NolanGB207
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Commander
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Imskir Iron-Eater
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Legendary Creature - Demon

Commander
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Creature
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Instant
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Sorcery
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Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Sideboard
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Banned Cards make me feel bad
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Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"My take on a fringe cEDH list.\nUtilizing Imskir's affinity, play lots of cheap rocks to get Imskir out early, turn 3 by the latest. Ideally having 6 or more artifacts in play, this will net 3 card draws for 2 mana, and put a 5/5 body in. Using some clone-like abilities, or rituals that sacrifice, kill off Imskir and keep recasting to find win cons. Best win con in the list is LED/Underworld Breach/Wheel of Fortune, using the loop to build storm and eventually cast either Tendrils of Agony or Aetherflux Resevoir. The deck also runs Dual Caster lines, which combo with Molten Duplication, Twinflame, or Saw in Half. These combo pieces can also be used on Imskir to fuel more card draw. Value pieces like Birgi or DRC help keep the graveyard fueled and mana flowing.\nThis list is currently set more towards a turbo strategy. If you're finding yourself locked behind more control-oriented pods, try switch out a few of the more inconsequential artifacts for removal, like \"Meltdown\" or \"Lightning Bolt\", to deal with pesky artifacts (\"Grafdigger's Cage\" will stop most of what this deck wants to do, but is not impossible to work around), or creatures that will prevent storm (\"Drannith Magistrate\" and \"Spirit of the Labyrinth\" are bad news).\nThis deck will continue to be a work in progress. Once I can get into some more tournaments, the list will change over time to adjust to the meta.\n12/16/24 - Swapped out \"Pyroblast\" for \"Vandalblast\", swapped out \"Altar of the Brood\" for \"Feed the Swarm\". This gives options to remove \"Leyline of the Void\"-type enchantments and \"Grafdigger's Cage\"-type artifacts. In more Blue pods, it might be more worth taking out \"Hope of Ghiraphur\" or \"Liquimetal Torque\" rather than \"Pyroblast\". Might be worth running \"Abrade\" over \"Vandalblast\" to give more options to remove pesky stax creatures as well.\n1/3/2025- swapped out “Dragon’s Rage Channeler” for “Stitchers Supplier”. This change fundamentally helps breach lines, keeping the yard full while still getting great results off of the mana sacrifice-based rituals or tutors. DRC just gets a little outclassed here. Also switched out “Conjurors Bauble” and “Altar of the Brood” for “Goblin Welder” and “Chalice of the Void”. These changes come down just to utility, welder can help keep some key pieces in play or remove stuff like “The One Ring” if the damage is starting to get too much; “Chalice of the Void” can be used on 0 a fair amount of the time, giving more protection from those pesky blue players.\n1/9/2025- Swapped out “Skirge Familiar” for “Grinding Station”. Station will help supply the yard for breach far more than most other available cards for this list, and the familiar is probably too expensive mana-wise. Station can also help remove artifacts like TOR or MV if they are pinging for too much damage. Also thinking about pivoting from “Unwinding Clock” to “Grim Monolith”, for that extra boost to mana production to get card draw faster, needs more testing.\n1/15/2025- Swapped out “Chromatic Star” for “Orcish Bowmasters” and “Unwinding Clock” for “Grim Monolith” (note: will most likely change out GM for “Cabal Ritual”, I just have misplaced my copy). The artifact count has crept back up over 30, which is something I’m not totally sure about, and using OBM will help speed along any win-cons with looping “Wheel of Fortune”. Also just a generically good black card, in a list that is already pretty tight on creatures. The change to Monolith/Ritual comes from “Unwinding Clock” to just be a little too slow, the clock is incredibly strong in more mid-range games which this deck would prefer to not get to that point at the time being. Swapping acceleration for the clock might be more necessary in slower-paced pods.\n* decided on keeping both “Grim Monolith” and “Cabal Ritual” and cut “Tanglewire”. This is another one of those changes that was made purely for acceleration, and in more mid-range or control-based pods would be worth putting the wire back in\n1/17/2025- experimenting with adding in “Painter’s Servant” and “Grindstone”, taking out “Valakut Awakening” and “Last Chance”. This adds in a few more artifacts, another win condition, and gets rid of some lesser used spells in the deck. Testing needed\n2/4/2025- put in “Pyroblast”, “Metalworker”, and “Paradise Mantle”, taking out “Scroll Rack”, “Twinflame” and “Quicksmith Genius”.\n"}]}



























































































































