Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 193
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 193
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.39
Garna, Bloodfist of Keld
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Legendary Creature - Human Berserker
Garna, Bloodfist of Keld (dmu) 200

Commander

(CTRL to add secondary)

Artifact

Qty: 10 Price: $20.78
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (lcc) 300
Blood Clock
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Artifact
Blood Clock (plst) SOK-153
Blood Fountain
When this artifact enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Artifact
Blood Fountain (vow) 95
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (pip) 226
Bloodsoaked Altar
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Artifact
Bloodsoaked Altar (m20) 90
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (mkc) 225
Bloodthorn Flail
Equipped creature gets +2/+1.
Equip—Pay
or discard a card.
Artifact - Equipment
Bloodthorn Flail (lci) 93
Dragon Blood
,
: Put a +1/+1 counter on target creature.
Artifact
Dragon Blood (dmr) 221
Pithing Needle
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Pithing Needle (2x2) 312
Wine of Blood and Iron
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice this artifact at the beginning of the next end step.
Artifact
Wine of Blood and Iron (sok) 161

Artifact

(CTRL to add secondary)

Creature

Qty: 98 Price: $288.04
Acolyte of Aclazotz
, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
Creature - Vampire Cleric
Acolyte of Aclazotz (lci) 89
Arrogant Bloodlord
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
Creature - Knight Vampire
Arrogant Bloodlord (roe) 94
Arrogant Outlaw
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Creature - Vampire Noble
Arrogant Outlaw (j25) 400
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
Creature - Avatar
Avatar of Slaughter (cmm) 206
Berserkers of Blood Ridge
This creature attacks each combat if able.
Creature - Human Berserker
Berserkers of Blood Ridge (m11) 124
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (dsc) 132
Blood Aspirant
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature.
,
, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Creature - Berserker Satyr
Blood Aspirant (cmm) 208
Blood Cultist
: This creature deals 1 damage to target creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Human Wizard
Blood Cultist (ala) 157
Blood Host
, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.
Creature - Vampire
Blood Host (jmp) 208
Blood Hustler
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.
Creature - Vampire Rogue
Blood Hustler (otj) 80
Blood Knight
First strike, protection from white
Creature - Human Knight
Blood Knight (plst) PLC-115
Blood Ogre
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Warrior Ogre
Blood Ogre (plst) E01-41
Blood Petal Celebrant
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Blood Petal Celebrant (vow) 146
Blood Seeker
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Vampire Shaman
Blood Seeker (dsc) 77
Blood Speaker
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon you control enters, return this card from your graveyard to your hand.
Creature - Shaman Ogre
Blood Speaker (plst) CHK-103
Blood-Chin Fanatic
, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
Creature - Warrior Orc
Blood-Chin Fanatic (dtk) 88
Blood-Chin Rager
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature - Human Warrior
Blood-Chin Rager (dtk) 89
Blood-Toll Harpy
Flying
When this creature enters, each player loses 1 life.
Creature - Harpy
Blood-Toll Harpy (cn2) 129
Bloodbraid Marauder
This creature can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Human Berserker
Bloodbraid Marauder (mh2) 116
Bloodcrazed Goblin
This creature can't attack unless an opponent has been dealt damage this turn.
Creature - Goblin Berserker
Bloodcrazed Goblin (m11) 125
Bloodcrazed Neonate
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Bloodcrazed Neonate (isd) 131
Bloodcrazed Paladin
Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature - Knight Vampire
Bloodcrazed Paladin (xln) 93
Bloodcrusher of Khorne
Trample
Devastating Charge — Other creatures you control have trample.
Creature - Knight Demon
Bloodcrusher of Khorne (40k) 72
Bloodfeather Phoenix
Flying
This creature can't block.
Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay
. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
Creature - Phoenix
Bloodfeather Phoenix (mom) 132
Bloodfire Colossus
, Sacrifice this creature: It deals 6 damage to each creature and each player.
Creature - Giant
Bloodfire Colossus (ddi) 62
Bloodfire Dwarf
, Sacrifice this creature: It deals 1 damage to each creature without flying.
Creature - Dwarf
Bloodfire Dwarf (apc) 56
Bloodfire Kavu
, Sacrifice this creature: It deals 2 damage to each creature.
Creature - Kavu
Bloodfire Kavu (ddi) 54
Bloodflow Connoisseur
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Vampire
Bloodflow Connoisseur (2x2) 71
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (lcc) 184
Bloodgift Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature - Demon
Bloodgift Demon (scd) 69
Bloodhall Priest
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Cleric
Bloodhall Priest (c19) 188
Bloodhaze Wolverine
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
Creature - Wolverine
Bloodhaze Wolverine (j22) 502
Bloodhunter Bat
Flying
When this creature enters, target player loses 2 life and you gain 2 life.
Creature - Bat
Bloodhunter Bat (jmp) 210
Bloodhusk Ritualist
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, target opponent discards a card for each time it was kicked.
Creature - Vampire Shaman
Bloodhusk Ritualist (c17) 101
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature - Vampire Warrior
Bloodlord of Vaasgoth (voc) 121
Bloodlust Inciter
: Target creature gains haste until end of turn. (It can attack and
this turn.)
Creature - Human Warrior
Bloodlust Inciter (plst) AKH-120
Bloodmad Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker
Bloodmad Vampire (plst) SOI-146
Bloodmist Infiltrator
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
Creature - Vampire
Bloodmist Infiltrator (rna) 65
Bloodpyre Elemental
Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.
Creature - Elemental
Bloodpyre Elemental (ala) 93
Bloodshot Cyclops
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
Creature - Cyclops Giant
Bloodshot Cyclops (8ed) 179
Bloodsoaked Champion
This creature can't block.
Raid —
: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature - Human Warrior
Bloodsoaked Champion (clb) 740
Bloodsworn Squire
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
Creature - Vampire Soldier
