490 views28 hrs ago
Commander
Size: 100Salt sum: 39.39
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WarlockArcana

490 views28 hrs ago
Commander
Size: 100Salt sum: 39.39

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{"ops":[{"insert":"Congratulations, you found yet another Frankenstein list of someone slowly blinging out their Ur-Dragon deck. I've written this description mostly as recommendations based on my own experience, but bear in mind that I'm not anyone of note. I'm just a guy who likes big lizards and plays a lot of Magic.\n\nOf note:\nTiamat is an incredible tutor for Ur-Dragon decks. Being able to find five of your big fellas creates an imminent threat that your opponents will have to respond to."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Miirym is good enough on its own as a commander - here it becomes very much a \"win more\" card (let's be honest - the whole deck is \"win more\"). It's definitely best to cheat it out if possible, then immediately follow up with something like Terror or Stormscale for immediate ETB value, which I go over in the big bomb combo below. Importantly, Miirym creates "},{"attributes":{"italic":true},"insert":"non-legendary copies"},{"insert":" of whatever you play after it, so you can get ridiculous value from cards like Ureni or Velomachus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Colossal Grave-Reaver is such a stupidly good card. If you manage to get it on the board, protect it at all costs. Free recursion is just good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I like Bladewing the Risen here better than reanimation instants/sorceries because 1) dragon and 2) synergizes with ETB multipliers like Miirym and Terror."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nRAMP. Your ideal opening hand will have 3-4 lands, a ramp piece like Scaled Nurturer or Bloom Tender, and a mid-game threat like Nicol Bolas, the Ravager. Your dragons may be cheaper, but they are all still inherently expensive. My version of the list here runs quite a few board wipes, but that's largely due to the pod I regularly play in. You can substitute Wrath or Day of Judgment for more early interaction if that suits you, but I'll freely admit this deck is vulnerable to decks that go wide.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nBy this point, you should be able to play threats that would normally show up later in the game. These are cards like Colossal Grave-Reaver or Ureni of the Unwritten that generate more value the longer they're left alone and require attention. Continue to ramp in the background until you can reliably get to about 8-9 mana with at least 2 sources of both red and black.\n\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nYou should now be ready to close out the game with one of the several massive threats in this deck like the Ultimatums or Ur-Dragon itself. You have recursion options like Bladewing to return previous threats back to the board as well. Now card draw will be your best friend, so things like Winternight Stories or any other draw pieces you want to substitute in will work best. You also have plenty of options for finishers with combos involving Terror of the Peaks or Dracogenesis. See below.\n\n"},{"attributes":{"bold":true},"insert":"The Dracogenesis Bomb:"},{"insert":"\nIf your table lets you resolve Dracogenesis, there's a 95% chance you've won the game then and there. If the stars align and you have both Dracogenesis AND Tiamat in hand, go off. This is my personal favorite way to close out a game because of how ridiculous it gets, but this is a scenario in which your opponents truly have no interaction left that will matter. Even though it may not be the most optimized, it satisfies the Big Number Feel Good itch.\nPlay Dracogenesis."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Tiamat for 0. Fetch Stormscale Scion, Terror of the Peaks, Earthquake Dragon, either Twinflame Tyrant or Neriv, Heart of the Storm (Twinflame is safer), and Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Terror of the Peaks. This creates a Terror copy that gives you 1 ETB trigger from the original Terror, so that's 5 damage you can throw somewhere to start off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Twinflame Tyrant or Neriv, Heart of the Storm. For this example, let's assume Twinflame. Because Twinflame's damage doubling is a replacement effect, they stack multiplicatively, meaning every Terror ETB trigger is dealing 4x damage. For the first Twinflame entry, you'll do 6 damage twice, then the second one deals 12 damage twice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Stormscale Scion. This is the truly silly part. Because you've played 5 spells prior to this (assuming you started with Dracogenesis and nothing else), you get 5 Storm triggers, making 5 more Stormscale Scions. Importantly, they each enter one at a time, so you get two Terror ETB triggers with an escalating +1 damage each time, then multiplied by 4. And, because you have Miirym on the board, the Scion plus it 5 Storm copies get copied another 6 times, resulting in 12 Stormscale Scions. Assuming all of these triggers are going to the same target for simplicity's sake, each Stormscale entering will do this much damage in order: 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, and 120, for a blistering 912 damage by playing Stormscale with this board state. But wait, there's more."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If by some miracle someone is still alive at this point, here's your finisher. Play Earthquake Dragon. With base 10 power plus the 12 Stormscales putting it 22 power, with two doublers on the field making it 88 damage and two Terrors to trigger, that's 176 damage from playing Earthquake. Now Miirym makes another, so you do it again for a total of 352 damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Congratulations, you've dealt 1,305 damage in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $59.99
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost
less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Dragon Avatar
The Ur-Dragon (cmm) 689

