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Artifact
Blue Ribbon
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip
Artifact - Equipment

Bob the Claymore
Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn.
Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle.
Equip
Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle.
Equip
Legendary Artifact - Equipment

Jitte and Divining Top
Whenever equipped creature deals combat damage, put 2 charge counters on Jitte and Divining Top.
Remove a charge counter from Jitte and Divining Top: Choose one —
• You gain 2 life.
• Look at the top 3 cards of your library, then put them back in any order.
• Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library.
Equip
Remove a charge counter from Jitte and Divining Top: Choose one —
• You gain 2 life.
• Look at the top 3 cards of your library, then put them back in any order.
• Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library.
Equip
Legendary Artifact - Equipment

Karlov's Crossbow
Whenever equipped creature attacks, sacrifice Karlov's Crossbow and destroy target creature an opponent controls.
Equip
Forecast — , Reveal Karlov's Crossbow from your hand: For the remainder of the game, spells you cast named Karlov's Crossbow cost less to cast. (Activate only during your upkeep and only once each turn.)
Equip
Forecast — , Reveal Karlov's Crossbow from your hand: For the remainder of the game, spells you cast named Karlov's Crossbow cost less to cast. (Activate only during your upkeep and only once each turn.)
Artifact - Equipment

Luxior and Shadowspear
Equipped creature gets +1/+1 for each counter on it, and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip creature or planeswalker
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip creature or planeswalker
Legendary Artifact - Equipment

Sort of _____ and _____
When Sort of _____ and _____ enters the battlefield, choose two tournament legal cards in the Sword of _____ and _____ cycle at random. This equipment has the first piece of the combat damage trigger of the first chosen one, and the second piece of the combat damage trigger on the second chosen one. (It doesn't grant +2/+2 or protection. Yes, Hearth still returns the creature.)
Equip
Equip
Artifact - Equipment

Spice Rack
As Spice Rack enters the battlefield, choose an opponent.
The chosen player's maximum Commander size is one. (They can only have one commander in their command zone. If they ever have more than one, they must put any excess commanders into their graveyard.)
Cycling
The chosen player's maximum Commander size is one. (They can only have one commander in their command zone. If they ever have more than one, they must put any excess commanders into their graveyard.)
Cycling
Artifact

Sword of Fire and Ice and War and Peace
Equipped creature gets +4/+4 and has protection from white, blue, and red.
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to an opponent, Sword of Fire and Ice and War and Peace deals 2 damage to any target and you draw a card. Then, it deals damage to defending player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Conspiracy
Command From the Shadows
(Start the game with this conspiracy face up in the command zone.)
Players play with each of their commanders face down and secret until they cast them for the first time. (Be sure to tell your opponent you're using this right at the beginning of the game, so they don't reveal their commanders to you yet!)
Players play with each of their commanders face down and secret until they cast them for the first time. (Be sure to tell your opponent you're using this right at the beginning of the game, so they don't reveal their commanders to you yet!)
Conspiracy

Conspiracy
(CTRL to add secondary)
Creature
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
Legendary Creature - Advisor Alien Guest

Anax and Cymede & Kynaios and Tiro
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier

Ano'thr, Equipment Commander
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain —
• Equipment spells you cast cost less to cast.
• Equip costs you pay cost less.
• Equipped creatures you control get +1/+1.
• Equipped creatures you control have haste.
• Equipment spells you cast cost less to cast.
• Equip costs you pay cost less.
• Equipped creatures you control get +1/+1.
• Equipped creatures you control have haste.
Legendary Creature - Warrior Kor

Arcbound Mamba
Deathtouch
Poison Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target player or artifact creature. If they're put on a player this way, they become poison counters.)
Poison Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target player or artifact creature. If they're put on a player this way, they become poison counters.)
Creature Artifact - Snake

Arvad of the Weatherlight
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
Legendary Creature - Human Knight

Auntie Flint
Mono Eminence — If Auntie Flint is on the battlefield or in the command zone and your deck's color identity is mono-black, creatures you control get +1/+0.
Whenever Auntie Flint attacks, another target creature gains fear until end of turn.
Partner (You can have two commanders if both have partner.)
Whenever Auntie Flint attacks, another target creature gains fear until end of turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin

Azorius Traffic Enforcement
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature - Human Soldier

Azra Matchthrower
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
Creature - Warrior Azra

Barce, Friend Finder
You may play Barce and any other legend with one color identity or less as your commanders as though they each had partner.
Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.
Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.
Legendary Creature - Human Wizard

