PuppyDante
1.1k views4 days ago
Commander
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{"ops":[{"insert":"\"You are all part of my pride. As long as I live, I will protect you.\" - Ajani Goldmane, "},{"attributes":{"italic":true},"insert":"Take Up the Shield (DMU) "},{"insert":"flavor text"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWelcome to my list for "},{"insert":{"card-link":"Qala, Ajani's Pridemate"}},{"insert":" ! This is a mono-white life-gain strategy where we play all the best little white creatures that give us more and more value the more creatures get played and the more life we gain until its finally time to smack face .\n\nHey Soul Sister: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo obviously the crutch of the deck is gaining increments of life. To do so, we have a handful of options. "},{"insert":{"card-link":"Aunt May"}},{"insert":" , "},{"insert":{"card-link":"Hinterland Sanctifier"}},{"insert":" , "},{"insert":{"card-link":"Lunarch Veteran // Luminous Phantom"}},{"insert":" , "},{"insert":{"card-link":"Daxos, Blessed by the Sun"}},{"insert":" , "},{"insert":{"card-link":"Distinguished Conjurer"}},{"insert":" , "},{"insert":{"card-link":"Impassioned Orator"}},{"insert":" , "},{"insert":{"card-link":"Lifecreed Duo"}},{"insert":" , "},{"insert":{"card-link":"Suture Priest"}},{"insert":" , "},{"insert":{"card-link":"Haliya, Guided by Light"}},{"insert":", "},{"insert":{"card-link":"Ajani's Welcome"}},{"insert":" , and "},{"insert":{"card-link":"Case of the Uneaten Feast"}},{"insert":" all gain you life when a creature enters under your control. "},{"insert":{"card-link":"Soul's Attendant"}},{"insert":" and "},{"insert":{"card-link":"Soul Warden"}},{"insert":" gain you life when any creature enters the battlefield. "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" gains you life and energy, eventually giving you a place to put that energy. My newest inclusions for life-gain would be "},{"insert":{"card-link":"Koth of the Homestead"}},{"insert":" , who gains us life when we play lands and gives a +1/+1 counter when we play a Plains (which is all we have). This will give our commander two counters every time we play a land. We also have "},{"insert":{"card-link":"Liliana the Faultless"}},{"insert":" who gains us life whenever our creatures or planeswalkers enter but also acts as a powerful protection piece. Finishing the line-up of \"When creatures enter\" life-gain is "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":" , also doubling to slow our opponents boards down. \n\nLive more, gain more:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe're playing several cards that enhance our life-gain strategy, either giving us massive payoffs or gaining us even more amounts of life. "},{"insert":{"card-link":"The Wind Crystal"}},{"insert":" , "},{"insert":{"card-link":"Rhox Faithmender"}},{"insert":" , and "},{"insert":{"card-link":"Doctor Strange, Surgeon"}},{"insert":" double our life-gain, with the latter also giving us a massive pump to our entire board each combat. "},{"insert":{"card-link":"Angel of Vitality"}},{"insert":" also gives a similar buff if our life total is higher while also increasing the life we gain. "},{"insert":{"card-link":"Cleric Class"}},{"insert":" also raises the life we gain, while also eventually turning into a pump effect. "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" also pumps our board, while being even more life-gain as we play our Clerics and Angels. "},{"insert":{"card-link":"Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence"}},{"insert":" turns into an enchantment that protects our creatures from damage if our life total is high enough. "},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":" and "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" get bigger the more life we gain, while also giving us additional payoffs as we do. "},{"insert":{"card-link":"Cat Collector"}},{"insert":" and "},{"insert":{"card-link":"Attended Healer"}},{"insert":" give us tokens as we gain life each turn. \n\nRevive and Shine:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe do have a small revival package for bringing back our smaller creatures as the game goes on. "},{"insert":{"card-link":"Abiding Grace"}},{"insert":" brings back our 1 drops. "},{"insert":{"card-link":"Dewdrop Cure"}},{"insert":" brings back 2 drops or less. "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" brings back 3 drop permanents or less. "},{"insert":{"card-link":"Raise the Past"}},{"insert":" revives all of our two or less drops. "},{"insert":{"card-link":"Sun Titan"}},{"insert":" revives 3 drop or less permanents. Our big revive is "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" , which played late enough, brings back ALL of our creatures and planeswalkers.\n\nThe Pride of the Multiverse:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNow for the deck's namesake, we're playing Ajanis! "},{"insert":{"card-link":"Ajani Goldmane"}},{"insert":" , the OG, can gain us life if we need it, but more importantly, we can minus him to pump our board and give vigilance, allowing us to swing in and still leave blockers up. "},{"insert":{"card-link":"Ajani, Caller of the Pride"}},{"insert":" can give counters to our commander, allowing our commander to pump our board more. Depending on timing, if your commander hits 11/11 we can use the minus to take a player out with commander damage. And his ultimate generates us Cat tokens equal to our life total, so if we have any Soul Sister-type effect we can double our life total. "},{"insert":{"card-link":"Ajani, Adversary of Tyrants"}},{"insert":" has a plus that also pumps our commander plus one other creature. His minus can bring back our smaller Soul Sister-type creatures. Most importantly, his ultimate gives us the"},{"insert":{"card-link":"Ajani, Adversary of Tyrants Emblem"}},{"insert":" . "},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" gains us life, makes "},{"insert":{"card-link":"Ajani's Pridemate"}},{"insert":" tokens, and most importantly for 0, acts as a removal spell for all of your opponents artifacts and creatures. And while not an Ajani, we do have one of Ajani's best friends, "},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" , who generates us many Soldier tokens and eventually gives us the powerful"},{"insert":{"card-link":"Elspeth, Sun's Champion Emblem"}},{"insert":" .\n"}]}
Commander
Commander
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Artifact
Artifact
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Creature
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Creature
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Enchantment
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Enchantment
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Instant
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Instant
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Planeswalker
Ajani Goldmane
+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
Legendary Planeswalker - Ajani

Ajani, Adversary of Tyrants
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Legendary Planeswalker - Ajani

Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani

Planeswalker
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Sorcery
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery

Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\"You are all part of my pride. As long as I live, I will protect you.\" - Ajani Goldmane, "},{"attributes":{"italic":true},"insert":"Take Up the Shield (DMU) "},{"insert":"flavor text"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWelcome to my list for "},{"insert":{"card-link":"Qala, Ajani's Pridemate"}},{"insert":" ! This is a mono-white life-gain strategy where we play all the best little white creatures that give us more and more value the more creatures get played and the more life we gain until its finally time to smack face .\n\nHey Soul Sister: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo obviously the crutch of the deck is gaining increments of life. To do so, we have a handful of options. "},{"insert":{"card-link":"Aunt May"}},{"insert":" , "},{"insert":{"card-link":"Hinterland Sanctifier"}},{"insert":" , "},{"insert":{"card-link":"Lunarch Veteran // Luminous Phantom"}},{"insert":" , "},{"insert":{"card-link":"Daxos, Blessed by the Sun"}},{"insert":" , "},{"insert":{"card-link":"Distinguished Conjurer"}},{"insert":" , "},{"insert":{"card-link":"Impassioned Orator"}},{"insert":" , "},{"insert":{"card-link":"Lifecreed Duo"}},{"insert":" , "},{"insert":{"card-link":"Suture Priest"}},{"insert":" , "},{"insert":{"card-link":"Haliya, Guided by Light"}},{"insert":", "},{"insert":{"card-link":"Ajani's Welcome"}},{"insert":" , and "},{"insert":{"card-link":"Case of the Uneaten Feast"}},{"insert":" all gain you life when a creature enters under your control. "},{"insert":{"card-link":"Soul's Attendant"}},{"insert":" and "},{"insert":{"card-link":"Soul Warden"}},{"insert":" gain you life when any creature enters the battlefield. "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" gains you life and energy, eventually giving you a