1.4k views28 days ago
Commander
Size: 100Salt sum: 34.63
 avatar

JazzIsChaos

1.4k views28 days ago
Commander
Size: 100Salt sum: 34.63

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Disclaimer!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a glass cannon jank deck.\nI built it since it was cheap to put together, and it can be fun to play with or against it once in a while. I do not recommend building this deck if you plan to play it every week with your friends, since it can be annoying for your opponents.\nIf you play the deck don't get angry if they stop you or kill your commander before you can do anything. It's a glass cannon deck that can be archenemy and that's ok.\n\n"},{"attributes":{"bold":true},"insert":"Always discuss with your playgroup / pod beforehand and play this only when appropriate."},{"insert":"\n\nStrategy:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The goal of the deck is to kill the opponents with the damage from "},{"insert":{"card-link":"The War Doctor"}},{"insert":"'s attack trigger. The stax pieces are only there to delay the opponents just a bit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan heavily. This deck can mulligan down to a hand of 3. The goal is to find one of the non-land cards."},{"insert":" If you mulligan up to 6 times (first 7, second 7, 6, 5, 4, 3) you have a 74.03% chance to find one of the non-land cards. Keep it and two lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The War Doctor"}},{"insert":" can target any player, not necessarily the one it's attacking. You can use politics to do a safe attack if you convince your opponent not to block it. The same is true for "},{"insert":{"card-link":"Ryan Sinclair"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpgrades:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I wanted to keep my list budget, since it's just a meme jank deck in my collection. But these are my upgrade suggestions:\n"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" to replace "},{"insert":{"card-link":"Mother of Runes"}},{"insert":". Increases the consistency of starting with "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and by searching a card we increase the average amount of cards that will be revealed with "},{"insert":{"card-link":"Ryan Sinclair"}},{"insert":"'s trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arid Mesa"}},{"insert":", "},{"insert":{"card-link":"Flooded Strand"}},{"insert":", "},{"insert":{"card-link":"Windswept Heath"}},{"insert":", "},{"insert":{"card-link":"Marsh Flats"}},{"insert":", "},{"insert":{"card-link":"Bloodstained Mire"}},{"insert":", "},{"insert":{"card-link":"Wooded Foothills"}},{"insert":", "},{"insert":{"card-link":"Scalding Tarn"}},{"insert":", "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":" and "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" (can shuffle the non-land cards when you've revealed most of the deck and the next flip is likely to be within the top cards doing less damage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gemstone Caverns"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Tomb"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More mana fixing lands (just be careful with your "},{"insert":{"card-link":"Winter Moon"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAlternatives:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You can have a deck of 95 lands and a separate pile of non-land cards from which you pull three at random before each game to add to your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can replace all non-land cards with "},{"insert":{"card-link":"High Noon"}},{"insert":" + "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" + one or more tutors to find the Knowledge Pool (i.e. "},{"insert":{"card-link":"Reckless Handling"}},{"insert":", "},{"insert":{"card-link":"Gamble"}},{"insert":", "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":"). If you are running effects like gamble don't mulligan aggressively. Once the opponents can't cast spells you can kill them with the War Doctor."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Ryan Sinclair
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Ryan Sinclair (who) 94
The War Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Legendary Creature - Doctor Time Lord
The War Doctor (who) 167

Commander

(Ctrl to add secondary)
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (who) 243
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702

Bracket 3

(Ctrl to add secondary)
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (who) 264
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (who) 283
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (woe) 274
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 264
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (who) 309

Land

(Ctrl to add secondary)
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (who) 243
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

Alternative (Bracket 4)

(Ctrl to add secondary)
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (tdc) 340
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (who) 320

Budget Upgrades

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Non-Budget Upgrades

(Ctrl to add secondary)

Deck Info

Deck stats

3 pips - 3 cards
45 mana - 45 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
2 pips - 2 cards
53 mana - 53 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Disclaimer!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is a glass cannon jank deck.\nI built it since it was cheap to put together, and it can be fun to play with or against it once in a while. I do not recommend building this deck if you plan to play it every week with your friends, since it can be annoying for your opponents.\nIf you play the deck don't get angry if they stop you or kill your commander before you can do anything. It's a glass cannon deck that can be archenemy and that's ok.\n\n"},{"attributes":{"bold":true},"insert":"Always discuss with your playgroup / pod beforehand and play this only when appropriate."},{"insert":"\n\nStrategy:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The goal of the deck is to kill the opponents with the damage from "},{"insert":{"card-link":"The War Doctor"}},{"insert":"'s attack trigger. The stax pieces are only there to delay the opponents just a bit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan heavily. This deck can mulligan down to a hand of 3. The goal is to find one of the non-land cards."},{"insert":" If you mulligan up to 6 times (first 7, second 7, 6, 5, 4, 3) you have a 74.03% chance to find one of the non-land cards. Keep it and two lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The War Doctor"}},{"insert":" can target any player, not necessarily the one it's attacking. You can use politics to do a safe attack if you convince your opponent not to block it. The same is true for "},{"insert":{"card-link":"Ryan Sinclair"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpgrades:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I wanted to keep my list budget, since it's just a meme jank deck in my collection. But these are my upgrade suggestions:\n"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" to replace "},{"insert":{"card-link":"Mother of Runes"}},{"insert":". Increases the consistency of starting with "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and by searching a card we increase the average amount of cards that will be revealed with "},{"insert":{"card-link":"Ryan Sinclair"}},{"insert":"'s trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arid Mesa"}},{"insert":", "},{"insert":{"card-link":"Flooded Strand"}},{"insert":", "},{"insert":{"card-link":"Windswept Heath"}},{"insert":", "},{"insert":{"card-link":"Marsh Flats"}},{"insert":", "},{"insert":{"card-link":"Bloodstained Mire"}},{"insert":", "},{"insert":{"card-link":"Wooded Foothills"}},{"insert":", "},{"insert":{"card-link":"Scalding Tarn"}},{"insert":", "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":" and "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" (can shuffle the non-land cards when you've revealed most of the deck and the next flip is likely to be within the top cards doing less damage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gemstone Caverns"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Tomb"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More mana fixing lands (just be careful with your "},{"insert":{"card-link":"Winter Moon"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAlternatives:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You can have a deck of 95 lands and a separate pile of non-land cards from which you pull three at random before each game to add to your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can replace all non-land cards with "},{"insert":{"card-link":"High Noon"}},{"insert":" + "},{"insert":{"card-link":"Knowledge Pool"}},{"insert":" + one or more tutors to find the Knowledge Pool (i.e. "},{"insert":{"card-link":"Reckless Handling"}},{"insert":", "},{"insert":{"card-link":"Gamble"}},{"insert":", "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":"). If you are running effects like gamble don't mulligan aggressively. Once the opponents can't cast spells you can kill them with the War Doctor."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards