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Commander
Size: 100Salt sum: 29.93
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{"ops":[{"insert":"I went looking for a fun bracket 3 dinosaur commander and this is what I hit on. Been working it out since then.\n\nFocus:\nOriginally it was a spellslinger group slug deck, but now I'm trying to move it away from being such a glass cannon."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Punch and disruption with red and black, defending mostly with green."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Still working out the ideal card advantage tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trying to see how much space can be used for making opponents sac resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLessons Learned:\nSpellslinger is a very shields down build. Rebuild away from that needs to balance highest value burn spells with board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck generates a lot of heat and can easily get the ire of all the opponents. It needs to balance this out with disincentivizing opponents attacking me. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck may only be able to rely on a single card to bloodthirst Indoraptor. With this in mind, the value per card ideally crosses a minimum threshold of 6 damage. Cards that offer less damage need another upside to justify their slot. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes the deck might have to go wide across the other players for damage, other times it is focusing singularly on one player. Really about what resources get pulled and the board state to get the math needed for the raptor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vigilance is a great way to get some damage in while also not going entirely shields down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A lot of the cards I see folks using out there are only effective to amplify what the commander does when already down and large. It reads to me as win-more. I prefer to be over guaranteeing I can get him down large while also functioning with 99 alone. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Indoraptor, the Perfect Hybrid
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
Menace
Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
Legendary Creature - Dinosaur Mutant

Commander
(CTRL to add secondary)
0 - 1 pip lands
0 - 1 pip lands
(CTRL to add secondary)
0 - 2 pip lands
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


0 - 2 pip lands
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0 - 3 pip lands
0 - 3 pip lands
(CTRL to add secondary)
1 - card advantage
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

1 - card advantage
(CTRL to add secondary)
1 - interaction / disruption
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

1 - interaction / disruption
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1 - ramp / ritual
1 - ramp / ritual
(CTRL to add secondary)
2 - bloodthirst - burn
Pyrotechnic Performer
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Creature - Assassin Lizard

Star Athlete
Menace
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Human Warrior

2 - bloodthirst - burn
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2 - bloodthirst - combat
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Defiler of Instinct
First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Creature - Kavu Phyrexian

Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Creature - Dragon

Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Perforating Artist
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Devil

2 - bloodthirst - combat
(CTRL to add secondary)
4 - protection
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

4 - protection
(CTRL to add secondary)
! value
Anathemancer
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie

Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God

! value
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% budget
% budget
(CTRL to add secondary)
$ maybe budget
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

$ maybe budget
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$$ not budget
$$ not budget
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"I went looking for a fun bracket 3 dinosaur commander and this is what I hit on. Been working it out since then.\n\nFocus:\nOriginally it was a spellslinger group slug deck, but now I'm trying to move it away from being such a glass cannon."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Punch and disruption with red and black, defending mostly with green."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Still working out the ideal card advantage tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trying to see how much space can be used for making opponents sac resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLessons Learned:\nSpellslinger is a very shields down build. Rebuild away from that needs to balance highest value burn spells with board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck generates a lot of heat and can easily get the ire of all the opponents. It needs to balance this out with disincentivizing opponents attacking me. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck may only be able to rely on a single card to bloodthirst Indoraptor. With this in mind, the value per card ideally crosses a minimum threshold of 6 damage. Cards that offer less damage need another upside to justify their slot. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes the deck might have to go wide across the other players for damage, other times it is focusing singularly on one player. Really about what resources get pulled and the board state to get the math needed for the raptor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vigilance is a great way to get some damage in while also not going entirely shields down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A lot of the cards I see folks using out there are only effective to amplify what the commander does when already down and large. It reads to me as win-more. I prefer to be over guaranteeing I can get him down large while also functioning with 99 alone. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}











































































































