b1080
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Commander
Size: 100Salt sum: 32.38
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{"ops":[{"insert":"This is my most iterated on and favorite deck. This tends to be what I pull out when I need to max out my power to match the pod in bracket 3. Should be warned that some may not like the play pattern.\n\nFocus:\nIt functions like mono-black splash green."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whittle opponents' boards down with black removal spells, deathtouch, and anything else you can to keep their boards from getting out of control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use all the parts of the commander to power up the strategy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get the opponents to choose going after each other early since they will just face value loss going after you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aim for not being the threat on the board and get to the final 1-1. Out value the opponent there via recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLessons Learned:\nGetting value off Glissa is really about min-maxing the artifacts you recur. Their costs have to be efficient. Colored artifacts help here and provide typically more value at their cost than colorless artifacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch and First Strike together are a potent pair. Add in cards that let deathtouch creatures directly damage other creatures and it gets gnarly fast. Trample plus deathtouch is also a potent combination."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A little self Mill goes a long way. The card selection early and the options for pulling back artifacts and more adds up. A little card advantage helps round it out."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
0 - Lands - BG
0 - Lands - BG
(CTRL to add secondary)
0 - Lands - colorless
0 - Lands - colorless
(CTRL to add secondary)
0 - Lands - Single pip
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

0 - Lands - Single pip
(CTRL to add secondary)
1 - Card Advantage
1 - Card Advantage
(CTRL to add secondary)
1 - Mill - One Time
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

1 - Mill - One Time
(CTRL to add secondary)
1 - Mill - Repeatable
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Ursine Monstrosity
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Creature - Bear Mutant

1 - Mill - Repeatable
(CTRL to add secondary)
1 - Ramp Like
1 - Ramp Like
(CTRL to add secondary)
2 - Deathtouch
Roadkill Rodney
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Creature Artifact - Robot

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

2 - Deathtouch
(CTRL to add secondary)
2 - Edict / Disruption
Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Lokhust Heavy Destroyer
Flying
Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Necron

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Vona's Hunger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Instant

2 - Edict / Disruption
(CTRL to add secondary)
2 - Target Removal
2 - Target Removal
(CTRL to add secondary)
3 - Loops
3 - Loops
(CTRL to add secondary)
3 - Recur
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble

Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Winter, Cynical Opportunist
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Legendary Creature - Human Warlock

3 - Recur
(CTRL to add secondary)
4 - Delirium
Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

4 - Delirium
(CTRL to add secondary)
4 - Misc
Imotekh the Stormlord
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Legendary Creature Artifact - Necron

4 - Misc
(CTRL to add secondary)
! value consideration
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

! value consideration
(CTRL to add secondary)
% budget
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

% budget
(CTRL to add secondary)
$ maybe budget
Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

$ maybe budget
(CTRL to add secondary)
$$ not budget
Ultron the Annihilator
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
Legendary Creature Artifact - Villain Robot

$$ not budget
(CTRL to add secondary)
$$$ extremely not budget
$$$ extremely not budget
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is my most iterated on and favorite deck. This tends to be what I pull out when I need to max out my power to match the pod in bracket 3. Should be warned that some may not like the play pattern.\n\nFocus:\nIt functions like mono-black splash green."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whittle opponents' boards down with black removal spells, deathtouch, and anything else you can to keep their boards from getting out of control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use all the parts of the commander to power up the strategy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get the opponents to choose going after each other early since they will just face value loss going after you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aim for not being the threat on the board and get to the final 1-1. Out value the opponent there via recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nLessons Learned:\nGetting value off Glissa is really about min-maxing the artifacts you recur. Their costs have to be efficient. Colored artifacts help here and provide typically more value at their cost than colorless artifacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch and First Strike together are a potent pair. Add in cards that let deathtouch creatures directly damage other creatures and it gets gnarly fast. Trample plus deathtouch is also a potent combination."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A little self Mill goes a long way. The card selection early and the options for pulling back artifacts and more adds up. A little card advantage helps round it out."},{"attributes":{"list":"ordered"},"insert":"\n"}]}








































































