Bloodsworn Squire // Bloodsworn Knight (vow) 97Bloodsworn Squire // Bloodsworn Knight (vow) 97
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
Creature - Knight Vampire
Bloodsworn Steward (voc) 144
Bloodthirster
Flying, trample
Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Demon
Bloodthirster (40k) 73
Bloodthirsty Adversary
Haste
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Creature - Vampire
Bloodthirsty Adversary (otc) 157
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Bloodthirsty Ogre
: Put a devotion counter on this creature.
: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
Creature - Warrior Shaman Ogre
Bloodthirsty Ogre (chk) 104
Bloodthorn Taunter
Haste
: Target creature with power 5 or greater gains haste until end of turn.
Creature - Human Scout
Bloodthorn Taunter (ala) 94
Bloodthrone Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire
Bloodthrone Vampire (plst) ROE-98
Bloodtithe Collector
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
Creature - Vampire Noble
Bloodtithe Collector (fdn) 516
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (lcc) 186
Bog Witch
,
, Discard a card: Add
.
Creature - Human Spellshaper
Bog Witch (arc) 11
Bonecaller Cleric
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Bonecaller Cleric (j25) 112
Courier Bat
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Creature - Bat
Courier Bat (vow) 102
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j22) 21
Demon of Death's Gate
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
Creature - Demon
Demon of Death's Gate (plst) M11-92
Desperate Bloodseeker
Lifelink
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Vampire
Desperate Bloodseeker (otj) 86
Drana, Kalastria Bloodchief
Flying
: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Legendary Creature - Vampire Shaman
Drana, Kalastria Bloodchief (plst) C17-112
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Exava, Rakdos Blood Witch
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Legendary Creature - Human Cleric
Exava, Rakdos Blood Witch (dgm) 69
Falkenrath Aristocrat
Flying, haste
Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Creature - Vampire Noble
Falkenrath Aristocrat (2xm) 195
Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (c20) 152
Garna, the Bloodflame
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Legendary Creature - Human Warrior
Garna, the Bloodflame (dmc) 151
Heartless Hidetsugu
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Legendary Creature - Shaman Ogre
Heartless Hidetsugu (cmm) 231
Irini Sengir
Green enchantment spells and white enchantment spells cost
more to cast.
Legendary Creature - Vampire Dwarf
Irini Sengir (hml) 54
Judith, the Scourge Diva
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Legendary Creature - Human Shaman
Judith, the Scourge Diva (cmm) 341
Kalitas, Bloodchief of Ghet
,
: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Legendary Creature - Vampire Warrior
Kalitas, Bloodchief of Ghet (zen) 99
Kazarov, Sengir Pureblood
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.
: Kazarov deals 2 damage to target creature.
Legendary Creature - Vampire
Kazarov, Sengir Pureblood (dom) 96
Legate Lanius, Caesar's Ace
Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
Legendary Creature - Human Soldier
Legate Lanius, Caesar's Ace (pip) 107
Lyzolda, the Blood Witch
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Legendary Creature - Human Cleric
Lyzolda, the Blood Witch (dis) 117
Magus of the Moon
Nonbasic lands are Mountains.
Creature - Human Wizard
Magus of the Moon (tsr) 175
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (voc) 131
Marshland Bloodcaster
Flying
,
: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Creature - Vampire Warlock
Marshland Bloodcaster (otc) 139
Ob Nixilis, Captive Kingpin
Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.
Legendary Creature - Demon
Ob Nixilis, Captive Kingpin (mat) 41
Olivia, Crimson Bride
Flying, haste
Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature - Vampire Noble
Olivia, Crimson Bride (vow) 245
Olivia's Bloodsworn
Flying
This creature can't block.
: Target Vampire gains haste until end of turn.
Creature - Vampire Soldier
Olivia's Bloodsworn (plst) SOI-127
Orcish Bloodpainter
, Sacrifice a creature: This creature deals 1 damage to any target.
Creature - Shaman Orc
Orcish Bloodpainter (csp) 94
Phyrexian Bloodstock
When this creature leaves the battlefield, destroy target white creature. It can't be regenerated.
Creature - Zombie Phyrexian
Phyrexian Bloodstock (pls) 50
Priest of the Blood Rite
When this creature enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Creature - Human Cleric
Priest of the Blood Rite (cmm) 179
Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God
Purphoros, Bronze-Blooded (thb) 150
Rabid Bloodsucker
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, each player loses 2 life.
Creature - Vampire
Rabid Bloodsucker (plst) ORI-113
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (cmm) 181
Skymarch Bloodletter
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Soldier
Skymarch Bloodletter (m19) 119
Slith Bloodletter
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
: Regenerate this creature.
Creature - Slith
Slith Bloodletter (mrd) 77
Stalking Bloodsucker
Flying
, Discard a card: This creature gets +2/+2 until end of turn.
Creature - Vampire
Stalking Bloodsucker (ody) 163
Stromkirk Bloodthief
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Creature - Vampire Rogue
Stromkirk Bloodthief (fdn) 185
Thief of Blood
Flying
As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Creature - Vampire
Thief of Blood (cma) 71
Thirsting Bloodlord
Other Vampires you control get +1/+1.
Creature - Vampire
Thirsting Bloodlord (plst) M20-293
Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Legendary Creature - Vampire Rogue
Vadmir, New Blood (otj) 113
Varragoth, Bloodsky Sire
Deathtouch
Boast —
: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Demon Rogue
Varragoth, Bloodsky Sire (khm) 115
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Creature - Vampire Warlock
Vengeful Bloodwitch (fdn) 76
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (j25) 70
Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137
Voldaren Pariah
Flying
Sacrifice three other creatures: Transform this creature.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Horror
Voldaren Pariah // Abolisher of Bloodlines (plst) EMN-111Voldaren Pariah // Abolisher of Bloodlines (plst) EMN-111
Wall of Blood
Defender (This creature can't attack.)
Pay 1 life: This creature gets +1/+1 until end of turn.
Creature - Wall
Wall of Blood (plst) MRD-82
Whisper, Blood Liturgist
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Cleric
Whisper, Blood Liturgist (cmm) 198

