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Size: 80Est cost: $419.12
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Custom
Size: 80Est cost: $419.12
No deck tags
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"Dandân"

Qty: 18 Price: $3.90
Assemble from Parts
Target creature card in your graveyard perpetually gains "
, Exile this card from your graveyard: Shuffle it into its owner's library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Instant
Assemble from Parts (ymid) 25
Bank Job
At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
Enchantment
Bank Job (ysnc) 18
Cathartic Operation
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
Instant
Cathartic Operation (yotj) 20
Legion's Chant
Starting intensity 3
Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity.
All Chorus cards you own intensify by 1.
Sorcery - Chorus
Legion's Chant (ylci) 2
Togglodyte
This creature enters turned on.
Whenever a player casts a spell, toggle this creature's ON/OFF switch.
As long as this creature is turned off, it can't attack or block, and prevent all damage it would deal.
Creature Artifact - Golem
Togglodyte (unh) 129

"Dandân"

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Card Advantage

Qty: 16 Price: $0.00
A-Mightstone's Animation
Enchant artifact
When Mightstone's Animation enters, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Enchantment - Aura
A-Mightstone's Animation (bro) A-58
Anguished Recollection
Discard a card. If you do, seek two cards that don't share a card type with the discarded card.
Sorcery
Anguished Recollection (ydsk) 12
Juggle the Performance
Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."
Sorcery
Juggle the Performance (ymkm) 25
Ransack, the Lab
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Ransack, the Lab (unk) UB16
Shadowmoor Draw Spell
Untap Convoke (Each tapped creature that you untap while casting this spell pays for
or one mana of that creature's color. This counts as convoke.)
Draw two cards.
Instant
Shadowmoor Draw Spell (unk) CU04b
Surge of Acclaim
Choose one. If you have max speed, choose both instead.
• Seek a card with start your engines!
• Seek a nonland card.
Jump-start
Instant
Surge of Acclaim (ydft) 5
Tezzeret's Reckoning
Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.
Instant
Tezzeret's Reckoning (yone) 7
Triumphant Getaway
Flash
When Triumphant Getaway enters, heist target opponent's library twice.
Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.
Enchantment
Triumphant Getaway (yotj) 27

Card Advantage

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Interaction

Qty: 14 Price: $5.78
Free-for-All
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment
Free-for-All (ugl) 25
Incessant Provocation
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Sorcery
Incessant Provocation (hbg) 57
Join the Winning Team
Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.
Exile Join the Winning Team.
Sorcery
Join the Winning Team (unk) CR03d
Trigger Happy
Choose a triggered ability of target permanent. It triggers. You control that ability.
Instant
Trigger Happy (unf) 125

Interaction

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Land

Qty: 32 Price: $409.44
Aggressive Crag
At the beginning of your combat step, tap Aggressive Crag.
: Add
or
.
Land
Aggressive Crag (cmb2) 112
City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
Domesticated Watercourse
Domesticated Watercourse enters tapped.
: Add
or
.
: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip
.
Whenever equipped creature deals combat damage to a player, draw a card.
Land
Domesticated Watercourse (cmb2) 114
Maestros' Totally Safe Hideout
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
: Add
,
, or
.
Land
Maestros' Totally Safe Hideout (mb2) 615

Land

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Sideboard

Qty: 18 Price: $2.14
Archival Whorl
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
Sorcery
Archival Whorl (yblb) 5
Bind to Secrecy
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Instant
Bind to Secrecy (ysnc) 19
Bounty of the Deep
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
Sorcery
Bounty of the Deep (j21) 8
Choice of Fortunes
Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.
Sorcery
Choice of Fortunes (ysnc) 5
Druidic Ritual
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Druidic Ritual (clb) 227
Framed!
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
Instant
Framed! (unh) 33
Hymn to the Ages
Starting intensity 1
Draw a number of cards equal to this spell's intensity.
All Chorus cards you own intensify by 1.
Instant - Chorus
Hymn to the Ages (ylci) 6
Kindred Denial
Counter target spell. Seek a card with the same mana value as that spell.
Instant
Kindred Denial (ymid) 18
Park Re-Entry
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Sorcery
Park Re-Entry (unf) 22
Seek New Knowledge
Seek two nonland cards, then put a card from your hand on the bottom of your library.
Instant
Seek New Knowledge (hbg) 36
Snowborn Simulacra
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
Sorcery
Snowborn Simulacra (hbg) 38
Spellchain Scatter
Kicker

