procession/[insert value engine] etc. And people know they can't be mad at \"the control player\" for countering those cards, so when i tell them i won't counter other cards, i've effectivly countered the problematic cards without spending any resources. \n\nI've had games with "},{"insert":{"card-link":"Patron Wizard"}},{"insert":" and 3 other wizards out and not counter anything in a turn cycle. Some people don't understand that, or dislike it. \"you could have stopped X or Y\". This complaining usually only comes when X or Y is swinging at them. What they fail to realise is that, in most cases, X or Y isn't swinging at me (yet) because i didn't counter it. People feel some \"debt\" to you for not messing with their stuff. It's the \"I like you, i kill you last\" joke. Which is of course a mistake, because i will combo before you can kill me.\n\nIf you're reading this and have similar good control players in your playgroup who use these non-threathening tactics: don't listen to them, don't take deals, don't feel indebted to them, kill them.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What is bad casual control?"},{"insert":"\n\nOr how not to play this deck.\n\nPeople think they dislike control decks, but what they actually dislike are bad control players taking away their "},{"attributes":{"link":"https://www.coolstuffinc.com/a/michaelflores-03132024-agency-in-magic-the-gathering"},"insert":"agency"},{"insert":". Counterspell tribal "},{"insert":{"card-link":"Talrand, Sky Summoner"}},{"insert":" -like decks come to mind. These decks promote bad gameplay paterns by rewarding the control player for countering something. It doesn't matter what, they better use that unspent mana or they'll just timewalk themselves. RiP the player in turn order before the talrand player with open mana, they'll have to use it, doesn't matter on what.\n\nAzami doesn't reward you for countering stuff just because you can. Not countering stuff, even if you could, and timely communication about what you wont and probably will counter, is key to becomming a good casual control player. \n\n"},{"attributes":{"italic":true},"insert":"Wise men counterspell because they have something to counter; Fools counterspell because they have to counter something"},{"insert":"\n\n-- Plato\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"cEDH Exclusions"},{"insert":"\n\nCards that are great in cEDH were cut because they're not needed at bracket 4. Unless your 'bracket 4' meta is just cEDH decks with a few pet cards thrown in, the listed cards just aren't as effective.\n\nFor example "},{"insert":{"card-link":"Mental Misstep"}},{"insert":" , "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" and "},{"insert":{"card-link":"Counterbalance"}},{"insert":" just aren't as effective when not everyone is playing the cards that make these counters great in cEDH. \n\nI've also removed some of the stax elements like "},{"insert":{"card-link":"Winter Moon"}},{"insert":" , "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" . There's just no way this deck can survive the hate you'll get for playing this at the average casual table, even bracket 4. There's room for stax in bracket 4 imo, but it has to fit into the deck's game plan.\n\nI have also cut some cards that could allow for an earlier azami, as in, fast mana. for example Lotus Petal, Chrome mox, Mox Diamond, Gemstone Caverns and Saprazzan Skerry. I feel no need to rush out azami and losing cards or lands for early ramp while also painting a huge target on my head.\n\n*"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" : Same as above, rhystic draws a lot of cards, but also a lot of hate and wizards don't block well... \n* "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" : It's just not that good in a most casual environments, especially if it's a combat heavy casual meta. While \"casual players\" often wont pay the 1 for rhystic, they were probably going to play a creature anyways. And if they weren't, they'll probably change their mind, play a creature.\n\nIt's not \"wrong\" to play both cards in a bracket 4 azami deck, but when azami does it's thing, you'll be drawing so many cards that rhystic and remora wont make a difference. If [[the one ring]] didn't give a form of reusable protection, i'd cut it too. People will (rightfully) attack you for playing those cards.\n\nCards added to the deck are primarily toolbox-like wizards and some instants that can solve problems you're more likely to encounter in casual\n\n* [[Portal Mage]] disrupts combat and has flash. It's a card very close to being cut, it's funny when it works tho.