Commander

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Anthem

Qty: 1 Price: $3.49
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Creature - Dragon
Stormscale Scion (tdm) 303

Anthem

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Burn

Qty: 2 Price: $59.48
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Legendary Creature - Dragon Spirit
Neriv, Heart of the Storm (tdm) 366
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 333

Burn

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Counters

Qty: 1 Price: $7.49
Canopy Gargantuan
Flying, ward

At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Creature - Dragon
Canopy Gargantuan (tdc) 85

Counters

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Creature

Qty: 1 Price: $39.99
Tiamat
Flying
When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Legendary Creature - Dragon God
Tiamat (afr) 298

Creature

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Draw

Qty: 10 Price: $45.20
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit
Betor, Kin to All (tdm) 353
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Breaching Dragonstorm (tdm) 299
Korlessa, Scale Singer
You may look at the top card of your library any time.
You may cast Dragon spells from the top of your library.
Legendary Creature - Dragon Bard
Korlessa, Scale Singer (clb) 427
Marang River Regent
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Creature - Dragon
Marang River Regent // Coil and Catch (tdm) 378
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Roiling Dragonstorm (tdm) 296
Temur Ascendancy
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Enchantment
Temur Ascendancy (tdc) 305
Thundermane Dragon
Flying
You may look at the top card of your library any time.
You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Creature - Dragon
Thundermane Dragon (tdc) 78
Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit
Ureni of the Unwritten (tdc) 9
Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Elder Dragon
Velomachus Lorehold (stx) 283
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 336

Draw

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Land

Qty: 37 Price: $776.13
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (one) 370
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 371
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 292
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 278
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 2513
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 280
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 282
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 326
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 332
Island
(
: Add
.)
Basic Land - Island
Island (sld) 2510
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (iko) 310
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 327
Maelstrom of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
,
, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Maelstrom of the Spirit Dragon (tdm) 326
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 397
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 2512
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 296
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 2509
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 80
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 372
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 284
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 297
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 357
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 299
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (vow) 284
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 305
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 2511
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 351
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 301
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 375
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 295

Land

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Protection

Qty: 2 Price: $6.28
Kyodai, Soul of Kamigawa
Flash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
: Kyodai gets +5/+5 until end of turn.
Legendary Creature - Dragon Spirit
Kyodai, Soul of Kamigawa (neo) 407
Sivitri, Dragon Master
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
−7: Destroy all non-Dragon creatures.
Sivitri, Dragon Master can be your commander.
Legendary Planeswalker - Sivitri
Sivitri, Dragon Master (dmc) 65

Protection

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Ramp

Qty: 22 Price: $497.60
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (fca) 12
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1641★
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (neo) 463
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 324
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (rvr) 442
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sta) 51
Dracogenesis
You may cast Dragon spells without paying their mana costs.
Enchantment
Dracogenesis (tdm) 300
Dragon's Hoard
Whenever a Dragon you control enters, put a gold counter on this artifact.
, Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
Artifact
Dragon's Hoard (scd) 264
Dragonspeaker Shaman
Dragon spells you cast cost
less to cast.
Creature - Human Shaman Barbarian
Dragonspeaker Shaman (pw25) 3
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Encroaching Dragonstorm (tdm) 305
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Ganax, Astral Hunter
Flying
Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Dragon
Ganax, Astral Hunter (clb) 398
Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Creature - Dragon
Goldlust Triad (tdc) 74
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (sld) 1780
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 347
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Mox Jasper (tdm) 325
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 296
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Legendary Creature - Human Druid
Sarkhan, Dragon Ascendant (tdm) 403
Sarkhan, Soul Aflame
Dragon spells you cast cost
less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman
Sarkhan, Soul Aflame (mat) 96
Scaled Nurturer
: Add
. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Creature - Dragon Druid
Scaled Nurturer (sld) 7101
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703

Ramp

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Recursion

Qty: 4 Price: $46.46
Bladewing the Risen
Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
: Dragon creatures get +1/+1 until end of turn.
Legendary Creature - Dragon Zombie
Bladewing the Risen (scg) 136
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 90
Earthquake Dragon
This spell costs
less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return this card from your graveyard to your hand.
Creature - Dragon Elemental
Earthquake Dragon (clb) 588
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
Eerie Ultimatum (spg) 104