Battle Myrsphere
When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order.
Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
Creature Artifact - Myr Phyrexian

Carnival Barker
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Creature - Dog Employee

Chancellor of the Mulligan
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card.
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of target players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of target players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
Creature Artifact - Construct Phyrexian

Cinnamon, Seasoned Steed
Other Food creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
, , Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
, , Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
Legendary Creature Artifact - Horse Food

Compleated Clone Shell
Imprint — When Compleated Clone Shell enters the battlefield, look at four random cards from your sideboard and exile one face down.
When Compleated Clone Shell dies, turn the exiled card face up. You may cast it without paying its mana cost.
When Compleated Clone Shell dies, turn the exiled card face up. You may cast it without paying its mana cost.
Creature Artifact - Shapeshifter Phyrexian

Daxiver, Izzet Electromancer
Rulebreaker — If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity.
: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
Legendary Creature - Wizard Goblin

Emrakul and Chatterfang
Devoid (This card has no color.)
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add or ".
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add or ".
Legendary Creature - Squirrel Eldrazi

Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Legendary Creature - Eldrazi

Enolc, Perfect Clone
If Enolc is one of two partner commanders, it's a copy of your other commander except it retains its name. (Including mana cost.)
If Enolc isn't a commander, you may cast it as though it was a copy of any of your commanders.
Partner (You can have two commanders if both have partner.)
If Enolc isn't a commander, you may cast it as though it was a copy of any of your commanders.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Shapeshifter

Farseeing Flockmate
Flying
Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
Creature - Wizard Bird

Fioran Reformist
When Fioran Reformist enters the battlefield, if a player is the monarch, get rid of the monarchy.
Democracy is in effect until Fioran Reformist leaves the battlefield. (At the beginning of each player's end step, if they control more creatures than each other player, they draw a card. Players can't become the monarch.)
Democracy is in effect until Fioran Reformist leaves the battlefield. (At the beginning of each player's end step, if they control more creatures than each other player, they draw a card. Players can't become the monarch.)
Creature - Human Advisor

Gen, Confider of Ages
Gen gets +1/+1 for each different year of release among other nontoken permanents you control. (For example, if a card was released in 1993, that's one year of release. Specific editions matter.)
Whenever Gen attacks, if its power is 30 or greater, you win the game.
Whenever Gen attacks, if its power is 30 or greater, you win the game.
Legendary Creature - Human Wizard

Gerrard and Hanna
Whenever Gerrard and Hanna attacks, you gain 1 life for each card in target opponent's hand. Then, choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Tap up to one target creature.
• Return target artifact or enchantment card from your graveyard to your hand.
• Tap up to one target creature.
Legendary Creature - Human Soldier Artificer

Grek the Ogre
Grek gets +1/+1 for each differently named token among permanents you control.
Whenever Grek attacks, create one of the following at random you don't already control: a 1/1 green Donkey creature token, a 2/2 white Cat creature token, a 3/3 green Ogre Noble token, a Swamp token, a Food token, or a Gold token.
Whenever Grek attacks, create one of the following at random you don't already control: a 1/1 green Donkey creature token, a 2/2 white Cat creature token, a 3/3 green Ogre Noble token, a Swamp token, a Food token, or a Gold token.
Legendary Creature - Ogre

Groaaaaag, Hungry Monster
Commander Suspend 4 — (You can suspend this from your hand or the command zone. If it's your commander, command tax applies to the suspend. The rest all works like suspend.)
Whenever Groaaaaag, Hungry Monster attacks, you may sacrifice any number of other creatures. Draw that many cards, gain that much life, and put that many +1/+1 counters on Groaaaaag.
Whenever Groaaaaag, Hungry Monster attacks, you may sacrifice any number of other creatures. Draw that many cards, gain that much life, and put that many +1/+1 counters on Groaaaaag.
Legendary Creature - Ooze

Hadran, Naya Sunseeder
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Legendary Creature - Warrior Cat

Halana and Alena and Gisa and Geralf
First strike, reach
At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
Legendary Creature - Human Wizard Ranger

Interrogation Robot
, Discard a card: Choose a card name that hasn't been chosen among Who, What, When, Where, and Why. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs. Who//What//When//Where//Why is a split card from Unhinged.)
Creature Artifact - Construct

