Whitetiger4844
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The Veil King's Masquerade"},{"insert":" is a casual Azorius (White-Blue) Spirit tribal deck helmed by Brago, King Eternal. It blends Spirit tribal synergies with a potent blink subtheme to generate value, control the board, and assemble a powerful presence through repeated enter-the-battlefield (ETB) effects. The deck leverages Brago's combat-triggered blink ability to out-resource opponents over time while presenting a steady stream of evasive threats and protective measures.\n\n"},{"attributes":{"bold":true},"insert":"Card Choices and Strategy"},{"insert":"\nThe heart of the deck lies in its interaction between Spirit creatures and ETB effects. Cards like "},{"attributes":{"bold":true},"insert":"Flickerwisp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lae'zel's Acrobatics"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Soulherder"},{"insert":" allow for repeatable blinking, reusing powerful ETBs such as "},{"attributes":{"bold":true},"insert":"Circuit Mender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mentor of the Meek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Charming Prince"},{"insert":". These effects draw cards, gain life, or remove problematic permanents.\nThe Spirit tribal core features anthem effects like "},{"attributes":{"bold":true},"insert":"Supreme Phantom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Empyrean Eagle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phantom General"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Intangible Virtue"},{"insert":", boosting your token output and combat viability. Token production comes from synergistic plays using "},{"attributes":{"bold":true},"insert":"Millicent, Restless Revenant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Whispering Wizard"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spectral Procession"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Donal, Herald of Wings"},{"insert":", all further enhanced by the blink engine and Spirit synergy.\nBrago's ability synergizes especially well with mana rocks like "},{"attributes":{"bold":true},"insert":"Azorius Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Decanter of Endless Water"},{"insert":", allowing them to untap via flicker and effectively double mana output. Enchantments like "},{"attributes":{"bold":true},"insert":"Tocasia's Welcome"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Field of Souls"},{"insert":" are also potent blink targets.\nRamp and fixing are handled via various mana rocks and utility lands. Removal includes "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Touch the Spirit Realm"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Distorting Wake"},{"insert":", while countermagic like "},{"attributes":{"bold":true},"insert":"Saw It Coming"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Geistlight Snare"},{"insert":" offer defense.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips"},{"insert":"\n\nMulligan for early ramp or card draw to ensure a steady mana base and progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack with Brago to trigger mass blinking—focus on maximizing value by selecting ETB creatures, mana rocks, and tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use blink spells tactically—either to reuse ETBs, dodge removal, or retrigger protection like "},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stack triggers carefully: prioritize draw effects and token generators before blinking to ensure maximum output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key enablers like "},{"attributes":{"bold":true},"insert":"Soulherder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mentor of the Meek"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Brago"},{"insert":" himself with cards like "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Spectral Shepherd"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use recursion tools like "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Angel of Flight Alabaster"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"insert":" to recover key pieces from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Common Matchups"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Against Aggro"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":", "},{"attributes":{"bold":true},"insert":"Windborn Muse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Chaplain of Alms"},{"insert":" slow down enemy assaults, while life gain from "},{"attributes":{"bold":true},"insert":"Lunarch Veteran"},{"insert":" and board presence from tokens help stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Control"},{"insert":": Leverage recursive threats and flash-style interaction. Keep pressure with flyers and protect threats with counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Combo"},{"insert":": Disruption is limited but present. "},{"attributes":{"bold":true},"insert":"Distorting Wake"},{"insert":" can act as a mass bounce to reset their setup, while "},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"insert":" into disruption offers reactive play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Tokens"},{"insert":": Board control through flying superiority and anthem effects usually gives you the edge. "},{"attributes":{"bold":true},"insert":"Spectral Procession"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Whispering Wizard"},{"insert":" flood the board faster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths and Weaknesses"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":"\n\nExcellent synergy between tribal and blink mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card advantage through ETB triggers and Brago’s blink engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient to board wipes via protection spells and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wide board presence with evasive Spirits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nLimited interaction outside of removal and a few counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerable to graveyard hate and anti-token tech."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dependent on synergy pieces—can stumble if key engines are removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires Brago to safely attack for maximum value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The Veil King's Masquerade"},{"insert":" is a synergistic, midrange-oriented Spirit tribal deck that rewards careful sequencing and board management. With Brago at the helm, it rewards smart combat decisions and creative use of ETB triggers. While not a competitive powerhouse, its power level sits comfortably around "},{"attributes":{"bold":true},"insert":"6.5/10"},{"insert":", making it a fun and interactive deck for casual EDH pods with moderate competitiveness.\n"}]}
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Blink
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Enchantment
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


Pump
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
(Ctrl to add secondary)
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
(Ctrl to add secondary)
Millicent, Restless Revenant
Affinity for Spirits (This spell costs less to cast for each Spirit you control.)
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Soldier Spirit

