940 views6 months ago
Commander
Size: 100Est cost: $402.52Salt sum: 40.68
CDisturbed
940 views6 months ago
Commander
Size: 100Est cost: $402.52Salt sum: 40.68
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Beaters
Beaters
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Bounce
Bounce
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Protection
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Ramp
Ramp
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Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Asinine Antics
You may cast this spell as though it had flash if you pay more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Sorcery

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Removal
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Theft
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Theft
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Tokens
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Nettling Nuisance
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Creature - Rogue Faerie

Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Shadow Puppeteers
Flying, ward
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This was a deck that I did a "},{"attributes":{"italic":true},"insert":"(budget)"},{"insert":" upgrade on for someone else. Cards marked with the green \"have\" tag are cards that were added to the original list. \n\n"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(Wilds of Eldraine. 2023)"},{"insert":" is a simple commander that mostly wants one thing: more faeries. With this in mind we can very easily fall into a token/burn strategy, but there is also another small detail on this commander - flash. This deck is not meant to be top tier but it holds up pretty well and has some decent synergies that generate some good value.\n\nThis build is pretty straightforward but it does take some skill to operate very well. Pretty much want to swarm the field and annoy opponents with little faerie pinches until they can't take the torture anymore. We would like to hit the ground with a nice solid start, placing some ramp pieces on the board, although the curve is not too high in this deck. "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", "},{"insert":{"card-link":"Cunning Nightbonder"}},{"insert":" as well as "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" really help to smooth out one of the sub-themes in the deck though which is casting spells on other players turns, this allowing us to keep creature spells back in favor of playing interaction if needed and otherwise surprising opponents with faeries at instant speed/attacking with them right away rather than giving the table a whole turn cycle to think about our stuff. "},{"insert":{"card-link":"Faerie Tauntings"}},{"insert":" and "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(hidden commander)"},{"insert":" are the only cards that greatly care about casting on opponent turns, however, a few cards also care about drawing cards on opponent turns. "},{"insert":{"card-link":"Emrakul's Messenger"}},{"insert":", "},{"insert":{"card-link":"Faerie Vandal"}},{"insert":", and "},{"insert":{"card-link":"Mischievous Mystic"}},{"insert":" all want to see that second card drawn each turn. Drawing another card on our own turn is easy with "},{"insert":{"card-link":"Talion's Messenger"}},{"insert":", "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":"/"},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", and "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(all of which are draw engines that will continue to allow these triggers each turn)"},{"insert":". Drawing a second card on out opponent's turns is helped greatly by "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":" plus connive triggers from "},{"insert":{"card-link":"Change of Plans"}},{"insert":" and "},{"insert":{"card-link":"Lethal Scheme"}},{"insert":". "},{"insert":{"card-link":"Spymaster's Vault"}},{"insert":", "},{"insert":{"card-link":"Tegwyll, Duke of Splendor"}},{"insert":" and "},{"insert":{"card-link":"Dire Undercurrents"}},{"insert":" all run double duty to draw cards on any turn as well. Once we flash in some faeries then we can beat some faces and we want to hit as many faces as we can to build with "},{"insert":{"card-link":"Faerie Bladecrafter"}},{"insert":", "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":", "},{"insert":{"card-link":"Nettling Nuisance"}},{"insert":" and "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(these trigger for each opponent that was dealt combat damage, not for each faerie that deals combat damage to a player)"},{"insert":". Closing the game is simple, generating faerie tokens with "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", "},{"insert":{"card-link":"Mischievous Mystic"}},{"insert":", "},{"insert":{"card-link":"Stolen by the Fae"}},{"insert":", "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":", "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":", "},{"insert":{"card-link":"Notorious Throng"}},{"insert":", "},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":"/"},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" and "},{"insert":{"card-link":"Oona, Queen of the Fae"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(triggering "},{"attributes":{"italic":true},"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"attributes":{"italic":true},"insert":" many times)"},{"insert":". We can add a little extra punch to the strategy with "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":"/"},{"insert":{"card-link":"Scion of Oona"}},{"insert":"/"},{"insert":{"card-link":"Tegwyll, Duke of Splendor"}},{"insert":"/"},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":" pumping the team, "},{"insert":{"card-link":"Faerie Tauntings"}},{"insert":" and "},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":" adding to the burn, "},{"insert":{"card-link":"Faerie Vandal"}},{"insert":" and "},{"insert":{"card-link":"Faerie Bladecrafter"}},{"insert":" as a couple of other beaters, could also drain everyone out with a "},{"insert":{"card-link":"Season of Loss"}},{"insert":" or by "},{"insert":{"card-link":"Patriarch's Bidding"}},{"insert":" with enough fae in the grave. One other theme was trying to find ways of just being generally cheeky and annoying "},{"attributes":{"italic":true},"insert":"(like faeries would be)"},{"insert":" which is seen especially in "},{"insert":{"card-link":"Change of Plans"}},{"insert":", "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", "},{"insert":{"card-link":"Faerie Tauntings"}},{"insert":", "},{"insert":{"card-link":"Misleading Signpost"}},{"insert":", "},{"insert":{"card-link":"Nettling Nuisance"}},{"insert":", "},{"insert":{"card-link":"Vendilion Clique"}},{"insert":", "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":", "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":", "},{"insert":{"card-link":"Sower of Temptation"}},{"insert":", "},{"insert":{"card-link":"Asinine Antics"}},{"insert":", "},{"insert":{"card-link":"Puppeteer Clique"}},{"insert":", "},{"insert":{"card-link":"Faerie Slumber Party"}},{"insert":" and "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":". \n\nHere are some more notes on some cards:\n"},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" can sort of loop together with "},{"insert":{"card-link":"Quickling"}},{"insert":", allowing numerous casts/commander triggers, this can also build up an "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":".\n"},{"insert":{"card-link":"Cunning Nightbonder"}},{"insert":" is reducing costs and running counter-protection on 13 other cards in the deck, including the commander, but sadly does not work with spells cast \"as if they have flash\".\n"},{"insert":{"card-link":"Stolen by the Fae"}},{"insert":" is more importantly a \"create X faeries\" and \"deal X damage to each opponent\" spell than it is a bounce/removal option. \n"},{"insert":{"card-link":"Displace"}},{"insert":"/"},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", besides triggering the commander more, also help to protect creatures from being targeted and work great with "},{"insert":{"card-link":"Spellstutter Sprite"}},{"insert":", "},{"insert":{"card-link":"Quickling"}},{"insert":", "},{"insert":{"card-link":"Faerie Harbinger"}},{"insert":" and more.\n"},{"insert":{"card-link":"Vendilion Clique"}},{"insert":" is a bit old and doesn't stack up quite like it used to but considering that it does have flash and works great with blink/creature copy effects it does fit pretty well and can also target yourself.\n"},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":"/"},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" are pretty strong with "},{"insert":{"card-link":"Scion of Oona"}},{"insert":", "},{"insert":{"card-link":"Faerie Harbinger"}},{"insert":", "},{"insert":{"card-link":"Sower of Temptation"}},{"insert":", "},{"insert":{"card-link":"Puppeteer Clique"}},{"insert":", "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":" and more.\n"},{"insert":{"card-link":"Faerie Slumber Party"}},{"insert":" doesn't work with "},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":" but it can draw 6 cards "},{"attributes":{"italic":true},"insert":"(in a standard sized pod)"},{"insert":" with "},{"insert":{"card-link":"Dire Undercurrents"}},{"insert":" also in play.\n"},{"insert":{"card-link":"Oona, Queen of the Fae"}},{"insert":" with a "},{"insert":{"card-link":"Dire Undercurrents"}},{"insert":" in play is awesome.\n\n\nOriginal List can be found "},{"attributes":{"link":"https://archidekt.com/decks/11190077/christinas_original_obyra"},"insert":"here"},{"insert":". \nMaybeboard can be found "},{"attributes":{"link":"https://archidekt.com/decks/14589784/obyra_maybeboardsandbox"},"insert":"here"},{"insert":". \n\n\n"},{"attributes":{"italic":true},"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"attributes":{"italic":true},"insert":" is a daughter of "},{"attributes":{"italic":true},"insert":{"card-link":"Talion, the Kindly Lord"}},{"attributes":{"italic":true},"insert":" and the princess of the High Fae. When the Wicked Slumber expanded to encapsulate the realm, she was afflicted by the curse. Her finely tuned sword-fighting instincts couldn't be suppressed, and she roamed Eldraine seeking other duelists even while asleep. Meanwhile, Obyra's attendants, Beauty, Song, and Blessing, tried to keep her out of trouble with whatever means necessary. (A princess taken by a sleeping curse, Obyra is based on the titular character of \"Sleeping Beauty.\" Her spindle weapon and fairy attendants also serve as references to the fairytale.)"},{"insert":"\n"}]}

































