Joven and Chandler
Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)
Haste
Whenever this creature deals combat damage to an opponent, destroy target artifact that player controls.
Haste
Whenever this creature deals combat damage to an opponent, destroy target artifact that player controls.
Legendary Creature - Human Rogue

Kallist Rhoka
Prowess, deathtouch
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
Legendary Creature - Human Wizard

Kevin, Questing Dragon
Kevin can't be countered, devour 2
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Legendary Creature - Dragon

Koma and Toski, Compleated
This spell can't be countered.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
Legendary Creature - Squirrel Serpent Phyrexian

Kylem All-Star
When Kylem All-Star enters the battlefield, create a token copy of All that Glitters and attach it to this creature. (It's an aura with "enchanted creature gets +1/+1 for each artifact and/or enchantment you control.)
Enchantments you control are Gold artifacts in addition to their other types and have "Sacrifice this artifact: Add one mana of any color."
Enchantments you control are Gold artifacts in addition to their other types and have "Sacrifice this artifact: Add one mana of any color."
Creature - Human Warrior

Lorthos, Tentacled Terror
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Octopus

Maître Tree
Tempting offer — When Maître Tree enters the battlefield, create a token from the menu. Each opponent may also create a token from the menu. For each opponent who does, you create a token of the same type.
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
Creature - Tree

Memnarchitect
Spells you cast have affinity for artifact creatures that weren't originally artifact creatures. (They cost less to cast for each artifact creature you control that wasn't originally an artifact creature.)
: Target permanent becomes an artifact in addition to its other types.
: Target permanent becomes an artifact in addition to its other types.
Creature - Artificer Vedalken

Merfolk Surveyor
When Merfolk Surveyor enters the battlefield, explore-clash. If you win the explore-clash, gain 3 life. (To explore-clash, you and an opponent each reveal the top card of your respective libraries. Put any lands revealed this way into their owner's hands. Put a +1/+1 counter on this creature for each nonland card revealed this way. Then, each player who didn't get a nonland puts the card back or into their graveyard. You win the explore-clash if the mana value of your revealed card was higher.)
Creature - Scout Merfolk

Minnea, Planar Tourist
As Minnea, Planar Tourist enters the battlefield, choose a plane.
Spells from the chosen plane cost , , , , or less to cast. (They're from the chosen plane if it's clear beyond doubt from the name, art, flavor text, or whatever extensive research you've done and can show that they're from that plane.)
Spells from the chosen plane cost , , , , or less to cast. (They're from the chosen plane if it's clear beyond doubt from the name, art, flavor text, or whatever extensive research you've done and can show that they're from that plane.)
Legendary Creature - Human Scout

Mr. Wiggles, Helpful Butterfly
Mono Eminence — As the game begins, if Mr. Wiggles is your commander and your deck's color identity is monogreen, at the beginning of your first upkeep, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Flying
Partner (You can have two commanders if both have partner.)
Flying
Partner (You can have two commanders if both have partner.)
Legendary Creature - Insect

Myojin of Night's Reach and Grim Betrayal
Myojin of Night's Reach and Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Night's Reach and Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Remove an indestructible counter from Myojin of Night's Reach and Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Legendary Creature - Spirit

Mzed, Mercenary Leader
Mono Eminence — If Mzed is on the battlefield or in your command zone and your deck's color identity is mono-red, creatures you control have haste.
At the beginning of your combat step, create a 1/1 red Mercenary creature token with "This creature can't block."
Partner (You can have two commanders if both have partner.)
At the beginning of your combat step, create a 1/1 red Mercenary creature token with "This creature can't block."
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Mercenary

Norin and Feldon
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types, gains haste, and has "Whenever a player casts a spell or a creature attacks, exile this token." Activate only as a sorcery.
Legendary Creature - Human Warrior Artificer

Polis the Planeshifter
When Polis the Planeshifter enters the battlefield, choose a plane at random from among all planechase planes. Polis the Planeshifter has all abilities of the last chosen plane. (Rolls of the planar die don't affect Polis.)
: Flip a coin. If you win the flip, do Polis the Planeshifter's chaos ensues effect. If you lose the flip, choose a new plane for Polis the Planeshifter.
: Flip a coin. If you win the flip, do Polis the Planeshifter's chaos ensues effect. If you lose the flip, choose a new plane for Polis the Planeshifter.
Legendary Creature - Wizard Azra

