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Custom
Size: 100Est cost: $658.41
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $658.41
No deck tags
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Commander

Qty: 1 Price: $7.99
Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble
Omo, Queen of Vesuva (m3c) 141

Commander

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Artifact

Qty: 5 Price: $58.25
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 56
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (sld) 1904
Multiclass Baldric
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
Artifact - Equipment
Multiclass Baldric (clb) 684
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dsc) 257

Artifact

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Creature

Qty: 33 Price: $290.40
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 365
Aven Courier
Flying
Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
Creature - Bird Advisor
Aven Courier (ncc) 22
Baru, Wurmspeaker
Wurms you control get +2/+2 and have trample.
,
: Create a 4/4 green Wurm creature token. This ability costs
less to activate, where X is the greatest power among Wurms you control.
Legendary Creature - Human Druid
Baru, Wurmspeaker (dmc) 26
Chameleon Colossus
Changeling (This card is every creature type.)
Protection from black
: This creature gets +X/+X until end of turn, where X is its power.
Creature - Shapeshifter
Chameleon Colossus (afc) 153
Changeling Titan
Changeling (This card is every creature type.)
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature - Shapeshifter
Changeling Titan (lrw) 200
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (eve) 149
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs
(or
) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish
Eluge, the Shoreless Sea (blb) 288
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (m10) 176
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature - Elf
Elvish Champion (8ed) 241★
Elvish Harbinger
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature - Elf Druid
Elvish Harbinger (ltc) 527
Elvish Warmaster
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature - Warrior Elf
Elvish Warmaster (ltc) 241
Feline Sovereign
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Creature - Cat
Feline Sovereign (m21) 180
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk
Hakbal of the Surging Soul (lcc) 19
Imaryll, Elfhame Elite
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked.
Legendary Creature - Warrior Elf
Imaryll, Elfhame Elite (gn3) 5
Jedit Ojanen of Efrava
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
Legendary Creature - Warrior Cat
Jedit Ojanen of Efrava (c17) 153
Kopala, Warden of Waves
Spells your opponents cast that target a Merfolk you control cost
more to cast.
Abilities your opponents activate that target a Merfolk you control cost
more to activate.
Legendary Creature - Wizard Merfolk
Kopala, Warden of Waves (lcc) 160
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Lord of Atlantis (7ed) 83
Lord of the Unreal
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature - Human Wizard
Lord of the Unreal (m12) 62
Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Master of the Pearl Trident (lcc) 162
Mirkwood Channeler
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
Creature - Elf Druid
Mirkwood Channeler (ltr) 828
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (2x2) 259
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
Legendary Creature - Merfolk Mutant Villain
Namor the Sub-Mariner (msh) 362
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Sea Gate Loremaster
: Draw a card for each Ally you control.
Creature - Wizard Merfolk Ally
Sea Gate Loremaster (zen) 63
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (m11) 74
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Merfolk God
Svyelun of Sea and Sky (mh2) 310
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue
Thada Adel, Acquisitor (wwk) 40
The Flood of Mars
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.
Creature - Horror Zombie Alien
The Flood of Mars (who) 45
Timber Protector
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Creature - Warrior Treefolk
Timber Protector (lrw) 238
Unseen Walker
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
Creature - Dryad
Unseen Walker (6ed) 262
Wanderwine Prophets
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Creature - Wizard Merfolk
Wanderwine Prophets (spg) 132
Xolatoyac, the Smiling Flood
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
Legendary Creature - Salamander Serpent
Xolatoyac, the Smiling Flood (lcc) 8

Creature

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Enchantment

Qty: 6 Price: $43.24
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (c15) 176
Bounty of the Luxa
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add
.
Enchantment
Bounty of the Luxa (pakh) 196s
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Merrow Commerce
At the beginning of your end step, untap all Merfolk you control.
Enchantment Kindred - Merfolk
Merrow Commerce (lrw) 72
The Bears of Littjara
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
Enchantment - Saga
The Bears of Littjara (khm) 205
The Sea Devils
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Enchantment - Saga
The Sea Devils (who) 108

Enchantment

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Instant

Qty: 9 Price: $67.21
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (ddl) 69
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Instant
Galadhrim Ambush (ltc) 38
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (m3c) 265
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant
Mind Bend (mir) 77
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 85
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (sld) 2453
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (one) 190

Instant

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Land

Qty: 38 Price: $164.80
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (m3c) 320
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cloudpost
This land enters tapped.
: Add
for each Locus on the battlefield.
Land - Locus
Cloudpost (m3c) 330
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add
.
Land - Locus
Glimmerpost (m3c) 346
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (fdn) 727
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 132
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (blc) 133
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Wirewood Lodge
: Add
.
,
: Untap target Elf.
Land
Wirewood Lodge (plst) DD1-26
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Sorcery

Qty: 8 Price: $26.52
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (lrw) 52
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (ths) 46
March from Velis Vel
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
March from Velis Vel (m3c) 100
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Sorcery
Sylvan Offering (sld) 1309
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248

Sorcery

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Sideboard

Qty: 26 Price: $74.58
Amoeboid Changeling
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Creature - Shapeshifter
Amoeboid Changeling (j22) 269
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Biowaste Blob
Oozes you control get +1/+1.
At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
Creature - Ooze
Biowaste Blob (cmr) 219
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Enchantment
Deeproot Pilgrimage (lci) 52
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment
Descendants' Path (tle) 167
Diffusion Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Creature - Sliver
Diffusion Sliver (cmm) 845
Elfsworn Giant
Reach (This creature can block creatures with flying.)
Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Creature - Giant
Elfsworn Giant (fdn) 103
Elvish Guidance
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
for each Elf on the battlefield.
Enchantment - Aura
Elvish Guidance (ons) 255
Forerunner of the Heralds
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
Creature - Scout Merfolk
Forerunner of the Heralds (rix) 129
Guardian Augmenter
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Creature - Wizard Troll
Guardian Augmenter (c21) 62
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (blc) 276
Herald of Hoofbeats
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
Creature - Human Knight
Herald of Hoofbeats (moc) 22
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (otc) 260
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
Creature - Merfolk Shaman
Merfolk Mistbinder (lcc) 276
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (lcc) 164
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (m3c) 300
Mirri, Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Legendary Creature - Warrior Cat
Mirri, Cat Warrior (10e) 279
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature - Shapeshifter
Mutable Explorer (ecl) 327
Myr Galvanizer
Other Myr creatures you control get +1/+1.
,
: Untap each other Myr you control.
Creature Artifact - Myr
Myr Galvanizer (som) 181
Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Artifact
Quicksilver Fountain (mrd) 233
Shapesharer
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
Creature - Shapeshifter
Shapesharer (plst) LRW-85
Streambed Aquitects
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Creature - Scout Merfolk
Streambed Aquitects (lrw) 91
Thrumming Hivepool
Affinity for Slivers (This spell costs
less to cast for each Sliver you control.)
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Artifact
Thrumming Hivepool (eoe) 247
Vodalian Hexcatcher
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays
.
Creature - Wizard Merfolk
Vodalian Hexcatcher (dmu) 75
Wings of Velis Vel
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Instant Kindred - Shapeshifter
Wings of Velis Vel (lrw) 97