Recursion

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Removal

Qty: 12 Price: $214.68
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 24
Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Sorcery
Crux of Fate (sta) 25
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (sta) 2
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (c17) 134
Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas
Nicol Bolas, Planeswalker (con) 120
Nicol Bolas, the Ravager
Flying
When Nicol Bolas enters, each opponent discards a card.
: Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
Legendary Creature - Elder Dragon
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (m19) 218Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (m19) 218
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (sta) 63
Scavenger Regent
Flying
Ward—Discard a card.
Creature - Dragon
Scavenger Regent // Exude Toxin (tdm) 379
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 356
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 337
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (dmr) 416

Removal

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Stax

Qty: 1 Price: $32.99
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Creature - Dragon
Clarion Conqueror (tdm) 400

Stax

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Tokens

Qty: 3 Price: $70.97
Astral Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Creature - Dragon
Astral Dragon (clb) 613
Miirym, Sentinel Wyrm
Flying, ward

Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Legendary Creature - Dragon Spirit
Miirym, Sentinel Wyrm (clb) 542
Utvara Hellkite
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Creature - Dragon
Utvara Hellkite (rvr) 431

Tokens

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Tutor

Qty: 3 Price: $23.47
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Sorcery
Emergent Ultimatum (spg) 105
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349
Sarkhan, Dragonsoul
+2: Sarkhan deals 1 damage to each opponent and each creature your opponents control.
−3: Sarkhan deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Sarkhan
Sarkhan, Dragonsoul (sld) 1245

Tutor

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Maybeboard

Qty: 33 Price: $459.27
Ancient Silver Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Creature - Elder Dragon
Ancient Silver Dragon (clb) 366
Bone Devourer
Flash
Flying
This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.
When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
Creature - Dragon
Bone Devourer (tdc) 66
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sta) 13
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Corroding Dragonstorm (tdm) 297
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Decadent Dragon
Flying, trample
Whenever this creature attacks, create a Treasure token.
Creature - Dragon
Decadent Dragon // Expensive Taste (woe) 287
Dragon's Fire
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Instant
Dragon's Fire (j25) 134
Dragonlord Dromoka
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Legendary Creature - Elder Dragon
Dragonlord Dromoka (2x2) 376
Dragonstorm Globe
Each Dragon you control enters with an additional +1/+1 counter on it.
: Add one mana of any color.
Artifact
Dragonstorm Globe (tdm) 241
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 436
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 353
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Gluttonous Hellkite
When you cast this spell, each player sacrifices X creatures. This creature enters with two +1/+1 counters on it for each creature sacrificed this way.
Flying, trample
Creature - Dragon
Gluttonous Hellkite (m3c) 73
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (sta) 61
Harmonize
Draw three cards.
Sorcery
Harmonize (sta) 52
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Increasing Vengeance (sta) 40
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 309
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (neo) 409
Korvold, Gleeful Glutton
This spell costs
less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Legendary Creature - Dragon Noble
Korvold, Gleeful Glutton (woc) 38
Orb of Dragonkind
,
: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
,
, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Orb of Dragonkind (afr) 381
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (spg) 38
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 311
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (dbl) 195
Rith, Liberated Primeval
Flying, ward

Other Dragons you control have ward
.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Legendary Creature - Dragon
Rith, Liberated Primeval (dmu) 313
Sarkhan's Triumph
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Instant
Sarkhan's Triumph (dtk) 154
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (sta) 32
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 293
Two-Headed Hellkite
Flying, menace, haste
Whenever this creature attacks, draw two cards.
Creature - Dragon
Two-Headed Hellkite (dmc) 90
Waltz of Rage
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Sorcery
Waltz of Rage (dsk) 165
Ziatora, the Incinerator
Flying
At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Legendary Creature - Demon Dragon
Ziatora, the Incinerator (snc) 339

Maybeboard

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Tokens & Extras

Qty: 6 Price: $14.10
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttdm) 1
Dragon
Flying
Creature Token - Dragon
Dragon (tmed) W2
Dragon
Flying
Creature Token - Dragon
Dragon (tcmm) 21
Dragon
Flying
Creature Token - Dragon
Dragon (trvr) 7
Dragon
Flying
Creature Token - Dragon
Dragon (ttdm) 11
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tstx) 7