Power Level Analyzer
As Power Level Analyzer enters the battlefield, you and target opponent each secretly choose a number between 1 and 10, then reveal. Power Level Analyzer enters with a number of +1/+1 counters equal to the distance between the two numbers. If both players chose the same number, put seven +1/+1 counters on Power Level Analyzer instead.
Creature Artifact - Construct

Quest Compleated Beast
Menace, Lifelink, Toxic 2
Quest Compleated Beast can't be blocked by tokens.
Your opponent can't gain life or remove poison counters.
Whenever Quest Compleated Beast deals combat damage to an opponent, it deals that much damage to target battle that player is protecting.
Quest Compleated Beast can't be blocked by tokens.
Your opponent can't gain life or remove poison counters.
Whenever Quest Compleated Beast deals combat damage to an opponent, it deals that much damage to target battle that player is protecting.
Legendary Creature - Beast Phyrexian

Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Rankle, Master of Pranksters
Flying, haste
Whenever Rankle, Master of Pranksters deals combat damage to a player, choose one at random —
• Each player creates a token that's a copy of Glen Elendra Pranksters.
• Each player creates a token that's a copy of Pyretic Prankster.
• Each player creates a token that's a copy of Spiteful Prankster.
Whenever Rankle, Master of Pranksters deals combat damage to a player, choose one at random —
• Each player creates a token that's a copy of Glen Elendra Pranksters.
• Each player creates a token that's a copy of Pyretic Prankster.
• Each player creates a token that's a copy of Spiteful Prankster.
Legendary Creature - Rogue Faerie

Ratatwotwo
When Ratatwotwo enters the battlefield, create a Chef Role token attached to up to one other target creature you control. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, create a Food token.")
Whenever a creature you control enchanted by a Chef Role attacks or blocks, it gets +X/+X until end of turn, where X is Ratatwotwo's power.
Whenever a creature you control enchanted by a Chef Role attacks or blocks, it gets +X/+X until end of turn, where X is Ratatwotwo's power.
Legendary Creature - Rat

Really Charming Prince
Flying
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
Creature - Faerie Noble

Sawtooth Avenger
Megasunburst (This enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it)
Remove three +1/+1 counters from Sawtooth Avenger: Sawtooth Avenger gains your choice of deathtouch, lifelink, or menace until end of turn.
Remove three +1/+1 counters from Sawtooth Avenger: Sawtooth Avenger gains your choice of deathtouch, lifelink, or menace until end of turn.
Creature Artifact - Golem Construct

Shahrazad and Sindbad
Whenever Shahrazad and Sindbad deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
: Draw a card and reveal it. If it isn't a land card, discard it.
: Draw a card and reveal it. If it isn't a land card, discard it.
Creature - Human

Simic, Value Engine
At the beginning of your end step, if more lands entered the battlefield under your control this turn than an opponent had enter during their last turn, draw a card. Then, not counting that draw, if you drew more cards this turn than an opponent drew on their last turn, you may put a land card from your hand onto the battlefield.
Legendary Creature - Vedalken Octopus Raccoon

Slobad, Actually Just Fine
You can sacrifice creatures and artifacts interchangeably. (If an effect asks you to sacrifice one of them, you can sacrifice either.)
, , Sacrifice another artifact or creature: Put a rebuilding counter on Slobad.
, Remove 3 Rebuilding Counters from Slobad: Create a token that's a copy of Bosh, Iron Golem.
, , Sacrifice another artifact or creature: Put a rebuilding counter on Slobad.
, Remove 3 Rebuilding Counters from Slobad: Create a token that's a copy of Bosh, Iron Golem.
Legendary Creature - Goblin Artificer

Sojourner's Enforcermite
Affinity for Affinity (This card costs less to cast for each permanent you control with affinity.)
Affinitycycling (, Discard this card: Search your library for a card with affinity, reveal it, put it into your hand, then shuffle.)
Affinitycycling (, Discard this card: Search your library for a card with affinity, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Myr Salamander Frog

Soul Drainer
Deathtouch
When Soul Drainer enters the battlefield, destroy target commander an opponent controls. Remove all commander damage that commander dealt to you. (You don't gain life, just treat it as though your commander damage from that commander is zero.)
When Soul Drainer enters the battlefield, destroy target commander an opponent controls. Remove all commander damage that commander dealt to you. (You don't gain life, just treat it as though your commander damage from that commander is zero.)
Creature - Wizard Giant

Soul of Mirrodin
Trample
: Search your library for an artifact card with mana value 5 or less, put it onto the battlefield tapped, then shuffle.
, Exile Soul of Mirrodin from your graveyard: Search your library for an artifact card with mana value 5 or less, put it onto the battlefield tapped, then shuffle.
: Search your library for an artifact card with mana value 5 or less, put it onto the battlefield tapped, then shuffle.
, Exile Soul of Mirrodin from your graveyard: Search your library for an artifact card with mana value 5 or less, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Spirit

That Which Was Compleated
Ward—You get two poison counters.
Annihilator X, where X is the total number of poison counters your opponents have.
When you cast That Which Was Compleated, you may put a card an opponent owns in exile into their graveyard. If you do, they get two poison counters.
Annihilator X, where X is the total number of poison counters your opponents have.
When you cast That Which Was Compleated, you may put a card an opponent owns in exile into their graveyard. If you do, they get two poison counters.
Creature Artifact - Eldrazi Processor Phyrexian

The Ash Lizard
Other Lizards, Treefolk, And Warriors you control get +2/+2.
Whenever The Ash Lizard attacks, create a token that's a copy of one of the following cards at random: Ash Zealot; Bog-Strider Ash; Grotag ThrASHer; Seedguide Ash; Unstoppable Ash; ViASHino Warrior. (You're probably going to need to look these cards up.)
Whenever The Ash Lizard attacks, create a token that's a copy of one of the following cards at random: Ash Zealot; Bog-Strider Ash; Grotag ThrASHer; Seedguide Ash; Unstoppable Ash; ViASHino Warrior. (You're probably going to need to look these cards up.)
Legendary Creature - Warrior Lizard

The Companion of the Wilds
Old Companion — Your starting deck contains only cards from WOE, WOC, and playtest cards. (You may cast this from outside the game if this is companion without paying first.)
When The Companion of the Wilds enters the battlefield, create a Food token, a 1/1 black Rat creature token with "This creature can't block," and a Royal role token attached to a creature you control.
When The Companion of the Wilds enters the battlefield, create a Food token, a 1/1 black Rat creature token with "This creature can't block," and a Royal role token attached to a creature you control.
Legendary Creature - Beast Noble

The Convincing General
Changeling (This card is every creature type.)
As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.
, : Choose a creature type. Draw a card for each creature you control of that type.
As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.
, : Choose a creature type. Draw a card for each creature you control of that type.
Legendary Creature - Shapeshifter

The Crafter
Affinity for artifacts
When The Crafter enters the battlefield, create two colorless scrap artifact tokens. (They have no abilities.)
, Sacrifice an artifact: Create an equipment token named Bling with "Equipped creature gets +1/+0" and "Equip ."
When The Crafter enters the battlefield, create two colorless scrap artifact tokens. (They have no abilities.)
, Sacrifice an artifact: Create an equipment token named Bling with "Equipped creature gets +1/+0" and "Equip ."
Legendary Creature Artifact - Human

The Crimson Avenger
Flash
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
Legendary Creature - Human Wizard

The Curve Keeper
Creatures you control get +X/+0, where X is the greatest number of consecutive nonland, nontoken permanents in a mana curve you control. (For example, if you have permanents with mana value 3, 4, and 5, creatures you control get+3/+0. If you're missing 4, they only get +1/+0.)
Legendary Creature - Human Soldier

The Disciple of Nissa
Whenever the Disciple of Nissa attacks, you may pay . When you do, create X tokens that are copies of different Nissa planeswalkers chosen at random. They each enter with an additional loyalty counter. (There are currently eleven. Yes, Nissa, Sage Animist counts. Perhaps look up the list and roll a D20?)
Legendary Creature - Wizard Elf

The Disciple of Vess
Whenever The Disciple of Vess attacks, you may put a planeswalker card from your hand onto the battlefield. If you don't, create a token that's a copy of a Liliana planeswalker chosen at random.
(There are currently thirteen. Perhaps look up the list and roll a D20?)
(There are currently thirteen. Perhaps look up the list and roll a D20?)
Legendary Creature - Human Cleric

The Duke of Midrange
When The Duke of Midrange enters the battlefield, choose one of Thoughtseize, Lightning Bolt, or Abrupt Decay. Cast a copy of the chosen card without paying its mana cost.
The Duke of Midrange's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
The Duke of Midrange's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Legendary Creature - Wizard Lhurgoyf