Tokens
(Ctrl to add secondary)
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature - Bird Spirit

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The Veil King's Masquerade"},{"insert":" is a casual Azorius (White-Blue) Spirit tribal deck helmed by Brago, King Eternal. It blends Spirit tribal synergies with a potent blink subtheme to generate value, control the board, and assemble a powerful presence through repeated enter-the-battlefield (ETB) effects. The deck leverages Brago's combat-triggered blink ability to out-resource opponents over time while presenting a steady stream of evasive threats and protective measures.\n\n"},{"attributes":{"bold":true},"insert":"Card Choices and Strategy"},{"insert":"\nThe heart of the deck lies in its interaction between Spirit creatures and ETB effects. Cards like "},{"attributes":{"bold":true},"insert":"Flickerwisp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lae'zel's Acrobatics"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Soulherder"},{"insert":" allow for repeatable blinking, reusing powerful ETBs such as "},{"attributes":{"bold":true},"insert":"Circuit Mender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mentor of the Meek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Charming Prince"},{"insert":". These effects draw cards, gain life, or remove problematic permanents.\nThe Spirit tribal core features anthem effects like "},{"attributes":{"bold":true},"insert":"Supreme Phantom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Empyrean Eagle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phantom General"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Intangible Virtue"},{"insert":", boosting your token output and combat viability. Token production comes from synergistic plays using "},{"attributes":{"bold":true},"insert":"Millicent, Restless Revenant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Whispering Wizard"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spectral Procession"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Donal, Herald of Wings"},{"insert":", all further enhanced by the blink engine and Spirit synergy.\nBrago's ability synergizes especially well with mana rocks like "},{"attributes":{"bold":true},"insert":"Azorius Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Decanter of Endless Water"},{"insert":", allowing them to untap via flicker and effectively double mana output. Enchantments like "},{"attributes":{"bold":true},"insert":"Tocasia's Welcome"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Field of Souls"},{"insert":" are also potent blink targets.\nRamp and fixing are handled via various mana rocks and utility lands. Removal includes "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Touch the Spirit Realm"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Distorting Wake"},{"insert":", while countermagic like "},{"attributes":{"bold":true},"insert":"Saw It Coming"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Geistlight Snare"},{"insert":" offer defense.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips"},{"insert":"\n\nMulligan for early ramp or card draw to ensure a steady mana base and progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack with Brago to trigger mass blinking—focus on maximizing value by selecting ETB creatures, mana rocks, and tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use blink spells tactically—either to reuse ETBs, dodge removal, or retrigger protection like "},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stack triggers carefully: prioritize draw effects and token generators before blinking to ensure maximum output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key enablers like "},{"attributes":{"bold":true},"insert":"Soulherder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mentor of the Meek"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Brago"},{"insert":" himself with cards like "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Spectral Shepherd"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use recursion tools like "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Angel of Flight Alabaster"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"insert":" to recover key pieces from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Common Matchups"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Against Aggro"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":", "},{"attributes":{"bold":true},"insert":"Windborn Muse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Chaplain of Alms"},{"insert":" slow down enemy assaults, while life gain from "},{"attributes":{"bold":true},"insert":"Lunarch Veteran"},{"insert":" and board presence from tokens help stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Control"},{"insert":": Leverage recursive threats and flash-style interaction. Keep pressure with flyers and protect threats with counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Combo"},{"insert":": Disruption is limited but present. "},{"attributes":{"bold":true},"insert":"Distorting Wake"},{"insert":" can act as a mass bounce to reset their setup, while "},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"insert":" into disruption offers reactive play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Against Tokens"},{"insert":": Board control through flying superiority and anthem effects usually gives you the edge. "},{"attributes":{"bold":true},"insert":"Spectral Procession"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Whispering Wizard"},{"insert":" flood the board faster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths and Weaknesses"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":"\n\nExcellent synergy between tribal and blink mechanics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card advantage through ETB triggers and Brago’s blink engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilient to board wipes via protection spells and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wide board presence with evasive Spirits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nLimited interaction outside of removal and a few counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerable to graveyard hate and anti-token tech."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dependent on synergy pieces—can stumble if key engines are removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Requires Brago to safely attack for maximum value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The Veil King's Masquerade"},{"insert":" is a synergistic, midrange-oriented Spirit tribal deck that rewards careful sequencing and board management. With Brago at the helm, it rewards smart combat decisions and creative use of ETB triggers. While not a competitive powerhouse, its power level sits comfortably around "},{"attributes":{"bold":true},"insert":"6.5/10"},{"insert":", making it a fun and interactive deck for casual EDH pods with moderate competitiveness.\n"}]}


































































