Sideboard

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Closeboard

Qty: 30 Price: $167.56
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 68
Altered Ego
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Creature - Shapeshifter
Altered Ego (fic) 317
Body Double
You may have this creature enter as a copy of any creature card in a graveyard.
Creature - Shapeshifter
Body Double (cmm) 75
Canopy Tactician
Other Elves you control get +1/+1.
: Add
.
Creature - Warrior Elf
Canopy Tactician (khm) 378
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (blc) 164
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Creature - Whale
Colossal Whale (m14) 48
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment
Deeproot Waters (lcc) 152
Eladamri, Lord of Leaves
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Legendary Creature - Warrior Elf
Eladamri, Lord of Leaves (tmp) 224
Game-Trail Changeling
Changeling (This card is every creature type.)
Trample
Creature - Shapeshifter
Game-Trail Changeling (plst) MOR-123
Harabaz Druid
: Add X mana of any one color, where X is the number of Allies you control.
Creature - Human Druid Ally
Harabaz Druid (plst) WWK-105
Hidden Path
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchantment
Hidden Path (drk) 78
Inkwell Leviathan
Trample
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
Creature Artifact - Leviathan
Inkwell Leviathan (2xm) 55
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legendary Creature - Merfolk Shaman
Kumena, Tyrant of Orazca (lcc) 274
Lullmage Mentor
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
Creature - Wizard Merfolk
Lullmage Mentor (zen) 54
Merrow Harbinger
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature - Wizard Merfolk
Merrow Harbinger (plst) LRW-73
Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter
Moritte of the Frost (khm) 223
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Part Water
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
Sorcery
Part Water (leg) 66
Presence of Gond
Enchant creature
Enchanted creature has "
: Create a 1/1 green Elf Warrior creature token."
Enchantment - Aura
Presence of Gond (scd) 203
Progenitor Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature - Shapeshifter
Progenitor Mimic (2xm) 212
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (lcc) 250
Sandals of Abdallah
,
: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy this artifact. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact
Sandals of Abdallah (arn) 69
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature - Wizard Merfolk
Seafloor Oracle (lcc) 170
Seahunter
,
: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Creature - Human Mercenary
Seahunter (plst) NEM-41
The Pride of Hull Clade
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk
The Pride of Hull Clade (mkm) 172
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (otc) 118
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (otc) 269
Wanderwine Farewell
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Sorcery Kindred - Merfolk
Wanderwine Farewell (ecl) 83
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Instant
Windswift Slice (ltc) 45
Wirewood Herald
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Creature - Elf
Wirewood Herald (evg) 16

