djant
475 views17 days ago
Commander
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{"ops":[{"insert":"Upgrades to Aetherdrift's Living Energy precon. Get energy and pay for great effects and strong finishers! In the early game, this deck develops a strong energy base and uses Saheeli to cheaply copy creatures with energy ETB. In the mid/late game, it plays larger finishers, copying and preserving tokens to build up a board state.\n\nThis is one of my favorite decks! The energy payoffs are varied and I don't know how the game will finish, and I usually feel like I have a response against other decks.\n\nGameplay"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Opening Hand: "},{"insert":"You generally want to have 3 lands and a good copy target for Saheeli.\n\nTurns 1-4: Your general goal is to get Saheeli out and have enough energy to start copying creatures over. The best early copy targets provide energy to offset the 3-energy cost ("},{"insert":{"card-link":"Aether Theorist"}},{"insert":", "},{"insert":{"card-link":"Empyreal Voyager"}},{"insert":", "},{"insert":{"card-link":"Scrapper Champion"}},{"insert":", "},{"insert":{"card-link":"Whirler Virtuoso"}},{"insert":" and "},{"insert":{"card-link":"Peema Trailblazer"}},{"insert":"). As your energy engine comes online, some other copy targets open up. "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" is another solid mid-game play. While a later play,"},{"insert":{"card-link":"Behemoth of Vault 0"}},{"insert":" is an especially good copy target as it's energy-positive and can destroy a permanent when it's sacrificed\n\nThe late game depends on what payoffs you draw. I can go in a variety of directions.\n\nPermanent Token Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck includes several ways to keep your Saheeli tokens around permanently. Most make copies of the Saheeli tokens that won't get sacrificed at the end step. "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" can exile the sacrifice trigger on the stack during your end step.\n\nOne particularly fun card here is "},{"insert":{"card-link":"Octomancer"}},{"insert":". Play Octomancer and copy it with Saheeli. On your end step, stack your triggers so you create two copies of your Octomancer token, then sacrifice the original token. You now have 3 Octomancers for future turns (and to get extra tokens from other players).\n\nThese best work with strong expensive creatures like "},{"insert":{"card-link":"Behemoth of Vault 0"}},{"insert":", "},{"insert":{"card-link":"Kappa Cannoneer"}},{"insert":", and "},{"insert":{"card-link":"Territorial Aetherkite"}},{"insert":" \n\nBackup Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are some other payoff options if you can't keep your tokens permanent\n"},{"insert":{"card-link":"Aether Refinery"}},{"insert":": Copying this with Saheeli means you're going to quadruple your energy! Worst-case scenario is you make a bunch of X/X balck Aetherborn tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aether Revolt"}},{"insert":": Fantastic if you're getting a lot of energy. It's another good Saheeli copy target. It's especially good if you can double your energy with "},{"insert":{"card-link":"Aetheric Amplifier"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Stone Idol Generator"}},{"insert":": This generates a surprising amount of energy from attack triggers and 6/12 constructs with trample are a formidable threat. Stone Idol Generator frequently eats removal after I get a few constructs"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aetherwind Basker"}},{"insert":": For some reason, my pod doesn't kill this on sight. Playing Aetherwind Basker, then cloning it will give you 3x energy per creature you control and you can likely kill one player. If you get this, spend all your energy to kill one player; they won't give you a second attack with this one"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pia Nalaar, Chief Mechanic"}},{"insert":": This payoff feels worse than the others, but it's come in handy if stax affects my ability to attack with Saheeli tokens (e.g. "},{"insert":{"card-link":"Blind Obedience"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInfinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has a couple infinite combos. "},{"attributes":{"italic":true},"insert":"Note: This section is old and may be out of date with cards in my deck."