Creature

(CTRL to add secondary)

Draw

Qty: 2 Price: $0.98
Arguel's Blood Fast
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Legendary Enchantment
Arguel's Blood Fast // Temple of Aclazotz (xln) 90Arguel's Blood Fast // Temple of Aclazotz (xln) 90
Blood Scrivener
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature - Wizard Zombie
Blood Scrivener (dgm) 22

Draw

(CTRL to add secondary)

Enchantment

Qty: 18 Price: $94.10
Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Blood Mist (emn) 119
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (plst) A25-122
Blood Reckoning
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment
Blood Reckoning (m13) 81
Blood Rites
, Sacrifice a creature: This enchantment deals 2 damage to any target.
Enchantment
Blood Rites (plst) C13-101
Blood Spatter Analysis
When this enchantment enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment
Blood Spatter Analysis (mkm) 189
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Bloodfire Infusion
Enchant creature you control
, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
Enchantment - Aura
Bloodfire Infusion (apc) 57
Bloodshed Fever
Enchant creature
Enchanted creature attacks each combat if able.
Enchantment - Aura
Bloodshed Fever (shm) 84
Call the Bloodline
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Enchantment
Call the Bloodline (plst) SOI-103
Canonized in Blood
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
Enchantment
Canonized in Blood (lci) 96
Consecrated by Blood
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment - Aura
Consecrated by Blood (ori) 87
Curse of Bloodletting
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment - Aura Curse
Curse of Bloodletting (dka) 85
Curse of Obsession
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Enchantment - Aura Curse
Curse of Obsession (mic) 35
Curse of Stalked Prey
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Enchantment - Aura Curse
Curse of Stalked Prey (isd) 136
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (6ed) 174
Grand Melee
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment
Grand Melee (ons) 211

Enchantment

(CTRL to add secondary)

Flavor

Qty: 1 Price: $16.99
Blood for the Blood God!
This spell costs
less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Instant
Blood for the Blood God! (40k) 108

Flavor

(CTRL to add secondary)

