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"Dandân"
Assemble from Parts
Target creature card in your graveyard perpetually gains ", Exile this card from your graveyard: Shuffle it into its owner's library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Instant

"Dandân"
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Card Advantage
Card Advantage
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Interaction
Free-for-All
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment

Interaction
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Land
Land
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Sideboard
Bind to Secrecy
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Instant

Sideboard
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Maybeboard
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment

Identify the Culprit
Secretly choose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.
Sorcery

Madlands
Madlands enters the battlefield tapped.
: Add or .
Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
: Add or .
Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Land

Mana Conference
When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Land

Oasis of Renewal
When Oasis of Renewal enters and whenever a land card leaves your graveyard, seek a land card. This ability triggers only once each turn.
When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.
When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.
Legendary Enchantment

Ominous Lockbox
As Ominous Lockbox enters, secretly choose a number between 1 and 20.
When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.
, Sacrifice Ominous Lockbox: Draw a card.
When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.
, Sacrifice Ominous Lockbox: Draw a card.
Artifact - Clue

Once More with Feeling
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
Sorcery

Penumbra Umbra
Enchant creature you control
When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Plunderer's Prize
Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs more to cast," then return this spell to its owner's hand.
Sorcery

The Magical City, New
The Magical City, New enters the battlefield tapped.
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
Legendary Land

Unexpected Conversion
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Sorcery

Maybeboard
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Deck Info
Deck stats
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