The Egotistical Velociraptor
Grumpy Co-play — When The Egotistical Velociraptor enters the battlefield, if you cast it, you may choose another Magic player not currently in a game of Magic and ask them to take over your game until the end of your next turn. If they agree, shuffle your hand into your library, draw four cards and gain 4 life. (You can't give them advice, but witty banter is encouraged.)
Legendary Creature - Dinosaur Boxer

The Fearsome Flock
Flying, split second level up (: Put a level counter on this. Level up only as a sorcery. This can't be responded to.)
LEVEL 1-3
3/3
Flying
Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.
LEVEL 4+
3/4
Flying
You may activate abilities of artifacts your opponents control as though you control them.
LEVEL 1-3
3/3
Flying
Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.
LEVEL 4+
3/4
Flying
You may activate abilities of artifacts your opponents control as though you control them.
Legendary Creature - Bird

The Fish Brewer
When The Fish Brewer enters the battlefield or attacks, create a 1/1 Fish creature token that's all colors.
If another permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, tap any number of Fish you control. That ability triggers an additional time for each Fish tapped this way.
If another permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, tap any number of Fish you control. That ability triggers an additional time for each Fish tapped this way.
Legendary Creature - Human Wizard

The Great Juggernaut
At the beginning of your upkeep, sacrifice The Great Juggernaut unless you discard a card.
Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.
Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.
Legendary Creature Artifact - Juggernaut

The Horizon Seeker
Horsemanship
The Horizon Seeker gets +1/+1 for each different named keyword and ability word among permanents you control and instant or sorcery cards in your graveyard. (For example, flying, landfall, and scry count. Flavor words, like "Magical Tinkering", or game terms like "enchant creature" and "mana" do not.)
The Horizon Seeker gets +1/+1 for each different named keyword and ability word among permanents you control and instant or sorcery cards in your graveyard. (For example, flying, landfall, and scry count. Flavor words, like "Magical Tinkering", or game terms like "enchant creature" and "mana" do not.)
Legendary Creature - Human Gamer

The Joiner of Cats
Whenever this creature attacks, look at the top six cards of your library. You may put a Cat creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order. If you don't put a card onto the battlefield this way, create a token that's a tapped and attacking copy of Lurrus of the Dream-Den.
Legendary Creature - Human Warrior

The Karst, Enchanted
, , Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Legendary Creature Enchantment - Elemental

The Keeper of Dark Pacts
At the beginning of your upkeep, you lose 1 life and draw a card. Then, double the amount of life you lose and cards you draw for the rest of the game from this ability. (This is true even if this leaves the battlefield and returns.)
Legendary Creature - Human Wizard

The Keeper of Favorite Cards
Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier

The Keeper of Kaldra
When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay to put one into your hand from outside the game, once each. Use tokens to represent those cards.)
Creatures you control named Kaldra have hexproof.
Creatures you control named Kaldra have hexproof.
Legendary Creature - Human Warrior

The Keeper of the Yellow Hat
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip and "Equipped creature gets +4/+4 and gains lifelink."
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip and "Equipped creature gets +4/+4 and gains lifelink."
Legendary Creature - Human Wizard

The Knight of Commentary
Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
Legendary Creature - Human Knight Advisor

The Knight of Land Drops
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
Legendary Creature - Human Knight

The Knight of Weeks
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
Legendary Creature - Human Knight

The Magic Bandit
When The Magic Bandit deals combat damage to an opponent, exile the top card of that player's library. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever you cast a spell or play a land you don't own, copy it.
Whenever you cast a spell or play a land you don't own, copy it.
Legendary Creature - Human Rogue

The Marvelous Scientist
As this creature enters the battlefield, choose cosplay or science.
• Cosplay — Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn.
• Science — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
• Cosplay — Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn.
• Science — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Legendary Creature - Human Wizard

The Miniaturizer
When The Miniaturizer enters the battlefield, soospect up to one target creature. (It gains first strike and can't block. This is different than suspecting.)
, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an Equipment artifact token instead of a creature. Its equip cost is equal to its mana cost, and it has "Equipped creature gets +X/+X, where X is this card's power."
, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an Equipment artifact token instead of a creature. Its equip cost is equal to its mana cost, and it has "Equipped creature gets +X/+X, where X is this card's power."
Legendary Creature - Human Artificer

The Pleasant Taxer
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities.
Doing the chosen action costs players more.
Doing the chosen action costs players more.
Legendary Creature - Human Wizard

The Rebellious Intelligence
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature Artifact - Rebel