Instant

Qty: 16 Price: $24.28
Blood Frenzy
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Instant
Blood Frenzy (plst) TMP-164
Blood Lust
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Instant
Blood Lust (5ed) 212
Blood Oath
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Instant
Blood Oath (mmq) 177
Blood Pact
Target player draws two cards and loses 2 life.
Instant
Blood Pact (dsc) 76
Bloodline Culling
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Instant
Bloodline Culling (mid) 89
Boiling Blood
Target creature attacks this turn if able.
Draw a card.
Instant
Boiling Blood (plst) WTH-92
Burn Away
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Instant
Burn Away (cn2) 151
Call for Blood
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Instant - Arcane
Call for Blood (bok) 63
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (mb2) 40
Dark Bargain
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Instant
Dark Bargain (j25) 113
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Fanatical Offering (lci) 105
Flames of the Blood Hand
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Instant
Flames of the Blood Hand (bok) 101
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (40k) 201
Rush of Blood
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Rush of Blood (avr) 154
Searing Blood
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Instant
Searing Blood (bng) 111
Spoils of Blood
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
Instant
Spoils of Blood (c14) 30

Instant

(CTRL to add secondary)

Land

Qty: 9 Price: $74.57
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (dsc) 264
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Great Furnace
: Add
.
Artifact Land
Great Furnace (brc) 187
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 278
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (dsc) 296
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (plst) CHK-282
Stensia Bloodhall
: Add
.
,
: This land deals 2 damage to target player or planeswalker.
Land
Stensia Bloodhall (scd) 320
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fdn) 277

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $0.99
Tibalt, the Fiend-Blooded
+1: Draw a card, then discard a card at random.
−4: Tibalt deals damage equal to the number of cards in target player's hand to that player.
−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Legendary Planeswalker - Tibalt
Tibalt, the Fiend-Blooded (ddk) 41

Planeswalker

(CTRL to add secondary)

Ramp

Qty: 11 Price: $49.39
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (6ed) 274
Blood Funnel
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Enchantment
Blood Funnel (rav) 77
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Sorcery
Blood Money (lcc) 183
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (plst) TMP-109
Blood Vassal
Sacrifice this creature: Add
.
Creature - Thrull
Blood Vassal (usg) 118
Bloodstone Cameo
: Add
or
.
Artifact
Bloodstone Cameo (inv) 298
Rakdos Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Rakdos Locket (c19) 220
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Shadowblood Egg
,
, Sacrifice this artifact: Add
. Draw a card. (Activate only as an instant.)
Artifact
Shadowblood Egg (ody) 308
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1696
The Bloodsky Massacre
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add
for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Enchantment - Saga
The Bloodsky Massacre (khm) 207

Ramp

(CTRL to add secondary)

Removal

Qty: 2 Price: $0.70
Blood Curdle
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Instant
Blood Curdle (plst) IKO-75
Bloodtallow Candle
,
, Sacrifice this artifact: Target creature gets -5/-5 until end of turn.
Artifact
Bloodtallow Candle (dom) 212

Removal

(CTRL to add secondary)

Sorcery

Qty: 24 Price: $20.26
Asphyxiate
Destroy target untapped creature.
Sorcery
Asphyxiate (bng) 60
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Sorcery
Bankrupt in Blood (rna) 62
Barter in Blood
Each player sacrifices two creatures of their choice.
Sorcery
Barter in Blood (plst) MRD-57
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (40k) 204
Blood Beckoning
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Sorcery
Blood Beckoning (znr) 92
Blood Divination
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Blood Divination (jmp) 207
Blood Feud
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Sorcery
Blood Feud (bbd) 168
Blood for Bones
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Sorcery
Blood for Bones (m20) 89
Blood Price
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Sorcery
Blood Price (j22) 379
Blood Tithe
Each opponent loses 3 life. You gain life equal to the life lost this way.
Sorcery
Blood Tithe (m11) 84
Blood Tribute
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Sorcery
Blood Tribute (c17) 100
Bloodcurdling Scream
Target creature gets +X/+0 until end of turn.
Sorcery
Bloodcurdling Scream (p02) 63
Bloody Betrayal
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Sorcery
Bloody Betrayal (vow) 147
Covenant of Blood
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Sorcery
Covenant of Blood (plst) M15-91
Distemper of the Blood
Target creature gets +2/+2 and gains trample until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Distemper of the Blood (plst) EMN-126
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (otc) 134
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Go for Blood (j22) 540
Innocent Blood
Each player sacrifices a creature of their choice.
Sorcery
Innocent Blood (plst) EMA-94
Liturgy of Blood
Destroy target creature. Add
.
Sorcery
Liturgy of Blood (bbd) 148
New Blood
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
New Blood (lcc) 202
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Song of Blood
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Sorcery
Song of Blood (vis) 94
Taste of Blood
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Sorcery
Taste of Blood (m12) 113
Traitorous Blood
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Sorcery
Traitorous Blood (isd) 166

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
152 pips - 114 cards
22 mana - 14 cards
83 pips - 69 cards
11 mana - 11 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
5 mana - 3 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards