IlGoblinconlaPanza
792 views17 days ago
Commander
Size: 100Salt sum: 66.83
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Wizard

Commander
(CTRL to add secondary)
Blink
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Blink
(CTRL to add secondary)
Create Undead
Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug

Create Undead
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Dungeon Triggerer
Dungeon Triggerer
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye

Mill
(CTRL to add secondary)
Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Sarevok's Tome
When this artifact enters, you take the initiative.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Artifact - Book

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

The Soul Stone
Indestructible
: Add .
, , Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
: Add .
, , Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

From the Catacombs
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
(CTRL to add secondary)
Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"🧛♀️ Sefris of the Hidden Ways – EDH Deck Profile"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Sefris of the Hidden Ways\n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Esper (White/Blue/Black)\n"},{"attributes":{"bold":true},"insert":"Primary Archetype:"},{"insert":" Dungeon Value / Reanimator / Mill Synergy\n\nThis is a mid-to-high power Esper deck built around Sefris of the Hidden Ways and her unique ability to turn dungeon delving into a resurrection engine. The deck blends self-mill, blink loops, and dungeon triggers to fuel a graveyard-based value engine that reanimates massive threats and controls the board with precision.\nSefris rewards you for venturing into the dungeon, and with the right setup, every creature that dies becomes a stepping stone toward summoning game-ending bombs like Sheoldred, Avacyn, or Toxrill — often for free.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🧠 Strategic Identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" Casual-to-competitive (Bracket 4). The deck is optimized for resilient grindy play, with explosive reanimation lines and strong interaction.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Venture into the dungeon early and often to trigger Sefris’s reanimation ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use blink effects and ETB creatures to generate value and dungeon progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fill your graveyard with powerful creatures via looting, mill, and discard. This will also trigger the Sefris Dungeon advancement ability. Your goal is to trigger her once per turn, even in each of your opponents turns. The key is the efficient managment of your tools to send creatures directly in your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate bombs like "},{"attributes":{"italic":true},"insert":"Avacyn, Angel of Hope, Jin-Gitaxias, Core Augur or Toxrill, the Corrosive"},{"insert":" for overwhelming board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key pieces and grind out value through recursion, draw, and control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔧 Core Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n🧛 Commander Engine – Sefris of the Hidden Ways"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sefris turns dungeon progression into resurrection. Her ability lets you cheat massive creatures into play, provided you’ve ventured enough. She’s the glue that binds blink, mill, and recursion into a cohesive engine.\n"},{"attributes":{"bold":true},"insert":"Key enablers:"},{"insert":"\nDungeon triggers: Nadaar, Selfless Paladin, Radiant Solar, Triumphant Adventurer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mill & discard: "},{"attributes":{"italic":true},"insert":"Psychic Frog, Windfall, Abhorrent Oculus, Ripples of Undeath."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimation targets: "},{"attributes":{"italic":true},"insert":"Avacyn, Angel of Hope - Sheoldred, Whispering One - Jin-Gitaxias, Core Augur - Sun Titan - Toxrill, the Corrosive - Consecrated Sphinx - Elesh Norn, Grand Cenobite - Sun TItan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🌱 Ramp & Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck uses classic Esper rocks and treasure generation to accelerate into "},{"attributes":{"italic":true},"insert":"Sefris of the Hidden Ways"},{"insert":" + mana open for protections. In the meantime you need to entomb your corpses.\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Sol Ring, Smothering Tithe, Arcane Signet, Dimir/Azorius/Orzhov Signets, Sarevok’s Tome, The Soul Stone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard setup:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Entomb, Buried Alive, Gifts Ungiven, Vile Entomber, Tortured Existence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🔁 Dungeon Ways"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Small pod of additional Dungeon advancemente triggers is provided.\n"},{"attributes":{"bold":true},"insert":"Dungeon triggers:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Nadaar, Radiant Solar - Sarevok's Tome - Triumphant Adventurer - From the Catacombs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🔥 Reanimation & Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck closes games by cheating massive threats into play and grinding out value.