When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
Instant
Spellchain Scatter (ydmu) 15
The Grand Tour
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Instant
The Grand Tour (cmb2) 30

Sideboard

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Maybeboard

Qty: 65 Price: $177.50
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
Better Offer
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward
.
Sorcery
Better Offer (yneo) 10
Call from the Grave
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Sorcery
Call from the Grave (mb2) 541
Clear, the Mind
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Clear, the Mind (unk) UU11a
Compound Fracture
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
Instant
Compound Fracture (anb) 46
Decisions, Decisions
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Sorcery
Decisions, Decisions (unf) 44
Denied!
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
Instant
Denied! (ugl) 22
Drive to Work
Exile target creature or Vehicle. At the beginning of the next end step, return that card to the battlefield under its owner's control. Then you may share a story or fun fact about that card. If you do, you gain 3 life.
Instant
Drive to Work (unk) CW11
Evil Presents
Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able . . . and always attacks its controller.
Sorcery
Evil Presents (hho) 8
Fabled Path of Searo Point
,
: Creatures you control gain landwalk until end of turn.
Legendary Land - Mountain
Fabled Path of Searo Point (ph19) 7
Famous Museum
Whenever a creature you control dies, put an art counter on Famous Museum.
: Add
, plus an additional
for each art counter on Famous Museum.
Artifact
Famous Museum (unk) UA03b
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Flaccify
Counter target spell unless its controller pays
.
Instant
Flaccify (unh) 32
Glade of the Pump Spells
(You have to pay
to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
: Add
.
Land
Glade of the Pump Spells (mb2) 576
Gold Mine
: Add
.
Legacy —
, Mark one of Gold Mine's unmarked nodes: Add one mana of any color.
☐, ☐, ☐, ☐, ☐
Land
Gold Mine (cmb2) 116
Guild Pact
Choose two colors. Add a mana of each of the chosen colors.
At the beginning of your next upkeep, pay one mana of each of the chosen colors. If you don't, you lose the game.
Instant
Guild Pact (unk) RC01d
Guildmark
Pledge (Join a two-colored guild if you haven't already this game.)
: Add one mana of your guild's colors.
Artifact
Guildmark (unk) RA12a
Heart of a Duelist
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)
When Heart of a Duelist enters the battlefield, draw a card.
Enchantment
Heart of a Duelist (mb2) 530
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Identify the Culprit
Secretly choose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.
Sorcery
Identify the Culprit (unk) UW02c
Loch Larent
Loch Larent enters tapped.
: Add
.
,
: Scry 3. Target opponent gets a one-time boon with "When you cast a creature spell, that creature enters tapped and with a stun counter on it." Activate only during your turn and only once.
Land
Loch Larent (ywoe) 30
Madlands
Madlands enters the battlefield tapped.
: Add
or
.
Madness
(If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Land
Madlands (mb2) 614
Mana Conference
When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Land
Mana Conference (unk) UL01a
Mana Flair
Add
for each nonland permanent with art by the artist of your choice.
Instant
Mana Flair (unh) 81
Mise
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Instant
Mise (unh) 38
Mox Poison
: Add one mana of any color. You get two poison counters.
Artifact
Mox Poison (mb2) 608
Noxious Bayou
: Add
or
. You get a poison counter.
Land
Noxious Bayou (cmb2) 118
Oasis of Renewal
When Oasis of Renewal enters and whenever a land card leaves your graveyard, seek a land card. This ability triggers only once each turn.
When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.
Legendary Enchantment
Oasis of Renewal (ytdm) 24
Omenpath to Naya
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
: Add
,
, or
.
Land - Omenpath
Omenpath to Naya (mb2) 616
Ominous Lockbox
As Ominous Lockbox enters, secretly choose a number between 1 and 20.
When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.
, Sacrifice Ominous Lockbox: Draw a card.
Artifact - Clue
Ominous Lockbox (ymkm) 8
Once More with Feeling
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
Sorcery
Once More with Feeling (ugl) 11
Organ Harvest
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add
.
Sorcery
Organ Harvest (ugl) 35
Paths of Tuinvale
Choose one or both —
• Return target creature you control to its owner's hand. That card perpetually gains "This spell costs
less to cast."
• Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs
more to cast."
Instant
