1098 views2 months ago
Commander
Size: 100Est cost: $499.21Salt sum:Β 40.42
TravelersUnite
1098 views2 months ago
Commander
Size: 100Est cost: $499.21Salt sum:Β 40.42
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Commander
Commander
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A Gift
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Slicer, Hired Muscle
More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Legendary Creature Artifact - Robot


A Gift
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Crab Tap Combo
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Crab Tap Combo
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Crab Tapping
Crab Tapping
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Land
Land
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Mass Disruption
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman

Mass Disruption
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Mill
Riverchurn Monument
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust β , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Exhaust β , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact

Mill
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Protection
Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Protection
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Ramp
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature - Berserker Dwarf

Ramp
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Targeted Disruption
Roaring Furnace
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Targeted Disruption
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Tutor
Tutor
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WE Draw
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
β’ Brotherhood β At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
β’ Enclave β Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
β’ Brotherhood β At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
β’ Enclave β Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

WE Draw
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Land Upgrades
Land Upgrades
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Maybeboard
Maybeboard
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Obviously good cards but I'm broke
Obviously good cards but I'm broke
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"π¦ π
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π¦"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Red Death, Shipwrecker helms this Group-Hug Combo deck. While players dislike having their creatures goaded, drawing a card really sweetens the deal. By leveraging this card draw, other goad effects, and other boons to the table, you can stall long enough to assemble on of the many infinite combos possible with this raving crab.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why to play this deck -- Strengths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a combo deck that utilizes some social engineering to deter aggression. While you should never be dishonest with your playgroup, your opponents may convince themselves that they should point their attackers elsewhere if extra card draw is on the line. Likewise, they will use their removal on each other's pieces, giving you a greater chance of successful completing on of your infinite combo win conditions.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why not to play this deck -- Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck hinges on your ability to play politics until you can sneak in a combo win. Your opponents could very well accept your card draw and immediately focus you down after (correctly) evaluating that you are also drawing quite a lot of cards. This deck, while having some redundancy, also has little recursion. If Red Death is killed too many times or your key pieces are removed, winning becomes much harder.\n\nStrategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Plan A -- Aphetto's Ham Sandwich"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Plan A is centered around the three card combo of Red Death, Aphetto Alchemist, and Illusionist's Bracers. Aphetto Alchemist and Illusionist's Bracers create a loop of infinite permanent untaps, allowing us to make infinite red mana and force any opponent with a target-able creature in play to draw their entire deck. You will always want to play Red Death on Turn 2, but very rarely will you want to play Aphetto Alchemist on Turn 3. Aphetto Alchemist's reputation of creating infinite combos proceeds him, and a seasoned player will remove him on sight. Likewise, players holding a Krosan Grip will not hesitate to destroy your Illusionist's Bracers. In theory, this combination can win on Turn 4, but it is much safer to wait for a later turn in the game after your opponents have spent all of their removal spells on each other. Play to draw cards for the player most behind and goad the most threatening creatures on the board, then combo off once the coast is clear.\nThere is a secondary combo in this deck revolving around mana filtering and Freed From The Reel/Pemmin's Aura. Again, hold onto your combo pieces until other players are tapped out, or you risk getting interrupted and shut down. \n\nPlan B -- Mill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mill is a notoriously weak archetype in Commander--instead of milling 60 cards, you essentially need to mill 180. Try to evaluate which opponent is most likely to \"win\" the 1v1v1 and focus on milling them the most. Jidoor // Overture + an exhausted Riverchurn Monument can \"one-shot\" a player, but we have no way to flicker Riverchurn or recur Jidoor, so make it count. Alternatively, Folio of Fancies allows us to clog up our opponent's hands and repeatedly mill them for 7+ cards. Forced Fruition is included as a pet card but is often more beneficial for our opponents than I would like.\n\nSingle Card Discussion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cascade Bluffs\nAllows you to filter the Red mana produced by Red Death into two Blue mana for your Pemmin's Aura/Freed from the Real. This does not go infinite, but can greatly help in smoothing out the awkwardness until you can track down the proper combo pieces. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reliquary Tower\nWith the abundance of card draw in this deck, Reliquary Tower can allow you to hoard both your combo pieces and the counter/removal spells to protect them. Because we always want to play Red Death on Turn 2, never play this before Turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Geier Reach Sanitarium/Mikokoro, Center of the Sea\nThese utility lands give us a mana sink and repeatable card draw later in the game. Like Reliquary tower, avoid playing these before Turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Izzet Boilerworks\nBy making 2 mana with a single activation, we can make infinite Red mana with our Untappers that can target lands + Pemmin's Aura/Freed from the Real. Put this mana into a Folio of Fancies for an explosive amount of card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because we have a ramp piece in the command zone and our mana curve is low, we run less than the recommend amount of ramp in this deck.\nDecanter of Endless Water/Thought Vessel\nLike Reliquary Tower, these are here to remove our hand size limit while providing a bit of ramp into our four and five cost cards. These will almost always come down after Red Death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leyline Tyrant\nWith a land on turn one, land into Red Death and turn two, and land plus activating Red Death on turn three, we can get Leyline Tyrant into play as a red version of Omnath, Locus of Mana. Leyline Tyrant will hold the excess red mana produced by Red Death, which can be especially useful when using Red Death at instant speed on another player's turn. We do not have a sacrifice outlet to destroy Leyline Tyrant ourselves, so it can be tricky to properly use the death trigger in a meaningful way. Often, it will be caught in a board wipe, and the damage will be sent at the most threatening player or sunk into Folio of Fancies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magda, the Hoardmaster\nBecause Red Death's activated ability targets a creature, we are committing crimes quite often. We can either use this mana to ramp into our combo turn or create dragon tokens for blocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGifts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alexios, Deimos of Kosmos/Humble Defector/Slicer, Hired Muscle\nNot everyone has a creature in play for you to target with Red Death. Alexios and Slicer have the upside of being major sources of damage if left unchecked."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGroup Hug"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We have quite a few cards in this deck that let everyone at the table draw.\nKhorvath's Fury/Windfall\nIf we want to mill our our opponents, wheeling them is a good place to start. You can use Khorvath's Fury politically, forcing a problematic player to wheel away a hand they'd rather keep, or you can zap someone for drawing carelessly. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dictate of Kruphix/Howling Mine/Kami of the Crescent Moon\nSome nice card draw, but keep in mind that you will be the last at the table to get the extra cards (unless you Flash in Dictate of Kruphix at the correct time)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Struggle for Project Purity\nIn my opinion, one of the best cards in the deck. Starting your turn with 3 extra cards feels downright unfair, and while some players start to feel antsy about your grip of cards, others are absolutely hooked on their freebies and will try to protect it. Choose Brotherhood 99% of the time, with Enclave only being correct in the 1v1."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo Pieces"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Untappers: Aphetto Alchemist, Forensic Researcher, Ioreth of the Healing House, Kelpie Guide, Patriar's Seal, Thousand-Year Elixir, and Vizier of Tumbling Sands.\nThese cards are the linchpin of our strategy. Goading one creature and making one mana is fine, but doing it repeatedly can snowball out of control. These untappers are similar, but the minor differences are very, very important. Aphetto Alchemist allows us to combo infinitely with one less card (3 instead of 4) but cannot untap Izzet Boilerworks. Forensic Researcher, Ioreth, Kelpie Guide, and Vizier cannot untap themselves, but with Bracers equipped, can untap Red Death and another Untapper. Patriar's Seal and Thousand-Year Elixir are mana neutral but do not have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battlemage's Bracers/Illusionist's Bracers\nThe final piece of our main win condition, the pair of Bracers can be used interchangeably thanks to Red Death's mana production. Both Bracers state that they cannot copy mana abilities, but according to the official rulings on Gatherer, \"Red Death's ability isn't a mana ability even though it causes you to add mana. It uses the stack and can be responded to\". While you can equip either Bracer to Red Death during the early/mid game to get extra value on your activations, the true win condition is equipping them to one of the above Untappers. The most efficient line is equipping Aphetto Alchemist with Illusionist's Bracers, using Aphetto's ability to untap himself, then copying the ability and untapping Red Death. We'll go over this in more detail in the combos section, but remember that these two cards are extremely vital to the strategy. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Freed from the Real/Pemmin's Aura\nIf you can't get an untapper into play, why not just pay mana to untap Red Death? These cards are functionally the same, with the difference that Freed from the Real is missing the ability to give the attached creature Shroud. Unfortunately, these auras can only be activated with Blue mana, and Red Death only produces Red mana. That means..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mycosynth Lattice/Prismite + Heartstone or Training Grounds\nMuch more clunky than the Untapper + Bracer strategy, we can filter the Red mana produced by Red Death into Blue with some shenanigans. Mycosynth Lattice alone will do the job (or Agatha's Soul Cauldron/Chromatic Orrery, if those are in your price range), but combining the activated ability discount of Heartstone/Training Grounds and the filtering of Prismite lets us convert our Red mana into Blue for infinite activations of Freed from the Real/Pemmin's Aura."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Folio of Fancies\nNot quite a combo piece, but indeed one of your potential win conditions. If you can load up your opponents with tons of cards, especially with effects like Forced Fruition, you can mill one of more opponents out with the second ability. This is tough to pull off, and Folio of Fancies is more important as a remover of maximum hand size, but the potential is there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombos -- CRAB RAVE π¦"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main Combos Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nRed Death, Shipwrecker + Aphetto Alchemist + Illusionist's Bracers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Requirements: \n1-2 Red Mana, 2 Blue Mana, and 5-6 Generic Mana. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Death and Aphetto Alchemist do not have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your opponent(s) have at least 1 targettable creature in play. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequencing\nPay 1R1U for Red Death, Shipwrecker. Pay 1C1B for Aphetto Alchemist. Pass the turn and do not let either creature be removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2C for Illusionist's Bracers and 3C to equip the Illusionist's Bracers to Aphetto Alchemist. You may tap Red Death and use the Red mana to pay for either of these costs if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Red Death's ability if you haven't already, targeting an opponent's creature and creating 1 Red Mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Aphetto Alchemist's ability, targeting Aphetto Alchemist."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding priority, copy Aphetto Alchemist's ability with Illusionist's Bracers, targeting Red Death with the copied ability. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 3-5, forcing your opponent to lose by drawing from an empty deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tips and Tricks\nIf Thousand-Year Elixir is in play, you can activate Red Death the turn it is played, allowing you to play it on Turn 2 of the combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can play Aphetto Alchemist for its Morph cost if you think it will deceive your opponents, but this is not guaranteed to work."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By using Battlemage's Bracers instead of Illusionist's Bracers, you can give Aphetto Alchemist haste, allowing you to play it on Turn 2 of the combo. Use the Red mana produced by Red Death to pay for the cost of Battlemage's Bracers ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponent does not have a creature in play, you can pass the turn with the combo assembled and activate the creatures at instant speed. This opens you up to more removal, so only do this if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Results\nInfinite creature/artifact untaps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite Red Mana (if using Illusionist's Bracers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite Opponent Card Draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional, you get to say \"Crab Rave\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Red Death, Shipwrecker + 2 Untappers (see Combo Pieces section above) + Illusionist's Bracers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Requirements\n1-2 Red Mana, 3 Blue Mana, and 8-9 Generic Mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Death and your untappers do not have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your opponent(s) have at least 1 targettable creature in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequencing\nPay 1R1U for Red Death, Shipwrecker. Pay 2C1B for Forensic Researcher/Ioreth of the Healing House/Kelpie Guide/Vizier of Tumbling Sands. Pay 2C1B for another of the previously listed cards, or 3C for Patriar's Seal/Thousand Year Elixir. Pass the turn and do not let any of the permanents be removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2C for Illusionist's Bracers and 3C to equip the Illusionist's Bracers to one of the Untap creatures. You may tap Red Death and use the Red mana to pay for either of these costs if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the untap ability of the unequipped Untapper, targeting Red Death. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Red Death's ability, targeting an opponent's creature and creating 1 Red Mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the untap ability of the equipped Untapper, targeting the tapped Untapper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding priority, copy the equipped Untapper's ability with Illusionist's Bracers, targeting Red Death. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4-6, forcing your opponent to lose by drawing from an empty deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tips and Tricks\nThis is strictly worse than using Aphetto alchemist, as he can untap himself. Only do this line if you have to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Thousand-Year Elixir is in play, you can activate Red Death and Ioreth the turn they are played, allowing you to play them on Turn 2 of the combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By using Battlemage's Bracers instead of Illusionist's Bracers, you can give the equipped Untapper haste, allowing you to play it on Turn 2 of the combo. Use the Red mana produced by Red Death to pay for the cost of Battlemage's Bracers ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your second Untapper is Patriar's Seal/Thousand-Year Elixir, you cannot infinitely use Battlemage's Bracers and must use Illusionist's Bracers instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponent does not have a creature in play, you can pass the turn with the combo assembled and activate the creatures at instant speed. This opens you up to more removal, so only do this if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Results\nInfinite creature/artifact untaps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite Red Mana (if using Illusionist's Bracers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite Opponent Card Draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional, you get to say \"Crab Rave\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRed Death, Shipwrecker + Mycosynth Lattice + Freed from the Real/Pemmin's