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Ambush Commander
Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Creature - Elf
Ambush Commander (evg) 1
Aquatic Incursion
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Enchantment
Aquatic Incursion (j22) 271
Ayumi, the Last Visitor
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Legendary Creature - Spirit
Ayumi, the Last Visitor (sok) 122
Benthic Behemoth
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Serpent
Benthic Behemoth (7ed) 63
Bull Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Hippo
Bull Hippo (7ed) 233
Casal, Lurkwood Pathfinder
Vigilance
When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Whenever Casal attacks, you may pay
. If you do, transform her.
Legendary Creature - Druid Tiefling
Casal, Lurkwood Pathfinder // Casal, Pathbreaker Owlbear (sld) 1241Casal, Lurkwood Pathfinder // Casal, Pathbreaker Owlbear (sld) 1241
Cat Warriors
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Warrior Cat
Cat Warriors (6ed) 219
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (mid) 176
Coral Barrier
Defender (This creature can't attack.)
When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Creature - Wall
Coral Barrier (m15) 49
Coralhelm Commander
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Creature - Soldier Merfolk
Coralhelm Commander (lcc) 148
Crashing Tide
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Crashing Tide (j22) 283
Deeproot Elite
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Creature - Warrior Merfolk
Deeproot Elite (lcc) 237
Deeptread Merrow
: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Creature - Merfolk Rogue
Deeptread Merrow (lrw) 57
Devouring Deep
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Fish
Devouring Deep (leg) 50
Dryad's Favor
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Enchantment - Aura
Dryad's Favor (m11) 169
Dwynen, Gilt-Leaf Daen
Reach (This creature can block creatures with flying.)
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Legendary Creature - Warrior Elf
Dwynen, Gilt-Leaf Daen (khc) 56
Elite Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Warrior Cat
Elite Cat Warrior (plst) POR-163
Elvish Pathcutter
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature - Elf Scout
Elvish Pathcutter (ons) 256
Elvish Warmaster
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature - Warrior Elf
Elvish Warmaster (j22) 654
Emerald Oryx
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Antelope
Emerald Oryx (m10) 179
Emperor Mihail II
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay
. If you do, create a 1/1 blue Merfolk creature token.
Legendary Creature - Merfolk Noble
Emperor Mihail II (lcc) 155
Enclave Elite
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Soldier Merfolk
Enclave Elite (cns) 96
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (blc) 214
Ezuri, Renegade Leader
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Warrior Elf
Ezuri, Renegade Leader (plst) C14-195
Fishliver Oil
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Enchantment - Aura
Fishliver Oil (9ed) 77
Floodchaser
This creature enters with six +1/+1 counters on it.
This creature can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature - Elemental
Floodchaser (mor) 34
Floodgate
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Creature - Wall
Floodgate (dmr) 49
Full Moon's Rise
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Enchantment
Full Moon's Rise (isd) 180
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Instant
Galadhrim Ambush (ltc) 440
Galadhrim Brigade
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
Creature - Soldier Elf
Galadhrim Brigade (ltc) 502
Gempalm Strider
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
Creature - Elf
Gempalm Strider (evg) 6
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Greatbow Doyen
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Creature - Elf Archer
Greatbow Doyen (mor) 125
Halimar Wavewatch
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Soldier Merfolk
Halimar Wavewatch (plst) ROE-72
Harbor Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature can't attack unless there are five or more Islands on the battlefield.
Creature - Serpent
Harbor Serpent (m13) 53
Heartwood Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Treefolk
Heartwood Treefolk (tmp) 233
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (cmr) 234
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (j22) 677
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (fdn) 719
Ivy Dancer
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature - Shaman Dryad
Ivy Dancer (rav) 171
Joraga Warcaller
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
Creature - Warrior Elf
Joraga Warcaller (cma) 120
Jukai Messenger
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Human Monk
Jukai Messenger (chk) 218
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid
Kamahl, Heart of Krosa (cmr) 237
Kithkin Mourncaller
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Creature - Scout Kithkin
Kithkin Mourncaller (lrw) 224
Kumena's Speaker
This creature gets +1/+1 as long as you control another Merfolk or an Island.
Creature - Merfolk Shaman
Kumena's Speaker (xln) 196
Leaf-Crowned Visionary
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay
. If you do, draw a card.
Creature - Elf Druid
Leaf-Crowned Visionary (dmu) 167
Littjara Kinseekers
Changeling (This card is every creature type.)
When this creature enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on this creature, then scry 1.
Creature - Shapeshifter
Littjara Kinseekers (j22) 315
Lothlórien Blade
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf

Equip
Artifact - Equipment
Lothlórien Blade (ltc) 487
Lumbering Satyr
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature - Beast Satyr
Lumbering Satyr (mmq) 257
Lurking Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Crocodile
Lurking Crocodile (m12) 184
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (khc) 68
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (ddt) 1
Meandering Towershell
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Creature - Turtle
Meandering Towershell (plst) KTK-141
Megantic Sliver
Sliver creatures you control get +3/+3.
Creature - Sliver
Megantic Sliver (cmm) 901
Merfolk Skydiver
Flying
When this creature enters, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Merfolk Mutant
Merfolk Skydiver (lcc) 277
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature - Merfolk Rogue
Merfolk Spy (m14) 62
Merfolk Wayfinder
Flying
When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Scout Merfolk
Merfolk Wayfinder (ddt) 12
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature - Soldier Merfolk
Merrow Reejerey (lcc) 165
Mirkwood Elk
Trample
Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Creature - Elk
Mirkwood Elk (ltc) 443
Mist Dancer
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Wizard Merfolk
Mist Dancer (lcc) 76
Nature's Cloak
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Sorcery
Nature's Cloak (s99) 135
Nissa Revane
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Legendary Planeswalker - Nissa
Nissa Revane (plst) ZEN-170
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter
Orvar, the All-Form (khm) 70
Paragon of Eternal Wilds
Other green creatures you control get +1/+1.
,
: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Druid
Paragon of Eternal Wilds (m15) 190
Paragon of Gathering Mists
Other blue creatures you control get +1/+1.
,
: Another target blue creature you control gains flying until end of turn.
Creature - Human Wizard
Paragon of Gathering Mists (m15) 73
Pheres-Band Warchief
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Creature - Warrior Centaur
Pheres-Band Warchief (jou) 135
Piracy Charm
Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
Instant
Piracy Charm (tsr) 78
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286
River Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Bear
River Bear (9ed) 266
River Boa
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate this creature.
Creature - Snake
River Boa (plst) ZEN-180
River Merfolk
: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature - Merfolk
River Merfolk (fem) 24
Rootwater Commando
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Merfolk
Rootwater Commando (10e) 102
Rushwood Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Dryad
Rushwood Dryad (10e) 294
Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf
Sage of the Maze (m3c) 119
Sand Squid
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap this creature during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Creature - Beast Squid
Sand Squid (mmq) 96
Scarwood Bandits
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
,
: Unless an opponent pays
, gain control of target artifact for as long as this creature remains on the battlefield.
Creature - Human Rogue
Scarwood Bandits (drk) 85
Scion of Oona
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Creature - Soldier Faerie
Scion of Oona (woc) 109
Scroll of the Masters
Whenever you cast a noncreature spell, put a lore counter on this artifact.
,
: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.
Artifact
Scroll of the Masters (plst) FRF-163
Sea's Claim
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
Enchantment - Aura
Sea's Claim (9ed) 97
Seshiro the Anointed
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Legendary Creature - Monk Snake
Seshiro the Anointed (plst) CHK-241
Shaper Apprentice
This creature has flying as long as you control another Merfolk.
Creature - Wizard Merfolk
Shaper Apprentice (j22) 346
Sharpshooter Elf
Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Creature - Elf Ranger
Sharpshooter Elf (clb) 253
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (plst) RIX-53
Singer of Swift Rivers
Flash
When this creature enters, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
Creature - Merfolk Shaman
Singer of Swift Rivers (lcc) 98
Skyrider Elf
Flying
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature - Warrior Elf Ally
Skyrider Elf (bfz) 220
Somberwald Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Dryad
Somberwald Dryad (dka) 126
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Sylvan Messenger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Elf
Sylvan Messenger (khc) 75
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Sorcery
Sylvan Offering (ncc) 314
Taunting Elf
All creatures able to block this creature do so.
Creature - Elf
Taunting Elf (ons) 290
Thorn Lieutenant
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: This creature gets +4/+4 until end of turn.
Creature - Warrior Elf
Thorn Lieutenant (m19) 203
Throw from the Saddle
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Sorcery
Throw from the Saddle (otj) 185
Thundering Spineback
Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Dinosaur
Thundering Spineback (lcc) 260
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (rna) 147
Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225
Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian
Unctus, Grand Metatect (one) 75
Vine Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Dryad
Vine Dryad (mmq) 284
War Barge
: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact
War Barge (drk) 115
Weatherseed Elf
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature - Elf
Weatherseed Elf (ulg) 115
Willow Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Dryad
Willow Dryad (plst) POR-193
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Instant
Windswift Slice (ltc) 447
Wirewood Symbiote
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Insect
Wirewood Symbiote (mh3) 288
Wolverine Riders
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
Creature - Warrior Elf
Wolverine Riders (j22) 743
Wren's Run Packmaster
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature - Warrior Elf
Wren's Run Packmaster (cma) 171
Yavimaya Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Creature - Dryad
Yavimaya Dryad (tsr) 247
Zendikar Farguide
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Elemental
Zendikar Farguide (zen) 194
Zodiac Horse
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Horse
Zodiac Horse (ptk) 159
Zodiac Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Monkey
Zodiac Monkey (9ed) 285
Zodiac Rabbit
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Rabbit
Zodiac Rabbit (ptk) 162
Zodiac Tiger
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Cat
Zodiac Tiger (ptk) 164

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Deck Info

Deck stats

0 pips - 0 cards
6 mana - 6 cards
50 pips - 32 cards
24 mana - 22 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
43 pips - 33 cards
24 mana - 22 cards
0 pips - 0 cards
23 mana - 15 cards
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