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Whirler Virtuoso"}},{"attributes":{"bold":true},"insert":" Infinite Combo (note, I may have cut this card and not updated this)"},{"insert":"\nWhirler Virtuoso can create infinite thopters and sometimes infinite energy too! Cards needed\nGenerate Thopters: Whirler Virtuoso"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Thopters to Energy: "},{"insert":{"card-link":"Decoction Module"}},{"insert":" or "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More Energy per Thopter: "},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":" , Stridehangar Automaton, "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" , or "},{"insert":{"card-link":"Aether Refinery"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clone an artifact to get 3/4 energy per thopter: Saheeli, Radiant Creator or Saheeli, Sublime Artificer. Usually Decoction Module is the right artifact to clone, but sometimes it's the \"energy per thopter\" one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Runner Infinite Combat Phases"},{"insert":"\nRepeatedly copying Lightning Runner at the beginning of each combat phase can lead to infinite energy and phases with 5/5 double strike creatures! It's usually best to only attack with the copies, though it requires more starting energy to go infinite. If any copy dies in combat, you'll sputter out\nLightning Runner Only: 28 energy if you only attack with copies, 19 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Decoction Module: 23 energy if you only attack with copies, 15 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Crewed Bespoke Battlewagon: 19 energy if you only attack with copies, 12 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Gonti's Aether Heart: 19 energy if you only attack with copies, 12 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Izzet Generatorium: 18 energy if you only attack with copies, 10 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Aether Refinery: 13 energy if you attack only with copies, 6 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDeck Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"After some time away from this deck, it looks much less optimized than I'd like. It feels a little light on card advantage, especially in the early game. It's not uncommon to miss some a land drop around turn 4-6. I really wanted the 1-mana energy cards, but they don't play well. I'd change them out for more draw and interaction. At the same time, I like this deck's power level for my pod, so I don't want to update it any more.\n\nCards I'd consider cutting (not in any particular order, but I can only do an ordered list)\n"},{"insert":{"card-link":"Roil Cartographer"}},{"insert":": Realistically, I rarely pay the 6 energy to draw 3 cards. If my deck is running slow, I don't have the 6 energy, or am pushing it towards copy targets. If my deck is doing well, I don't care as much about the 3 cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tune the Narrative"}},{"insert":": It feels good, but it's just a cantrip for 2 energy. You should get better draw instead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Midnight Clock"}},{"insert":": It's probably quite good, but it usually feels bad to lose my hand. I might change it out for 2-mana ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Attune with Aether"}},{"insert":": I haven't drawn it in a while. It's probably just fine, but maybe I should add in some other ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":": The symmetrical boardwipe just feels bad. I'm not sure what I'd replace it with, but maybe some more general-purpose removal or a weenie board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirrorpool"}},{"insert":" /"},{"insert":{"card-link":"Littjara Mirrorlake"}},{"insert":": I added these as additional ways to copy creature tokens. I've literally never used them to do that. Consider other utility lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMajor Inspirations/Credits"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Command Zone Upgrade List: "},{"attributes":{"link":"https://youtu.be/km1f1W0Tl6k"},"insert":"https://youtu.be/km1f1W0Tl6k"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"EDHREC Upgrade List: "},{"attributes":{"link":"https://edhrec.com/articles/living-energy-precon-upgrade-guide-aetherdrift"},"insert":"https://edhrec.com/articles/living-energy-precon-upgrade-guide-aetherdrift"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Saheeli, Radiant Creator
Whenever you cast an Artificer or artifact spell, you get (an energy counter).
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Artificer