Tokens & Extras

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Deck Info

Deck stats

14 pips - 11 cards
22 mana - 20 cards
19 pips - 15 cards
22 mana - 20 cards
22 pips - 14 cards
23 mana - 21 cards
38 pips - 27 cards
29 mana - 27 cards
29 pips - 23 cards
29 mana - 27 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Congratulations, you found yet another Frankenstein list of someone slowly blinging out their Ur-Dragon deck. I've written this description mostly as recommendations based on my own experience, but bear in mind that I'm not anyone of note. I'm just a guy who likes big lizards and plays a lot of Magic.\n\nOf note:\nTiamat is an incredible tutor for Ur-Dragon decks. Being able to find five of your big fellas creates an imminent threat that your opponents will have to respond to."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Miirym is good enough on its own as a commander - here it becomes very much a \"win more\" card (let's be honest - the whole deck is \"win more\"). It's definitely best to cheat it out if possible, then immediately follow up with something like Terror or Stormscale for immediate ETB value, which I go over in the big bomb combo below. Importantly, Miirym creates "},{"attributes":{"italic":true},"insert":"non-legendary copies"},{"insert":" of whatever you play after it, so you can get ridiculous value from cards like Ureni or Velomachus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Colossal Grave-Reaver is such a stupidly good card. If you manage to get it on the board, protect it at all costs. Free recursion is just good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I like Bladewing the Risen here better than reanimation instants/sorceries because 1) dragon and 2) synergizes with ETB multipliers like Miirym and Terror."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nRAMP. Your ideal opening hand will have 3-4 lands, a ramp piece like Scaled Nurturer or Bloom Tender, and a mid-game threat like Nicol Bolas, the Ravager. Your dragons may be cheaper, but they are all still inherently expensive. My version of the list here runs quite a few board wipes, but that's largely due to the pod I regularly play in. You can substitute Wrath or Day of Judgment for more early interaction if that suits you, but I'll freely admit this deck is vulnerable to decks that go wide.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nBy this point, you should be able to play threats that would normally show up later in the game. These are cards like Colossal Grave-Reaver or Ureni of the Unwritten that generate more value the longer they're left alone and require attention. Continue to ramp in the background until you can reliably get to about 8-9 mana with at least 2 sources of both red and black.\n\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nYou should now be ready to close out the game with one of the several massive threats in this deck like the Ultimatums or Ur-Dragon itself. You have recursion options like Bladewing to return previous threats back to the board as well. Now card draw will be your best friend, so things like Winternight Stories or any other draw pieces you want to substitute in will work best. You also have plenty of options for finishers with combos involving Terror of the Peaks or Dracogenesis. See below.\n\n"},{"attributes":{"bold":true},"insert":"The Dracogenesis Bomb:"},{"insert":"\nIf your table lets you resolve Dracogenesis, there's a 95% chance you've won the game then and there. If the stars align and you have both Dracogenesis AND Tiamat in hand, go off. This is my personal favorite way to close out a game because of how ridiculous it gets, but this is a scenario in which your opponents truly have no interaction left that will matter. Even though it may not be the most optimized, it satisfies the Big Number Feel Good itch.\nPlay Dracogenesis."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Tiamat for 0. Fetch Stormscale Scion, Terror of the Peaks, Earthquake Dragon, either Twinflame Tyrant or Neriv, Heart of the Storm (Twinflame is safer), and Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Terror of the Peaks. This creates a Terror copy that gives you 1 ETB trigger from the original Terror, so that's 5 damage you can throw somewhere to start off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Twinflame Tyrant or Neriv, Heart of the Storm. For this example, let's assume Twinflame. Because Twinflame's damage doubling is a replacement effect, they stack multiplicatively, meaning every Terror ETB trigger is dealing 4x damage. For the first Twinflame entry, you'll do 6 damage twice, then the second one deals 12 damage twice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Stormscale Scion. This is the truly silly part. Because you've played 5 spells prior to this (assuming you started with Dracogenesis and nothing else), you get 5 Storm triggers, making 5 more Stormscale Scions. Importantly, they each enter one at a time, so you get two Terror ETB triggers with an escalating +1 damage each time, then multiplied by 4. And, because you have Miirym on the board, the Scion plus it 5 Storm copies get copied another 6 times, resulting in 12 Stormscale Scions. Assuming all of these triggers are going to the same target for simplicity's sake, each Stormscale entering will do this much damage in order: 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, and 120, for a blistering 912 damage by playing Stormscale with this board state. But wait, there's more."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If by some miracle someone is still alive at this point, here's your finisher. Play Earthquake Dragon. With base 10 power plus the 12 Stormscales putting it 22 power, with two doublers on the field making it 88 damage and two Terrors to trigger, that's 176 damage from playing Earthquake. Now Miirym makes another, so you do it again for a total of 352 damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Congratulations, you've dealt 1,305 damage in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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