The Scholar of Seas
Other Merfolk you control get +1/+1.
When The Scholar of Seas enters the battlefield, choose one of the following cards at random and create a token that's a copy of it:
• Judge of Currents
• Merrow Reejerey
• Lord of Atlantis
• Merfolk Sovereign
• Sygg, River Guide
• Kumena, Tyrant of Orazca
When The Scholar of Seas enters the battlefield, choose one of the following cards at random and create a token that's a copy of it:
• Judge of Currents
• Merrow Reejerey
• Lord of Atlantis
• Merfolk Sovereign
• Sygg, River Guide
• Kumena, Tyrant of Orazca
Legendary Creature - Merfolk Advisor

The Sprinkler of Stardust
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior

The Trivia Mastermind
, : Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.
Legendary Creature - Human Gamer

The Value Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with ", , Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
Legendary Creature - Human Knight

The Water Maro
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
Legendary Creature - Elemental

The Wise Sable
Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
Legendary Creature - Elder Sable Judge

The Zassacre Zirl
When The Zassacre Zirl enters the battlefield, if you cast them, destroy target commander an opponent controls. If its owner has two or more commanders, that card stops being a commander.
Whenever another Commander dies, draw a card.
Whenever another Commander dies, draw a card.
Legendary Creature - Human Assassin

Theopholos, Order Acolyte
Mono Eminence — As the game begins, if Theopholos is your commander and your deck's color identity is mono-white, your starting life total is increased by 10.
Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn.
Partner (You can have two commanders if both have partner.)
Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Cleric Dwarf

Toothy and Zndrsplt
Whenever you win a coin flip, put a +1/+1 counter on Toothy and Zndrsplt.
At the beginning of combat on your turn, flip a coin until you lose a flip.
When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.
At the beginning of combat on your turn, flip a coin until you lose a flip.
When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.
Legendary Creature - Illusion Homunculus

Trash Panda
When Trash Panda enters the battlefield, exile target opponent's graveyard. Create a Food token for each creature card exiled this way.
When Trash Panda dies, put it into target opponent's graveyard.
Opponent dredge 4 (If an opponent would draw a card, instead you may have them mill exactly four cards and put this card into their hand from their graveyard.)
When Trash Panda dies, put it into target opponent's graveyard.
Opponent dredge 4 (If an opponent would draw a card, instead you may have them mill exactly four cards and put this card into their hand from their graveyard.)
Creature - Bear Raccoon

Unicycling Automaton
Hand Backup 1 (When this creature enters the battlefield, you may reveal a creature card from your hand. When it eventually comes into play, if you cast it from your hand, it enters with a +1/+1 counter. It also gains the following ability in your hand until end of turn.)
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic Landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Construct

Valko Indorian, Researcher
Rulebreaker — If Valko Indorian, Researcher is your Commander, you may include all artifacts and enchantments in your deck regardless of color identity.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
Legendary Creature - Human Wizard

Windy City Elemental
Flying
Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.)
Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.)
Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
Creature - Elemental

Wistful Puppeteer
When Wistful Puppeteer enters the battlefield, create an Animated Role attached to up to one target noncreature artifact you control. (Enchanted permanent is a 4/4 artifact creature.)
Whenever one or more artifact creatures you control deal combat damage to an opponent, draw a card.
Whenever one or more artifact creatures you control deal combat damage to an opponent, draw a card.
Creature - Human Artificer

Xerex Squire
Whenever Xerex Squire attacks, calculate the hypotenuse of another creature you control. Xerex Squire's power and toughness become equal to that number, rounded up, until end of turn. (To calculate a hypotenuse, let A be that creature's power and B be that creature's toughness. Then C = √(a² + b²). C is the hypotenuse. Or just look up a calculator online.)
Creature - Human Knight

You, Magic Playtester
: Choose target playtest card. Increase or decrease a number of your choice on it by one for as long as it remains on the stack or battlefield.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

Your Favorite Character
As the game begins, if Your Favorite Character is your commander, or as Your Favorite Character enters the battlefield if it's not your commander, name a character from the Magic storyline. Choose up to three colors, two creature types, and then two keywords from among vigilance, flying, haste, trample, and menace. Your Favorite Character has the chosen name, types, colors, and keywords.
Legendary Creature - Shapeshifter

