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Size: 100Est cost: $593.78
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Custom
Size: 100Est cost: $593.78
No deck tags
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Commander

Qty: 1 Price: $3.49
Urza, Academy Headmaster
+1: Head to AskUrza.com and click +1.
−1: Head to AskUrza.com and click -1.
−6: Head to AskUrza.com and click -6.
Legendary Planeswalker - Urza
Urza, Academy Headmaster (ust) 136

Commander

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Artifact

Qty: 12 Price: $20.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (voc) 159
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (sld) 202
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (voc) 163
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (plst) HOP-112
Fractured Powerstone
: Add
.
: Roll the planar die. Activate only as a sorcery.
Artifact
Fractured Powerstone (plst) PC2-111
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (sld) 205
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
,
: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Heroes' Podium (bng) 159
Jack-in-the-Mox
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add
.
3 — Add
.
4 — Add
.
5 — Add
.
6 — Add
.
Artifact
Jack-in-the-Mox (und) 78
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ust) 158
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment
Sword of Dungeons & Dragons (und) 84
The Grand Calcutron
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can play only the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Grand Calcutron can be your commander.
Legendary Artifact
The Grand Calcutron (ust) 131
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (plst) DOM-237

Artifact

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Creature

Qty: 32 Price: $470.98
Acornelia, Fashionable Filcher
Whenever you cast a spell with a squirrel in its art, you get
(an acorn counter).
Whenever a Squirrel you control enters or dies, you get
.
, Pay X
: Target creature gets -X/-X until end of turn.
, Pay X
: Target creature gets +X/+X until end of turn.
Legendary Creature - Squirrel
Acornelia, Fashionable Filcher (und) 31
Alexander Clamilton
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
,
: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Legendary Creature - Advisor Rebel Clamfolk
Alexander Clamilton (und) 16
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ust) 127
Do-It-Yourself Seraph
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Creature Artifact - Angel Cyborg
Do-It-Yourself Seraph (ust) 6
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
Legendary Creature
Dr. Julius Jumblemorph (ust) 130
Flavor Judge
: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice this creature and counter that spell or ability.
Creature - Bird Advisor
Flavor Judge (und) 4
Frankie Peanuts
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Legendary Creature - Rogue Elephant
Frankie Peanuts (und) 5
Grusilda, Monster Masher
Combined, enchanted, and equipped creatures you control have menace.
,
: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Legendary Creature - Zombie Villain
Grusilda, Monster Masher (ust) 132
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (und) 54
Jalum Grifter
,
: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
Legendary Creature - Devil
Jalum Grifter (ugl) 47
Jhoira, Weatherlight Captain
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Artificer
Jhoira, Weatherlight Captain (2xm) 203
Johnny, Combo Player
: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Human Gamer
Johnny, Combo Player (und) 23
Modular Monstrosity
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
Creature Artifact - Construct
Modular Monstrosity (ust) 155
Nightmare Moon
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
Legendary Creature - Alicorn
Nightmare Moon // Princess Luna (ptg) 1Nightmare Moon // Princess Luna (ptg) 1
Ol' Buzzbark
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Legendary Creature - Goblin Warrior
Ol' Buzzbark (ust) 134
Phoebe, Head of S.N.E.A.K.
Phoebe can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. (ust) 135
Pippa, Duchess of Dice
,
: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
,
: Reroll any die. (Activate only any time it makes sense.)
Legendary Creature - Human Noble
Pippa, Duchess of Dice (und) 68
Princess Twilight Sparkle
Flying
Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1.
: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game.
Legendary Creature - Alicorn
Princess Twilight Sparkle (ptg) 2
Rarity
Rare and mythic rare spells you cast cost
less to cast.
,
, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit.
Legendary Creature - Unicorn
Rarity (ptg) 3
Reki, the History of Kamigawa
Whenever you cast a legendary spell, draw a card.
Legendary Creature - Human Shaman
Reki, the History of Kamigawa (sok) 142
Richard Garfield, Ph.D.
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
Legendary Creature - Human Designer
Richard Garfield, Ph.D. (und) 26
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg
Rules Lawyer (ust) 20
Sisay, Weatherlight Captain
Sisay gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Legendary Creature - Human Soldier
Sisay, Weatherlight Captain (h1r) 6
Spike, Tournament Grinder
(
can be paid with either
or 2 life.)
: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
Legendary Creature - Human Gamer
Spike, Tournament Grinder (ust) 69
Stet, Draconic Proofreader
Flying
Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card.
: Delete the first letter of target permanent or player's name until end of turn.
Legendary Creature - Dragon Bureaucrat
Stet, Draconic Proofreader (und) 57
Surgeon General Commander
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add
,
,
,
, or
.
Legendary Creature - Bat Wombat Chameleon
Surgeon General Commander (und) 72
Syr Cadian, Knight Owl
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
: Syr Cadian gains vigilance until end of turn. Activate only from sunrise to sunset.
: Syr Cadian gains flying until end of turn. Activate only from sunset to sunrise.
Legendary Creature - Knight Bird
Syr Cadian, Knight Owl (und) 15
Thalia's Lancers
First strike
When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Creature - Human Knight
Thalia's Lancers (plst) EMN-47
The Big Idea
,
: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Legendary Creature - Villain Brainiac
The Big Idea (ust) 76
Timmy, Power Gamer
: You may put a creature card from your hand onto the battlefield.
Legendary Creature - Human Gamer
Timmy, Power Gamer (und) 73
X
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
,
: Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Legendary Creature - Human Spy
X (ust) 137
Yomiji, Who Bars the Way
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
Legendary Creature - Spirit
Yomiji, Who Bars the Way (bok) 30

