Astesa
17.5k views104 mins ago
Commander
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{"ops":[{"attributes":{"header":2},"insert":"\n"},{"insert":"*Must be updated\nRule 0:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants to establish board control to sit behind it's pillowfort and ping the table continuously with cmc>=3 spells using black mage tokens.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is an esper control/spellslinger deck built around "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" where you deal incremental damage to each of your opponents with CMC=>3 noncreature spells and drawing cards for it. This deck amplifies this main idea with "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":" and "},{"insert":{"card-link":"Wizard"}},{"insert":" tokens alongside draw engines such as "},{"insert":{"card-link":"Curiosity"}},{"insert":", "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":", and "},{"insert":{"card-link":"Helm of the Ghastlord"}},{"insert":". Even without these engines however, Y'shtola alone is often enough to gain massive card advantage which is easily exploited from behind one of the many pillowfort pieces (or "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" on its lonesome) to continuously drain your opponents from Y'shtola and the 31 possible spells that trigger her ability.\n\nIf you too are one of the sorry sods who call Eorzia home and are looking for a more powerful version of the precon while staying faithful to the FFXIV cards, this is for you.\n\nIf you are not but still enjoy having most of your library in your hand, hearing the 'click' of people lowering their spindowns, and thought that cardboard box forts were the coolest thing as a kid, this is also for you.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nMulligan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ideally look for a hand with your three land types alongside either:\n\tA) A discount card or manarock\n\t or\n\tB) A pillowfort piece or draw aura\n\nRealistically, the only cards you would not want to keep in hand are "},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":", "},{"insert":{"card-link":"Exsanguinate"}},{"insert":", or "},{"insert":{"card-link":"Cleansing Nova"}},{"insert":". Everything else would be useful.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nCore Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend the early turns deploying your mana rocks or pillowfort pieces, depending on what you kept.\n\nAs you ramp towards casting Y'shtola, setup your value engines: discounts, protection, and Wizard tokens.\n\nOnce you have resolved Y'shtola onto the field, contrary to the idea, it becomes almost better to not cast every spell. Players with any amount of awareness will realize your gameplan. Because of this, leaving three mana open deals something more valuable than health damage - mental damage. This is unironically part of your protection plan.\n\nThat plan will not work forever, but it is often just long enough to establish your soft lock. You will hopefully have established at least two pillowfort cards or in an Idyllic (tutor) situation, "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":". This renders you immune to most everything - Y'shtola will ensure that you can continue to pay it's cost - made even easily now that your opponents have one less available target.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nWeaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Aggro: Fast, go-wide combat or voltron decks can easily overwhelm you before you can establish a foothold.\n\nY'shtola Dependancy: While not essential to the gameplan, repeated removal will severely slow you down.\n\nEnchantment Removal: Most key cards are enchantments, decks with strong enchantment removal will easily be able to shut down your amplification.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\nKey Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw Auras:"},{"insert":{"card-link":"Curiosity"}},{"insert":", "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":", "},{"insert":{"card-link":"Helm of the Ghastlord"}},{"insert":","},{"insert":{"card-link":"Tandem Lookout"}},{"insert":" \n\nPingers: "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":", "},{"insert":{"card-link":"Circle of Power"}},{"insert":", "},{"insert":{"card-link":"Transpose"}},{"insert":", "},{"insert":{"card-link":"Cornered by Black Mages"}},{"insert":", "},{"insert":{"card-link":"Black Mage's Rod"}},{"insert":" \n\nPillowfort: "},{"insert":{"card-link":"Solitary Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Norn's Annex"}},{"insert":", "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":", "},{"insert":{"card-link":"Dream Tides"}},{"insert":" \n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tips:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Life is a resource! Moreso here than most other places! The idea is to become untouchable in the late game so having 4 or 40 life makes no difference. Take those hits.\n\nSave counterspells for cards that directly disrupt your plan, that Krenko doesn't affect you if they can only afford to swing 3 goblins at you.\nYes, you draw cards whenever anyone loses 4 or more life on anybodies end step.\n\nDespite the reliance on Y'shtola, it is not impossible to pivot to Wizard tokens for a similar - albeit reduced effect to keep you in the game.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nPossible Cuts:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dream Tides"}},{"insert":"(If you don't hate green as much as I do)\n\n"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"(Useful, but only here because I am a Scholar main)\nSome of the lands are only here because they have FFXIV art, replace them with better lands.\n\n"},{"insert":{"card-link":"Into the Story"}},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nPossible Adds:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Starscape Cleric"}},{"insert":","},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"(Wizard token adjacent effects)\n\nLiterally any gamechanger (I have a strange aversion to using them unless they really blend with the deck)\n\nAny of the clones/copies cards like "},{"insert":{"card-link":"Spark Double"}},{"insert":" \n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nNotes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is significantly cheaper when not blinged out.\n\nI think its funny if you headcannon "},{"insert":{"card-link":"Defacing Duskmage // Vandal's Edit"}},{"insert":" as a random Hrothgar Pictomancer.\n\nIf you would prefer a pass-go playstyle, all the pillowfort pieces could be replaced with flash enablers like "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":".\n"}]}
Commander
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

Commander
(CTRL to add secondary)
.Lieutenant
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat

.Lieutenant
(CTRL to add secondary)
Amplifier
Amplifier
(CTRL to add secondary)
Burn
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Papalymo Totolymo
Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.
, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
, , Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
Legendary Creature - Wizard Dwarf

The Destined Black Mage
Deathtouch
, : Another target creature you control gains deathtouch until end of turn.
Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.
, : Another target creature you control gains deathtouch until end of turn.
Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.
Legendary Creature - Human Wizard

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Burn
(CTRL to add secondary)
Counterspells
Counterspells
(CTRL to add secondary)
Curiosity Effect
Helm of the Ghastlord
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Enchantment - Aura

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Curiosity Effect
(CTRL to add secondary)
Draw
Estinien Varlineau
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.
At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
Legendary Creature - Warrior Elf

Draw
(CTRL to add secondary)
Finisher
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Pillowfort
Dream Tides
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Enchantment

Pillowfort
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Legendary Creature - Wizard Elf

Ramp
(CTRL to add secondary)
Recursion
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
(CTRL to add secondary)
Removal Effects
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Removal Effects
(CTRL to add secondary)
Cuts
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Cuts
(CTRL to add secondary)
Maybeboard
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"header":2},"insert":"\n"},{"insert":"*Must be updated\nRule 0:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants to establish board control to sit behind it's pillowfort and ping the table continuously with cmc>=3 spells using black mage tokens.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is an esper control/spellslinger deck built around "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" where you deal incremental damage to each of your opponents with CMC=>3 noncreature spells and drawing cards for it. This deck amplifies this main idea with "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":" and "},{"insert":{"card-link":"Wizard"}},{"insert":" tokens alongside draw engines such as "},{"insert":{"card-link":"Curiosity"}},{"insert":", "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":", and "},{"insert":{"card-link":"Helm of the Ghastlord"}},{"insert":". Even without these engines however, Y'shtola alone is often enough to gain massive card advantage which is easily exploited from behind one of the many pillowfort pieces (or "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" on its lonesome) to continuously drain your opponents from Y'shtola and the 31 possible spells that trigger her ability.\n\nIf you too are one of the sorry sods who call Eorzia home and are looking for a more powerful version of the precon while staying faithful to the FFXIV cards, this is for you.\n\nIf you are not but still enjoy having most of your library in your hand, hearing the 'click' of people lowering their spindowns, and thought that cardboard box forts were the coolest thing as a kid, this is also for you.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nMulligan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ideally look for a hand with your three land types alongside either:\n\tA) A discount card or manarock\n\t or\n\tB) A pillowfort piece or draw aura\n\nRealistically, the only cards you would not want to keep in hand are "},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":", "},{"insert":{"card-link":"Exsanguinate"}},{"insert":", or "},{"insert":{"card-link":"Cleansing Nova"}},{"insert":". Everything else would be useful.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nCore Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Spend the early turns deploying your mana rocks or pillowfort pieces, depending on what you kept.\n\nAs you ramp towards casting Y'shtola, setup your value engines: discounts, protection, and Wizard tokens.\n\nOnce you have resolved Y'shtola onto the field, contrary to the idea, it becomes almost better to not cast every spell. Players with any amount of awareness will realize your gameplan. Because of this, leaving three mana open deals something more valuable than health damage - mental damage. This is unironically part of your protection plan.\n\nThat plan will not work forever, but it is often just long enough to establish your soft lock. You will hopefully have established at least two pillowfort cards or in an Idyllic (tutor) situation, "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":". This renders you immune to most everything - Y'shtola will ensure that you can continue to pay it's cost - made even easily now that your opponents have one less available target.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nWeaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Aggro: Fast, go-wide combat or voltron decks can easily overwhelm you before you can establish a foothold.\n\nY'shtola Dependancy: While not essential to the gameplan, repeated removal will severely slow you down.\n\nEnchantment Removal: Most key cards are enchantments, decks with strong enchantment removal will easily be able to shut down your amplification.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\nKey Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Draw Auras:"},{"insert":{"card-link":"Curiosity"}},{"insert":", "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":", "},{"insert":{"card-link":"Helm of the Ghastlord"}},{"insert":","},{"insert":{"card-link":"Tandem Lookout"}},{"insert":" \n\nPingers: "},{"insert":{"card-link":"Papalymo Totolymo"}},{"insert":", "},{"insert":{"card-link":"Circle of Power"}},{"insert":", "},{"insert":{"card-link":"Transpose"}},{"insert":", "},{"insert":{"card-link":"Cornered by Black Mages"}},{"insert":", "},{"insert":{"card-link":"Black Mage's Rod"}},{"insert":" \n\nPillowfort: "},{"insert":{"card-link":"Solitary Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Norn's Annex"}},{"insert":", "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":", "},{"insert":{"card-link":"Dream Tides"}},{"insert":" \n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tips:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Life is a resource! Moreso here than most other places! The idea is to become untouchable in the late game so having 4 or 40 life makes no difference. Take those hits.\n\nSave counterspells for cards that directly disrupt your plan, that Krenko doesn't affect you if they can only afford to swing 3 goblins at you.\nYes, you draw cards whenever anyone loses 4 or more life on anybodies end step.\n\nDespite the reliance on Y'shtola, it is not impossible to pivot to Wizard tokens for a similar - albeit reduced effect to keep you in the game.\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nPossible Cuts:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dream Tides"}},{"insert":"(If you don't hate green as much as I do)\n\n"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":"(Useful, but only here because I am a Scholar main)\nSome of the lands are only here because they have FFXIV art, replace them with better lands.\n\n"},{"insert":{"card-link":"Into the Story"}},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nPossible Adds:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Starscape Cleric"}},{"insert":","},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":"(Wizard token adjacent effects)\n\nLiterally any gamechanger (I have a strange aversion to using them unless they really blend with the deck)\n\nAny of the clones/copies cards like "},{"insert":{"card-link":"Spark Double"}},{"insert":" \n\n"},{"attributes":{"strike":true},"insert":" "},{"insert":"\n\nNotes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is significantly cheaper when not blinged out.\n\nI think its funny if you headcannon "},{"insert":{"card-link":"Defacing Duskmage // Vandal's Edit"}},{"insert":" as a random Hrothgar Pictomancer.\n\nIf you would prefer a pass-go playstyle, all the pillowfort pieces could be replaced with flash enablers like "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":".\n"}]}



























































































