WarlockArcana
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Commander
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{"ops":[{"insert":"Congratulations, you found yet another Frankenstein list of someone slowly blinging out their Ur-Dragon deck. I've written this description mostly as recommendations based on my own experience, but bear in mind that I'm not anyone of note. I'm just a guy who likes big lizards and plays a lot of Magic.\n\nOf note:\nTiamat is an incredible tutor for Ur-Dragon decks. Being able to find five of your big fellas creates an imminent threat that your opponents will have to respond to."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Miirym is good enough on its own as a commander - here it becomes very much a \"win more\" card (let's be honest - the whole deck is \"win more\"). It's definitely best to cheat it out if possible, then immediately follow up with something like Terror or Stormscale for immediate ETB value, which I go over in the big bomb combo below. Importantly, Miirym creates "},{"attributes":{"italic":true},"insert":"non-legendary copies"},{"insert":" of whatever you play after it, so you can get ridiculous value from cards like Ureni or Velomachus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Colossal Grave-Reaver is such a stupidly good card. If you manage to get it on the board, protect it at all costs. Free recursion is just good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I like Bladewing the Risen here better than reanimation instants/sorceries because 1) dragon and 2) synergizes with ETB multipliers like Miirym and Terror."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nRAMP. Your ideal opening hand will have 3-4 lands, a ramp piece like Scaled Nurturer or Bloom Tender, and a mid-game threat like Nicol Bolas, the Ravager. Your dragons may be cheaper, but they are all still inherently expensive. My version of the list here runs quite a few board wipes, but that's largely due to the pod I regularly play in. You can substitute Wrath or Day of Judgment for more early interaction if that suits you, but I'll freely admit this deck is vulnerable to decks that go wide.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nBy this point, you should be able to play threats that would normally show up later in the game. These are cards like Colossal Grave-Reaver or Ureni of the Unwritten that generate more value the longer they're left alone and require attention. Continue to ramp in the background until you can reliably get to about 8-9 mana with at least 2 sources of both red and black.\n\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nYou should now be ready to close out the game with one of the several massive threats in this deck like the Ultimatums or Ur-Dragon itself. You have recursion options like Bladewing to return previous threats back to the board as well. Now card draw will be your best friend, so things like Winternight Stories or any other draw pieces you want to substitute in will work best. You also have plenty of options for finishers with combos involving Terror of the Peaks or Dracogenesis. See below.\n\n"},{"attributes":{"bold":true},"insert":"The Dracogenesis Bomb:"},{"insert":"\nIf your table lets you resolve Dracogenesis, there's a 95% chance you've won the game then and there. If the stars align and you have both Dracogenesis AND Tiamat in hand, go off. This is my personal favorite way to close out a game because of how ridiculous it gets, but this is a scenario in which your opponents truly have no interaction left that will matter. Even though it may not be the most optimized, it satisfies the Big Number Feel Good itch.\nPlay Dracogenesis."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Tiamat for 0. Fetch Stormscale Scion, Terror of the Peaks, Earthquake Dragon, either Twinflame Tyrant or Neriv, Heart of the Storm (Twinflame is safer), and Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Terror of the Peaks. This creates a Terror copy that gives you 1 ETB trigger from the original Terror, so that's 5 damage you can throw somewhere to start off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Twinflame Tyrant or Neriv, Heart of the Storm. For this example, let's assume Twinflame. Because Twinflame's damage doubling is a replacement effect, they stack multiplicatively, meaning every Terror ETB trigger is dealing 4x damage. For the first Twinflame entry, you'll do 6 damage twice, then the second one deals 12 damage twice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Stormscale Scion. This is the truly silly part. Because you've played 5 spells prior to this (assuming you started with Dracogenesis and nothing else), you get 5 Storm triggers, making 5 more Stormscale Scions. Importantly, they each enter one at a time, so you get two Terror ETB triggers with an escalating +1 damage each time, then multiplied by 4. And, because you have Miirym on the board, the Scion plus it 5 Storm copies get copied another 6 times, resulting in 12 Stormscale Scions. Assuming all of these triggers are going to the same target for simplicity's sake, each Stormscale entering will do this much damage in order: 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, and 120, for a blistering 912 damage by playing Stormscale with this board state. But wait, there's more."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If by some miracle someone is still alive at this point, here's your finisher. Play Earthquake Dragon. With base 10 power plus the 12 Stormscales putting it 22 power, with two doublers on the field making it 88 damage and two Terrors to trigger, that's 176 damage from playing Earthquake. Now Miirym makes another, so you do it again for a total of 352 damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Congratulations, you've dealt 1,305 damage in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Dragon Avatar

Commander
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Burn
Burn
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Draw
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit

Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Elder Dragon

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Sivitri, Dragon Master
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
−7: Destroy all non-Dragon creatures.
Sivitri, Dragon Master can be your commander.
−3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
−7: Destroy all non-Dragon creatures.
Sivitri, Dragon Master can be your commander.
Legendary Planeswalker - Sivitri

Protection
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Ramp
Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
Creature - Dragon

Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to his other types and gains flying.
Legendary Creature - Human Druid