Creature

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Enchantment

Qty: 7 Price: $7.05
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Checks and Balances
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Enchantment
Checks and Balances (ugl) 16
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Enchantment - Aura
Fowl Play (ugl) 24
I'm Rubber, You're Glue
When you speak in non-rhyming sentences, sacrifice this enchantment.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
Enchantment
I'm Rubber, You're Glue (ugl) 5
Rings a Bell
As this enchantment enters, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Enchantment
Rings a Bell (und) 27
Topsy Turvy
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
Enchantment
Topsy Turvy (und) 29

Enchantment

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Instant

Qty: 4 Price: $5.86
Aesthetic Consultation
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
Instant
Aesthetic Consultation (unh) 48
Spell Counter
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Instant
Spell Counter (unh) 46
Very Cryptic Command
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
Instant
Very Cryptic Command (ust) 49e
Who
Target player gains X life.
Instant
Who // What // When // Where // Why (und) 75

Instant

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Land

Qty: 38 Price: $51.50
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (plst) C18-232
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (2xm) 310
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (akr) 285
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (plst) C17-244
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (cmr) 482
Forest
(
: Add
.)
Basic Land - Forest
Forest (cmr) 511
Island
(
: Add
.)
Basic Land - Island
Island (cmr) 507
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (znc) 132
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cmr) 508
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmr) 706
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (c20) 293
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (c20) 295
Plains
(
: Add
.)
Basic Land - Plains
Plains (cmr) 504
Plaza of Harmony
When this land enters, if you control two or more Gates, you gain 3 life.
: Add
.
: Add one mana of any type that a Gate you control could produce.
Land
Plaza of Harmony (rna) 254
R&D's Secret Lair
Play cards as written. Ignore all errata.
: Add
. (This mana is still added to your mana pool.)
Legendary Land
R&D's Secret Lair (unh) 135
Rhystic Cave
: Choose a color. Add one mana of that color unless any player pays
. Activate only as an instant.
Land
Rhystic Cave (pcy) 142
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (c20) 305
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (c18) 275
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c18) 277
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (klr) 294
Tarnished Citadel
: Add
.
: Add one mana of any color. This land deals 3 damage to you.
Land
Tarnished Citadel (ody) 329
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (cmr) 712
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (khm) 272
Underdome
: Add
.
: Add one mana of any color. Spend this mana only to pay Un-costs.
Land
Underdome (und) 86
Watermarket
: Add
. Spend this mana only to cast spells with watermarks.
Land
Watermarket (ust) 166

Land

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Planeswalker

Qty: 1 Price: $0.99
B.O.B. (Bevy of Beebles)
As B.O.B. enters, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
−1: Draw a card.
Legendary Planeswalker - B.O.B.
B.O.B. (Bevy of Beebles) (und) 18

Planeswalker

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Sorcery

Qty: 5 Price: $6.61
Primevals' Glorious Rebirth
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Legendary Sorcery
Primevals' Glorious Rebirth (dom) 201
Rare-B-Gone
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Sorcery
Rare-B-Gone (unh) 119
Summon the Pack
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
Sorcery
Summon the Pack (ust) 74
Symbol Status
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
Sorcery
Symbol Status (unh) 114
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (dom) 39

Sorcery

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Sideboard

Qty: 4 Price: $26.82
Gleemax
You choose all targets for all spells and abilities.
Legendary Artifact
Gleemax (unh) 121
Kethis, the Hidden Hand
Legendary spells you cast cost
less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Legendary Creature - Elf Advisor
Kethis, the Hidden Hand (m20) 211
Mox Lotus
: Add
.
: Add one mana of any color.
Artifact
Mox Lotus (unh) 124
Spectral Searchlight
: Choose a player. That player adds one mana of any color they choose.
Artifact
Spectral Searchlight (cmr) 342

Sideboard

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Deck Info

Deck stats

24 pips - 17 cards
26 mana - 19 cards
26 pips - 18 cards
26 mana - 19 cards
14 pips - 12 cards
26 mana - 19 cards
17 pips - 11 cards
25 mana - 18 cards
13 pips - 10 cards
28 mana - 21 cards
0 pips - 0 cards
11 mana - 10 cards
Card NameQtyOdds
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