Zeshty
3k views22 hrs ago
Commander
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{"ops":[{"insert":"This is a very fun Bracket 2-3 deck that uses ETB, counterspells, and removal to control your opponents for the win. You read that right! COUNTERSPELLS in boros.\n\nIf you are looking for infinite triggers then you will need to find a different deck. This is the long drawn out controlling game of poking your opponent and countering their spells until you win the game.\n\nCounterspell: "},{"insert":{"card-link":"Tibalt's Trickery"}},{"insert":", "},{"insert":{"card-link":"Lapse of Certainty"}},{"insert":", "},{"insert":{"card-link":"Illumination"}},{"insert":", "},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":", and "},{"insert":{"card-link":"Aven Interrupter"}},{"insert":" .... Yes you do not see "},{"insert":{"card-link":"Mana Tithe"}},{"insert":" in this deck. I only found it to be inefficient at some of the most crucial times of casual commander. Paying 1 more late in the game just gets too easy.\n\nIf you are also looking for fun and interesting interaction that is what this deck does! \nA player tries to equip, enchant, or target their commander... Maybe you need some protection for your commander just use "},{"insert":{"card-link":"Smoke Bomb"}},{"insert":" . This is another way to \"counter\" a spell that targets a creature. Who needs "},{"insert":{"card-link":"Rebuff the Wicked"}},{"insert":"? (Use this on opponents turn to not turn off "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you really want to close out the game just activate "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" and target "},{"insert":{"card-link":"Nesting Dovehawk"}},{"insert":". When it goes to combat and you populate 2 nesting dovehawks, the 2 that you populated will permanently stay on the battlefield! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of my last \"tricks\" is very simple and it has been talked about and used by some.... it is using "},{"insert":{"card-link":"Path to Exile"}},{"insert":" or "},{"insert":{"card-link":"Erode"}},{"insert":" on a token or creature to ramp the deck. Very useful for this low CMC deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Endless Horizons"}},{"insert":" fits this deck very nicely. Even if they remove it, it still provides more opportunity to hit the cards that will push this deck forward. Whether it is in your opening hand or late game. The card fits very nice! Because Boros does not have good immediate draw this card just makes the deck a lot nicer after playing it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The opponent casts a "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":".... Let me just "},{"insert":{"card-link":"Reverberate"}},{"insert":" real quick and do the same to them! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also, just to be clear, "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" is only in here for the mobilize ability. So before everyone gets all up in a tussle. I want that to be noted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck really struggles with card advantage. So I am looking at any cards that help draw. Looting cards like "},{"insert":{"card-link":"Demand Answers"}},{"insert":" and "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" do not help me get more cards into my hand. And I have a ton of delayed card draw. I just need immediate card draw like"},{"insert":{"card-link":"Temporary Truce"}},{"insert":" and "},{"insert":{"card-link":"Cut a Deal"}},{"insert":". Obviously "},{"insert":{"card-link":"The One Ring"}},{"insert":" is a great include but who has an extra $100 dollars to spend?\n"}]}
The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

Commander
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Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor

Copy
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Counterspells & Redirects
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Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Land
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Mass Removal
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Protection
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Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Ramp
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Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Target removal
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Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior

Tokens
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Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Mages' Contest
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Maybeboard
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Remove
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a very fun Bracket 2-3 deck that uses ETB, counterspells, and removal to control your opponents for the win. You read that right! COUNTERSPELLS in boros.\n\nIf you are looking for infinite triggers then you will need to find a different deck. This is the long drawn out controlling game of poking your opponent and countering their spells until you win the game.\n\nCounterspell: "},{"insert":{"card-link":"Tibalt's Trickery"}},{"insert":", "},{"insert":{"card-link":"Lapse of Certainty"}},{"insert":", "},{"insert":{"card-link":"Illumination"}},{"insert":", "},{"insert":{"card-link":"Null Elemental Blast"}},{"insert":", and "},{"insert":{"card-link":"Aven Interrupter"}},{"insert":" .... Yes you do not see "},{"insert":{"card-link":"Mana Tithe"}},{"insert":" in this deck. I only found it to be inefficient at some of the most crucial times of casual commander. Paying 1 more late in the game just gets too easy.\n\nIf you are also looking for fun and interesting interaction that is what this deck does! \nA player tries to equip, enchant, or target their commander... Maybe you need some protection for your commander just use "},{"insert":{"card-link":"Smoke Bomb"}},{"insert":" . This is another way to \"counter\" a spell that targets a creature. Who needs "},{"insert":{"card-link":"Rebuff the Wicked"}},{"insert":"? (Use this on opponents turn to not turn off "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you really want to close out the game just activate "},{"insert":{"card-link":"The Jolly Balloon Man"}},{"insert":" and target "},{"insert":{"card-link":"Nesting Dovehawk"}},{"insert":". When it goes to combat and you populate 2 nesting dovehawks, the 2 that you populated will permanently stay on the battlefield! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of my last \"tricks\" is very simple and it has been talked about and used by some.... it is using "},{"insert":{"card-link":"Path to Exile"}},{"insert":" or "},{"insert":{"card-link":"Erode"}},{"insert":" on a token or creature to ramp the deck. Very useful for this low CMC deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Endless Horizons"}},{"insert":" fits this deck very nicely. Even if they remove it, it still provides more opportunity to hit the cards that will push this deck forward. Whether it is in your opening hand or late game. The card fits very nice! Because Boros does not have good immediate draw this card just makes the deck a lot nicer after playing it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The opponent casts a "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":".... Let me just "},{"insert":{"card-link":"Reverberate"}},{"insert":" real quick and do the same to them! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also, just to be clear, "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" is only in here for the mobilize ability. So before everyone gets all up in a tussle. I want that to be noted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck really struggles with card advantage. So I am looking at any cards that help draw. Looting cards like "},{"insert":{"card-link":"Demand Answers"}},{"insert":" and "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" do not help me get more cards into my hand. And I have a ton of delayed card draw. I just need immediate card draw like"},{"insert":{"card-link":"Temporary Truce"}},{"insert":" and "},{"insert":{"card-link":"Cut a Deal"}},{"insert":". Obviously "},{"insert":{"card-link":"The One Ring"}},{"insert":" is a great include but who has an extra $100 dollars to spend?\n"}]}


















































