Aura"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Requirements\n1 Red Mana, 1-2 Blue Mana, and 7-8 Generic Mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Death does not have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your opponent(s) have at least 1 targettable creature in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequencing\nPay 1R1U for Red Death, Shipwrecker. Pass the turn and do not let it be removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2B1C or 1B2C to equip Red Death with Pemmin's Aura or Freed from the Real. You may do this in Turn 1 if you are confident that Red Death will not be removed or are able to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 6C for Mycosynth Lattice. You may do this in Turn 1 or earlier if you are confident that it will not be removed or are able to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Red Death's ability, targeting an opponent's creature and making one Red mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the untap ability of Pemmin's Aura/Freed from the Real, using the Red mana as if it were Blue due to Mycosynth Lattice. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 4-6, forcing your opponent to lose by drawing from an empty deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tips and Tricks\nIf Thousand-Year Elixir is in play, you can activate Red Death the turn it is played, allowing you to activate the combo without passing the turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponent does not have a creature in play, you can pass the turn with the combo assembled and activate the creatures at instant speed. This opens you up to more removal, so only do this if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you are using Pemmin's Aura, you can start by activating the Shroud ability to further protect Red Death. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Results\nInfinite Opponent Card Draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional, you get to say \"Crab Rave\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRed Death, Shipwrecker + Heartstone/Training Grounds + Prismite + Freed from the Real/Pemmin's Aura"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Requirements\n1 Red Mana, 1-3 Blue Mana, and 7-9 Generic Mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Death does not have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your opponent(s) have at least 1 targettable creature in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequencing\nPay 1R1U for Red Death, Shipwrecker. Pass the turn and do not let it be removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2B1C or 1B2C to equip Red Death with Pemmin's Aura or Freed from the Real. You may do this in Turn 1 if you are confident that Red Death will not be removed or are able to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 3C for Heartstone OR 1B for Training Grounds."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 2C for Prismite."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Red Death's ability, targeting an opponent's creature and making one Red mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the Red Mana to activate Prismite's ability, discounted by 1 by Heartstone/Training Grounds, and create a Blue Mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the untap ability of Pemmin's Aura/Freed from the Real, using the created Blue Mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat steps 5-7, forcing your opponent to lose by drawing from an empty deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tips and Tricks\nThis is more fragile than the Mycosynth Lattice version."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Thousand-Year Elixir is in play, you can activate Red Death the turn it is played, allowing you to activate the combo without passing the turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponent does not have a creature in play, you can pass the turn with the combo assembled and activate the creatures at instant speed. This opens you up to more removal, so only do this if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you are using Pemmin's Aura, you can start by activating the Shroud ability to further protect Red Death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Results\nInfinite Opponent Card Draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional, you get to say \"Crab Rave\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSecondary Combo Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIzzet Boilerworks + Untapper + Freed from the Real/Pemmin's Aura"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Requirements\n3-4 Blue Mana and 3-4 Generic Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your Untapper does not have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Izzet Boilerworks is either in play or you have not played your land for turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sequencing\nPay 1B2C for Forensic Researcher/Ioreth of the Healing House/Kelpie Guide/Vizier of Tumbling Sands. Pass the turn and do not let it be removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Izzet Boilerworks if it is not already in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay 1B2C or 2B1C to attack Pemmin's Aura/Freed from the Real to your Untapper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Izzet Boilerworks for 1R1B."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use 1B to activate Pemmin's Aura/Freed from the Real's untap ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use your Untapper's untap ability to untap Izzet Boilerworks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tips and Tricks\nThis can't win you the game on it's own--you need to combine it with something like Folio of Fancies to convert the mana into a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your Untapper is Ioreth and you have Thousand-Year Elixir in play, you can do the combo in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you are using Pemmin's Aura, you can start by activating the Shroud ability to further protect your Untapper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Results\nInfinite Red Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"}]}
































































































