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Counterspell
Counterspell
Ramp
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Ramp
Artifact
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Artifact
Instant
Instant
Sorcery
Sorcery
Card Draw = Damage
Card Draw = Damage
Land
Land
Tutor
Tutor
Combo Wombo
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Combo Wombo
Planeswalker
Planeswalker
You're Wizard (or Shaman) Harry
You're Wizard (or Shaman) Harry
Maybeboard
Maybeboard
Deck Info
Deck stats
Deck Tokens & Extras (8)
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