Sarkhan, Soul Aflame
Dragon spells you cast cost less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman

Ramp
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Recursion
Recursion
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Removal
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sarkhan, Dragonsoul
+2: Sarkhan deals 1 damage to each opponent and each creature your opponents control.
−3: Sarkhan deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
−3: Sarkhan deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Sarkhan

Tutor
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Maybeboard
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Dragon's Fire
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Instant

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Korvold, Gleeful Glutton
This spell costs less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Legendary Creature - Dragon Noble

Orb of Dragonkind
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Congratulations, you found yet another Frankenstein list of someone slowly blinging out their Ur-Dragon deck. I've written this description mostly as recommendations based on my own experience, but bear in mind that I'm not anyone of note. I'm just a guy who likes big lizards and plays a lot of Magic.\n\nOf note:\nTiamat is an incredible tutor for Ur-Dragon decks. Being able to find five of your big fellas creates an imminent threat that your opponents will have to respond to."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Miirym is good enough on its own as a commander - here it becomes very much a \"win more\" card (let's be honest - the whole deck is \"win more\"). It's definitely best to cheat it out if possible, then immediately follow up with something like Terror or Stormscale for immediate ETB value, which I go over in the big bomb combo below. Importantly, Miirym creates "},{"attributes":{"italic":true},"insert":"non-legendary copies"},{"insert":" of whatever you play after it, so you can get ridiculous value from cards like Ureni or Velomachus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Colossal Grave-Reaver is such a stupidly good card. If you manage to get it on the board, protect it at all costs. Free recursion is just good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I like Bladewing the Risen here better than reanimation instants/sorceries because 1) dragon and 2) synergizes with ETB multipliers like Miirym and Terror."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game:"},{"insert":"\nRAMP. Your ideal opening hand will have 3-4 lands, a ramp piece like Scaled Nurturer or Bloom Tender, and a mid-game threat like Nicol Bolas, the Ravager. Your dragons may be cheaper, but they are all still inherently expensive. My version of the list here runs quite a few board wipes, but that's largely due to the pod I regularly play in. You can substitute Wrath or Day of Judgment for more early interaction if that suits you, but I'll freely admit this deck is vulnerable to decks that go wide.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":"\nBy this point, you should be able to play threats that would normally show up later in the game. These are cards like Colossal Grave-Reaver or Ureni of the Unwritten that generate more value the longer they're left alone and require attention. Continue to ramp in the background until you can reliably get to about 8-9 mana with at least 2 sources of both red and black.\n\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":"\nYou should now be ready to close out the game with one of the several massive threats in this deck like the Ultimatums or Ur-Dragon itself. You have recursion options like Bladewing to return previous threats back to the board as well. Now card draw will be your best friend, so things like Winternight Stories or any other draw pieces you want to substitute in will work best. You also have plenty of options for finishers with combos involving Terror of the Peaks or Dracogenesis. See below.\n\n"},{"attributes":{"bold":true},"insert":"The Dracogenesis Bomb:"},{"insert":"\nIf your table lets you resolve Dracogenesis, there's a 95% chance you've won the game then and there. If the stars align and you have both Dracogenesis AND Tiamat in hand, go off. This is my personal favorite way to close out a game because of how ridiculous it gets, but this is a scenario in which your opponents truly have no interaction left that will matter. Even though it may not be the most optimized, it satisfies the Big Number Feel Good itch.\nPlay Dracogenesis."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Tiamat for 0. Fetch Stormscale Scion, Terror of the Peaks, Earthquake Dragon, either Twinflame Tyrant or Neriv, Heart of the Storm (Twinflame is safer), and Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Miirym, Sentinel Wyrm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Terror of the Peaks. This creates a Terror copy that gives you 1 ETB trigger from the original Terror, so that's 5 damage you can throw somewhere to start off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Twinflame Tyrant or Neriv, Heart of the Storm. For this example, let's assume Twinflame. Because Twinflame's damage doubling is a replacement effect, they stack multiplicatively, meaning every Terror ETB trigger is dealing 4x damage. For the first Twinflame entry, you'll do 6 damage twice, then the second one deals 12 damage twice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Stormscale Scion. This is the truly silly part. Because you've played 5 spells prior to this (assuming you started with Dracogenesis and nothing else), you get 5 Storm triggers, making 5 more Stormscale Scions. Importantly, they each enter one at a time, so you get two Terror ETB triggers with an escalating +1 damage each time, then multiplied by 4. And, because you have Miirym on the board, the Scion plus it 5 Storm copies get copied another 6 times, resulting in 12 Stormscale Scions. Assuming all of these triggers are going to the same target for simplicity's sake, each Stormscale entering will do this much damage in order: 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, and 120, for a blistering 912 damage by playing Stormscale with this board state. But wait, there's more."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If by some miracle someone is still alive at this point, here's your finisher. Play Earthquake Dragon. With base 10 power plus the 12 Stormscales putting it 22 power, with two doublers on the field making it 88 damage and two Terrors to trigger, that's 176 damage from playing Earthquake. Now Miirym makes another, so you do it again for a total of 352 damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Congratulations, you've dealt 1,305 damage in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"}]}





















































































