place to put that energy. My newest inclusions for life-gain would be "},{"insert":{"card-link":"Koth of the Homestead"}},{"insert":" , who gains us life when we play lands and gives a +1/+1 counter when we play a Plains (which is all we have). This will give our commander two counters every time we play a land. We also have "},{"insert":{"card-link":"Liliana the Faultless"}},{"insert":" who gains us life whenever our creatures or planeswalkers enter but also acts as a powerful protection piece. Finishing the line-up of \"When creatures enter\" life-gain is "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":" , also doubling to slow our opponents boards down. \n\nLive more, gain more:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe're playing several cards that enhance our life-gain strategy, either giving us massive payoffs or gaining us even more amounts of life. "},{"insert":{"card-link":"The Wind Crystal"}},{"insert":" , "},{"insert":{"card-link":"Rhox Faithmender"}},{"insert":" , and "},{"insert":{"card-link":"Doctor Strange, Surgeon"}},{"insert":" double our life-gain, with the latter also giving us a massive pump to our entire board each combat. "},{"insert":{"card-link":"Angel of Vitality"}},{"insert":" also gives a similar buff if our life total is higher while also increasing the life we gain. "},{"insert":{"card-link":"Cleric Class"}},{"insert":" also raises the life we gain, while also eventually turning into a pump effect. "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" also pumps our board, while being even more life-gain as we play our Clerics and Angels. "},{"insert":{"card-link":"Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence"}},{"insert":" turns into an enchantment that protects our creatures from damage if our life total is high enough. "},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":" and "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" get bigger the more life we gain, while also giving us additional payoffs as we do. "},{"insert":{"card-link":"Cat Collector"}},{"insert":" and "},{"insert":{"card-link":"Attended Healer"}},{"insert":" give us tokens as we gain life each turn. \n\nRevive and Shine:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe do have a small revival package for bringing back our smaller creatures as the game goes on. "},{"insert":{"card-link":"Abiding Grace"}},{"insert":" brings back our 1 drops. "},{"insert":{"card-link":"Dewdrop Cure"}},{"insert":" brings back 2 drops or less. "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" brings back 3 drop permanents or less. "},{"insert":{"card-link":"Raise the Past"}},{"insert":" revives all of our two or less drops. "},{"insert":{"card-link":"Sun Titan"}},{"insert":" revives 3 drop or less permanents. Our big revive is "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" , which played late enough, brings back ALL of our creatures and planeswalkers.\n\nThe Pride of the Multiverse:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNow for the deck's namesake, we're playing Ajanis! "},{"insert":{"card-link":"Ajani Goldmane"}},{"insert":" , the OG, can gain us life if we need it, but more importantly, we can minus him to pump our board and give vigilance, allowing us to swing in and still leave blockers up. "},{"insert":{"card-link":"Ajani, Caller of the Pride"}},{"insert":" can give counters to our commander, allowing our commander to pump our board more. Depending on timing, if your commander hits 11/11 we can use the minus to take a player out with commander damage. And his ultimate generates us Cat tokens equal to our life total, so if we have any Soul Sister-type effect we can double our life total. "},{"insert":{"card-link":"Ajani, Adversary of Tyrants"}},{"insert":" has a plus that also pumps our commander plus one other creature. His minus can bring back our smaller Soul Sister-type creatures. Most importantly, his ultimate gives us the"},{"insert":{"card-link":"Ajani, Adversary of Tyrants Emblem"}},{"insert":" . "},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" gains us life, makes "},{"insert":{"card-link":"Ajani's Pridemate"}},{"insert":" tokens, and most importantly for 0, acts as a removal spell for all of your opponents artifacts and creatures. And while not an Ajani, we do have one of Ajani's best friends, "},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" , who generates us many Soldier tokens and eventually gives us the powerful"},{"insert":{"card-link":"Elspeth, Sun's Champion Emblem"}},{"insert":" .\n"}]}





















