Creature
(CTRL to add secondary)
Enchantment
Form of the Stax Player
At the beginning of your upkeep, create a random token that's a copy of one of the following:
Aven Mindcensor, Drannith Magistrate, Ghostly Prison, Hushbringer, Smokestack, or Thalia, Guardian of Thraben. (There are six of them, so one easy way to select is to roll a D6.)
When Form of the Stax Player leaves the battlefield, sacrifice each token created with it.
Aven Mindcensor, Drannith Magistrate, Ghostly Prison, Hushbringer, Smokestack, or Thalia, Guardian of Thraben. (There are six of them, so one easy way to select is to roll a D6.)
When Form of the Stax Player leaves the battlefield, sacrifice each token created with it.
Enchantment

Halving Season
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Enchantment

Night Out in Vegas
At the beginning of your upkeep, choose one that hasn't been chosen —
• Buffet — Create three Food tokens.
• See a Show — Create two 2/2 white Performer creature tokens.
• Play Games — Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
• Go to Sleep — You lose 15 life. Sacrifice Night Out in Vegas.
• Buffet — Create three Food tokens.
• See a Show — Create two 2/2 white Performer creature tokens.
• Play Games — Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
• Go to Sleep — You lose 15 life. Sacrifice Night Out in Vegas.
Enchantment

Taught by Bruce Tarl
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Bruce Tarl, draw a card.
Enchanted creature has double strike and protection from Oxen.
When you cast Taught by Bruce Tarl, draw a card.
Enchanted creature has double strike and protection from Oxen.
Enchantment - Aura

Taught by Narset
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Narset, draw a card.
Enchanted creature has prowess and ward .
When you cast Taught by Narset, draw a card.
Enchanted creature has prowess and ward .
Enchantment - Aura

Taught by Serra
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Serra, draw a card.
Enchanted creature has flying and vigilance.
When you cast Taught by Serra, draw a card.
Enchanted creature has flying and vigilance.
Enchantment - Aura

Taught by Surrak
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Surrak, draw a card.
Enchanted creature gets +2/+2 and gains haste.
When you cast Taught by Surrak, draw a card.
Enchanted creature gets +2/+2 and gains haste.
Enchantment - Aura

Taught by Vito
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Vito, draw a card.
Enchanted creature gets +1/+1 and has lifelink.
When you cast Taught by Vito, draw a card.
Enchanted creature gets +1/+1 and has lifelink.
Enchantment - Aura

Enchantment
(CTRL to add secondary)
Instant
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Call Up Emrakul to Help
Kicker (You may pay an additional as you cast this spell.)
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
Instant

Mysterious Confluence
Choose a card at random from among Righteous Confluence, Mystic Confluence, Wretched Confluence, Fiery Confluence, Verdant Confluence, Brokers Confluence, Cabaretti Confluence, Maestros Confluence, Obscura Confluence, and Riveteers Confluence. Create a copy of that card. You may cast the copy without paying its mana cost. (Roll a D10 to determine the random card.)
Instant

Nevermind
(Spells without mana costs can't be played)
When this spell resolves, discard a card. Then draw a card.
Splice onto Anything (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effect to that spell.)
When this spell resolves, discard a card. Then draw a card.
Splice onto Anything (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effect to that spell.)
Instant - Arcane

Instant
(CTRL to add secondary)
Land
Command Power Plant
: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Land

Mana Conference
When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Land

The Magical City, New
The Magical City, New enters the battlefield tapped.
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
Legendary Land

Land
(CTRL to add secondary)
Sorcery
Banned Eldraine Card
As an additional cost to play Banned Eldraine Card, pay , , , , , or . It becomes a copy respectively of Cauldron Familiar, Escape to the Wilds, Fires of Invention, Lucky Clover, Mystic Sanctuary, Once Upon A Time for the rest of the game in all zones. (You can't choose Oko. Because let's be real, nobody wants to play against Oko again.)
Sorcery

Echoing Echo
Target creature and all creatures that share a name with that creature gain echo until the end of your next turn. (At the beginning of the upkeep of each of those creature's controllers, if that creature came under its owner's control since the beginning of their last upkeep, they sacrifice it unless they pay its echo cost.)
Sorcery

Guess Who it Is!
Look at the top ten cards of target opponent's library and choose a creature card from among them. That opponent asks you five yes or no questions about that creature. (Answer truthfully!) Then that player chooses a card name. Reveal the card. If it doesn't have that name, put it onto the battlefield under your control. Then shuffle each card not put onto the battlefield this way into its owner's library.
Sorcery

Identify the Culprit
Secretly choose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.
Sorcery

Knife and Death
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Sorcery

Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
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