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Custom
Size: 100Est cost: $338.59
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $338.59
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

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Commander

Qty: 2 Price: $69.98
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Tymna the Weaver (cmr) 539

Commander

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Artifact

Qty: 15 Price: $51.20
Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Blade (cmr) 5
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (cmr) 299
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (cmr) 303
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cmr) 306
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (cmr) 307
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (cmr) 464
Ingenuity Engine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
,
, Sacrifice an artifact: Return target artifact you control to its owner's hand.
Artifact
Ingenuity Engine (cmr) 317
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (cmr) 323
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (cmr) 324
Pennon Blade
Equipped creature gets +1/+1 for each creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Pennon Blade (cmr) 329
Seraphic Greatsword
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip
Artifact - Equipment
Seraphic Greatsword (cmr) 45
Sisay's Ring
: Add
.
Artifact
Sisay's Ring (cmr) 340
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (cmr) 341

Artifact

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Creature

Qty: 28 Price: $42.10
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem
Armix, Filigree Thrasher (cmr) 108
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (cmr) 631
Cuombajj Witches
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature - Human Wizard
Cuombajj Witches (cmr) 646
Defiant Salvager
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature - Artificer Aetherborn
Defiant Salvager (cmr) 117
Dhund Operative
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Creature - Human Rogue
Dhund Operative (cmr) 119
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (cmr) 19
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Fencing Ace
Double strike (This creature deals both first-strike and regular combat damage.)
Creature - Human Soldier
Fencing Ace (cmr) 21
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (cmr) 128
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmr) 310
Glacian, Powerstone Engineer
, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer
Glacian, Powerstone Engineer (cmr) 72
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (cmr) 27
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (cmr) 377
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (cmr) 467
Mindless Automaton
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
Creature Artifact - Construct
Mindless Automaton (cmr) 326
Ninth Bridge Patrol
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature - Soldier Dwarf
Ninth Bridge Patrol (cmr) 33
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 141
Palace Sentinels
When this creature enters, you become the monarch.
Creature - Human Soldier
Palace Sentinels (cmr) 36
Perilous Myr
When this creature dies, it deals 2 damage to any target.
Creature Artifact - Myr Phyrexian
Perilous Myr (cmr) 330
Pilgrim's Eye
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Thopter
Pilgrim's Eye (cmr) 332
Scholar of the Ages
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature - Human Wizard
Scholar of the Ages (cmr) 93
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Creature Artifact - Myr
Shimmer Myr (cmr) 339
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (cmr) 96
Skilled Animator
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Creature - Human Artificer
Skilled Animator (cmr) 98
Staunch Throneguard
Vigilance
When this creature enters, you become the monarch.
Creature Artifact - Construct
Staunch Throneguard (cmr) 344
Thorn of the Black Rose
Deathtouch
When this creature enters, you become the monarch.
Creature - Human Assassin
Thorn of the Black Rose (cmr) 154
Trusty Packbeast
When this creature enters, return target artifact card from your graveyard to your hand.
Creature - Beast
Trusty Packbeast (cmr) 53
Workshop Assistant
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Construct
Workshop Assistant (cmr) 348

Creature

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Enchantment

Qty: 5 Price: $5.73
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Confiscate
Enchant permanent
You control enchanted permanent.
Enchantment - Aura
Confiscate (cmr) 62
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 16
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (cmr) 20
Fall from Favor
Enchant creature
When this Aura enters, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Enchantment - Aura
Fall from Favor (cmr) 68

Enchantment

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Instant

Qty: 7 Price: $78.18
Cast Down
Destroy target nonlegendary creature.
Instant
Cast Down (cmr) 112
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (cmr) 80
Murder
Destroy target creature.
Instant
Murder (cmr) 134
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (cmr) 383
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (cmr) 87
Supreme Will
Choose one —
• Counter target spell unless its controller pays
.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Supreme Will (cmr) 102
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (cmr) 103

Instant

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Land

Qty: 36 Price: $78.61
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 704
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 350
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Island
(
: Add
.)
Basic Land - Island
Island (znr) 269
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (cmr) 352
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 252
Rupture Spire
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Rupture Spire (cmr) 490
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (znr) 273
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (cmr) 712
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360

Land

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Sorcery

Qty: 7 Price: $12.79
Feast of Succession
All creatures get -4/-4 until end of turn. You become the monarch.
Sorcery
Feast of Succession (cmr) 127
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (cmr) 84
Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.
Sorcery
Slash the Ranks (cmr) 47
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (cmr) 48
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (cmr) 101
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cmr) 657

Sorcery

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Deck Info

Deck stats

21 pips - 17 cards
19 mana - 19 cards
19 pips - 15 cards
16 mana - 16 cards
15 pips - 12 cards
16 mana - 16 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
10 mana - 6 cards
Card NameQtyOdds
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