Commander
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Card Advantage
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Unstable Amulet
When this artifact enters, you get (two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.
Artifact

Wheel of Potential
You get (three energy counters), then you may pay any amount of .
Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
Sorcery

Card Advantage
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Copy Preservers
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog

Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Copy Preservers
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Creature
Creature
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Early-Game Copy Targets
Early-Game Copy Targets
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Energy Generator
Aurora Shifter
Whenever this creature deals combat damage to a player, you get that many .
At the beginning of combat on your turn, you may pay . When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many ."
At the beginning of combat on your turn, you may pay . When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many ."
Creature - Shapeshifter

Pia Nalaar, Chief Mechanic
Whenever one or more artifact creatures you control deal combat damage to a player, you get (two energy counters).
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
Legendary Creature - Human Artificer

Energy Generator
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Energy Payoff
Aether Revolt
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more , this enchantment deals that much damage to any target.
Whenever you get one or more , this enchantment deals that much damage to any target.
Enchantment

Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Creature - Warrior Elephant

Energy Payoff
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Late-Game Copy Targets
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Late-Game Copy Targets
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Mass Disruption
Mass Disruption
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Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Targeted Disruption
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Targeted Disruption
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Maybeboard
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Creature - Druid Giant

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

The Motherlode, Excavator
When The Motherlode enters, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Legendary Creature Artifact - Robot

Maybeboard
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Tokens & Extras
Tokens & Extras
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Vaguely Relevant
Amped Raptor
First strike
When this creature enters, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
When this creature enters, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.
Creature - Dinosaur

Artificer Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Enchantment - Class

Blaster Hulk
This spell costs less to cast for each (energy counter) you've paid or lost this turn.
Haste
Whenever this creature attacks, you get , then you may pay eight . When you do, this creature deals 8 damage divided as you choose among up to eight targets.
Haste
Whenever this creature attacks, you get , then you may pay eight . When you do, this creature deals 8 damage divided as you choose among up to eight targets.
Creature Artifact - Pirate

Firbolg Flutist
Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Giant Bard

Gimbal, Gremlin Prodigy
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Legendary Creature - Artificer Gremlin

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Plasma Caster
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Artifact - Equipment

Saheeli, Filigree Master
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
Legendary Planeswalker - Saheeli

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Tanuki Transplanter
Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

Vault 112: Sadistic Simulation
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Enchantment - Saga

Vaguely Relevant
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Upgrades to Aetherdrift's Living Energy precon. Get energy and pay for great effects and strong finishers! In the early game, this deck develops a strong energy base and uses Saheeli to cheaply copy creatures with energy ETB. In the mid/late game, it plays larger finishers, copying and preserving tokens to build up a board state.\n\nThis is one of my favorite decks! The energy payoffs are varied and I don't know how the game will finish, and I usually feel like I have a response against other decks.\n\nGameplay"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Opening Hand: "},{"insert":"You generally want to have 3 lands and a good copy target for Saheeli.\n\nTurns 1-4: Your general goal is to get Saheeli out and have enough energy to start copying creatures over. The best early copy targets provide energy to offset the 3-energy cost ("},{"insert":{"card-link":"Aether Theorist"}},{"insert":", "},{"insert":{"card-link":"Empyreal Voyager"}},{"insert":", "},{"insert":{"card-link":"Scrapper Champion"}},{"insert":", "},{"insert":{"card-link":"Whirler Virtuoso"}},{"insert":" and "},{"insert":{"card-link":"Peema Trailblazer"}},{"insert":"). As your energy engine comes online, some other copy targets open up. "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" is another solid mid-game play. While a later play,"},{"insert":{"card-link":"Behemoth of Vault 0"}},{"insert":" is an especially good copy target as it's energy-positive and can destroy a permanent when it's sacrificed\n\nThe late game depends on what payoffs you draw. I can go in a variety of directions.\n\nPermanent Token Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck includes several ways to keep your Saheeli tokens around permanently. Most make copies of the Saheeli tokens that won't get sacrificed at the end step. "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" can exile the sacrifice trigger on the stack during your end step.\n\nOne particularly fun card here is "},{"insert":{"card-link":"Octomancer"}},{"insert":". Play Octomancer and copy it with Saheeli. On your end step, stack your triggers so you create two copies of your Octomancer token, then sacrifice the original token. You now have 3 Octomancers for future turns (and to get extra tokens from other players).\n\nThese best work with strong expensive creatures like "},{"insert":{"card-link":"Behemoth of Vault 0"}},{"insert":", "},{"insert":{"card-link":"Kappa Cannoneer"}},{"insert":", and "},{"insert":{"card-link":"Territorial Aetherkite"}},{"insert":" \n\nBackup Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are some other payoff options if you can't keep your tokens permanent\n"},{"insert":{"card-link":"Aether Refinery"}},{"insert":": Copying this with Saheeli means you're going to quadruple your energy! Worst-case scenario is you make a bunch of X/X balck Aetherborn tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aether Revolt"}},{"insert":": Fantastic if you're getting a lot of energy. It's another good Saheeli copy target. It's especially good if you can double your energy with "},{"insert":{"card-link":"Aetheric Amplifier"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Stone Idol Generator"}},{"insert":": This generates a surprising amount of energy from attack triggers and 6/12 constructs with trample are a formidable threat. Stone Idol Generator frequently eats removal after I get a few constructs"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aetherwind Basker"}},{"insert":": For some reason, my pod doesn't kill this on sight. Playing Aetherwind Basker, then cloning it will give you 3x energy per creature you control and you can likely kill one player. If you get this, spend all your energy to kill one player; they won't give you a second attack with this one"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pia Nalaar, Chief Mechanic"}},{"insert":": This payoff feels worse than the others, but it's come in handy if stax affects my ability to attack with Saheeli tokens (e.g. "},{"insert":{"card-link":"Blind Obedience"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInfinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has a couple infinite combos. "},{"attributes":{"italic":true},"insert":"Note: This section is old and may be out of date with cards in my deck."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Whirler Virtuoso"}},{"attributes":{"bold":true},"insert":" Infinite Combo (note, I may have cut this card and not updated this)"},{"insert":"\nWhirler Virtuoso can create infinite thopters and sometimes infinite energy too! Cards needed\nGenerate Thopters: Whirler Virtuoso"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Thopters to Energy: "},{"insert":{"card-link":"Decoction Module"}},{"insert":" or "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More Energy per Thopter: "},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":" , Stridehangar Automaton, "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" , or "},{"insert":{"card-link":"Aether Refinery"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clone an artifact to get 3/4 energy per thopter: Saheeli, Radiant Creator or Saheeli, Sublime Artificer. Usually Decoction Module is the right artifact to clone, but sometimes it's the \"energy per thopter\" one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning Runner Infinite Combat Phases"},{"insert":"\nRepeatedly copying Lightning Runner at the beginning of each combat phase can lead to infinite energy and phases with 5/5 double strike creatures! It's usually best to only attack with the copies, though it requires more starting energy to go infinite. If any copy dies in combat, you'll sputter out\nLightning Runner Only: 28 energy if you only attack with copies, 19 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Decoction Module: 23 energy if you only attack with copies, 15 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Crewed Bespoke Battlewagon: 19 energy if you only attack with copies, 12 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Gonti's Aether Heart: 19 energy if you only attack with copies, 12 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Izzet Generatorium: 18 energy if you only attack with copies, 10 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner + Aether Refinery: 13 energy if you attack only with copies, 6 otherwise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDeck Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"After some time away from this deck, it looks much less optimized than I'd like. It feels a little light on card advantage, especially in the early game. It's not uncommon to miss some a land drop around turn 4-6. I really wanted the 1-mana energy cards, but they don't play well. I'd change them out for more draw and interaction. At the same time, I like this deck's power level for my pod, so I don't want to update it any more.\n\nCards I'd consider cutting (not in any particular order, but I can only do an ordered list)\n"},{"insert":{"card-link":"Roil Cartographer"}},{"insert":": Realistically, I rarely pay the 6 energy to draw 3 cards. If my deck is running slow, I don't have the 6 energy, or am pushing it towards copy targets. If my deck is doing well, I don't care as much about the 3 cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tune the Narrative"}},{"insert":": It feels good, but it's just a cantrip for 2 energy. You should get better draw instead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Midnight Clock"}},{"insert":": It's probably quite good, but it usually feels bad to lose my hand. I might change it out for 2-mana ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Attune with Aether"}},{"insert":": I haven't drawn it in a while. It's probably just fine, but maybe I should add in some other ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":": The symmetrical boardwipe just feels bad. I'm not sure what I'd replace it with, but maybe some more general-purpose removal or a weenie board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirrorpool"}},{"insert":" /"},{"insert":{"card-link":"Littjara Mirrorlake"}},{"insert":": I added these as additional ways to copy creature tokens. I've literally never used them to do that. Consider other utility lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMajor Inspirations/Credits"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Command Zone Upgrade List: "},{"attributes":{"link":"https://youtu.be/km1f1W0Tl6k"},"insert":"https://youtu.be/km1f1W0Tl6k"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"EDHREC Upgrade List: "},{"attributes":{"link":"https://edhrec.com/articles/living-energy-precon-upgrade-guide-aetherdrift"},"insert":"https://edhrec.com/articles/living-energy-precon-upgrade-guide-aetherdrift"},{"attributes":{"list":"bullet"},"insert":"\n"}]}



























































































































