\n"},{"attributes":{"bold":true},"insert":"Reanimation spells:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Reanimate, Animate Dead, Victimize, Incarnation Technique, From the Catacombs, Karmic Guide, Sun Titan"},{"insert":" himself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finishers:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Avacyn, Angel of Hope"},{"insert":" – board wipe immunity;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Toxrill, the Corrosive"},{"insert":" – token wipe and draw engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Jin-Gitaxias, Core Augur"},{"insert":" – hand disruption and draw;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" – board control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Sheoldred, Whispering One"},{"insert":" – recursive value;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plan B: "},{"insert":"Having access to a 2T 2 cards combo can change the winds if you're struggling. You will need "},{"attributes":{"italic":true},"insert":"Abdel Adrian, Gorion's Ward"},{"insert":" in your graveyard and "},{"attributes":{"italic":true},"insert":"Animate Dead"},{"insert":" in your hand. Cast"},{"attributes":{"italic":true},"insert":" Animate Dead"},{"insert":" on Abdel Adrian and exile "},{"attributes":{"italic":true},"insert":"Animate Dead"},{"insert":" with Abdel's EtB effect. Repeat and grow your 1/1 W Soldier endless army. Hope no one cast a board wipe during the round of the table and conquer your opponents!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🛡️ Protection & Resilience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Protecting your engine and key threats is vital to maintaining momentum.\n"},{"attributes":{"bold":true},"insert":"Protection suite:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Teferi’s Protection, Fierce Guardianship, Swan Song, Dovin’s Veto, Malakir Rebirth, Sejiri Shelter."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board wipes & control:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Cyclonic Rift, Supreme Verdict, Toxic Deluge, Void Rend, Blasphemous Edict."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Stax & disruption:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Orcish Bowmasters, Glen Elendra Archmage, Plaguecrafter."},{"insert":"\n\n🧨 Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimation Overload:"},{"insert":" Cheat in multiple bombs via Sefris or recursion spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dungeon Value:"},{"insert":" Venture repeatedly to trigger Sefris and gain incremental advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control Lock:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Avacyn, Angel of Hope"},{"insert":" + board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw & Drain:"},{"insert":" J"},{"attributes":{"italic":true},"insert":"in-Gitaxias,Core Augur - Toxrill, the Corrosive"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Consecrated Sphinx "},{"insert":"overwhelm opponents with card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combo:"},{"insert":" The "},{"attributes":{"italic":true},"insert":"Abdel Adrian, Gorion's Ward + Animate Dead"},{"insert":" combo is always your ace in the hole."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n📋 SUMMARY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n✅ Strengths"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard synergy:"},{"insert":" Sefris turns self-mill and discard into free reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dungeon engine: "},{"insert":"Venture triggers fuel recursion and value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Massive threats:"},{"insert":" Our giant zombies like "},{"attributes":{"italic":true},"insert":"Jin-Gitaxias, Core Augur"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Sheoldred, Whispering One"},{"insert":" close games fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection suite:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Teferi’s Protection, Fierce Guardianship, Swan Song"},{"insert":" defend your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor access:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Vampiric Tutor, Demonic Tutor, Entomb, Gifts Ungiven"},{"insert":" find key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n❌ Cons"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander-dependent:"},{"insert":" Sefris is essential for dungeon-based recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard hate: "},{"insert":"Cards like Rest in Peace or Leyline of the Void can shut down your engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Setup time:"},{"insert":" Needs early dungeon triggers and graveyard fill to get rolling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High mana curve: "},{"insert":"Many reanimation targets are expensive if hard-cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck is for players who love graveyard shenanigans, dungeon crawling, and cheating massive threats into play while keeping opponents guessing. Sefris doesn’t just lurk in the shadows — she brings the undead with her.\n"}]}














































































