Paths of Tuinvale (ywoe) 4
Penumbra Umbra
Enchant creature you control
When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Penumbra Umbra (mb2) 580
Piece It Together
Starting intensity 1
Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one.
Cards you own named Piece It Together intensify by 1.
Sorcery
Piece It Together (ybro) 5
Plunderer's Prize
Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs
more to cast," then return this spell to its owner's hand.
Sorcery
Plunderer's Prize (ylci) 8
Point to the Scoreboard
Return target tapped creature an opponent controls to its owner's hand. Scry 1. Score one point for your team.
Exile Point to the Scoreboard.
Instant
Point to the Scoreboard (unk) CU11
Public Enemy
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw a card.
Enchantment - Aura
Public Enemy (snc) 55
Resolute Rejection
Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.
Cycling
Instant
Resolute Rejection (yotj) 2
Rift
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters tapped.
: Add
.
Legendary Land
Rift (cmb2) 119
Saji's Torrent
Tap X creatures, where X is a number from 0 to 5 chosen at random.
Instant
Saji's Torrent (psdg) 8
Sinister Reflections
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Instant
Sinister Reflections (ymid) 22
Solitary Defiance
As long as you control exactly one creature, that creature has vigilance and ward
.
Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
Enchantment
Solitary Defiance (yotj) 7
Soul Servitude
Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Instant
Soul Servitude (yneo) 16
Super-Duper Lost
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Instant
Super-Duper Lost (unf) 59
Take the High Ground
Target creature you control fights target creature you don't control. Score one point for your team.
Exile Take the High Ground.
Sorcery
Take the High Ground (unk) CG13
Tawnos Endures
Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Instant
Tawnos Endures (ybro) 3
Temur Elevator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
,
, or
. If you don't have the city's blessing, you lose 1 life.
Land
Temur Elevator (mb2) 619
The Forgotten Place
The Forgotten Place enters the battlefield tapped.
: Add
.
,
, Sacrifice The Forgotten Place: Draw a card for each Locus and/or Sphere in your graveyard.
Land - Locus Sphere
The Forgotten Place (unk) CL01a
The Magical City, New
The Magical City, New enters the battlefield tapped.
: Add
,
, or
. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
Legendary Land
The Magical City, New (unk) RL01b
Time Out
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Time Out (ust) 48
Ulgrotha Charm
Choose one —
• Merchant Scroll (Search for a blue instant.)
• Memory Lapse (Counter a spell and put it on top of its owner's library.)
• Forget (Target player discards 2, then draws that many.)
Instant
Ulgrotha Charm (unk) UU03b
Under-Construction Skyscraper
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
: Add
.
LEVEL 1-7
: Add
,
,
, or
.
LEVEL 8+
: Add
,
,
, or
. Scry 1.
Land
Under-Construction Skyscraper (mb2) 620
Underdome
: Add
.
: Add one mana of any color. Spend this mana only to pay Un-costs.
Land
Underdome (und) 86
Unexpected Conversion
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Sorcery
Unexpected Conversion (ymid) 13
Untap, Upkeep, Draw
Choose one —
• After this phase, there is an additional untap step.
• After this phase, there is an additional upkeep step.
• After this phase, there is an additional draw step.
Entwine
(Choose all of them if you pay the entwine cost.)
Sorcery
Untap, Upkeep, Draw (unk) RU12
Value Town
Value Town enters the battlefield tapped.
: Add
or
.
Land - Town
Value Town // Take a Trip to... (mb2) 621
Very Cryptic Command
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
Instant
Very Cryptic Command (ust) 49b
Very Cryptic Command
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
Instant
Very Cryptic Command (ust) 49d
Vesuvan Mist
Kicker

Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Instant
Vesuvan Mist (ydmu) 7
Waste Land
: Add
.
, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with
: Add
.)
Land
Waste Land (cmb2) 121
Weave the Nightmare
Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead.
• Heist target opponent's library.
• Target creature gets -5/-5 until end of turn.
• Counter target noncreature spell.
Instant
Weave the Nightmare (yotj) 29
White Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
White Rhystic Study (unk) RW03f

Maybeboard

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Deck Info

Deck stats

2 pips - 2 cards
16 mana - 16 cards
14 pips - 14 cards
24 mana - 24 cards
12 pips - 12 cards
24 mana - 24 cards
20 pips - 20 cards
24 mana - 24 cards
0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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