JinAndJuice
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Jin-Gitaxias // The Great Synthesis"},{"insert":"\nI built this deck because I personally pulled a "},{"attributes":{"bold":true},"insert":"serialized Jin-Gitaxias // The Great Synthesis"},{"insert":", so building a Commander deck around him felt mandatory. The list also deliberately plays "},{"attributes":{"bold":true},"insert":"every Jin-Gitaxias creature card"},{"insert":": the commander, "},{"attributes":{"bold":true},"insert":"Jin-Gitaxias, Progress Tyrant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jin-Gitaxias, Core Augur"},{"insert":".\nAt its core, the deck is about "},{"attributes":{"bold":true},"insert":"drawing as many cards as possible"},{"insert":". Jin rewards this plan by drawing an extra card whenever we cast a "},{"attributes":{"bold":true},"insert":"noncreature spell with mana value 3 or greater"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Frantic Search, Stock Up, Reject Imperfection, Archmage’s Charm"},{"insert":" and the deck’s larger spells therefore generate additional value while Jin is in play.\n\nThe main plan is:\n"},{"attributes":{"bold":true},"insert":"Build mana → build a huge hand → cast and protect Jin → transform → accelerate The Great Synthesis → reach Chapter III → win."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Key Cards"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sea Gate Restoration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tolarian Winds"},{"insert":" are especially important. Sea Gate Restoration can be a land early and later refill an already huge hand while removing the maximum hand size. Tolarian Winds turns a large hand into a completely new one at instant speed, digging toward win conditions and becoming especially dangerous with "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":".\nThe deck accelerates The Great Synthesis with "},{"attributes":{"bold":true},"insert":"Clockspinning, Ripples of Potential, Flux Channeler, Staff of Compleation, Karn’s Bastion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Reject Imperfection"},{"insert":". This is important because opponents usually know that letting Chapter III resolve is extremely dangerous.\n"},{"attributes":{"bold":true},"insert":"Merchant Scroll, Spellseeker and Step Through"},{"insert":" make the deck much more consistent by finding cards such as "},{"attributes":{"bold":true},"insert":"High Tide, Ripples of Potential, Clockspinning, protection, Flux Channeler"},{"insert":" or alternate win conditions.\n"},{"attributes":{"bold":true},"insert":"Displacer Kitten"},{"insert":" provides both protection and value, blinking Jin away from targeted removal while also reusing "},{"attributes":{"bold":true},"insert":"The One Ring, Mystic Remora, Spellseeker, Snapcaster Mage, Tezzeret"},{"insert":" and mana rocks.\n\n"},{"attributes":{"bold":true},"insert":"Winning"},{"insert":"\nChapter III is the primary payoff, allowing us to cast a huge hand for free, including cards like "},{"attributes":{"bold":true},"insert":"Omniscience, Expropriate, Time Stretch"},{"insert":" and the other Jin-Gitaxias cards.\n\nThe deck also has several alternate wins:\n"},{"attributes":{"bold":true},"insert":"Jace, Wielder of Mysteries / Laboratory Maniac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Triskaidekaphile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExtra turns from "},{"attributes":{"bold":true},"insert":"Time Warp, Nexus of Fate, Time Stretch"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Expropriate"},{"insert":" help convert these setups into a win.\nThe deck rewards patience. Jin is usually an immediate target, so it is often better to build resources and keep protection available rather than casting him as soon as possible.\n\n"},{"attributes":{"bold":true},"insert":"Draw cards → protect Jin → transform → accelerate Chapter III → overwhelm the table."},{"insert":"\n\n"}]}
Jin-Gitaxias
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Legendary Creature - Praetor Phyrexian


Commander
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Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Copy
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Draw
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Finisher
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Land
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Proliferate
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Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Ramp
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Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
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Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tutor
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Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Fallaji Archaeologist
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Scout

Forger's Foundry
: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
, : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.
, : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.
Artifact

Kang Dynasty
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Enchantment - Saga

Kederekt Leviathan
When this creature enters, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Leviathan

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Jin-Gitaxias // The Great Synthesis"},{"insert":"\nI built this deck because I personally pulled a "},{"attributes":{"bold":true},"insert":"serialized Jin-Gitaxias // The Great Synthesis"},{"insert":", so building a Commander deck around him felt mandatory. The list also deliberately plays "},{"attributes":{"bold":true},"insert":"every Jin-Gitaxias creature card"},{"insert":": the commander, "},{"attributes":{"bold":true},"insert":"Jin-Gitaxias, Progress Tyrant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jin-Gitaxias, Core Augur"},{"insert":".\nAt its core, the deck is about "},{"attributes":{"bold":true},"insert":"drawing as many cards as possible"},{"insert":". Jin rewards this plan by drawing an extra card whenever we cast a "},{"attributes":{"bold":true},"insert":"noncreature spell with mana value 3 or greater"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Frantic Search, Stock Up, Reject Imperfection, Archmage’s Charm"},{"insert":" and the deck’s larger spells therefore generate additional value while Jin is in play.\n\nThe main plan is:\n"},{"attributes":{"bold":true},"insert":"Build mana → build a huge hand → cast and protect Jin → transform → accelerate The Great Synthesis → reach Chapter III → win."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Key Cards"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sea Gate Restoration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tolarian Winds"},{"insert":" are especially important. Sea Gate Restoration can be a land early and later refill an already huge hand while removing the maximum hand size. Tolarian Winds turns a large hand into a completely new one at instant speed, digging toward win conditions and becoming especially dangerous with "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":".\nThe deck accelerates The Great Synthesis with "},{"attributes":{"bold":true},"insert":"Clockspinning, Ripples of Potential, Flux Channeler, Staff of Compleation, Karn’s Bastion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Reject Imperfection"},{"insert":". This is important because opponents usually know that letting Chapter III resolve is extremely dangerous.\n"},{"attributes":{"bold":true},"insert":"Merchant Scroll, Spellseeker and Step Through"},{"insert":" make the deck much more consistent by finding cards such as "},{"attributes":{"bold":true},"insert":"High Tide, Ripples of Potential, Clockspinning, protection, Flux Channeler"},{"insert":" or alternate win conditions.\n"},{"attributes":{"bold":true},"insert":"Displacer Kitten"},{"insert":" provides both protection and value, blinking Jin away from targeted removal while also reusing "},{"attributes":{"bold":true},"insert":"The One Ring, Mystic Remora, Spellseeker, Snapcaster Mage, Tezzeret"},{"insert":" and mana rocks.\n\n"},{"attributes":{"bold":true},"insert":"Winning"},{"insert":"\nChapter III is the primary payoff, allowing us to cast a huge hand for free, including cards like "},{"attributes":{"bold":true},"insert":"Omniscience, Expropriate, Time Stretch"},{"insert":" and the other Jin-Gitaxias cards.\n\nThe deck also has several alternate wins:\n"},{"attributes":{"bold":true},"insert":"Jace, Wielder of Mysteries / Laboratory Maniac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Twenty-Toed Toad"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Triskaidekaphile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExtra turns from "},{"attributes":{"bold":true},"insert":"Time Warp, Nexus of Fate, Time Stretch"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Expropriate"},{"insert":" help convert these setups into a win.\nThe deck rewards patience. Jin is usually an immediate target, so it is often better to build resources and keep protection available rather than casting him as soon as possible.\n\n"},{"attributes":{"bold":true},"insert":"Draw cards → protect Jin → transform → accelerate Chapter III → overwhelm the table."},{"insert":"\n\n"}]}


















































































































