\n* [[Surgespanner]] (Currently not in list) It's a bit expensive, but when you tap it with azami and pay 1U you get to draw a card and bounce a permanent. yes, any permanent. not a non-land, any. also your own, so this can function as an oboro breezecaller in mystic sanctuary loops or bounce the board in sigil tracer loops. Bouncing a flash ETB wizard or The One Ring can be relevant to.\n* [[Razorfin Abolisher]] and [[Vodalian Illusionist]]: (Currently not in list) offer pseudo removal, while the latter can also function as protection for your own creatures. Razorfin abolisher is also going out as soon as something better get's printed or when i decide to include [[Valley Floodcaller]] . It's pretty niche but can be powerfull if you see a lot of counters matters decks.\n* [[Vedalken Mastermind]] can protect any of your permanents, so bounce wizards with a usefull ETB, bounce [[The One Ring]] for repeated protection, or it can function as an alternate [[oboro breezcaller]] in [[mystic sanctuary]] loops.\n* [[Reality Spasm]] has multiple uses. It can tap down potential attackers, untap some of your opponents land if they need some mana to remove something you can't. It can replace dramatic reversal in [[Sigil Tracer]] loops. As it can also untap lands, it makes sigil tracer loops less dependant on rocks. \n* [[Progenitor's Icon]] : a 3 cmc rock that can let us play a wizard at instant speed without any mana investment. Pretty good imo. Also produces U for sigil tracer loops.\n* [[Cryptic Command]]: (Currently not in list) main use is to tap all creatures to protect against combat, but can function as a win in [[sigil tracer]] loops (bounce permanent)\n* [[Reality Shift]] : It's more expensive than pongify/hybridization, but i really like manifesting everybody's library as an out in sigil tracer loops. Admittedly a pet card inclusion.\n* [[Arcane Denial]] : one of the best counterspells ever. Replaced with [[Lose Focus]] because i have a signed foil artist proof. (the card is a bit underrated, it's pretty good)\n* [[Vendilion Clique]] : (currently not in list) hand disruption at instant speed? yes please. End step tutor to top? Flash it in before they go to their main phase. Niche interaction: you can target yourself and bottom a card for later use. \n* [[Voidmage Husher]] : Not as good as tishana, but it's repeatable and i like countering abilities in casual. A lot of removal and nasty stuff is creature ability based instead of the spell-based interaction in cEDH.\n* [[Merfolk Trickster]] : Also not as good as tishana, but still a solid effect at instant speed on a wizard\n* [[Narset's Reversal]] (currently not in list) : a pet card, with more uses than most people realise. Copying someone else's tutor is pretty obvious. It's also a pseudo counterspell that can bounce and copy your spell that's targetted with a counterspell. The card can \"reset\" sigil tracer loops. cast it targetting dramatic/spasm, copy narset's reversal with sigil tracer targetting the original, bouncing it and creating a copy, which targets the original dramati/spasm. Copy dramatic/spasm with sigil tracer and let the stack resolve. You now have everything untapped, your untap spell and narset's reversal back in hand. This is pretty niche imo, but it allows you to do certain \"mana neutral\" loops that can draw your deck, then play additional rocks to start a mana positive loop. I love this card.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Casual Exclusions"},{"insert":"\n\naka \"Why aren't you runnig card X recomended by EDHREC?\" (most of these are also adressed in the cEDH primer)\n\n* [[Thassa's Oracle]]/ [[Laboratory Maniac]] /[[Jace, Wielder of Mysteries]] : winning with thassa's oracle should go like this: cast oracle, exile library: win. not, draw library, cast oracle: win. If you've already drawn your library, you really shouldn't need an oracle effect to win. \n* [[Isochron Scepter]] : sigil tracer is just better: it's a wizard, it can copy anything (not just your own spells!), doesn't exile dramatic reversal, doesn't have isochron's weakness of having to resolve, with an additional 1U and 2 untapped wizards, you can just copy reversal again in response.\n* [[Triskaidekaphile]] : a backup wincon that has to survive a turn, we don't need it. It is hower an efficiently costed wizard with a relevant ability, i'd play it if i could make room for it, but there isn't anything i could justify cutting for it.\n* [[Baral, Chief of Compliance]] and other instant/sorcery cost reduction : this isn't a spellslinger deck. most of our instants are already pretty cheap. Play talrand for spellslinger control (don't). Also, for some reason, in my playgroup, baral draws hate.