531 views3 days ago
Commander
Size: 100Est cost: $786.96Salt sum: 55.76
Mykel-639
531 views3 days ago
Commander
Size: 100Est cost: $786.96Salt sum: 55.76
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{"ops":[{"insert":"This deck focuses on playing big creatures with payoffs for ramping, counters, or pump effects. The most efficient game plan is to play out "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" on "},{"attributes":{"underline":true,"bold":true},"insert":"turn three"},{"insert":". Then, on "},{"attributes":{"underline":true,"bold":true},"insert":"turn four"},{"insert":" you will play out "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and "},{"insert":{"card-link":"Devoted Druid"}},{"insert":". Next, on "},{"attributes":{"underline":true,"bold":true},"insert":"turn five"},{"insert":" activate "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":"'s "},{"attributes":{"underline":true,"bold":true},"insert":"second ability twice"},{"insert":". This will allow for infinite mana and power in conjunction with "},{"insert":{"card-link":"Devoted Druid"}},{"insert":"'s second ability. If you have three creatures then you will win the game during combat. The optimal hand is three lands, "},{"insert":{"card-link":"Devoted Druid"}},{"insert":", "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":", "},{"insert":{"card-link":"Priest of Titania"}},{"insert":" , and "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":". This will ensure you have enough mana to activate "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":"'s"},{"attributes":{"bold":true},"insert":" "},{"insert":"second ability twice and you will only need another land drop in your first five turns in order to curve out. This deck is highly susceptible to counter spells and removal but there are enough good cards like "},{"insert":{"card-link":"Vorinclex, Voice of Hunger"}},{"insert":" , "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" , "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" , "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" , and "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" to punch through any resistance. There is also one other game ending combo in this deck. You will have to have "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" on the battlefield and over "},{"attributes":{"underline":true,"bold":true},"insert":"17 mana available to use"},{"insert":". Play out "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" where "},{"attributes":{"underline":true,"bold":true},"insert":"X=10"},{"insert":" and then search your library for "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" . With the remaining "},{"attributes":{"underline":true,"bold":true},"insert":"five mana"},{"insert":" activate "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":"'s second ability and swing.\n\nThis deck is a love letter to Magic from me. I started to play in 2023 with All Will Be One. My card game knowledge was nonexistent but after COVID my brother and I wanted to have a fun activity we could do together. This started with buying two NEO starter decks and a box of ONE. It changed my perception of gaming and card games. After only a little bit I became obsessed and built my first ever deck from scratch. Soon I learned about EDH and that became my main way of playing with friends and family. I never played green and after a while of accumulating cards I put together a good stuff pile for green with "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" at the helm. My first instinct is that the deck would suck and not do much because of the lack of game plan but I was proved very wrong. It just kept on winning for some reason and it continues to dominate my friend groups and pods to this day. I feel I am at the end with what I can add and all I want to do now is replace with proxies with real cards. Maybe when I win the lottery.\n\nIf you managed to read this whole thing then thank you! This deck means a lot to me and it feels like the sum of my MtG experience so far. I have many other decks so please check them out and let me know what you think. I have only been doing this for three years and am just trying to improve every day.\n"}]}
Commander
Commander
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Counters
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

Counters
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Draw
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Draw
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Evasion
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Evasion
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Finisher
Finisher
(CTRL to add secondary)
Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Pump
The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
(CTRL to add secondary)
Ramp
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Ramp
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Removal
Removal
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Tutor
Tutor
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Cards behind Proxies
Cards behind Proxies
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck focuses on playing big creatures with payoffs for ramping, counters, or pump effects. The most efficient game plan is to play out "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" on "},{"attributes":{"underline":true,"bold":true},"insert":"turn three"},{"insert":". Then, on "},{"attributes":{"underline":true,"bold":true},"insert":"turn four"},{"insert":" you will play out "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" and "},{"insert":{"card-link":"Devoted Druid"}},{"insert":". Next, on "},{"attributes":{"underline":true,"bold":true},"insert":"turn five"},{"insert":" activate "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":"'s "},{"attributes":{"underline":true,"bold":true},"insert":"second ability twice"},{"insert":". This will allow for infinite mana and power in conjunction with "},{"insert":{"card-link":"Devoted Druid"}},{"insert":"'s second ability. If you have three creatures then you will win the game during combat. The optimal hand is three lands, "},{"insert":{"card-link":"Devoted Druid"}},{"insert":", "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":", "},{"insert":{"card-link":"Priest of Titania"}},{"insert":" , and "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":". This will ensure you have enough mana to activate "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":"'s"},{"attributes":{"bold":true},"insert":" "},{"insert":"second ability twice and you will only need another land drop in your first five turns in order to curve out. This deck is highly susceptible to counter spells and removal but there are enough good cards like "},{"insert":{"card-link":"Vorinclex, Voice of Hunger"}},{"insert":" , "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" , "},{"insert":{"card-link":"Ghalta, Stampede Tyrant"}},{"insert":" , "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" , and "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" to punch through any resistance. There is also one other game ending combo in this deck. You will have to have "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" on the battlefield and over "},{"attributes":{"underline":true,"bold":true},"insert":"17 mana available to use"},{"insert":". Play out "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" where "},{"attributes":{"underline":true,"bold":true},"insert":"X=10"},{"insert":" and then search your library for "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" . With the remaining "},{"attributes":{"underline":true,"bold":true},"insert":"five mana"},{"insert":" activate "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":"'s second ability and swing.\n\nThis deck is a love letter to Magic from me. I started to play in 2023 with All Will Be One. My card game knowledge was nonexistent but after COVID my brother and I wanted to have a fun activity we could do together. This started with buying two NEO starter decks and a box of ONE. It changed my perception of gaming and card games. After only a little bit I became obsessed and built my first ever deck from scratch. Soon I learned about EDH and that became my main way of playing with friends and family. I never played green and after a while of accumulating cards I put together a good stuff pile for green with "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" at the helm. My first instinct is that the deck would suck and not do much because of the lack of game plan but I was proved very wrong. It just kept on winning for some reason and it continues to dominate my friend groups and pods to this day. I feel I am at the end with what I can add and all I want to do now is replace with proxies with real cards. Maybe when I win the lottery.\n\nIf you managed to read this whole thing then thank you! This deck means a lot to me and it feels like the sum of my MtG experience so far. I have many other decks so please check them out and let me know what you think. I have only been doing this for three years and am just trying to improve every day.\n"}]}





























