\n* [[High Tide]] : great card, but outside reality spasm and oboro, we don't run the tools to untap our islands like a jace high tide deck would. Yes it allows for explosive turns, but doesn't match the playstyle of this deck. IF you really want to run high tide in azami, you'll have to include [[snap]] and [[archaeomancer]] as a wincon. Two cards with little use outside the combo\n* [[archaeomancer]]: who needs sorcery speed recursion at 2UU when we draw so many cards? \n* [[Pongify]] / [[Rapid Hybridization]] : This deck runs 20+ counterspells, do we really also have to be the one destroying creatures? We have the stack interaction, let others bring the removal and graveyard hate.\n* [[Cursecatcher]] / [[Spellstutter Sprite]] : excluded for the same reasons as mental misstep. Yes they're 1 cmc wizard, but the way they counter stuff isn't that relevant in casual.\n* [[Archmage Emeritus]] : if you think you need more draw besides azami, you either haven't played with or against azami, or you're running not enough wizards! We really don't need this.\n* [[Teferi, Mage of Zhalfir]] : he's way to expensive and when you can cast him, you should cast azami. And if you do have the mana to spare after having already cast azami, what does this card contribute to your control plan? You're locking others out of instant speed interaction, are you sure you can keep 3 players in check all on your own?\n* [[Intruder Alarm]]: while it can draw you lot's of cards, the stax element will also draw you into a 3v1 you're probably not winning.\n* [[propaganda]]: hard to tutor and it wont save you. Play more politics instead.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Casual Considerations"},{"insert":"\n\nConsider Cutting:\n* [[Timestream Navigator]]: currently not in the deck as I've never been able to take infinite turns with this. I've used it to take an extra turn, which is very powerful. The requirements to \"win\" with this card is a gamestate where I'm probably already winning\n* [[Ancient Tomb]]: Early azami = early aggro and wizards don't block well. A turn 3 azami from an ancient tomb + mana rock is just asking for a 3v1.\n\nConsider Adding:\n* [[Faces of the Past]]: this card functions very similar to [[intruder alarm]] without the automatic stax element that card brings. This card however, can be far more staxy than most people realise. Use it's \"tap all\" ability wisely and remember the rulings for this card: \"You choose whether to tap or untap during resolution.\" I play this in my budget Azami and wizard/merfolk/human are very common creature types. This will occasionally draw you lots of cards.\n* [[Cavern of souls]]: Not being an [[island]] is the main issue with cavern. I do play [[path of ancestry]] which also isn't an island and enters tapped. One could argue that caverns is significantly better than path of ancestry and in non-control tribal deck, you'd be right! Azami is probably one of the only decks where the scry 1 will be more useful than an uncounterable wizard. Why? It is very unlikely that, **at a casual table,** i'm losing a counter war over a wizard i'm casting. Yes, casting a wizard with cavern of souls would save me a counterspell, but most people wont even try to counter one of my wizards. They either think they'll lose the counter war anyways, or, they know that they should actually save their counters to protect their own spells or use them on my non-creature spells like [[mind over matter]] and use removal on [[sigil tracer]], [[oboro breezecaller]] or [[azami, lady of scrolls]].\n* [[Minamo, School at water's edge]]: Besides azami, it can also untap [[nykthos, shrine to nix]] and [[the one ring]]. I will probably put it in if/when i cut ancient tomb.\n* [[urza's saga]]: if i ever feel like i really need to tutor a 1 cmc artifact, i'm probably going to play [[whir of invention]] first. There's only a few targets to get with saga, 2 rocks (sol ring, and [[springleaf drum]]) and 2 land tutors ([[expedition map]] and [[world map]]). \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The combo's"},{"insert":"\n\nunder construction. Most combo's are explained in the cEDH primer, but i will add them here too one day.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Budget options"},{"insert":"\n\nI maintain a 50$/€ "},{"attributes":{"link":"https://archidekt.com/decks/12975751/50_azami_control"},"insert":"budget version"},{"insert":" of this deck that i actually also play. So it's not just theory crafted with 1 to 1 budget substitutions. It's a great way to start playing azami. Check the primer for some key differences and potential upgrades for a 100$/€ version.\n\n"}]}
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